22 черв. 2017
Prison Architect - Chris
Prison Architect Update 12 has been released!

This update is on the steam branch 'beta', meaning it will not automatically download. You must manually switch to that branch to see this new version.
- Right click on Prison Architect in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'beta' from the list. (Restart steam if it doesn't show up)
- The update will then download.

https://www.youtube.com/watch?v=Q6FmOacal6Q


= Staff Needs (continued)

- New staff break behaviour
- Staff will now take a break when they feel they need to, providing there are enough guards idling
- No more than 10% of your staff will take a break at any time
- Staff will stay on their break until their needs are taken care of, but will give up eventually if nothing is available

- Fixes to staff needs provisions:
- Staff Rooms and Staff Canteens are now assigned a nearby kitchen in the Food Logistics view, just like any normal Canteen.
- Chefs from that chosen kitchen will handle stacking and cleaning food trays.
- The assigned kitchen can be overridden manually as normal.
- More food trays and staff meals will be ordered automatically when you have staff needs enabled
- Stopped chefs from stacking dirty food trays with stacks that were miles away in a different canteen
- Fixed tons of issues with staff not using providers when on their breaks
- Fixed serious issues with food trays not been cleaned and replaced when in staff canteens

- The staff tooltip widget in the top bar now shows ALL guard types, including dog handlers, snipers and armed guards

- Staff Morale
- Affected by happy staff versus unhappy staff,
- Affected by long term staff deaths
- Affected by currently injured
- Affected by salary

- Staff wages
- Upkeep now specified in materials.txt
- Pay rises possible from Policy screen

- Staff will go on strike if morale falls to 0%, and demand a large pay rise to return to work

- Chefs/Gardeners/Janitors now have needs

- Tunnel searching
You can now issue the command 'search for tunnels' from any cell toilet.
This will search all toilets in the block for escape tunnels.


= Steam Cloud saves
- You can now use the cross-platform Steam Cloud to store your prison and campaign save games.
- Simply toggle the checkbox on the save screen in order to enable/disable this feature.
- The save window will show which save games are on the cloud with a handy icon.
- Save games made when Steam Cloud is disabled will be saved on your local machine only.

- 3d mode improved

- The following will be suspended during riots, or during staff strikes:
- Delivery of daily supplies
- Garbage collection
- Exports collection
- Prisoner intake
- Collection of dead bodies


= Weather (continued)
- New weather icon in top toolbar

- 'Overcast' visual effect now only applies to outdoors (which will look greyed out)
- 'Heatwave' visual effect only applies to outdoors (which will look very bright)
- Rebalanced all weather probabilities, making 'clear skies' more common, rain/overcast/snow less common
- Weather now has a chance to change every 12 hours (previously 24 hours)

= BUG FIXES
- Fixed : Riot Guards refused to fight when in prisoner controlled sectors
- Fixed : Emergency staff sometimes "fell" out of their vehicle long before it arrived at the Deliveries zone
- Fixed : All new prisoners are not assigned parole times properly. This remains the case until save/reload.
- Fixed : Added pages to CI menu to prevent it running off the screen


= MORE BUG FIXES
0011379: [Save & Load] Prisoner Needs Table in savegame are stored twice (lim_ak)
0011173: [Control & User Interface] Japanese Text not wrapping (lim_ak)
0011346: [AI & Behaviour] Staff Canteen starved of trays (Chris)
0011393: [AI & Behaviour] Riot police got stuck in riot zone (Chris)
0011402: [AI & Behaviour] Staff not eating meals, staff canteens not used (Chris)
0011369: [AI & Behaviour] Security won't eat (Chris)
0010925: [AI & Behaviour] Riot guards refuse to move (Chris)
0011371: [AI & Behaviour] Armed Guards don't move (Chris)
0011394: [AI & Behaviour] Staff Meals improperly distributed (Chris)
0011364: [AI & Behaviour] Riot guards instantly leave Riot van when they arrive (Chris)


Stay up to date:
Like us on the FB
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our twitch.tv livestream - we sometimes code live on twitch
22 черв. 2017
Prison Architect - Chris
Prison Architect Update 12 has been released!

This update is on the steam branch 'beta', meaning it will not automatically download. You must manually switch to that branch to see this new version.
- Right click on Prison Architect in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'beta' from the list. (Restart steam if it doesn't show up)
- The update will then download.

https://www.youtube.com/watch?v=Q6FmOacal6Q


= Staff Needs (continued)

- New staff break behaviour
- Staff will now take a break when they feel they need to, providing there are enough guards idling
- No more than 10% of your staff will take a break at any time
- Staff will stay on their break until their needs are taken care of, but will give up eventually if nothing is available

- Fixes to staff needs provisions:
- Staff Rooms and Staff Canteens are now assigned a nearby kitchen in the Food Logistics view, just like any normal Canteen.
- Chefs from that chosen kitchen will handle stacking and cleaning food trays.
- The assigned kitchen can be overridden manually as normal.
- More food trays and staff meals will be ordered automatically when you have staff needs enabled
- Stopped chefs from stacking dirty food trays with stacks that were miles away in a different canteen
- Fixed tons of issues with staff not using providers when on their breaks
- Fixed serious issues with food trays not been cleaned and replaced when in staff canteens

- The staff tooltip widget in the top bar now shows ALL guard types, including dog handlers, snipers and armed guards

- Staff Morale
- Affected by happy staff versus unhappy staff,
- Affected by long term staff deaths
- Affected by currently injured
- Affected by salary

- Staff wages
- Upkeep now specified in materials.txt
- Pay rises possible from Policy screen

- Staff will go on strike if morale falls to 0%, and demand a large pay rise to return to work

- Chefs/Gardeners/Janitors now have needs

- Tunnel searching
You can now issue the command 'search for tunnels' from any cell toilet.
This will search all toilets in the block for escape tunnels.


= Steam Cloud saves
- You can now use the cross-platform Steam Cloud to store your prison and campaign save games.
- Simply toggle the checkbox on the save screen in order to enable/disable this feature.
- The save window will show which save games are on the cloud with a handy icon.
- Save games made when Steam Cloud is disabled will be saved on your local machine only.

- 3d mode improved

- The following will be suspended during riots, or during staff strikes:
- Delivery of daily supplies
- Garbage collection
- Exports collection
- Prisoner intake
- Collection of dead bodies


= Weather (continued)
- New weather icon in top toolbar

- 'Overcast' visual effect now only applies to outdoors (which will look greyed out)
- 'Heatwave' visual effect only applies to outdoors (which will look very bright)
- Rebalanced all weather probabilities, making 'clear skies' more common, rain/overcast/snow less common
- Weather now has a chance to change every 12 hours (previously 24 hours)

= BUG FIXES
- Fixed : Riot Guards refused to fight when in prisoner controlled sectors
- Fixed : Emergency staff sometimes "fell" out of their vehicle long before it arrived at the Deliveries zone
- Fixed : All new prisoners are not assigned parole times properly. This remains the case until save/reload.
- Fixed : Added pages to CI menu to prevent it running off the screen


= MORE BUG FIXES
0011379: [Save & Load] Prisoner Needs Table in savegame are stored twice (lim_ak)
0011173: [Control & User Interface] Japanese Text not wrapping (lim_ak)
0011346: [AI & Behaviour] Staff Canteen starved of trays (Chris)
0011393: [AI & Behaviour] Riot police got stuck in riot zone (Chris)
0011402: [AI & Behaviour] Staff not eating meals, staff canteens not used (Chris)
0011369: [AI & Behaviour] Security won't eat (Chris)
0010925: [AI & Behaviour] Riot guards refuse to move (Chris)
0011371: [AI & Behaviour] Armed Guards don't move (Chris)
0011394: [AI & Behaviour] Staff Meals improperly distributed (Chris)
0011364: [AI & Behaviour] Riot guards instantly leave Riot van when they arrive (Chris)


Stay up to date:
Like us on the FB
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our twitch.tv livestream - we sometimes code live on twitch
24 квіт. 2017
Prison Architect - Chris
We are very excited to announce that our sixth game ‘Scanner Sombre’ is finished, and is launching this Wednesday 26th April! Watch our launch trailer here:

https://www.youtube.com/watch?v=8NFlo9FEfaY

Scanner Sombre began life as a short experimental prototype, created in a little over a week during the long Prison Architect alpha. We wanted to create something completely different to Prison Architect, and very different from any game we’d made before. Scanner Sombre is intended to be a deeply atmospheric experience, inspired by similar games such as Gone Home, Dear Esther, and Proteus.

Armed only with a LIDAR gun, you must explore and ultimately escape the cave. As you explore your ‘point cloud’ becomes more and more detailed and expansive.














Scanner Sombre will be on sale on Wednesday 26th April. The price will be $11.99, reduced to $9.99 for launch.


We hope you enjoy playing our latest game!
http://www.scanner-sombre.com


Stay up to date:
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our twitch.tv livestream - we sometimes code live on twitch
24 квіт. 2017
Prison Architect - Chris
We are very excited to announce that our sixth game ‘Scanner Sombre’ is finished, and is launching this Wednesday 26th April! Watch our launch trailer here:

https://www.youtube.com/watch?v=8NFlo9FEfaY

Scanner Sombre began life as a short experimental prototype, created in a little over a week during the long Prison Architect alpha. We wanted to create something completely different to Prison Architect, and very different from any game we’d made before. Scanner Sombre is intended to be a deeply atmospheric experience, inspired by similar games such as Gone Home, Dear Esther, and Proteus.

Armed only with a LIDAR gun, you must explore and ultimately escape the cave. As you explore your ‘point cloud’ becomes more and more detailed and expansive.














Scanner Sombre will be on sale on Wednesday 26th April. The price will be $11.99, reduced to $9.99 for launch.


We hope you enjoy playing our latest game!
http://www.scanner-sombre.com


Stay up to date:
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our twitch.tv livestream - we sometimes code live on twitch
Prison Architect - John
Today we release Update 11f to the default branch. New in this release:

Staff Needs - Guards now experience a similar set of needs to prisoners, for example they get hungry and need to go to the toilet. You can enable this option when creating a new prison, or in the Extras | Map Settings menu for existing prisons.

Click here for a full list of changes.

Stay up to date:
Like us on the FB
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our twitch.tv livestream - we sometimes code live on twitch
Prison Architect - John
Today we release Update 11f to the default branch. New in this release:

Staff Needs - Guards now experience a similar set of needs to prisoners, for example they get hungry and need to go to the toilet. You can enable this option when creating a new prison, or in the Extras | Map Settings menu for existing prisons.

Click here for a full list of changes.

Stay up to date:
Like us on the FB
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our twitch.tv livestream - we sometimes code live on twitch
Prison Architect - John
Happy New Year!

We are releasing a hot fix today for our Christmas update.

This update is on a Steam branch, meaning it will not automatically download. You must manually switch to that branch to see this new version.
- Right click on Prison Architect in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'beta' from the list. (Restart steam if it doesn't show up)
- The update will then download.

FIXES:

Guards whose needs are not being met were beating up the prisoners. This can still happen, but it should happen much more rarely now.

Extras | Map Settings dialog will now allow Staff Needs to be enabled if you already have enabled everything else.

Stay up to date:
Like us on the FB
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our twitch.tv livestream - we sometimes code live on twitch
Prison Architect - John
Happy New Year!

We are releasing a hot fix today for our Christmas update.

This update is on a Steam branch, meaning it will not automatically download. You must manually switch to that branch to see this new version.
- Right click on Prison Architect in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'beta' from the list. (Restart steam if it doesn't show up)
- The update will then download.

FIXES:

Guards whose needs are not being met were beating up the prisoners. This can still happen, but it should happen much more rarely now.

Extras | Map Settings dialog will now allow Staff Needs to be enabled if you already have enabled everything else.

Stay up to date:
Like us on the FB
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our twitch.tv livestream - we sometimes code live on twitch
20 груд. 2016
Prison Architect - Chris
Prison Architect Update 11 has been released! Merry Christmas everyone.

This update is on a steam branch, meaning it will not automatically download. You must manually switch to that branch to see this new version.
- Right click on Prison Architect in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'beta' from the list. (Restart steam if it doesn't show up)
- The update will then download.

https://www.youtube.com/watch?v=mAmjOQJ0LTw

Staff Needs
Your security staff now have needs, in much the same way as prisoners. This is optional, and can be enabled when creating a new prison, or enabled from Extras -> Map Settings.

You must take care of your staff needs, or else your staff will begin to perform their duties badly.

The staff members affected in this update are:

Guards
Armed Guards
Dog Handlers
Snipers
These staff will have a semi random mixture of the following needs. Each need is similar to its prisoner counterpart, but also slightly different:

BLADDER
BOWELS
Staff will only make use of toilets in staff designated zones or staff rooms
FOOD
Staff will eat in the Staff Room if you add a Serving Table. Or you can designate a canteen as "Staff Only" and they will eat there instead. Staff meals are more expensive than prisoner meals and are automatically delivered.
SAFETY
Staff hate to feel they are in danger. You can help with this need by equipping your staff with Tazers, body armour etc, as well as ensuring strength in numbers.
RECREATION
Staff get bored too. They can now make use of any entertainment so long as it exists within a staff room. Eg Pool tables, radios, TVs, etc.
COMFORT
Put some sofas in the staff room for this.
ENVIRONMENT
Same as prisoners, this is entirely based on the cleanliness of the surroundings.
REST
This replaces the "tiredness" mechanic. Be sure to give your staff enough down time.
If staff are happy, this contributes in a positive way towards the temperature of your prison. Likewise if they are unhappy, this will make the prison "hotter" and lead to more trouble later.

If you do not take care of your staff they will become "pissed off", and begin to perform their jobs badly:

Sauntering around slowly when doing jobs
Less effective at searching for contraband
Less likely to actively look for trouble, more likely to turn a blind eye
Unwilling to put themselves in danger eg confronting gang members
In extreme cases, staff will take bribes in order to look the other way when searching for contraband

Staff break times
You can now specify how much break time to grant your staff. Go to Reports -> Policy.
You can choose how long each break is, and how many breaks per day are taken.
Staff on break will immediately begin attending to their needs. Nb. Staff will always finish their current job before starting their break.

Other changes
Arcade Cabinets have had their sound turned down
Larger clone size with Tools and Cheats enabled.
Main menu: 'Terms and Conditions' moved to Options menu.
Main menu: Added 'Other Introversion Games' link.
Tooltip added to Analytics in Options menu.

BUG Fixes
Fixed: Dog Handlers would be completely paralised if injured, and there was no Medical Ward
Crash when loading with mods which define a custom room.
Family Rooms no longer erroneously display the cell quality too high warning.


Stay up to date:
Like us on the FB
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our twitch.tv livestream - we sometimes code live on twitch
20 груд. 2016
Prison Architect - sPray
Prison Architect Update 11 has been released! Merry Christmas everyone.

This update is on a steam branch, meaning it will not automatically download. You must manually switch to that branch to see this new version.
- Right click on Prison Architect in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'beta' from the list. (Restart steam if it doesn't show up)
- The update will then download.

https://www.youtube.com/watch?v=mAmjOQJ0LTw

Staff Needs
Your security staff now have needs, in much the same way as prisoners. This is optional, and can be enabled when creating a new prison, or enabled from Extras -> Map Settings.

You must take care of your staff needs, or else your staff will begin to perform their duties badly.

The staff members affected in this update are:

Guards
Armed Guards
Dog Handlers
Snipers
These staff will have a semi random mixture of the following needs. Each need is similar to its prisoner counterpart, but also slightly different:

BLADDER
BOWELS
Staff will only make use of toilets in staff designated zones or staff rooms
FOOD
Staff will eat in the Staff Room if you add a Serving Table. Or you can designate a canteen as "Staff Only" and they will eat there instead. Staff meals are more expensive than prisoner meals and are automatically delivered.
SAFETY
Staff hate to feel they are in danger. You can help with this need by equipping your staff with Tazers, body armour etc, as well as ensuring strength in numbers.
RECREATION
Staff get bored too. They can now make use of any entertainment so long as it exists within a staff room. Eg Pool tables, radios, TVs, etc.
COMFORT
Put some sofas in the staff room for this.
ENVIRONMENT
Same as prisoners, this is entirely based on the cleanliness of the surroundings.
REST
This replaces the "tiredness" mechanic. Be sure to give your staff enough down time.
If staff are happy, this contributes in a positive way towards the temperature of your prison. Likewise if they are unhappy, this will make the prison "hotter" and lead to more trouble later.

If you do not take care of your staff they will become "pissed off", and begin to perform their jobs badly:

Sauntering around slowly when doing jobs
Less effective at searching for contraband
Less likely to actively look for trouble, more likely to turn a blind eye
Unwilling to put themselves in danger eg confronting gang members
In extreme cases, staff will take bribes in order to look the other way when searching for contraband

Staff break times
You can now specify how much break time to grant your staff. Go to Reports -> Policy.
You can choose how long each break is, and how many breaks per day are taken.
Staff on break will immediately begin attending to their needs. Nb. Staff will always finish their current job before starting their break.

Other changes
Arcade Cabinets have had their sound turned down
Larger clone size with Tools and Cheats enabled.
Main menu: 'Terms and Conditions' moved to Options menu.
Main menu: Added 'Other Introversion Games' link.
Tooltip added to Analytics in Options menu.

BUG Fixes
Fixed: Dog Handlers would be completely paralised if injured, and there was no Medical Ward
Crash when loading with mods which define a custom room.
Family Rooms no longer erroneously display the cell quality too high warning.


Stay up to date:
Like us on the FB
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our twitch.tv livestream - we sometimes code live on twitch
...

Знайти новини
Архів
Архіви по роках
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002