Product Update - Valve
An update to Galcon Fusion has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed double-click to select all planets.
Lost Planet® 2 - Valve
Pre-Purchase Lost Planet 2 before October 15th and save 10%.

The larger than life action of Lost Planet 2, comes to PC! Lost Planet 2 is the sequel to Lost Planet™: Extreme Condition, the landmark third-person shooter which debuted on the consoles and went on to sell over 2.3 million units worldwide after its release. Lost Planet 2 offers deeper insight into the world of E.D.N III and the uncertain fate of future mankind.


Announcement - Valve
Grab your MREs and prepare to spend four days playing two new maps and modes for the multiplayer version of Medal of Honor.

Worms Reloaded - Valve
Updates to Worms Reloaded have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Worms Reloaded
  • Fixed an issue that meant all players were kicked from a private lobby when the host kicked a player
  • The game should now once again return to the post game lobby after a Player or Private match
  • Fixed bug where if clients were viewing schemes or had the "Are you sure you want to leave the lobby" dialogue open when the match started, the game would return to the multiplayer screen instead of the lobby
  • Fixed a specific “Waiting for players…” hang where if the game was badly out of synch before the game had started it could hang indefinitely

  • Additional Ready Light fixes
  • Fixed an issue to prevent the lobby host being kicked due to another player leaving when returning to the lobby after a game
  • Fixed issues with Hell theme occasionally desynching right at the start of a game
  • Fixed an issue in the Team Standings menu so that the Back button now responds to mouse input
  • Additional optimizations to stability of network games.
Puzzle Dimension - Valve
An update to Puzzle Dimension has been released. The updates will be applied automatically when your Steam client is restarted.
The major changes include:
  • New Progress UI implemented (PC/Mac)
  • Updated to Bullet 2.77 (PC/Mac)
  • A lot of engine optimizations (PC/Mac)
  • Several memory leaks fixed (PC/Mac)
  • Stability issues in LUA scripting fixed (PC/Mac)
  • Reduced memory needed to load SWF (PC/Mac)
  • Added support for HID joystick devices (ie Logitech gamepads). (Mac)
  • Fixed enumeration of interlaced and/or TV-output modes in OpenGL. (Mac)
Aura: Fate of the Ages - Valve
Aura: Fate of the Ages is now available on Steam. Receive a 10% discount if you purchase this classic adventure title before October 11th.

Lose yourself in this fantastic and rich adventure, uncover the smallest details, collect information, solve the enigmas and unravel the saga of intrigue, exploration and treachery that is Aura: Fate of the Ages.

Mount & Blade: Warband - Valve
An update to Mount&Blade: Warband has been released. The updates will be applied automatically when your Steam client is restarted.
The major changes include:
Gameplay:
  • Some multi-player map fixes.
  • Some armor stats have been rebalanced.
Fixes:
  • Quests fixes:
    • Aborting quest bugs have been fixed.
    • Ordering your lords to stop script error bug has been fixed.
    • Pretender quest has been fixed under the condition of already having a village/center before starting the quest.
    • Caravan escort quest script error has been fixed.
    • Deal with looters quest script error has been fixed.
  • Other fixes:
    • ATI driver fix.
    • Achievements "last man standing" and "morale leader" have been fixed.
    • Non-ending battle/siege bugs have been fixed.
    • Desertion of prisoners when party morale is low bug has been fixed.
    • Hold fire/use blunt weapons orders have been corrected, player agent no longer changes his/her weapon because of the order.
    • Formations not looking at the enemy bug has been fixed.
    • Automatic offline favorite server removal is added.
    • TCP protocol optimizations are made for dedicated servers.
    • Various other bug fixes.
Puzzle Quest 2 - Valve
An update to Puzzle Quest 2 has been released. The updates will be applied automatically when your Steam client is restarted.
The major changes include:
  • Invite Friend button in multiplayer launches friend invite UI again
  • Enhanced mod support, per mod start up scripts are processed at game start up
  • Fixed problems where game gets stuck completing the main quest line with Steam set to offline mode
  • Fixed start up crash relating to shaders effecting a small number of users
  • Fixed start up crash for users with G35 headsets or 7 channel audio setups
  • Fixed a crash when dragging the scrollbar if selling a large number of trade items
Total War: EMPIRE – Definitive Edition - Valve
To commemorate today's launch of Empire & Napoleon Total War™ GOTY Edition, DLCs for both Empire: Total War™ and Napoleon:™ Total War are available at 50% off now through October 7th, 2010.

In addition, Empire: Total War™ and Napoleon: Total War Imperial Edition standalone product is now available at a new low price.


Star Ruler - Valve
An update to Star Ruler has been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Version 1.0.1.4
  • [Fixed] Fixed a crash on save after manually obsoleting a hull.
  • [Fixed] After updating, hulls ignored the Update Every X Levels setting.
  • [Fixed] Players were not cleared from the server upon exiting, causing crashes when starting a game.
  • [Fixed] Many sounds would play if the player loaded a game with contested systems.
  • [Fixed] AIs will no longer spam their systems with colony ships if there are already plenty of idle ones around.
  • [Fixed] The event notification sound will now play only once every 6 frames.
  • [Fixed] The attack warning (sound & message) will only play once every 6 frames.
  • [Fixed] Fixed two crashes that could occur in long-running games.
  • [Fixed] The To and From clauses when reviewing a treaty were reversed, if you did not create the treaty.
  • [Fixed] The GuiExtText was improperly allocating many little strings that were immediately destroyed. This should speed up GUI initialization somewhat.
  • [Fixed] Fixed a crash related to objects entering systems.
  • [Fixed] Mods with periods in their name would not load.
  • [Fixed] Fixed some missing Charge hints on generators.
  • [Fixed] Fixed a line that was cut off in the tutorial.
  • [Fixed] Clearing orders will also clear gun targets.
  • [Fixed] Pressing escape now cancels key changing (as rebinding escape would prevent menu access).
  • [Fixed] Fixed a crash related to beam effects playing against a dying object in multiplayer.
  • [Fixed] Fixed a race condition in nested read/write blocks. Fixes early-game crashes, and some other potential crashes.
  • [Changed] Updated German and French translations.
  • [Changed] Multiplayer Servers that get delisted should relist themselves periodically.
  • [Changed] Reduced packet fragmentation for object updates.
  • [Changed] Further reduced the amount of data sent in multiplayer object updates. Estimated savings at 33 KB/s per player per 500 objects.
  • [Changed] Systems that contain no clients in multiplayer will not send updates to the client, saving bandwidth.
  • [Changed] AIs now designate shipyard and research worlds, their fleets will get larger and stronger much more quickly now.
  • [Changed] Holding shift while dragging in the planet queue now drags the entire group instead of just one item.
  • [Changed] To reduce the need to spam armor plates, armor now scales differently. Note that the special utility of the armors remains at the previous behavior. Also note that you can scale armors, rather than place more on a design.
  • [Changed] Auto-colonize now sends colonizers to the closest systems first.
  • [Changed] "Join Fleet" and "Auto-colonize system" from the right click menu now act on all selected ships/systems.
  • [Changed] Single-resource governors now build space ports more often. Economic governors now build spaceports.
  • [Changed] AIs will set specific resource governors on planets when they are low on a particular resource.
  • [Changed] Cheating AIs build nothing but luxuries, research and shipyard worlds. *Evil Laugh*
  • [Changed] Space damage now deals 50% more base damage, and significantly more damage for bigger ships.
  • [Changed] Slightly reduced peak bandwidth load.
  • [Changed] Bussard Ramscoops now have some fuel storage.
  • [Changed] The research window has been restyled to match the Planet Window's overall appearance. Other windows will follow the same style.
  • [Changed] The system icon (three multi-colored planets) has been replaced with a more fitting and aesthetically pleasing image.
  • [Changed] The default Hauler is now larger, and has a ~30 minute flight time (as opposed to 10), at the cost of some acceleration.
  • [Added] Added Russian translation.
  • [Added] Added new civil acts: Options to focus labor production vs economic production. Options to focus a specific economic production. (+50% of one, -35% of the other two; +100% of one, -90% of the other two)
  • [Added] Ships can now be retrofitted (select the ships, right click on the planet to retrofit them at). Ships will remove 50% of their original build cost from the price of the retrofitted design.
  • [Added] Hovering over a technology now displays what it improves and what it will unlock next in the tooltip.
  • [Added] Added lines showing connections between technologies.
  • [Added] Added a basic in-game manual. Will be improved over time.
  • [Added] Added multi-font support along with some variations on the game's font, and the font used for the game's logo.
  • [Added] Added removeRand logic for governors. All governors except Balanced and Renovate-Only will now steadily remove unrelated structures when it makes sense.
  • [Added] Added legacy mode. When we change data file in a way that old saves will no longer load, the game will ask if you want to run in legacy mode. This moves the save to the correct legacy mod folder and runs as normal.
  • [Added] Added a message when an empire declares war on you.
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