Grim city-building survival game Frostpunk, which we named 2018's best sim, is 50% off on Steam right now. It's $15/£12.50—its lowest ever price, according to deal site IsThereAnyDeal.
In Frostpunk, you slowly build a city in a frozen world that offers very few resources. It's tough, and miserable at times: you'll contemplate horrific decisions just to make it through the day, such as mixing sawdust into meals to bulk them out, or sending children to work in dangerous factories. Your citizens will often freeze, fall ill or starve, and if they're unhappy enough they can even banish you from your own city.
Chris sung its praises in his 89/100 review, calling it a "stressful, stylish, and addictive survival management game filled with incredibly difficult choices". Once you've started a campaign, its very hard to tear yourself away.
The 50% off deal lasts until Tuesday, and you can grab it here. If you need more convincing, it's also on our list of the best PC games you can play right now.
As well as showing off its big budget games like Star Wars: Jedi Fallen Order, EA has today doubled down on its indie publishing side.
Upcoming titles include Lost in Random, from Fe studio Zoink Games, an untitled co-op project from A Way Out developer Hazelight Studios, and RustHeart, made by British developer Glowmade - a studio founded by ex-Lionhead veterans.
All will be released under the EA Originals publishing label, EA said in a press event today attended by Eurogamer.
There's a real sense of momentum about Polish game-maker 11 bit Studios. It might not be turning out blockbusters, in the biggest sense, but the games it makes are thought-provoking in ways which stay with you long after playing. In This War of Mine, we played as civilians trying to survive in a warzone; in Frostpunk we built a city and braced it for apocalyptic cold. Both games asked how far you were prepared to go to survive.
They reviewed well and they sold well. 11 bit announced recently Frostpunk had sold more than 1.4 million copies on PC, and there's a version coming to PS4 and Xbox One this summer (11 bit would like to do Switch, it tells me, but hasn't even begun exploring it yet. Edit: Frostpunk project lead Jakub Stokalski talked more on Twitter about the possibility of a Switch version after this article was published. It doesn't sound likely. "The demand for it would have to be overwhelming for us to consider it," he said.) 11 bit also helps other indie games as publisher. In other words, it's a company on the rise, and all that momentum is going into what's next: Project 8.
Project 8 will be the first game 11 bit has made with consoles in mind from the outset, the company's PR and marketing manager Karol Zajaczkowski tells me, at Digital Dragons 2019. The hope is a simultaneous PC and console launch - whatever those consoles happen to be at the time.
Frostpunk is a very pretty game about trying to build the last city on Earth after an icy global catastrophe. I, like many others, spent about 25% of my time giving orders to build and gather and research, and the other 75% of my time zooming in as far as the camera allowed to watch my miniature hooded citizens trudging through the snow, or clustered morosely about the central generator.
But after a while, I began to pay attention to what the game was actually doing, both to the city’s populace and to me, the god-player looking down upon it all. And what I found was rather fascinating. Disturbing, but fascinating.
Frostpunk just saw its one-year anniversary, and in that time it’s sold more than 1.4 million copies, far exceeding developer 11 bit Studio’s expectations. Now, the studio is thinking about what comes next for their game, which they’ve bolstered over the past 12 months with a steady stream of post-release content. While a sequel would certainly make sense, the studio has other ideas in mind, too—including a role-playing game set in the Frostpunk universe.
GamesIndustry.biz spoke with Patryk Grzeszczuk, 11 bit’s director of marketing, about his company’s future plans for Frostpunk. Part of those plans is bringing Frostpunk to consoles, which the studio is working on now.
But further on down the road, Grzeszczuk says 11 bit is looking into exploring new genres, including RPGs. The studio has been gradually adding to Frostpunk’s backstory and lore as they’ve produced more DLC, and that process has resulted in a world rich enough to support a more narrative-leaning game.
“We’ve had that approach since day one,” Grzeszczuk said. “We wanted to create a world, and then fill that world with stories, with places, and then build connections between them.”
“The world of Frostpunk is growing,” he continued. “And we’re thinking that, in the future we should think about, maybe not a sequel, but a spin-off—an RPG set in the same universe.”
Grzeszczuk didn’t elaborate further, but it’s an exciting idea, particularly coming from a studio that, between Frostpunk and This War of Mine, has pushed us into some of the most harrowing decisions we’ve ever had to make in video games.
Should Frostpunk find continued success in the console market, it’s likely we’ll see a more expanded universe in the near future.
We gave Frostpunk our Best Sim award for 2018.