Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Security and exploit fixes. Reported in part by Justin G. (sigsegv) and Linus S. (PistonMiner).
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Security and exploit fixes. Reported in part by Justin G. (sigsegv) and Linus S. (PistonMiner).
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Fixed a new bug causing some items to not transition between levels.
- Added missing model precaches to Left 4 Dead 1 Mutation mode.
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Fixed a new bug causing some items to not transition between levels.
- Added missing model precaches to Left 4 Dead 1 Mutation mode.
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Prevent a crash if a material overflows the index buffer.
- Zombie population fixes for Left 4 Dead 1 Mutation modes.
- Fixed some material properties on Left 4 Dead 1 common infected models.
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Fixed a crash after failing to load a map.
- Fixed a crash caused by missing materials.
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Fixed a crash in particle systems loaded from Add-ons.
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Fixed security issues reported by Justin Taft from One Up Security, LLC.
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Fixed a potential remote code execution exploit.
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Fixed a server lagging exploit.
- Fixed some reported security exploits.
- Fixed key bindings not displaying correctly when using the Xbox 360 controller.

New EMS scripting features:
- Added a new interface for reading/writing entity network and data table fields from script. Use "script_help NetProp" for interface details.
- New script function "TakeDamage( amount, type, attacker )".
- New script function "GetNetworkIDString()".
- Added "timeofday" keyfield to the world entity.
- Support auto_spawn of witch bride.
...

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