Product Update - Valve
An update to Left 4 Dead 2 Beta has been released. The update will be applied automatically when you restart Left 4 Dead 2 Beta. The major changes include:

- Improved scripted template entity spawning performance
- Don't allow Mac and Linux clients to load plug-ins without -insecure

EMS
- ent.GetOwnerEntity() - return an entity's owner
- player.SetReviveCount( count ) - set the number of times a survivor has been revived, and update third-strike state and effects
- player.ReviveFromIncap() - revive an incapped player
- player.ReviveByDefib() - revive a dead player by defib
- player.HitWithVomit() - target a player with a vomit attack
- player.Stagger( position ) - stagger a player away from a position. Use Vector(0,0,0) to just stagger forward.
- player.IsDead()
- Player.GiveUpgrade( upgrade ) - give a primary weapon upgrade
- Player.RemoveUpgrade( upgrade ) - remove a primary weapon upgrade
Upgrades: UPGRADE_INCENDIARY_AMMO, UPGRADE_EXPLOSIVE_AMMO, UPGRADE_LASER_SIGHT
- DropSpit( location ) - drop a spit pool from the specified vector location
- DropFire( location ) - drop a fire pool from the specified vector location
Awesomenauts - the 2D moba - Valve
Awesomenauts is now available on the Linux!

The year is 3587. Conflict spans the stars as huge robot armies are locked in an enduring stalemate. In their bid for galactic supremacy, they call upon the most powerful group of mercenaries in the universe: the Awesomenauts!

May 28, 2013
Gnomoria - Valve
General
• Added Fill Hole task. This task is placed in an empty floor cell and builds a wall in the cell below.
• Changed Replace Floor task to work without having to deconstruct existing furniture or Workshops

Fixed
• Crash when clicking "Move Down" without a Job Type selected
• Gnomes not equipping armor on their left side if their right side currently had better equipment
• Worn equipment not storing in crates
The Incredible Adventures of Van Helsing - Valve
Updates to The Incredible Adventures of Van Helsing have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

The Incredible Adventures of Van Helsing v1.0.05

Known issues:
- The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.
- The cutscene after the Lair Siege might trigger once again even if you have done that quest before patch 1.0.05.
- Options are reset in 1.0.05. Sorry for the inconvenience – we had to do it for “greater good”.

Performance:
- Sync CPU to GPU is enabled (default).
- Affect GUI Resolution (Fullscreen) is enabled (default).

Balance changes:
- Second siege slightly weakened

Fixed bugs:
- Multiplayer:
- It should no longer try to join to a friend, when double clicked on them, and they are not in a game.
- There are some quest rewards what you no longer receive, if you have already received once( like ability points, skill points, skills )
- Some performance fixes

- You can now use the Enchanter again.
- Lagging in Lair Sieges fixed
- Fixed "Lair Protected" message at second Lair Siege.
- Fixed a random bug at Borislav's Statue
- Fixed an issue where the active Objective list disappeared after a Lair Siege.
- Fixed the XP requirement of Lady Katarina's 20th level.
- Fixed exploit - Lady Katarina does not return automatically if teleport cancelled.
- Splitting quest item stacks is not possible anymore

New Features
- Polish language available (subtitles only, no audio support)
The Incredible Adventures of Van Helsing - Valve
Updates to The Incredible Adventures of Van Helsing have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

The Incredible Adventures of Van Helsing v1.0.04

Known issues:
- The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.
Fixed bugs:
- Multiplayer:
- Fixed several issues with the server list in different resolutions.
- Fixed a bug that could cause your character to teleport off screen making it impossible to move.
- Fixed a bug where you joined a multiplayer game and get “Quest Completed” windows for every quest that the host has completed.
- Fixed a bug where your character started outside the map when you loaded a multiplayer game.
- Fixed a bug that could potentially cause inconsistencies in single player after playing a multiplayer game (doors not opening, NPCs missing, etc.).

- Lady Katarina shouldn't run away from harmful spells if the player is also standing in them (e.g. if the enemy uses Harmful Sigil she does not try to escape if you are also in the area of the spell).
- Lady Katarina no longer flees from spells that have a very short duration (like explosions).
- Spirit Guardian no longer aid while Lady Katarina is away for shopping.
- The Potions used by Lady Katarina are no longer counted for unlocking the Drinker Perk.
- Fixed an issue with the Sphere of Timelessness. (It no longer causes enemies to become invisible and frozen if you exit and return.)
- Fixed the tooltip of Earthbound Soul for the Earthquake skill. It reduces the Mana cost by 15% from now on.
- Fixed an issue of the Inventory at Forge, Enchant, etc. windows. Right-Clicking on an unusable item (i.e. that you can't use on that particular window) no longer try to equip the item.
- Fixed an issue where summoned monsters could bypass the effect of the Sphere of Timelessness.
- Ray of Destruction uses Rage properly when using PowerUps.
- Fixed a major issue with the Lair Siege where the Werewolf companions of Breda were immune to Grind-O-Pit™ traps. (Breda is still immune to all traps thanks to his trap disabling device.)
- Fixed an issue with the DPS of certain skills.
- Fixed an issue with elevators and direct moving.
- Fixed an issue with the Puddle of Goo (not having a proper effect and not being clickable).
- Fixed the crash at the end of the second Lair Siege.
- Fixed an issue where you could end up stuck in the Lair after quitting and returning while the Siege was in progress.
- Vrikolaks in the Werewolf Den spawn properly.
- Fixed an issue where Vrikolaks spawned out of the map.
Crusader Kings II - Valve
2013-05-28: v1.10
-----------------------

MAJOR:
- Completely revised technology system
- Revised buildings to fit the new tech system
- Added a Raiding and Loot system
- Revised the Religious Authority system, with Holy Sites for all religions
- Major rivers, navigable by Norse Pagans
- Norse pagans can prepare invasions
- Pagans and Zoroastrians can take concubines
- Multiplayer should now work between all three platforms (Windows, OSX and Linux)
- Added new "The Mongols" bookmark set in 1220
- Added the County and Duchy of Amalfi (merchant republic)
- Added "Steppe" terrain

INTERFACE:
- Revised many shields, courtesy of Txini
- Added court search option to character finder, which lists only characters in your court
- Can now mark characters as special interest from the character view
- If a character of special interest dies, they will now be removed from characters of special interest
- Landed characters of special interest who die will now pass on their special interest status to their heir
- Dead spouses are now shown with the old previous/next spouse buttons
- Updated the tutorial
- Outliner: Clicking a family palace now opens the republic view
- Republic View: Fixed a glitch with the trade post limit tooltip
- Character View: Landed councillors and foreign prisoners are no longer listed under your court tab
- Succession View: Added some religion specific death texts
- Ransom Prisoner now works when you select the prisoner through the normal interface too
- The "Ask to Ransom Prisoner" interaction no longer shows up when it should not
- Diplo View: Fixed a glitch with the prestige from marriage icon
- Diplo View: If arranging a marriage in your own court, the female will always be regarded as "your" party, for correct prestige
- Bulgarians now use western slavic graphics instead of eastern
- Can no longer see the Release Prisoner interaction if the prisoner is not yours
- Can no longer see the Exile Prisoner interaction if the prisoner is not yours
- Fixed a glitch with white text in the tooltip for the 'religion_authority' effect
- Fixed bug with missing sound 'transferregimentship'
- Event spawned regiments now have names
- Added delayed tooltips to explain tribal and titular titles in the Title View
- Fixed a refresh issue with on-map province names
- Fixed a refresh issue with on-map CoAs
- Fixed some trigger tooltips
- Fixed several issues with missing parameters and wrong strings in succession marriage and betrothal interaction texts
- Fixed a misleading tooltip in independence faction revolter war score
- Revised some message categories to get the correct event window frames
- Improved the tooltip on the diplo relations map mode
- The cultural title names are now updated correctly even before you start a game
- Adjusted diplomatic colors in Scandinavia
- The Polish counties now all have reddish political color instead of bright green
- Improved the create and usurp title tooltip so it shows more info even if some requirements are false

GAMEPLAY:
- Fixed multiple crash issues
- Fixed some "out of sync" issues with multiplayer
- Some further speed optimizations
- Liege levies now have 0 morale when raised
- Bastards may now marry normally. If they have children, they will start a new dynasty.
- Birth rates have been reduced a lot
- Independent dukes of certain cultures are now called kings (of "Petty" kingdoms)
- You now need more than 50% of the de jure counties to usurp or create a title
- Added a special event for the rise of the Shi'a Caliphate
- Increased the max distance to hire mercs
- You are now allowed to switch commanders if no crown law applies
- Reworked the penalty for overrunning your max demesne size so it does not crush small demesnes completely
- Prisoners who are close relatives to the main participants are now automatically released after a war
- You now only get a "mercy" opinion bonus with your vassals for releasing a vassal ruler
- Fixed a bug where mercenaries would sometimes be raised in a wasteland province
- Fixed a bug where the military view sound would play repeatedly if window was kept open
- Catholic Holy Orders will no longer fight other Christians unless they are a heresy of Catholicism
- Fixed a bug where the 'Chancellor is looking at my wife' event had a 99%+ chance to fire each year.
- Revised many cultural first names
- Only Christian prelates care about traits like Chaste, Celibate and Lustful
- Demand Conversion now also converts the court of the recipient
- Revised Gavelkind succession to work better and be smarter about titles that characters already hold
- Prevented Gavelkind exploit where you could grant your oldest child and heir extra titles before succession
- Fixed a bug where you were allowed to send off imprisoned children to be educated in other courts
- No longer able to grant honorary titles to vassals of vassals that are currently in revolt
- Made the events where people claim they would make a better councillor rarer
- Fixed a potential problem with Patricians moving to another court for no reason
- Primogeniture: Fixed a bug where living mothers could inherit ahead of younger sons
- Increased the minimum religious authority required to ask for invasions and excommunication
- Vassal religious heads can now grant the invasion CB
- Fixed an issue where you would vassalize the pope in wars over Rome if he had minor holdings there
- Fixed a bug where the laws would not always get updated along with the government type
- Increased the chance of getting the inbred traits
- Fixed a problem with laws not being validated on religion change
- Most randomly generated men now start out lowborn
- Tweaked dynasty name generation for newly landed Lowborn characters
- Improved choice of exile for married characters
- Shared revolter occupation war score now works when the liege is the attacker too
- Corrected the region around the Aral Sea
- Added a duchy of Samarkand
- Fixed a bug with the surrender effect of Holy Wars
- Posthumously born children of Doges no longer get a claim on the Republic
- Fixed a bug where the presence of live Zoroastrians in the game would mess up various Mongol events
- Fixed a glitch where newly activated titles could be labelled Theocracies
- Can no longer offer vassalization to someone you have granted independence
- Moved the duchies of Tabriz and Azerbaijan de jure into the kingdom of Persia
- Added an event where powerful vassals can choose independence after a successful Decadence invasion
- Added an Empire of Italia
- Added de jure Empire of Tartaria
- Added de jure Wendish Empire
- Added de jure empire of Carpathia
- Added de jure empires of Mali and Abyssinia
- Gave the Pechenegs a kingdom tier title
- The kingdom of Italy is now a de jure part of the HRE in 1066
- Outsiders can now ask to join "other" claimant wars
- Added a Muslim Caliphal subjugation CB, much like the pagan one
- Simplified and improved the Tribal Invasion CB
- Tribal titles can no longer de jure assimilate duchies and kingdoms
- Tribal titles are now destroyed if held by someone with normal titles of the same or higher tier
- Added a number of tribal tags, mostly intended for the 867 start
- The event "Comet Sighted" can now actually fire
- Fixed an issue where counties and minor baronies could given a null holder
- Fixed some issues with the outcome of claimants getting king+ tier titles
- Fixed an issue with the outcome of usurpation and grant title event effects for the primary title of a holder with multiple highest tier titles
- Fixed an issue with newly activated titles getting the wrong government type
- Non-pagan Temple type characters no longer inherit claims
- Added new ambition: "Become King of X". Cannot be cancelled.
- No longer allowed to land eunuchs with feudal holdings
- Fixed a bug preventing a complete victory against a landless enemy with only fleets
- Blocked the whole event chain leading up to bastard children for muslims
- Added vassal Opinions of a liege who lets a guardian of the right or wrong culture educate their heir
- Fixed a rather bad error in combat with the defensive religious bonus
- When the primary title is taken from a Caliph, the Caliphate should now go with it if the taker can hold it
- Fixed some bugs with the creation triggers for the Sunni and Shi'a Caliphates and the Latin Empire
- Higher tier bishops are no longer generated with dynasties either
- Now allowed to pick a lowborn character to play in the lobby, if he will get a dynasty as soon as the game starts
- Added Bolghar and Khazar cultures
- Fixed a bug with culture-less holders being created for baronies that had had a scripted holder before being taken out of circulation
- Gave the Volga Finnic tribes some new duchies
- Added two now cultures: Mordvin and Samoyed
- Revised province cultures in the Finnic areas
- Added an Avar culture
- Independence faction leaders are no longer imprisoned on white peace
- Added creation condition to the kingdom of Hungary
- Reshuffled some de jure provinces around Lithuania and created the duchy of Grodno
- Fixed a bug with regnal numbers and moving back in history past the first holder of a title
- No longer allowed to grant independence to de jure vassals of your own religion
- Inactive titles no longer get holders automatically until explicity activated
- The Holy Orders are now properly deactivated with no rulers until they appear
- The Mongols are now properly deactivated with no rulers until they appear
- The Aztecs are now properly deactivated with no rulers until they appear
- Open Elective realms now only get Lowborn rulers and courtiers
- The arriving Mongol Khans are now Batu and Hulegu
- Fixed a bug with dead Caliphs no longer being styled "Caliph"
- Fixed a slight bug in the claimant faction ultimatum decision
- Split the Swedish county of Småland and adjusted the history files
- Added the county of Bar (split from Verdun), with history courtesy of Voy
- Fixed some issues with the trigger 'revolt_risk' and made sure it's used correctly everywhere
- Added Slavic Pagan religion
- Added some more straits to Rügen and the Western Isles
- Made Venice a single county de jure kingdom
- Cut the strait to Venezia
- Adjusted the Nubian region de jure
- Adjusted culture and religion history in Cilicia
- Moved c_viviers (Vivarais) from d_toulouse to d_dauphine
- Slightly adjusted the border around Uppland, Västmanland and Gästrikland
- De jure change: Sarpa to Azov and Kasogs to Alania
- De jure change: Portucale to Portugal
- De jure change: Hedmark to Ostlandet
- De jure change: Foix to Toulouse
- De jure change: Nice to Provence
- De jure change: The kingdom of Wallachia no longer part of the ERE
- De jure change: Armenia Minor to Anatolia and renamed "Cilicia"
- De jure change: New duchy of Jazira
- De jure change: Al Bichri to Syria
- De jure change: Cut the Duchy of Oxford. Gave its counties to Essex/Bedford and Hwicce/Gloucester.
- De jure change: Qwivir to Hamadan
- De jure change: Dailam to Tabaristan
- De jure change: Bjarmia to Perm
- De jure change: Tyumen to Cumania
- De jure change: Aktobe to Cumania
- Increased the Permian province sizes for aesthetic reasons
- The Pomeranians are now Slavic Pagans
- 1066: Fixed a bug with the county of Pavia
- Changed name of Maghreb culture to Berber
- The names of Interesting Muslims should now be displayed correctly
- Dead sons should no longer participate in Family Feuds
- Added title history for the Byzantine Empire going back all the way to Augustus
- Added Saladin as an Interesting Character in "The Third Crusade" bookmark
- Added Khagans Batu and Hulegu as Interesting Characters in "Rise of the Hansa" bookmark
- Added Wikipedia links to numerous characters
- Adjusted position of Reykjavik on the map
- Fixes to the Von Sayn dynasty
- Added unique council titles for Greek rulers
- Baldwin V of Jerusalem now has the correct dynasty
- Province owners will no longer burn down Trade Posts belonging to a vassal's vassal
- Added missing Sayyid trait to Ummayad characters
- Alexander Nevsky now has some scripted traits
- Ezzelino III da Romano now has some scripted traits
- Friends and Rivals events should now be a bit more common
- Added Margraves of Susa
- Various changes and fixes to several Welsh characters
- Corrections and additions to House Maelienydd
- House Ua Flaithbertaig / Ua Briáin Seóla dynasty filled out
- Additions to House of Mathrafal Powys
- Fixes to the Trpimirovic dynasty
- Character 455520 is no longer female
- Gaston the Crusader no longer gets his nickname on birth
- Additions to the de Holland dynasty
- Fixed issues with later Ylving monarchs
- Various fixes and additions related to Ida von Cham
- Bahri Sultan of Egypt's children now have the correct culture
- Ramiro Garcés now has Basque culture
- Added additional holders for the Bishopric of Roskilde
- Fixes to the de Rethel dynasty
- Added Tewdwr dynasty, precursors to the House of Tudor
- Fixes to the marriages of Frederick Barbarossa
- Added the bastards of Henry Beauclerc
- Added missing wife and sons of Herluin de Conteville
- Graphical updates to many coats of arms
- Changed traits of Caliph al-Mustansir
- Fixed the names of some English characters
- Added King John's missing children
- Fixes and additions to the af Munsö dynasty
- Additions and changes to the de la Pole dynasties
- Various changes to Nizam al-Mulk
- Gyda Eiriksdottir now has the correct father
- Fixes and additions to the Yngling dynasty
- Fixed and additions to the Capetian dynasty
- Tiborg de Provence now has the correct father
- Fixes and changes to Stephen of Blois' family
- Added missing marriage to Welf Guelph
- Changes to Boleslaw II the Bold and his close family
- Hoël of Nantes is no longer lowborn
- Hugh 'the Red' de Sully now has his own dynasty
- Burgonde de Bachaumont is now properly female
- Fixed a bug with event 248 for unlanded characters

AI:
- Tweaked military AI to be a bit smarter
- Fixed a bug where the AI would disband Holy Orders even if they were fighting religious enemies and could afford them
- Will no longer attempt to use Holy Orders to siege enemy provinces of the same religion
- Muslims will now make use of Holy Orders when fighting other Muslim faiths
- A bit more focused on de jure grants
- Will not create claimant factions for the parents of the current ruler
- Fixed a bug with Patricians not educating their children
- More careful about raising Crown Authority to the highest levels
- Electors will now tend to vote for other dynasties if the reigning one is too powerful in the realm
- Adjusted title revokation acceptance for baron tier characters
- More nasty plots against overly powerful dynasties
- Likelier to start and join claimant factions against overly powerful dynasties, if the claimant is of another dynasty
- Fixed an issue with nominations for Catholic Bishoprics
- Emperors will now sometimes destroy held kingdom titles
- Will now often join claimant wars pushing their claim for some title
- Tweaked marriage chances between pagans
- Tweaked title creation/usurpation for tribes
- Smarter about fabricating claims
- Improved choice of "assimilation culture"
- Tweaked guardian selection while desiring to assimilate into the local culture
- Fixed some DoW targetting issues
- Certain religions are now more passive, some more aggressive
- Tweaked opinion effect on DoWs
- Fixed an Elective voting indecision issue
- Snappier about picking an ambition
- Will be less stubborn about marrying for an alliance if it has no valid player successor
- Fixed a bug where it could dismiss special event spawned troops
- Will now prioritize recreating destroyed religious head titles
- DoW prio to tribes so they will try to take their de jure kingdom
- Will not offer to join holy wars to defend someone in another region (overseas), unless it neighbors them somewhere
- Will do more actions towards its vassals even while at war
- A bit better at handing out minor titles
- Fixed a bug where non-patrician baron tier vassals would always say yes to all diplomacy
- Will not pose claimant ultimatums while the claimant is fighting a war together with the liege
- Will save some of its state so it can be more consistent after reload

MODDING:
- Added system for excluding use of inappropriate names for religious reasons
- Added religion_modifiers, these are temporary modifiers to a religion's MA score
- Added scripting commands add_consort = x and is_consort = yes/no/x
- Added 'consort' event target
- Added 'christian_opinion' to traits
- Added 'christian_church_opinion' to traits
- Added 'zoroastrian_opinion' to traits
- Disabled the character history command 'give_job_title' (use an effect instead)
- Added trigger 'dynasty_realm_power'
- Added console command: init_laws [title]
- Exported FERTILITY_BASE_MULT to defines
- Exported many values to defines
- Added 'spawn_fleet' effect that can match characters
- Traits can now be marked as religious, which will clear them out if a character changes religion
- Added dynasty flag 'used_for_random'
- Fixed a bug with the 'controls_religion' event trigger
- Added parameter 'disband_on_peace' to the event effect 'spawn_unit'
- Event spawned sub units can now be marked as not inheritable (cannot_inherit = yes)
- Added safeguards to prevent strange crashes when trying to add non-existent temporary modifiers
- Added 'adjective' event effect
- Tweaked the 'set_name' effect so that it can reset title names
- Added trigger and effect 'any_consort'
- Added effect 'random_consort'
- Added title history commands 'name', 'adjective', 'reset_name' and 'reset_adjective'
- Event effects can now be run in title history as well
- Added 'insert_title_history' event command'
- Added event effect 'cancel_job_action'
- Added event effect 'remove_holding_modifier'
- Added event effect 'refill_holding_levy'
- Added Casus Belli type flags 'apply_short_occ_mod' and 'apply_short_occ_mod'. These control whether or not the "Recently Conquered" and "New Administration" holding modifiers are set on victory.
- Added an 'aggression' field to religions (AI parameter)
- The 'create_character' effect now correctly defaults to 'dynasty = random'
- Added event effect 'make_primary_title'
- Fixed some minor issues with the triggers 'higher_tier_than' and 'lower_tier_than'
- Fixed a bug with the 'de_jure_vassal_or_below' trigger
- Fixed an issue with the effect 'usurp_title_plus_barony_if_unlanded_and_vassals' vs holders with multiple kingdoms
- Added 'can_cancel' flag to character ambitions
- Added trigger 'attribute_diff'
- Added trigger 'is_reformed_religion'
- Fixed some issues with trigger 'is_parent_religion'
- Fixed an issue with decision scripts and very low likelihoods
- Can now specify 'used_for_dynasty_names' in landed titles
- Added trigger 'holy_order'
- Fixed a bug with "religion" change at a certain date in the character histories
- Exported SHORT_REIGN_OPINION_MULT to defines
- Added a 'short_reign_opinion_year_mult' field to religions that can override the define SHORT_REIGN_OPINION_MULT
- Added trigger:
num_culture_realm_provs = {
num = X
culture = [tag/target]
}
- Added trigger:
num_religion_realm_provs = {
num = X
religion = [tag/target]
}
- Added "Killer" character text promotion
- Added "GetSonDaughter" character text
- Added Alert: ALERT_PLANNING_INVASION
- Added Alert: ALERT_ENEMY_INVASION_PLANNED
- Added trigger: preparing_invasion = [yes/no]
- Added event target: invasion_target
- History: Added proper working support for removing holdings
- Individual dynasties can now be overridden by mods without replacing the whole file
- Exported define PAGAN_HOME_SUPPLY_MOD
- Added 'defensive_attrition' to religions
- The creation trigger on landed titles now has the title itself in the FROM scope
- Added trigger 'any_previous_holder'
- Death and birth dates in character history files now only use the outer date. (Ignores the X in "birth = X")
- Added trigger 'relative_power'
- Added 'piety_cost' and 'prestige_cost' to casus bellis. This means they are visible to select even if you currently don't have enough Piety or Prestige.
- Added 'match_min' and 'match_max' parameters to the 'spawn_unit' and 'spawn_fleet' effects
- Added 'female_temple_holders' field to religions
- Scripted in a 'allow_distant' parameter in CBs
- Added on action 'on_siege_over_winner'
- Added PREVPREVPREVPREV scope (does not work everywhere)
- Added 'GetFatherMother' parameter to text

The Incredible Adventures of Van Helsing - Valve
Updates to The Incredible Adventures of Van Helsing have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

The Incredible Adventures of Van Helsing v1.0.03

Known issues:
- The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.
Balance changes:
- HP of some champion creatures adjusted in Chapter3
- Some of the random encounters changed

Fixed bugs:
- Multiplayer:
- Fixed a bug: the client player could teleport inside of the wall making him unable to move.
- Added a new line to the tooltip of other player which indicates where the other player is.
- Active quests window fixed (the current progression appears there after joining)
- Version check inserted before joining an online game (configuration files and game version)
- Pressing the “Go online” option in Single no longer shows "Empty name!" but "'s game" instead.
- "Resurrect" appears when you point at a dead character.
- Fixed path finding problems
- "Show Allied HP Bar" option displays the name of the other players above the HP bar.

- Blackthorn item name fixed
- Baskerville Antiques set bonuses fixed
E.Y.E: Divine Cybermancy - Valve
Changelog

Additions
Added: 3 new maps for TM and BR game modes.

Modifications
Updated: Battle Royal rebalancing, lower level characters have bonus against hi-level characters.

Bug fixes
Fixed: Textures not displayed bug.
Fixed: Mistakes in the weapons description text.
Fixed: Saves transfer bugs.
Fixed: Save bugs after playing in coopmission.
Fixed: Prerequisite bug for buying sentries.

The Incredible Adventures of Van Helsing - Valve
Updates to The Incredible Adventures of Van Helsing have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

The Incredible Adventures of Van Helsing v1.0.02

Known issues:
- The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.
Balance changes:
- The damage of the Explosive Round PowerUp has been adjusted.

Fixed bugs:
- Multiplayer
- Fixed a lot of crash/disconnects.
- Should no longer put you out off the map (the black screen problem)
- The matchmaking window no longer lists lobbies where you can't join (You do not meet the requirements to enter the server). You can still see these servers if you press the "Show full rooms" button.

- Researching the Thunderthr-O-Wer™ properly removes the Trap Plan item from the inventory.
- Music changes properly after the Siege of the Lair
- Fixed some issues that potentially caused FPS drop and stuttering when the game launched from Steam.
- Different types of Vermin have their own race.
- If Lady Katarina is sent to do shopping, then you also start shopping she concludes her transactions right away. (With her usual reduction in the selling price, of course!)
- Some localization issues fixed in German, Spanish, French, Italian and Portuguese language versions
- The music plays correctly in the Old Town
- The icon and the text of the Ice Bolt spell appear properly
- Fixed effects (e.g. shooting effect)
- Katarina does not change form during Circle of Timelessness
- Fixed ambient sounds on the Rooftop and Old Town maps
- Repeating starting cutscenes (on certain maps) fixed
- Icons added to Achievements

New features:
- 1824x1026 resolution is added
Arma 3 - Valve
CHANGELOG

DATA
  • Dedicated Server files added to the root of the game (arma3server.exe and supporting libraries)
  • Comprehensive lighting tweaking (details)
  • Environmental tweaks: sun, lens flares, material changes for changed lighting
  • Lights optimization
  • Lighting tweaks for vehicles (headlights, positional lights) and flashlights
  • Increased light intensity of muzzle flashes
  • Added: dedicated combat radio protocol
  • Added: dedicated stealth radio protocol
  • Fixed various radio protocol issues
  • Asset audio overhaul: volume balancing, WAV to WSS conversion and more (details)
  • Alarm sound now also configured under CfgSounds, as “Alarm”
  • Improved Ka 60 fire geometry
  • Various types of lights on the Ka 60 improved (placement, parameters)
  • Fixed: http://feedback.arma3.com/view.php?id=7401 (Ka 60 rotor collisions)
  • Fixed: http://feedback.arma3.com/view.php?id=1219 (wrong Ka 60 horizon indication)
  • Adjusted mass distribution of MH-9
  • Fixed: Position lights of helicopters have been adjusted
  • AI helicopter handling improved
  • Improved ‘fording depth’ for helicopters to deal with ‘landing’ on water better
  • Speedboat (minigun) now uses correct muzzle points
  • Fixed: http://feedback.arma3.com/view.php?id=7584 (top-speed gear change for the Hunter)
  • Fixed: Tweaked fire geometry (mostly glasses) for the Hunter
  • Tweaked MRAPs' maximum light radius to improve performance
  • MRAPs should have tracers every third shot now
  • Fixed: http://feedback.arma3.com/view.php?id=8384 (helicopter wreck's smoke and electricity effect did not stop after wreck was deleted)
  • Launcher AI settings and weapon performance configuration tweaked
  • Various (missile) ammunition behavior tweaks (maneuvering, locking, etc.)
  • Material penetration properties modified
  • Fixed: http://feedback.arma3.com/view.php?id=6682 (MXM suppressor)
  • Holosights have been replaced by ACO for Katiba
  • 12.7mm HMG Rate of Fire fixed
  • Tweaked missiles for AH-9 to be better used by AI
  • Adjusted DAGR locking cone and adjusted its AI characteristics
  • Fixed: NLAW and RPG-32 optics rotated by 0.7° down, muzzle 0.7° up for better aiming by both for players and AI
  • Fixed: MXM and MX SW handles have better materials
  • Range Master character added
  • All chest rigs should be of better visual quality
  • BLUFOR marksman's has changed its color to match his uniform
  • Removed hand grenades from helicopter pilots and crew
  • Diver UW magazine count modified
  • Automatic rifleman shouldn't have a tracer round every bullet anymore
  • Removed little cubes from BLUFOR rifleman's right wrist
  • Fixed: Missing texture of backpack has been re-mapped
  • Movement speed tweaking and unification deployed
  • Various little tweaks and fixes on common houses
  • Fixed: http://feedback.arma3.com/view.php?id=802 (fuel station coloration after destruction)
  • Fixed: http://feedback.arma3.com/view.php?id=3333 (telephone pole collisions)
  • Added numberOfDoors parameter to structure configs
  • Added numberOfHatches parameter to structures configs
  • Reduced durability of reflectors and markerlights on structures
  • Added baked lighting for crowns and trunks of trees and shrubs (macro maps)
  • Last / distant LOD for plants improved
  • Fixed: various bush material / alpha shaders
  • Smoke shell effect tweaked
  • Rocket effects tweaked
  • Blood hit and fire dust effects tweaked
  • Added small settlement near Kamino firing range
  • Stratis bridges improved for characters and vehicles
  • Stratis environmental settings tweaked: lighting (night and underwater), fog, haze, colors
  • Tweaks to Stratis lamp placements
  • Fixed: Sandbag barriers adjusted on Stratis
  • Added: New system for displaying scenario overview information
  • Side colors are now customizable. Two presets are available; one based on previous Arma 3 colors (default) and one recreating the Arma 2 scheme
  • Author's name in scenario overview is formatted like "by %s". If undefined "by Unknown Community Author" is displayed
  • Added tooltips to CListBox and key presets
  • Added: When the default (GUI) color is updated, it will be forced for all users who were using the previous default
  • Welcome Screen no longer shown for new profiles made during the same session
  • Fixed: White background when downloading scenarios looked like the game stopped responding. Custom color used instead of white
  • Added: Debriefing now shows number of respawns instead of reverts in multiplayer
  • Fixed: Quick command linked to the old communications menu
  • Added: Correct cursor for supports communications menu
  • Added: Framework for respawn templates - custom scripts and functions executed when player dies and respawns (details)
  • Added: Currently existing respawn effects (e.g., seagull, spectator camera, ...) moved to the respawn templates
  • Added: Communication menu manager
  • Function BIS_fnc_objectsGrabber would sometimes not close the output Array
  • Fixed: Functions viewer was not working when launched from mission editor
  • Added: Adding new control presets and their tooltips
  • Fixed: Notification area is now wider
  • Fixed: Debug console was not visible when launched from Splendid camera in non-editor mission
  • Field Manual Commanding / Move hint improved
  • BIS_fnc_arrayShuffle added to functions
  • Fixed: BIS_fnc_infoText was using obsolete sound
  • Added: A notification is displayed when a new communication menu item is added
  • Fixed: allowFunctionsRecompile description.ext param had no effect
  • Added: BIS_fnc_loadInventory throws an error when non-existent uniform is added
  • Added: BIS_fnc_MP now accepts SIDE type as a target. Function will be executed on computers of all players on the given side
  • Optimized: BIS_fnc_selectRandomWeighted
  • Added: Variable header added to local functions
  • Fixed: BIS_fnc_sortBy ignored entries with duplicate values
  • Danger FSM: Script command setUnitPosWeak used instead of setUnitPos. Priority of event DCCanFire is higher now
  • Fixed: Chromatic aberration remained when camera was launched from the pause menu
  • Removed: pauseOnLoad.sqf redundant script
  • Optimized: Module framework now loads modules significantly faster and takes less time during a mission
  • Added: BIS_fnc_startLoadingScreen and BIS_fnc_endLoadingScreen - a simple loading screen manager which gives a designer the ability to control his / her loads without fear of breaking others
  • Added: Error message will now interrupt loading screen
  • Fixed: The default editor template was still calling functions
  • Fixed: Feedback FSM optimization
  • Fixed: When respawnOnStart was set to 1 in description.ext, death scripts were sometimes executed after respawn scripts
  • Added: Correct ETA for mortar support in SCUBA mission
ENGINE
  • New Dedicated Server parameters for configuring ports for Steam services (should allow multiple DS per OS-instance) (details)
  • Updated to Physx3.2.4
  • Fixed several MP synchronization issues
  • Fixed several crash opportunities in SP and MP
  • Several inventory interaction and stability fixes
  • Removed destroyed buildings from PhysX simulation
  • Fixed: Wheel speed in damaged or destroyed state
  • Dynamic light influence to AI visibility tweaked
  • Tweaked darkness coefficient computation for AI visibility and NVG threshold for AI
  • Fixed: Hard limit usage while performing light sorting
  • Added: New hard limits implemented into particle lights
  • Added: New parameters for particle effects (global variants of surfNormalX, Y and Z)
  • Fixed: Starting scenarios from subfolders did not work correctly
  • Fixed: Audio distance curve
  • Added: Radio filter / effect
  • Fixed: MX UGL had a displaced crosshair
  • Added: Loiter waypoint
  • Fixed: AI will not eject before player
  • Fixed: Taking additional ammo for pistol would play reloading sound
  • Fixed: Certain magazines could not be moved to another container from backpacks
  • Fixed: RMB in inventory (moving from backpack to your own backpack) lost the item
  • Fixed: Headgear items when on the ground (WeaponHolder) were missing the 'Take' action
  • Fixed: Backpack items when on the ground (WeaponHolder) were missing the 'Take' action
  • Fixed: Sidearm taken from enemies are duplicated if put into the vest or backpack
  • Fixed: Texture flickering on wrecks
  • Fixed: Tooltip crash in MP sessions listbox
  • Fixed: http://feedback.arma3.com/view.php?id=7673 (crash when trying to bind controls - drag and drop)
  • Added lbSetTooltip script command
  • Removed redundant CfgFirstAid >> firstAidScript
  • Small optimization of face mimics
  • Fixed: enableFatigue command was not working
  • Fixed: Manual control for locked missiles works again
  • Added: Most detailed shadow lod is now displayed in view pilot
  • Fixed: Helicopters engines now are damaged correctly upon contact with water

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