Hitman 2: Silent Assassin - contact@rockpapershotgun.com (Craig Pearson)

Hitman's Agent 47 sillouhetted in shadowsHitman: Codename 47

was released 20 years ago today. In all that time, IO Interactive have crafted an entertaining seven-game series (not including spin-offs), with the eighth aiming for the heart in January 2021. The subject matter might be grim, but from the very first game, IO Interactive were always happy to fold information and easter eggs into their immersive sim (don’t @ me) to a ridiculous degree. The games all have murderdeathkills, but they also have hauntings, mythical creatures, and real-world actors as targets.

I’ve had a blast digging up some forgotten facts and 47’s more bizarre moments (this does mean this list contains some spoilers, so beware). There are so many that this could have been 200 facts for 20 years, but I stuck with 20. It seemed right. Enjoy!

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Vampire: The Masquerade - Bloodlines - contact@rockpapershotgun.com (Graham Smith)

Header image for the best RPGs of 2020.

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Last year brought RPG gems like Disco Elysium. Was there an RPG as good released in 2020? We’ve updated our list of the best RPGs of all time to reflect the best of the past year – and there’s still dozens of older classics, too.

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Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Imogen Beckhelling)

Ages ago I learned how to lockpick in real life, and ever since I’ve been so impressed at how video games emulate the feeling of managing to crack a lock open. I think maybe it’s the noise, that signature *clunk* that makes it so satisfying. It’s a staple of RPGs like Skyrim, where lockpicking is literally a skill you can level up. But loads of games have introduced their own unique minigames to let you unlock things, and now you can see most of them in one place thanks to the museum of lockpicking mechanics.

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Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Ewan Wilson)

Warren Spector holding a physical copy of Deus Ex at launch.

Deus Ex director Warren Spector has always had very precise ideas about what games should be. A formative D&D campaign run by science fiction author Bruce Sterling. who helped to define the cyberpunk genre, showed Warren the importance of collaborative storytelling early on. “In a book or a movie the writer or director simply tells the audience what they think about a topic. You have nothing to do but decide whether you agree or disagree with the statement being made. There’s nothing wrong with that, but in a game we can do something different – we can set up a situation and let players decide for themselves,” Spector tells me over email.

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Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Matthew Castle)

This is a sitcom I would watch.

RPS threw Deus Ex a 20th anniversary birthday bash earlier in the week with a superb oral history of the game’s creation. Did you know that there was going to be a pirate island at one point? That and many other gems await you. To continue the ‘fun’, the RPS vid buds thought we’d revisit the game in a stream. If that earlier feature was the main party, then I guess we are handling the morning after clean-up. Sponging the wine out of the carpet. Unspooling the cat from streamers. Trying to work out where we put Warren Spector’s coat. It’ll be fun.

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Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Jeremy Peel)

Deus Ex

is the king of the immersive sims – the blueprint from which an entire genre of ideas has been pilfered. If you’ve loved a Dishonored game, you’ve enjoyed Deus Ex by proxy; its design, and even some of its developers, can be found at the very centre of Arkane’s DNA.

For those who played it 20 years ago, Deus Ex set expectations for how malleable game worlds could be, and new standards for reactivity that the rest of the industry failed to match in the decade that followed. Deus Ex was ultimately so influential that, as one of our interviewees points out, its innovations now seem normal.

Here’s the story of how it was made, as told by the people who made it. The story begins in 1997, at a time when testosterone-fuelled first-person shooters still dominate PC gaming. Thief and System Shock developer Looking Glass has closed its Austin studio to save the ailing company, leaving Warren Spector and a team of crack simulation nerds without a project.

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Hitman: Absolution™ - contact@rockpapershotgun.com (Lauren Morton)

Lookit that. We’re in mid-June already, which means that the first big game sale of the summer is about to get a sendoff. GOG’s summer sale will wind up after the weekend so you’ve got just a few days left to score those deals. As part of the last hurrah, GOG are offering Hitman: Absolution free to keep. Snag it before Monday, June 15th.

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Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Natalie Clayton)

Stuck for things to play this weekend? After offering their exhaustive JRPG lineup at a pittance last week, Square Enix have this week gutted the price of their Eidos Anthology bundle on Steam as part of their “Stay Home & Play” campaign – offering 54 PC classics, contemporary bangers and bizarre curiosities for just under 30 quid, in aid of charities affected by the Covid-19 pandemic.

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Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Alex Wiltshire)

Times are strange and frightening. But one point of great solace for me has been hearing people celebrating things in their lives. It feels especially important right now to hold on to what makes us all proud about what we do and who we are. And what I really love is people showing off things they’re proud of making.

So I’ve been asking a bunch of developers to pick out something they’ve created that brings them pleasure to look back on. And here they are, including Harvey Smith remembering his input on Deus Ex and Dishonored, Derek Yu on one of his first-ever games. There’s pride in doing something for someone else’s game, in the power of details and in little inventions, and ah gosh, shut up, let’s just tuck into a big slice of escapist positivity. (more…)

Vampire: The Masquerade - Bloodlines - contact@rockpapershotgun.com (RPS)

The best RPGs have always found their home on PC, but it’s a big genre and it can be difficult to know what you should play next. That’s why we’ve put together this list.

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