Sid Meier’s Civilization® VI - 2kschug


Imagine leading a rebellion against an invading force – as a teenager, no less – then remaining a rallying symbol for your people hundreds of years after the fact. Lautaro, revered among the people of Chile as the Toqui (a war chief or literally translated, “axe-bearer”), defied Spanish Conquistadors, escaped enslavement and cemented his legacy while facing overwhelming odds.

Long before his first encounters with the Spanish (who had trouble pronouncing the native tongue) Lautaro was actually known as Leftraru, or "Swift Hawk" in the Mapuche language. Lautaro lead a relatively quiet early life until the Spanish aggressively colonized Chile at the expense of the indigenous people. With every Spanish fort built, Mapuche territory got pushed further. Eventually, the local populace started pushing back. Lautaro, the son of a Mapuche chief, was captured by the Spanish.

Managing to escape roughly three years later, Lautaro finally did return to the Mapuche.  A council of war declared that Lautaro would serve as vice-Toqui to a powerful warrior known as Caupolican and together, they led an assault on the Spanish forts scattered across their territory.

Today, Lautaro is among the most famous military leaders in Chilean history, considered by many to be the nation's first true General in light of his battlefield tactics. The overwhelming forces of the Spanish did little to slow Lautaro's determination, and his efforts spurred a period of resistance that lasted for nearly three centuries after his passing.



UNIQUE UNIT – MALON RAIDER
The 16th Century brought a Spanish invasion to what is now southern Chile. It also brought horses, which the Mapuche were unfamiliar with before encountering the conquistadors. Their presence on the battlefield forced the Mapuche to adjust their tactics. Partly due to Lautaro’s time enslaved to the Spanish, the Mapuche quickly learned how to use horses, turning one of the greatest Spanish advantages against them. The mounted malón raiders—so named for their retributive attacks on invaders—would launch quick raids to harass an enemy, before leading a responding enemy into an ambush. As a result, this unique Renaissance Era unit gets combat bonuses when fighting near friendly territory and pillaging costs less movement.



UNIQUE STRUCTURE – CHEMAMULL
The Mapuche erected great wooden tombstones to remember their dead. These chemamull are carved from a single log and placed beside a person’s tomb. These “people of wood” stand as tall as a person, crafted as recognizably male or female figures with arms crossed over their bodies.

The Mapuche built these wooden statues to protect the spirits of their loved ones. They believed each statue guarded its tomb and helped to reunite a spirit with its ancestors. Not only do these structures provide culture equal to 75% of a tile’s appeal, later in the game, the Mapuche benefit from a tourism boon thanks to chemamull.

UNIQUE LEADER ABILITY – SWIFT HAWK
True to his name, Lautaro (originally “Leftraru” in Mapuche which translates to “Swift Hawk”) found ways to probe and exploit weaknesses in the Spanish Conquistadors’ cavalry. As such, defeating an enemy unit in their own territory decreases the Loyalty of the owning city.

UNIQUE CIV ABILITY - TOQUI
As a war chief, Lautaro successfully took the fight to a superior force by rallying the Mapuche people. You’ll get a bonus while combatting civilizations already in a Golden Age. All units trained in cities with an established Governor gain more experience in combat.

Lautaro is one of the nine new leaders coming with Civilization VI: Rise and Fall when the expansion releases on February 8, 2018.

https://www.youtube.com/watch?v=yUgDHpcWAAE
SUBSCRIBE ➜ HTTP:/2KGAM.ES/CIVILIZATIONYT

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

 
Sid Meier’s Civilization® VI - 2kschug


Imagine leading a rebellion against an invading force – as a teenager, no less – then remaining a rallying symbol for your people hundreds of years after the fact. Lautaro, revered among the people of Chile as the Toqui (a war chief or literally translated, “axe-bearer”), defied Spanish Conquistadors, escaped enslavement and cemented his legacy while facing overwhelming odds.

Long before his first encounters with the Spanish (who had trouble pronouncing the native tongue) Lautaro was actually known as Leftraru, or "Swift Hawk" in the Mapuche language. Lautaro lead a relatively quiet early life until the Spanish aggressively colonized Chile at the expense of the indigenous people. With every Spanish fort built, Mapuche territory got pushed further. Eventually, the local populace started pushing back. Lautaro, the son of a Mapuche chief, was captured by the Spanish.

Managing to escape roughly three years later, Lautaro finally did return to the Mapuche.  A council of war declared that Lautaro would serve as vice-Toqui to a powerful warrior known as Caupolican and together, they led an assault on the Spanish forts scattered across their territory.

Today, Lautaro is among the most famous military leaders in Chilean history, considered by many to be the nation's first true General in light of his battlefield tactics. The overwhelming forces of the Spanish did little to slow Lautaro's determination, and his efforts spurred a period of resistance that lasted for nearly three centuries after his passing.



UNIQUE UNIT – MALON RAIDER
The 16th Century brought a Spanish invasion to what is now southern Chile. It also brought horses, which the Mapuche were unfamiliar with before encountering the conquistadors. Their presence on the battlefield forced the Mapuche to adjust their tactics. Partly due to Lautaro’s time enslaved to the Spanish, the Mapuche quickly learned how to use horses, turning one of the greatest Spanish advantages against them. The mounted malón raiders—so named for their retributive attacks on invaders—would launch quick raids to harass an enemy, before leading a responding enemy into an ambush. As a result, this unique Renaissance Era unit gets combat bonuses when fighting near friendly territory and pillaging costs less movement.



UNIQUE STRUCTURE – CHEMAMULL
The Mapuche erected great wooden tombstones to remember their dead. These chemamull are carved from a single log and placed beside a person’s tomb. These “people of wood” stand as tall as a person, crafted as recognizably male or female figures with arms crossed over their bodies.

The Mapuche built these wooden statues to protect the spirits of their loved ones. They believed each statue guarded its tomb and helped to reunite a spirit with its ancestors. Not only do these structures provide culture equal to 75% of a tile’s appeal, later in the game, the Mapuche benefit from a tourism boon thanks to chemamull.

UNIQUE LEADER ABILITY – SWIFT HAWK
True to his name, Lautaro (originally “Leftraru” in Mapuche which translates to “Swift Hawk”) found ways to probe and exploit weaknesses in the Spanish Conquistadors’ cavalry. As such, defeating an enemy unit in their own territory decreases the Loyalty of the owning city.

UNIQUE CIV ABILITY - TOQUI
As a war chief, Lautaro successfully took the fight to a superior force by rallying the Mapuche people. You’ll get a bonus while combatting civilizations already in a Golden Age. All units trained in cities with an established Governor gain more experience in combat.

Lautaro is one of the nine new leaders coming with Civilization VI: Rise and Fall when the expansion releases on February 8, 2018.

https://www.youtube.com/watch?v=yUgDHpcWAAE
SUBSCRIBE ➜ HTTP:/2KGAM.ES/CIVILIZATIONYT

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

 
Sid Meier’s Civilization® VI - 2kschug


Born among the Scottish aristocracy, Robert the Bruce is best remembered for his stalwart leadership of Scotland during the nation’s war for independence with England in the late 13th century. Robert successfully claimed the throne of Scotland and led his people to victory over the oppressive rule of England. 

Although the details of his early life are uncertain, Robert was born into a line of Scottish nobility and by the time he was 18 years old, Robert was already entangled in the elaborate web of politics surrounding the rule of Scotland.

Following the death of their queen in 1290, Scotland entered an interregnum or gap in governance. Edward I, King of England (known famously as Longshanks), was asked to choose her successor. When he selected John Balliol as the rightful heir in 1292 (over Robert the Bruce’s grandfather), both Robert and his father refused to accept the decision.

Rather than support the newly-crowned King John, the Bruces sided with Longshanks – the English king that chose John in the first place. This found the Bruce family at odds with many of their countryman.

Hearing of an alliance between the Scots and French in 1296, England invaded and dethroned King John – once again, leaving Scotland without a true monarch. Robert finally broke from his father's wishes and sought to align himself with those seeking to revolt. However, it wasn't until 1298 after once again siding with Longshanks at the Battle of Falkirk that Robert truly broke from the English king. After seeing his fellow countrymen defeated, including Sir William Wallace, the time had come for change. When Wallace ceded the title of Guardian of Scotland, Robert was named his successor.

Following a series of purported agreements and broken promises over the future of the Scottish throne, in 1306 Robert met with John Comyn, nephew to prior King John. Comyn was another strong claimant to the throne and potential rival to Robert. The details of their meeting are still debated to this day, but what is known for certain is that at some point the two came to blows and Comyn was killed by Robert. Less than two months later, Robert was named King of Scots by his fellow noblemen.

As King, Robert led Scotland in a prolonged conflict against England that persisted not only through the reign of Edward Longshanks but also that of his son, Edward II. For nearly eight years, Scotland and England volleyed for control of the nation, culminating in the Battle of Bannockburn in 1314. By some accounts Robert's forces were outnumbered three to one, yet through clever tactics the Scottish emerged victorious. Suffering thousands of casualties, the battle was an utter humiliation for England and King Edward. With momentum on his side, Robert now pushed back the English in their own lands as well as their territories in Ireland.

When the Pope finally recognized Robert as the true king and sole ruler of Scotland in 1324, England's claims to the country were all but over. By 1327, the Treaty of Edinburgh-Northampton officially marked the end of what eventually came to be known as the First War of Scottish Independence.

Although he lived to see his homeland free of English rule, on June 7th, 1329, Robert died at the age of 54. Despite the political conflicts that plagued the Bruce family during his formative years, Robert rose to the call of his people, finally shaking off the threat of England after more than a decade of turmoil.



UNIQUE UNIT – HIGHLANDER
The feared and respected Scottish Highlanders were ferocious on the battlefield. In fact, some scholars say that even the Vikings knew to avoid the nation. Starting in the sixteenth century, though, highlanders began trading in their bows for gunpowder firearms. By the 1700s, the Scottish highlands were in constant conflict, be it rebels, criminals or warring clans. King George I ordered the formation of what would be called “The Black Watch”, to help keep the peace. They served so well that by 1739 they were formed into His Majesty’s 42nd Regiment and shipped out to North America. Replacing the Ranger in Civilization VI, this strong recon unit gains a Combat Strength bonus fighting on hill and forest terrain.



UNIQUE STRUCTURE – GOLF COURSE
The true origins of golf remain debated, dating back to the Chinese, Persians and Romans, but we trace the modern game of golf to 15th-century Scotland. One of the earliest written records comes from James II's Act of Parliament of 6 March 1457, which banned golf and football. The reason: It was an unwelcome distraction to learning archery at a time when military training was compulsory for males over 12.

This once-banned pastime provides a number of bonuses for Scotland in Civilization VI. A Golf Course provides additional Amenity, Gold and Culture if placed adjacent to a City Center. It also provides additional Culture when located near an Entertainment Complex. Later in the game, it yields additional Tourism and Housing bonuses. Golf Course tiles can’t be swapped or placed in the Desert and Desert Hills.

UNIQUE LEADER ABILITY – BANNOCKBURN
The Battle of Bannockburn was a turning point in the Scot’s fight for independence from England. Estimates vary, but the English force – at least 50% larger than what the Bruce army was able to muster – suffered huge casualties. As a result, Scottish led raids into English territories. This translates into some war bonuses for the Scottish. Robert the Bruce can declare a War of Liberation after gaining the Defensive Tactics Civic. You also gain bonus Production and additional movement during a War of Liberation.

UNIQUE CIV ABILITY – SCOTTISH ENLIGHTENMENT
The 18th and 19th century marked a period of great scientific and intellectual achievements for the Scottish people. Discoveries in the sciences, math, literature – to Adam Smith’s “The Wealth of Nations,” which became the foundational economic theory that had immediate impacts for England back then and the modern world, today. Happy Cities receive additional Science and Production. They also generate a Great Scientist point per campus and a Great Engineer point per Industrial Zone.

https://www.youtube.com/watch?v=1Yq-CCO2yJY
SUBSCRIBE ➜ HTTP:/2KGAM.ES/CIVILIZATIONYT

Robert the Bruce is one of the nine new leaders coming with Civilization VI: Rise and Fall when the expansion releases on February 8, 2018.

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
 
Social Links:
https://www.facebook.com/civ/
https://twitter.com/civgame
https://www.instagram.com/civgame/
http://2kgam.es/CivilizationYT
http://steamcommunity.com/app/289070
Sid Meier’s Civilization® VI - 2kschug


Born among the Scottish aristocracy, Robert the Bruce is best remembered for his stalwart leadership of Scotland during the nation’s war for independence with England in the late 13th century. Robert successfully claimed the throne of Scotland and led his people to victory over the oppressive rule of England. 

Although the details of his early life are uncertain, Robert was born into a line of Scottish nobility and by the time he was 18 years old, Robert was already entangled in the elaborate web of politics surrounding the rule of Scotland.

Following the death of their queen in 1290, Scotland entered an interregnum or gap in governance. Edward I, King of England (known famously as Longshanks), was asked to choose her successor. When he selected John Balliol as the rightful heir in 1292 (over Robert the Bruce’s grandfather), both Robert and his father refused to accept the decision.

Rather than support the newly-crowned King John, the Bruces sided with Longshanks – the English king that chose John in the first place. This found the Bruce family at odds with many of their countryman.

Hearing of an alliance between the Scots and French in 1296, England invaded and dethroned King John – once again, leaving Scotland without a true monarch. Robert finally broke from his father's wishes and sought to align himself with those seeking to revolt. However, it wasn't until 1298 after once again siding with Longshanks at the Battle of Falkirk that Robert truly broke from the English king. After seeing his fellow countrymen defeated, including Sir William Wallace, the time had come for change. When Wallace ceded the title of Guardian of Scotland, Robert was named his successor.

Following a series of purported agreements and broken promises over the future of the Scottish throne, in 1306 Robert met with John Comyn, nephew to prior King John. Comyn was another strong claimant to the throne and potential rival to Robert. The details of their meeting are still debated to this day, but what is known for certain is that at some point the two came to blows and Comyn was killed by Robert. Less than two months later, Robert was named King of Scots by his fellow noblemen.

As King, Robert led Scotland in a prolonged conflict against England that persisted not only through the reign of Edward Longshanks but also that of his son, Edward II. For nearly eight years, Scotland and England volleyed for control of the nation, culminating in the Battle of Bannockburn in 1314. By some accounts Robert's forces were outnumbered three to one, yet through clever tactics the Scottish emerged victorious. Suffering thousands of casualties, the battle was an utter humiliation for England and King Edward. With momentum on his side, Robert now pushed back the English in their own lands as well as their territories in Ireland.

When the Pope finally recognized Robert as the true king and sole ruler of Scotland in 1324, England's claims to the country were all but over. By 1327, the Treaty of Edinburgh-Northampton officially marked the end of what eventually came to be known as the First War of Scottish Independence.

Although he lived to see his homeland free of English rule, on June 7th, 1329, Robert died at the age of 54. Despite the political conflicts that plagued the Bruce family during his formative years, Robert rose to the call of his people, finally shaking off the threat of England after more than a decade of turmoil.



UNIQUE UNIT – HIGHLANDER
The feared and respected Scottish Highlanders were ferocious on the battlefield. In fact, some scholars say that even the Vikings knew to avoid the nation. Starting in the sixteenth century, though, highlanders began trading in their bows for gunpowder firearms. By the 1700s, the Scottish highlands were in constant conflict, be it rebels, criminals or warring clans. King George I ordered the formation of what would be called “The Black Watch”, to help keep the peace. They served so well that by 1739 they were formed into His Majesty’s 42nd Regiment and shipped out to North America. Replacing the Ranger in Civilization VI, this strong recon unit gains a Combat Strength bonus fighting on hill and forest terrain.



UNIQUE STRUCTURE – GOLF COURSE
The true origins of golf remain debated, dating back to the Chinese, Persians and Romans, but we trace the modern game of golf to 15th-century Scotland. One of the earliest written records comes from James II's Act of Parliament of 6 March 1457, which banned golf and football. The reason: It was an unwelcome distraction to learning archery at a time when military training was compulsory for males over 12.

This once-banned pastime provides a number of bonuses for Scotland in Civilization VI. A Golf Course provides additional Amenity, Gold and Culture if placed adjacent to a City Center. It also provides additional Culture when located near an Entertainment Complex. Later in the game, it yields additional Tourism and Housing bonuses. Golf Course tiles can’t be swapped or placed in the Desert and Desert Hills.

UNIQUE LEADER ABILITY – BANNOCKBURN
The Battle of Bannockburn was a turning point in the Scot’s fight for independence from England. Estimates vary, but the English force – at least 50% larger than what the Bruce army was able to muster – suffered huge casualties. As a result, Scottish led raids into English territories. This translates into some war bonuses for the Scottish. Robert the Bruce can declare a War of Liberation after gaining the Defensive Tactics Civic. You also gain bonus Production and additional movement during a War of Liberation.

UNIQUE CIV ABILITY – SCOTTISH ENLIGHTENMENT
The 18th and 19th century marked a period of great scientific and intellectual achievements for the Scottish people. Discoveries in the sciences, math, literature – to Adam Smith’s “The Wealth of Nations,” which became the foundational economic theory that had immediate impacts for England back then and the modern world, today. Happy Cities receive additional Science and Production. They also generate a Great Scientist point per campus and a Great Engineer point per Industrial Zone.

https://www.youtube.com/watch?v=1Yq-CCO2yJY
SUBSCRIBE ➜ HTTP:/2KGAM.ES/CIVILIZATIONYT

Robert the Bruce is one of the nine new leaders coming with Civilization VI: Rise and Fall when the expansion releases on February 8, 2018.

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
 
Social Links:
https://www.facebook.com/civ/
https://twitter.com/civgame
https://www.instagram.com/civgame/
http://2kgam.es/CivilizationYT
http://steamcommunity.com/app/289070
Sid Meier’s Civilization® VI - 2kschug


Learn the details of all of the new features being added to Civilization VI in this extensive gameplay preview of the Rise and Fall expansion.

https://www.youtube.com/watch?v=h31myLyc_qk
SUBSCRIBE ➜ HTTP:/2KGAM.ES/CIVILIZATIONYT

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
 
Social Links:
https://www.facebook.com/civ/
https://twitter.com/civgame
https://www.instagram.com/civgame/
http://2kgam.es/CivilizationYT
http://steamcommunity.com/app/289070
Sid Meier’s Civilization® VI - 2kschug


Learn the details of all of the new features being added to Civilization VI in this extensive gameplay preview of the Rise and Fall expansion.

https://www.youtube.com/watch?v=h31myLyc_qk
SUBSCRIBE ➜ HTTP:/2KGAM.ES/CIVILIZATIONYT

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
 
Social Links:
https://www.facebook.com/civ/
https://twitter.com/civgame
https://www.instagram.com/civgame/
http://2kgam.es/CivilizationYT
http://steamcommunity.com/app/289070
Sid Meier’s Civilization® VI - 2kschug

What makes an ideal monarch? Is it someone wise and diplomatic? A forward-thinking patron of the arts or a stalwart defender of the realm? Few live up to that standard, but you can count Tamar – ruler of Georgia at the height of its golden age – among them.

Born around 1160 (dates of her birth vary) to King George III and Queen Burdukhan, Tamar would be in for an early fight to keep her crown. The nobles of the court preferred her cousin, Prince Demna, to be next in line of succession and by the time she was 17, a minor rebellion broke out. Those nobles were summarily crushed by King George III.

Tamar was proclaimed heir and co-ruler by her father shortly after that rebellion. When George III died in 1184, Tamar assumed the throne of a fractured Georgia. Compromises needed to be made and Tamar was pressured into accepting the nobles’ choice for her husband: The Rus prince Yuri.

The two were wed in 1185, but the marriage didn’t last. Yuri led Georgian forces to victory in battle, but he was a coarse and unpleasant person, causing all sorts of problems for the royal court. So she filed to divorce him on grounds of drunkenness and immorality. This was monumental considering the era: the monarch of a fervently Christian nation, divorcing her husband and then receiving permission to re-marry from the church? That just didn’t happen back then.

As Tamar left Yuri, Georgia saw the greatest expansion of its domain begin. The Georgians fought against the neighboring Muslim sultanates, aided by exceptional generals (including the new king consort, David Soslan) and conquered them. Nearby kingdoms became vassals and protectorates. Georgian nobles stopped scheming, then began rallying to her banners. Georgians even founded the Empire of Trebizond, injecting themselves into the powers of the Middle East. 

Tamar became the frequent target of marriage proposals after Yuri. After all, she was an eligible queen of a prosperous kingdom. One story tells of how the Sultan of Rum declared war on Georgia, stating he would have Tamar "as a Muslim bride or a Christian concubine." The diplomat sent to deliver this message was summarily punched in the face by a Georgian courtier.

Tamar, always pious, is said to have prayed at the cave city and monastery of Vardzia, then addressed her troops from the steps of the church. Inspired by her piety, the Georgians crushed the Sultan’s forces.

Tamar was also a strong patron of the arts. She bolstered trade and commerce, and minted coins bearing her monogram and titles. Laws were codified. Churches and cathedrals were built. Georgian culture developed as a strong and lively blend of Byzantine Christianity and Persian-inspired ideas.

Tamar is said to have died in 1213, but her grave remains a mystery. Some say she was buried in a monastery, to prevent desecration. Others claim her remains were secreted to the Holy Land, for burial near the Holy Sepulcher.

She came to power in a divided kingdom, and left it larger, more powerful, and sure of its cultural identity. She is canonized as a saint in the Eastern Orthodox faith, and a national symbol for Georgians even today.


UNIQUE UNIT: KHEVSURETI
The warriors from Georgia’s Khevsureti territory maintained their traditions for countless generations. (Until the early 20th Century, they continued to fight with weapons and armor more suited to medieval times.) These fierce Georgians dressed in chainmail and carried swords, axes, and small, black bucklers adorned with crosses for nighttime raids—due to the shield’s color, the warriors were practically invisible in the moonlight. It should come as no surprise that this warrior order gets a Combat Strength bonus, but they also suffer no movement penalties on hilly terrain. Though tradition was their watchword, they did adapt with the times, incorporating firearms as their importance on the battlefield became unmistakable.


UNIQUE STRUCTURE: TSIKHE
Sitting high over the countryside, situated in the hills and rocky cliffs, the Georgian fortresses – or tsikhe – stand guard. A tsikhe features high curtain walls with either rounded or triangular merlons (the solid part of the “cut outs” on the wall used as defensive structures).

The Georgian fortresses were particularly difficult to assault due to their position on the high ground. Unique to the Georgians, it raises the strength of your outer defenses to the highest level while at a lower production cost than Renaissance Walls.

Although this type of fortress existed during the time of Alexander the Great, the Georgians employed them effectively through the 17th Century. And even today, they are a big tourism draw. Once you advance to the Conservation Civic with Georgia, you will be able to benefit from that tourism as well.

UNIQUE LEADER ABILITY: GLORY OF THE WORLD, KINGDOM AND FAITH
Tamar can declare a Protectorate War after gaining the Theology Civic. Considering Tamar’s upbringing – and how she was known to inspire her troops before battle, they gain bonus Faith for a limited time after declaring a Protectorate War. In addition, Georgia gains bonuses as they continue to deliver the word of God. An Envoy sent to a city-state of your majority religion counts as two.

UNIQUE CIV ABILITY: STRENGTH IN UNITY
Out of a time of relative instability for Georgia, Tamar helped give purpose and unite her people. Honor her achievements through Pride Moments. When making a Dedication at the beginning of a Golden Age, receive its Normal Age bonus towards improving Era Score, in addition to its Golden Age bonus.

https://www.youtube.com/watch?v=0aExp07EKks
SUBSCRIBE ➜ HTTP:/2KGAM.ES/CIVILIZATIONYT

Tamar is one of the nine new leaders coming with Civilization VI: Rise and Fall when the expansion releases on February 8, 2018.

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
 
Social Links:
https://www.facebook.com/civ/
https://twitter.com/civgame
https://www.instagram.com/civgame/
http://2kgam.es/CivilizationYT
http://steamcommunity.com/app/289070
Sid Meier’s Civilization® VI - 2kschug

What makes an ideal monarch? Is it someone wise and diplomatic? A forward-thinking patron of the arts or a stalwart defender of the realm? Few live up to that standard, but you can count Tamar – ruler of Georgia at the height of its golden age – among them.

Born around 1160 (dates of her birth vary) to King George III and Queen Burdukhan, Tamar would be in for an early fight to keep her crown. The nobles of the court preferred her cousin, Prince Demna, to be next in line of succession and by the time she was 17, a minor rebellion broke out. Those nobles were summarily crushed by King George III.

Tamar was proclaimed heir and co-ruler by her father shortly after that rebellion. When George III died in 1184, Tamar assumed the throne of a fractured Georgia. Compromises needed to be made and Tamar was pressured into accepting the nobles’ choice for her husband: The Rus prince Yuri.

The two were wed in 1185, but the marriage didn’t last. Yuri led Georgian forces to victory in battle, but he was a coarse and unpleasant person, causing all sorts of problems for the royal court. So she filed to divorce him on grounds of drunkenness and immorality. This was monumental considering the era: the monarch of a fervently Christian nation, divorcing her husband and then receiving permission to re-marry from the church? That just didn’t happen back then.

As Tamar left Yuri, Georgia saw the greatest expansion of its domain begin. The Georgians fought against the neighboring Muslim sultanates, aided by exceptional generals (including the new king consort, David Soslan) and conquered them. Nearby kingdoms became vassals and protectorates. Georgian nobles stopped scheming, then began rallying to her banners. Georgians even founded the Empire of Trebizond, injecting themselves into the powers of the Middle East. 

Tamar became the frequent target of marriage proposals after Yuri. After all, she was an eligible queen of a prosperous kingdom. One story tells of how the Sultan of Rum declared war on Georgia, stating he would have Tamar "as a Muslim bride or a Christian concubine." The diplomat sent to deliver this message was summarily punched in the face by a Georgian courtier.

Tamar, always pious, is said to have prayed at the cave city and monastery of Vardzia, then addressed her troops from the steps of the church. Inspired by her piety, the Georgians crushed the Sultan’s forces.

Tamar was also a strong patron of the arts. She bolstered trade and commerce, and minted coins bearing her monogram and titles. Laws were codified. Churches and cathedrals were built. Georgian culture developed as a strong and lively blend of Byzantine Christianity and Persian-inspired ideas.

Tamar is said to have died in 1213, but her grave remains a mystery. Some say she was buried in a monastery, to prevent desecration. Others claim her remains were secreted to the Holy Land, for burial near the Holy Sepulcher.

She came to power in a divided kingdom, and left it larger, more powerful, and sure of its cultural identity. She is canonized as a saint in the Eastern Orthodox faith, and a national symbol for Georgians even today.


UNIQUE UNIT: KHEVSURETI
The warriors from Georgia’s Khevsureti territory maintained their traditions for countless generations. (Until the early 20th Century, they continued to fight with weapons and armor more suited to medieval times.) These fierce Georgians dressed in chainmail and carried swords, axes, and small, black bucklers adorned with crosses for nighttime raids—due to the shield’s color, the warriors were practically invisible in the moonlight. It should come as no surprise that this warrior order gets a Combat Strength bonus, but they also suffer no movement penalties on hilly terrain. Though tradition was their watchword, they did adapt with the times, incorporating firearms as their importance on the battlefield became unmistakable.


UNIQUE STRUCTURE: TSIKHE
Sitting high over the countryside, situated in the hills and rocky cliffs, the Georgian fortresses – or tsikhe – stand guard. A tsikhe features high curtain walls with either rounded or triangular merlons (the solid part of the “cut outs” on the wall used as defensive structures).

The Georgian fortresses were particularly difficult to assault due to their position on the high ground. Unique to the Georgians, it raises the strength of your outer defenses to the highest level while at a lower production cost than Renaissance Walls.

Although this type of fortress existed during the time of Alexander the Great, the Georgians employed them effectively through the 17th Century. And even today, they are a big tourism draw. Once you advance to the Conservation Civic with Georgia, you will be able to benefit from that tourism as well.

UNIQUE LEADER ABILITY: GLORY OF THE WORLD, KINGDOM AND FAITH
Tamar can declare a Protectorate War after gaining the Theology Civic. Considering Tamar’s upbringing – and how she was known to inspire her troops before battle, they gain bonus Faith for a limited time after declaring a Protectorate War. In addition, Georgia gains bonuses as they continue to deliver the word of God. An Envoy sent to a city-state of your majority religion counts as two.

UNIQUE CIV ABILITY: STRENGTH IN UNITY
Out of a time of relative instability for Georgia, Tamar helped give purpose and unite her people. Honor her achievements through Pride Moments. When making a Dedication at the beginning of a Golden Age, receive its Normal Age bonus towards improving Era Score, in addition to its Golden Age bonus.

https://www.youtube.com/watch?v=0aExp07EKks
SUBSCRIBE ➜ HTTP:/2KGAM.ES/CIVILIZATIONYT

Tamar is one of the nine new leaders coming with Civilization VI: Rise and Fall when the expansion releases on February 8, 2018.

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
 
Social Links:
https://www.facebook.com/civ/
https://twitter.com/civgame
https://www.instagram.com/civgame/
http://2kgam.es/CivilizationYT
http://steamcommunity.com/app/289070
Sid Meier’s Civilization® VI - 2kschug

Poundmaker (Pitikwahanapiwiyin) was chief during a time of crisis for the Cree. Deeply committed to both peace with the Canadian government and the preservation of his people, he negotiated impossible choices, only to be wrongly accused and tried for treason.

Poundmaker was a highly skilled bison caller – a man who drew bison into pounds – and greatly respected among his people. After all, bison calling had a great practical and spiritual importance to the nation. However, he was also recognized as an outstanding orator and went on to become a great leader.

In 1873, Poundmaker was adopted by the Blackfoot leader Crowfoot at the age of 31. Crowfoot had initiated a peace between the Cree and Blackfoot, bringing to an end an era of bitter wars and feuds. Poundmaker was given the name Wolf Thin Legs (Makoyikohin), and for the next few years lived with the Blackfoot. This greatly elevated his status with both the Cree and the Blackfoot.

Three years later, the Cree were deeply involved in a treaty negotiation with the Canadian government. Poundmaker emerged as a leading skeptic of the treaty, objecting to some of the terms being dictated. He pushed for the inclusion of a famine clause, as well as assistance for the Cree in learning farming and trades. By all accounts, despite his earlier misgivings about the reservations and his reluctance to enter one, Poundmaker made every effort to learn to plough and farm to become self-sufficient, rather than rely on government rations.

In 1881, Poundmaker served as an interpreter and guide for the Governor-General from Battleford to Calgary. The viceregal party was impressed with their guide’s nonviolent philosophy and cultural knowledge. He publicly encouraged his band to remain peaceful during this trip.

This commitment to peace was shortly tested, though. In 1883, short supplies to the reservations and a reduction of the staff of the Indian Department, as well as the terrible winter of 1883-1884 led to starvation and desperation. By June 1884, war bands under young warrior leaders had begun to gather, and many groups, including ones led by the Cree leader Big Bear, assembled on Poundmaker’s reservation for a Thirst Dance ceremony to discuss the situation.

Tensions increased over the next couple years with increasing skirmishes between the Cree and government forces. Then, on the morning of 2 May 1885, Lieutenant-Colonel Otter attacked Poundmaker’s camp, believing Poundmaker to be in rebellion. After a sharp skirmish, Otter and his men were forced to retreat. Poundmaker intervened to prevent the Cree and Stony warriors from pursuing the retreating troops, thus preventing further bloodshed. Poundmaker again intervened when his band captured a column of supplies intended for government forces, preventing the warriors from murdering the wagon drivers.

Upon entering the nearby fort to calm the situation, Poundmaker and his followers were arrested and charged with treason against the government. Sentenced to three years in prison, he was paroled after a year at Stony Mountain Penitentiary. The year in prison had ruined him, physically and mentally, and he died shortly afterwards of a pulmonary hemorrhage, while visiting his adoptive father Crowfoot, on the Blackfoot reservation.

Poundmaker’s historical reputation was restored after his death. His commitment to a lasting, just peace between the Cree and the government was born of foresight and dignity. During his life he had served as a personal agent of peace to end war between First Nations. He had negotiated in good faith and attempted to strike a conciliatory approach with the Canadian government. His legacy is now honored among both the Cree and Canadians today.


UNIQUE UNIT: OKIHTCITAW
Roughly translating to “warrior,” the okihtcitaw had a much more important role within Cree society than merely serving as combatants. The sons of chiefs, they protected the tribe when it traveled and kept order when it settled. They also policed buffalo hunts to ensure that no one hunter began before any other. They make for excellent scouts as well, serving as an early, strong reconnaissance unit. The Cree considered these seasoned warriors incredibly brave and skilled in combat, a step above their peers—often charismatic and clever, allowing them to serve as effective leaders in times of war and peace. That’s why they start with one free promotion.


UNIQUE STRUCTURE: MEKEWAP
Made from birch bark, the mekewap was a long-term shelter for the Cree intended to lodge many people. The Cree carefully laid out the wood into a dome shape, then wrapped wooden strips around the shelter. They then wove the strips together for warmth, further securing it from the elements. This careful construction prevented rain from permeating the shelter.

The mekewap were not portable, but thankfully, they were relatively easy and quick to build. Because it’s relative easy construct and design, the mekewap gives an early advantage to the Cree. When placed near Bonus or Luxury resources, the Cree get Production, Resources, Food and Gold benefits.

UNIQUE LEADER ABILITY: FAVORABLE TERMS
Poundmaker’s goals of living in peace with surrounding tribes – and governments – benefits all his allies. All Alliance types provide shared visibility. However, Poundmaker also directly benefits with bonus food and gold from establishing trade routes.

UNIQUE CIV ABILITY: NIHITHAW
Depending upon the community, the Cree identify themselves with several different names. Among them, the Nihithaw (or “Woodland Cree”). They had an extensive network of fur trade. As the Cree people explore, they start with an extra trade route and an opportunity to gain control of nearby unclaimed tiles.

Poundmaker is one of the nine new leaders coming with Civilization VI: Rise and Fall when the expansion releases on February 8, 2018.

https://www.youtube.com/watch?v=MWyYBFyXrgc
SUBSCRIBE ➜ HTTP:/2KGAM.ES/CIVILIZATIONYT

http://store.steampowered.com/app/645402

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

Social Links:
https://www.facebook.com/civ/
https://twitter.com/civgame
https://www.instagram.com/civgame/
http://2kgam.es/CivilizationYT
http://steamcommunity.com/app/289070
 

 
Sid Meier’s Civilization® VI - 2kschug

Poundmaker (Pitikwahanapiwiyin) was chief during a time of crisis for the Cree. Deeply committed to both peace with the Canadian government and the preservation of his people, he negotiated impossible choices, only to be wrongly accused and tried for treason.

Poundmaker was a highly skilled bison caller – a man who drew bison into pounds – and greatly respected among his people. After all, bison calling had a great practical and spiritual importance to the nation. However, he was also recognized as an outstanding orator and went on to become a great leader.

In 1873, Poundmaker was adopted by the Blackfoot leader Crowfoot at the age of 31. Crowfoot had initiated a peace between the Cree and Blackfoot, bringing to an end an era of bitter wars and feuds. Poundmaker was given the name Wolf Thin Legs (Makoyikohin), and for the next few years lived with the Blackfoot. This greatly elevated his status with both the Cree and the Blackfoot.

Three years later, the Cree were deeply involved in a treaty negotiation with the Canadian government. Poundmaker emerged as a leading skeptic of the treaty, objecting to some of the terms being dictated. He pushed for the inclusion of a famine clause, as well as assistance for the Cree in learning farming and trades. By all accounts, despite his earlier misgivings about the reservations and his reluctance to enter one, Poundmaker made every effort to learn to plough and farm to become self-sufficient, rather than rely on government rations.

In 1881, Poundmaker served as an interpreter and guide for the Governor-General from Battleford to Calgary. The viceregal party was impressed with their guide’s nonviolent philosophy and cultural knowledge. He publicly encouraged his band to remain peaceful during this trip.

This commitment to peace was shortly tested, though. In 1883, short supplies to the reservations and a reduction of the staff of the Indian Department, as well as the terrible winter of 1883-1884 led to starvation and desperation. By June 1884, war bands under young warrior leaders had begun to gather, and many groups, including ones led by the Cree leader Big Bear, assembled on Poundmaker’s reservation for a Thirst Dance ceremony to discuss the situation.

Tensions increased over the next couple years with increasing skirmishes between the Cree and government forces. Then, on the morning of 2 May 1885, Lieutenant-Colonel Otter attacked Poundmaker’s camp, believing Poundmaker to be in rebellion. After a sharp skirmish, Otter and his men were forced to retreat. Poundmaker intervened to prevent the Cree and Stony warriors from pursuing the retreating troops, thus preventing further bloodshed. Poundmaker again intervened when his band captured a column of supplies intended for government forces, preventing the warriors from murdering the wagon drivers.

Upon entering the nearby fort to calm the situation, Poundmaker and his followers were arrested and charged with treason against the government. Sentenced to three years in prison, he was paroled after a year at Stony Mountain Penitentiary. The year in prison had ruined him, physically and mentally, and he died shortly afterwards of a pulmonary hemorrhage, while visiting his adoptive father Crowfoot, on the Blackfoot reservation.

Poundmaker’s historical reputation was restored after his death. His commitment to a lasting, just peace between the Cree and the government was born of foresight and dignity. During his life he had served as a personal agent of peace to end war between First Nations. He had negotiated in good faith and attempted to strike a conciliatory approach with the Canadian government. His legacy is now honored among both the Cree and Canadians today.


UNIQUE UNIT: OKIHTCITAW
Roughly translating to “warrior,” the okihtcitaw had a much more important role within Cree society than merely serving as combatants. The sons of chiefs, they protected the tribe when it traveled and kept order when it settled. They also policed buffalo hunts to ensure that no one hunter began before any other. They make for excellent scouts as well, serving as an early, strong reconnaissance unit. The Cree considered these seasoned warriors incredibly brave and skilled in combat, a step above their peers—often charismatic and clever, allowing them to serve as effective leaders in times of war and peace. That’s why they start with one free promotion.


UNIQUE STRUCTURE: MEKEWAP
Made from birch bark, the mekewap was a long-term shelter for the Cree intended to lodge many people. The Cree carefully laid out the wood into a dome shape, then wrapped wooden strips around the shelter. They then wove the strips together for warmth, further securing it from the elements. This careful construction prevented rain from permeating the shelter.

The mekewap were not portable, but thankfully, they were relatively easy and quick to build. Because it’s relative easy construct and design, the mekewap gives an early advantage to the Cree. When placed near Bonus or Luxury resources, the Cree get Production, Resources, Food and Gold benefits.

UNIQUE LEADER ABILITY: FAVORABLE TERMS
Poundmaker’s goals of living in peace with surrounding tribes – and governments – benefits all his allies. All Alliance types provide shared visibility. However, Poundmaker also directly benefits with bonus food and gold from establishing trade routes.

UNIQUE CIV ABILITY: NIHITHAW
Depending upon the community, the Cree identify themselves with several different names. Among them, the Nihithaw (or “Woodland Cree”). They had an extensive network of fur trade. As the Cree people explore, they start with an extra trade route and an opportunity to gain control of nearby unclaimed tiles.

Poundmaker is one of the nine new leaders coming with Civilization VI: Rise and Fall when the expansion releases on February 8, 2018.

https://www.youtube.com/watch?v=MWyYBFyXrgc
SUBSCRIBE ➜ HTTP:/2KGAM.ES/CIVILIZATIONYT

http://store.steampowered.com/app/645402

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

Social Links:
https://www.facebook.com/civ/
https://twitter.com/civgame
https://www.instagram.com/civgame/
http://2kgam.es/CivilizationYT
http://steamcommunity.com/app/289070
 

 
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