Half-Life - Jason
A small update for Half-Life is now available:

Engine
  • Rate limit hltv commands to prevent connection issues
Half-Life - Jason
A small update for Half-Life is now available:

Engine
  • Rate limit hltv commands to prevent connection issues
10 Thg07, 2017
Half-Life - alfred
We have updated the public release of Half-Life.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
10 Thg07, 2017
Half-Life - alfred
We have updated the public release of Half-Life.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
9 Thg09, 2013
Half-Life - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
  • Fixed crash when loading maps with malformed entity data
9 Thg09, 2013
Half-Life - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
  • Fixed crash when loading maps with malformed entity data
Half-Life - alfred
We have updated the public release of Half-Life.

Changes in this update are:
  • Fixed mouse not working correctly in VGUI1 based UI's, mods and TFC make use of this
Half-Life - alfred
We have updated the public release of Half-Life.

Changes in this update are:
  • Fixed mouse not working correctly in VGUI1 based UI's, mods and TFC make use of this
Half-Life - alfred
We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods
  • Make sure the Close button has keyboard focus when you see the disconnection dialog
  • Made the play command obey speak_enabled cvar
  • Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted
  • Fixed hang when loading maps with corrupt entity data
  • Fixed being unable to load map resource files if they started with the UTF-8 BOM
  • Fixed audio artifact in sound track Nuclear Mission Jam
  • Fixed hud_centerid to apply correctly in Half-Life 1 games
  • Fixed crash if you hit retry while in control of a func_tank
  • Fixed sprays not loading from the correct path causing them not to update
  • Fixed a crash if you started a local multiplayer game, disconnected and then loaded a save game
Half-Life - alfred
We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods
  • Make sure the Close button has keyboard focus when you see the disconnection dialog
  • Made the play command obey speak_enabled cvar
  • Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted
  • Fixed hang when loading maps with corrupt entity data
  • Fixed being unable to load map resource files if they started with the UTF-8 BOM
  • Fixed audio artifact in sound track Nuclear Mission Jam
  • Fixed hud_centerid to apply correctly in Half-Life 1 games
  • Fixed crash if you hit retry while in control of a func_tank
  • Fixed sprays not loading from the correct path causing them not to update
  • Fixed a crash if you started a local multiplayer game, disconnected and then loaded a save game
...

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