finally, Finally, FINALLY. FINALLY!! FINALLY!!1!1!eleven!1!!And that isn't a crack against how long it was in development, I've been looking for an INTELLIGENT thinking mans game since the orginal Fallout 1 and 2, we had touches of it with Baulders gate and games like it were great, but I've been in freaking LOVE with post apocyptic games since the fallout series (pre 'DERP LETS TURN IT INTO A FIRST PERSON SHOOTER!, hey, we only have like 11,237,423,423,523 FPS's, lets compete in THAT market some more. What do you mean there aren't even enough TACTICAL squad based games that you can count on a single hand, that means that genre is DEAD obviously!
every big developer for the last 20+ years)
The problem, many of us apparently, have had with most games these days, they are set in one of three settings, 1. Fanasty setting 2. Current setting (lets shoot ethnic minorities in sandy countries with modern weapons!.... pass) or 3. Lets kill Zombie Hilter controlled clones for the millionith time. All of which CAN and ARE sometimes great games, but how many games do we have set in Post apocalyptic worlds. A world where yes, there are guns, gernades, rifles, and melee weapons, but also more exotic stuff like plasma and laser weapons.
Also, where combat IS a major part of the game, each and almost EVERY mission has a VARITETY of ways to solve it. EXAMPLE (BUT NOT FROM THE GAME, MAKING THIS ONE UP MYSELF no spoilers!)
Small town is being harassed by a two local gangs, how do you solve it as a ranger?
Possible ways to solve it!1.
Guns blazing - lets BLOW EM ALL UP AND KILL EM!
2.
Dialog/Diplomacy - Infiltrate both gangs, and give them clues that the OTHER gang is out to slaughter em, make them fight it out via planted evidence, then finish off the survivors so the small town can be free!
3.
Use mechanic skill to turn off water/power to bandits bases - unable to support themselves the bandits move on
4.
Use Animial Whisper skill and turn wild life against bandits - a combination of patience and timing makes the bandits a 3 course meal for local wildlift and saves the local town
ETC. ETC. ETC.
THESE are the kinds of ways I like to see a game able to be played, not where the
only option is 'aim at
ONLY moving targets on screen
EVER, and pull trigger until enemy is no longer moving. It lets you not only have different ways to get things done, but you ALSO have almost unlimited replayability, even with knowing how things can generally go, you want to try new things BECAUSE there are so many possible ways to
GET TO THE SAME RESULT.
Like I said, a little more intelligence and/or patience is required, and for an industry that is chock full of FPS's, and '
Who can twitch fastest is the best' games it's been long, LONG overdue where we can have a top down game where I can use terrain, combat skills, and different weaponary to beat superior forces.
Oh and lets not forget the morale parts of the game, instead of the typical 'become a boyscout or SATANS RIGHT HAND MAN' there are just dozens of shades of gray all through this game, and people will treat you differently in one location over the next, almost as if they were part of isolated communities that had a hard time talking to each other.... ....... ............... Eventually things WILL filter down, and where you might end someones suffering from pain, another person could see you and say you killed them in cold blood. Almost NOTHING is clear cut, and you'll find yourself actually having to think of different outcomes rather than the typical game.
I really hope the ADHD that has infested the gaming industry the last 10+ years can be put aside for a few mintues for WL2, it's not MEANT to be the 'run of the mill' crap we've been force fed over and over. It says it gives you 80+ hours of game play, I spent all weekend playing it and I'm not ashamed to say I took a sick day tomorrow so I can play it all day without interuption in an empty house. It's THAT good, at least to me anyway.
Now, there are a few things that will work against it. It's NOT perfect, it's a little rough in a few areas and sometimes you WILL be angry that you can't find a particular item, NPC or easy solution. Other times the game will surprise you with it's richness and attention to detail.
Oh and that's another thing,
HUMOR is big in this game, there are tons and TONS of refferences to all sorts of things from the last 25+ years all through it. I won't ruin them so hopefully you can get them yourself, but lets say some characters from other games, movies and books do make apperances through out the game. Some might be as simple as walking past another Ranger team and closely looking at their names and saying to yourself 'wait a second, .. oh damn, that's !!!!!!!! son of a B! That's AWESOME!'
Other times you'll notice little pieces of inventory 'junk' that make you just grin, I've found everything from a Chia pet to old gaming consoles from the 80's and 90's. Each and everything I've also read the description on, mostly because it just makes you laugh at some of the crap they threw into the descriptions since many people just skip by them in most games. In WL2 I'll say it's worth the reading the items at least the 1st time you see em, after that np, see it again just skip it, but up the Devs got more then a little creative with some of this stuff.
Oh and while this IS a tactical combat game mostly, I will say that you should probably make a play through where you focus at least one character with high intelligence, charisma and a hard path of the dialog skills. There are simply SO many times in conversations where I wish I was able to choose some of the other options but I couldn't because I was too combat focused.
So there is a great chance to have multiple play throughs on this, I'll give it that as well. Something with most single player games just hasn't been the case these last years.
And yes, I'm obviously dating myself with some of what I've said, but I've been a gamer for almost 25 years now. And a really good tactical squad based thinking game has been lacking since the late 90's. Wasteland Two has made me feel all of those good feelings I got when I played the orginal fallout games. I'm just hoping that by writing this, obivously long as all hell review, that it will make a few people on the fence about getting it swing to the 'let me give it a shot' option. Then if you like it and you are one of those people that do 'Let's plays' please do one for this, I'm not technical, I don't know how to stream or record, but I'd love to see this game get the attention it deserves and, HOPEFULLY, will reawaken developers to the fact that we need more then clones of the same 4 genre's invented, reinvented, re-hashed and regurgitated over and over to a market that does have more then a few of us that have more then the 'push button - recieve result x 10,000 = YOU WIN!' mentality.
Yes, I've been a bit harsh in parts here to certain kinds of gamers, I aplogize for that, but we need MORE details in games, no dumbed down crap over and over, Wasteland two has me just grinning like a madman the entire weekend. To the point where my wife just looked at me and said 'go... play that nuclear death game all you want, you'll be useless to me all weekend anyway.'
That's rare and I can't stop smiling about it.
Thanks to the Dev's for making it and I really hope I've brought a good case to a few of you that will take the time to read, and hopefully find this (early) review useful.
-Banlish