Dota 2 - Valve
GAMEPLAY
- Fixed being able to miss Vendetta
- Fixed Meld sometimes not hitting if you moved quickly after attacking
- Fixed some FOW issues with Spirit Form Illuminate
- Fixed Soul Assumption gaining charges from Illusions
- Fixed some movement formation issues with Familiars
- Fixed Stone Form stun not going off if a Familiar died while casting it

DOTA 2 BOTS
- Fixed bots never using Cheese.
- Fixed bots never using TPs to get back to base.
- Bots will no longer figure out illusions based on the damage the potential illusion is doing.
- Lowered bot farm desire at low health.
- Lowered retreat desire just to pick up items.
- Added a mild distance factor to Roshan desire.
- Baseline push desire is now calculated using the opposing team's total offensive power rather than a constant value (so bots will want more power later in games).
- Bots now just want to equalize power when defending, rather than overwhelm.
- Capped maximum defend desire so that it doesn't trump their attack desire.
Dota 2 - Valve
HIGHLIGHTS:
- Added Nyx Assassin, Keeper of the Light, and Visage to the Matchmaking Hero Roster and Captain's Mode!
- Added a cooldown to being able to find a match when a player declines or abandons a game.
- Added notification for when a Tournament has a live game currently running.

GAMEPLAY:
- Beastmaster: Fixed Wild Axes working with Refresher.
- Beastmaster: Wild Axes no longer provide vision when they aren't flying.
- Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
- Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
- Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
- Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
- Rubick: Fixed Wild Axes being left around when another ability is stolen.
- Sand King: Neutrals can now be damaged by Sandstorm.
- Templar Assassin: Fixed Meld initial attack doing too much damage.
- Slardar: Fixed Bash working while doomed.
- Neutrals damaged by an invisible enemy will now try to run away.

SPECTATING:
- Multiple tweaks to director events and framing.
- Fixed particle effects sometimes not drawing while in Player Perspective mode.

UI:
- Added notification for when a Tournament has a live game currently running.
- The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
- Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
- Added Buyback to the spectating stats dropdown.
- Added a cooldown for being able to find a match when a player declines or abandons a game.
- Fixed Storm Spirit Mega-Kill announcer having the incorrect equip slot.

VISUALS:
- Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
- Meld damage display is now only shown for successful hits.

BOTS:
- Significant revision of how bots determine their high-level desires
- Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
- Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
- Fixed case where bots were trying to path to an invalid location when defending their base.
- Made bots more aggressive about attacking when defending a lane.
- Cleaned up inferred human modes for pushing and defending lanes.
- Made bots less concerned about distance when considering an attack on a pinged target.
- Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
- Tuned retreat desire values when hurt and close to the fountain.
- Made bots somewhat more likely to buy a flying courier.

WORKSHOP:
- Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Made all mutations accessible from the main menu

CRASH COURSE

Crash Course 1:
- Fixed survivors being able to climb into infected-only territory from the top of the white truck in the early alley.
- Survivors can no longer leave the map bounds near the riverfront.
- Closed off a shortcut method to bypass the howitzer event.

Crash Course 2:
- Survivors can no longer jump on the generators in the finale area.

DEATH TOLL

Death Toll 1:
- Moved car near the tunnel entrance away from the drooping traffic light, as standing on parts of the car near the traffic signal could put you into a permanently stuck position.
- Moved a traffic sign that allowed survivors to climb the drooping traffic light prop up to the top of the tunnel entrance.

Death Toll 2:
- Added an infected ladder leading in to the upper pipe in the large drain room.
- Survivors should no longer be able to cross the bridge-lowering event before the bridge has fully lowered.
- Survivors should no longer be able to access the infected-only areas toward the end of the level.
- Survivors should no longer be able to leave the playable areas of the map from the areas beyond the saferoom.

Death Toll 3:
- Added "Checkpoint" flag to the nav square at the end of the intro saferoom to prevent versus rounds from starting when survivors stand next to the door.
- Removed a nav square by the next-level saferoom door to prevent infected players from standing there to prevent the round ending.
- Tweaked saferoom level transition trigger brushes to prevent infected players outside of the saferoom preventing the transition.

Death Toll 4:
- Players can no longer access the right-hand corner just outside the starting saferoom. This is to address a permanent-stuck spot when the saferoom door is opened.
- Survivors can no longer climb over the van in the ally leading to the onslaught area, which allowed them to skip most of the level.
- Survivors should no longer be able to leave the map/enter infected-only areas outside of the onslaught even street.

Death Toll 5:
- Made the roof of the picnic area inaccessible to survivors. This resolves an invincible spot.
- Players can no longer jump on the electric box prop facing the water on the side of the lakehouse.

DEAD AIR

Dead Air 1:
- Moved a bookshelf in front of the window in the second interior area (before the ladder climb) to prevent players from skipping parts of the level.

Dead Air 2:
- Move the trailer below the office building out of jumping range to prevent players skipping the offices.

Dead Air 3:
- Moved the fence and fence-climbing props at the entrance to the construction yard further back into the alleyway.
- Several tweaks to the area near the construction yard to prevent survivors from setting off the barricade fire event before they enter the event arena.
- Boarded up a window in the construction yard to address survivors accessing an invincible area.
- Survivors should no longer be able to jump over the barricade.

Dead Air 4:
- Infected players should no longer get stuck climbing over the rubble that divides the start of the map from the balcony leading to the escalator side .
Dead Air 5:
- Fixed a visual bug caused by a cube map being hidden inside of a prop.

BLOOD HARVEST

Blood Harvest 1:
- Survivors should no longer be able to leave the map by jumping to the left toward the end of the rope bridge..

Blood Harvest 2:
- It is no longer possible for survivors to climb in the vent above the alarm room.
- Survivors can no longer stand on the horizontal pipes under the catwalk in the area following the alarm door event.
- The high pipes along the sides of the train tunnel are no longer accessible to survivors.

Blood Harvest 4:
- The roof of the starting safe room is no longer accessible to survivors..
- Survivors can no longer jump on top of the “Richardson Atlantic” building.

Blood Harvest 5:
-Removed some of the crossbeams in the hay storage building.

COLD STREAM

Cold Stream 1:
- AI infected can now access the roof of the watchtower.
- Survivors can no longer jump on top of the roof of the single-storey cabin at the far end of the area after the rope bridge.

Cold Stream 2:
- It should no longer be possible for survivors to jump up to the top of the tunnel entrance pipe near the start of the map.
- Survivors should no longer be able to jump over the fence on the bridge toward the end, skipping the barrel explosion event.
- Changed the M60 spawns into weapon_item_spawn to be more mutation friendly.

Cold Stream 3:
- The walls toward the back of the bridge (opposite of the direction players go to progress the level) are no longer accessible to survivors. This is to prevent survivors from getting into infected-only areas below the bridge, which they may not be able to escape from.
- Changed the M60 spawns into weapon_item_spawn to be more mutation friendly.

Cold Stream 4:
- Hooked up a quick conversation between the chopper pilot and the triggering survivor.
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed dedicated servers not being able to set sv_region

Team Fortress 2
  • Fixed Replay/SourceTV clients getting kicked when quickplay servers hibernate
Day of Defeat: Source - Valve
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed Unicode characters getting stripped from player names
Day of Defeat: Source - Valve
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
  • Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
  • Added check to prevent player names from containing color codes
  • setinfo console command will now reject attempts to set / change convars with any unusual characters

Team Fortress 2
  • Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
  • Fixed not being able to equip all-class items properly
  • Fixed the DX8 water effect
  • Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket
  • Fixed the Strange Sandman not accepting the Posthumous Kills strange part
Dota 2 - Valve
HIGHLIGHTS
- Added Naga Siren!
- Added new stats dropdown feature when spectating!
- Enabled Naga Siren in Captain's Mode

GAMEPLAY
- Added Naga Siren!
- Enabled Naga Siren in Captain's Mode.
- Beastmaster: Fixed the path that Wild Axes take. It should now work the way it was originally intended.
- Disruptor: Fixed Glimpse affecting Warlock's Golem and Spirit Bear.
- Rubick: Fixed Warlock's Shadow Word refreshing its debuff version when stolen and cast as a buff.
- Rubick: Fixed Dazzle's Weave refreshing its debuff version when stolen and cast as a buff.
- Rubick: Fixed restealing an ability (stealing another ability in-between) not restting its cooldown.
- Silencer: Fixed Curse of the Silent affecting Warlock's Golem and Spirit Bear.
- Storm Spirit: Fixed Static Remnant blocking creep camps.
- Templar Assassin: Fixed Refraction being dispellable.
- Undying: Fixed a case where early game zombies could sometimes get stuck with an earlier or invalid level of Deathlust into the late game.
- Undying: Fixed Zombies being controllable when their target goes invisible.
- Wisp: Fixed Spirits detonating on non-hero units like Spirit Bear.
- Fixed Diffusal Blade stopping Force Staff movement.
- Fixed Templar Assassin's Refraction and Pipe causing Blink Dagger to not get disabled.
- Fixed illusion item locations not matching the source hero.


SPECTATOR:
- The Director will now acknowledge all Ultimate usages not just the ones that damage, so you can no longer pretend that Echo Slam in the jungle by yourself didn't happen.
- Tweaks to Directed camera framing and movement.


UI
- Added chat spam throttling.
- Players that have not purchased a Tournament Pass will no longer be able to watch that Tournament's replays.
- Sellback times no longer expire when moving items to the courier.
- Commendations are now only allowed from within games.
- Commendation totals are not incremented until the game is finished.
- Commendation totals are not incremented if the game was less than 10 minutes long.
- Fixed item stocks not restoring correctly when multiple items are sold back within the sellback time.
- Added a message when a player destroys the Aegis.
- Added confirmation dialog before starting a Tournament game with one or more teams not specified.
- Added client-side console variables allowing spectators to locally disable certain announcer lines. Especially useful for broadcasters. The cvars are:
- cl_dota_speech_spec_towerattack, cl_dota_speech_spec_towerfalls, cl_dota_speech_spec_barracksattack, cl_dota_speech_spec_barracksfalls, cl_dota_speech_spec_ancientattack, cl_dota_speech_spec_enemybasefalls, cl_dota_speech_spec_idles .
- Set any of them to '0' to prevent that line from playing. (Broadcasters will almost always want to set cl_dota_speech_spec_idles 0 ).
- Multiple players who have the same announcer equipped in the same game should now hear the same line being spoken.


BOTS
- Enabled AFK and leaver penalties for co-op bot matches.
- Re-enabled rewards for co-op bot matches.- Added new stats dropdown feature when spectating!
Day of Defeat: Source - Valve
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a client crash on exit (after connecting to a server using sv_pure)
Dota 2 - Valve
- Added Templar Assassin!
- Enabled Templar Assassin, Disruptor and Undying in Captain's Mode.

GAMEPLAY
- Bounty Hunter: Fixed Jinada proccing on Tombstone.
- Broodmother: Fixed Spiderling passive proccing on magic immune units (like zombies) and spawning mass spiderlings.
- Disruptor: Fixed Kinetic Field sometimes causing heroes to fail to attack a hero who is being trapped in the field.
- Earthshaker: Fixed Echo Slam inital damage not hitting units through magic immunity.
- Leshrac: Fixed Pulse Nova procing Essence Aura.
- Lone Druid: Fixed Spirit Bear not aggroing creeps when it attacks a hero
- Luna: Fixed Moon Glaive bouncing on ward type units
- Luna: Fixed Moon Glaive bounce order.
- Lycan: Fixed wolves having max speed for their duration after Shapeshift ends if summoned during Shapeshift.
- Necrolyte: Fixed Death Pulse not healing allied magic immune units
- Puck: Fixed Phase Shift proccing Essence Aura.
- Rubick: Fixed being able to steal spells from their being toggled off.
- Rubick: Fixed getting stuck in Flesh Golem form when respawning with the buff.
- Rubick: Fixed some abilities being broken when re-stealing them, now re-stealing an ability will have no effect on your currently stolen ability.
- Shadow Shaman: Fixed Ether Shock ignoring Linken's Sphere.
- Spiritbreaker: Fixed Greaterbash affecting Magic Immune units when procced via other abilities
- Undying: Fixed Tombstone interaction with Refresher Orb.
- Undying: Fixed Deathlust sometimes not working properly.
- Undying: Fixed a bug where Deathlust would sometimes not go away.
- Undying: Decay now makes the target lose exactly 76 health when cast and heal exactly 76 when it ends. Before the health scaling was causing the target not to lose then gain the correct amount of health.
- Wisp: Fixed Spirits exploding on illusions.
- Wisp: Fixed Relocate to not teleport Wisp while dead
- Improved AFK detection.
- Fixed Smoke of Deceit dodging incoming projectiles if there are nearby enemy heroes.
- Fixed Ethereal Blade and Black King Bar interaction.
- Fixed completely-avoided damage from triggering blink dagger's cooldown.

UI
- Rich Presence now shows if you're casting a game.
- If you buy an Aghanim's Scepter on a hero with no upgrade, this is now shown in the ability.
- Battle point rate and any equipped bonuses are now shown in the inspect panel.
- Numerical battle points earned (split into base and bonus) are now shown on the game end screen.
- The play panel now shows matchmaking game modes and regions from the party when finding a match.
- Improved unpause countdown, added UI sound.
- Fixed case where we weren't properly crediting damage from summoned units/wards to their hero in the combatlog.
- Added an interface setting to prevent the camera from moving upon respawn
- Neutrals now have yellow healthbars when spectating.
- Roshan's healthbar is now slightly bigger.
- We now hide all match details until you reveal the winner.
- Team names and logos are now shown on match details panel.
- Fixed a handful of issues with the message and chat system when watching replays.
- The killcam card now flips over to show the full body portrait.

DOTA 2 BOTS
- Improved how bots manage their movement while doing evasive maneuvers -- they will now consider a range of escape directions and select the best one based on other nearby avoidance zones.
- Added avoidance to Disruptor's Kinetic Field (while it's forming) and Static Storm.
- Improved how bots request items from the stash via the courier. The courier will now only deliver items the hero has room for, and bots will take into account projected item combines.

VISUALS
- Added overhead messages when items or abilities cause unnatural mana gain or loss (such as Arcane Boots).

ECONOMY
- A new chest with exclusive items has been spotted.
- Announcers, couriers and several rare items on sale.
- Added Storm Spirit announcer.
- Added over 50 new community created items.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Pyromania cosmetic items to the Mann Co. store
  • All ash-related items have been faded away to dust
  • Fixed Strange Escape Plans not counting kills
  • Fixed missing strings for the ESL medals
...

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