West of Loathing - Asymmetric
  • The game should run in Windows XP again, probably (we really mean it this time)
  • Best Font Mode should no longer prevent text from appearing
  • Letters should no longer double-up when you type text in the Linux version of the game. Our apologies for the extra work now required when naming your horse “Balloon”, “Cappuccino”, or “Tennessee Bookkeeper”

  • Fan Hammer's description in combat should now accurately predict how much damage it will do to an opponent
  • Corrected a typo that was maybe preventing Pete from complaining about his joints in one pretty specific circumstance
  • Lloyd will no longer incorrectly say that you have a room at the Jewel if you haven’t gotten one yet
  • The ghostly Foreman at the Jumbleneck Mine should now actually disappear if dispatched with the old pickaxe
  • It is now possible to get the Kurtzian Charm perk from Irene regardless of whether you already acquired mushroom pliers or not
  • Reduced the power of the Energized effect because it was too… energized

  • Laid groundwork for the ability to (finally) release some DLC.
  • Fixed lots of bugs in new features for the upcoming DLC!
  • Did we mention that we're really close to finishing the DLC?

  • Real talk for a second: We removed the noose from the tree outside Chuck’s house after someone pointed out the crappy connotations it has. We were oblivious, and we’re sorry.
West of Loathing - Asymmetric
  • This patch is live for Windows, Mac, and Linux (which means that Linux now has controller support)
  • The game should run in Windows XP again, probably
  • Macs with Retina displays should now display the game at a reasonable size instead of in a tiny baby window
  • Changed the setting from "blend" to "liquefy" so the game should load faster and have a smoother texture if you try to drink it

  • Controller UI elements should now hide themselves if you start using the mouse or keyboard to play
  • The Character/Skill screen will use the original layout on PC when using keyboard or mouse instead of a controller
  • We the developers resolve that in order form a more perfect game, the list of screen sizes should no longer list the same resolution multiple times
  • Options screen tooltips are no longer mostly off-screen in non-16:9 resolution windows
  • Scrolling the map with WASD is back to being a peppy and enjoyable experience for all ages
  • Several places* that you could clip through the scenery and walk behind the world should no longer allow that (Clippy, you're drunk, go home)

  • If you’ve unlocked Ruthless as a perk (but not Honorable) you should now be able to select that perk when skipping the Prologue
  • The post office’s “infinite sauté knives” promotion has ended
  • Silver (and silver plated) weapons should now (finally) actually do extra damage versus demonic creatures
  • Grace should no longer exhort you to collect a goblet if you’ve already tossed it into a bottomless pit
  • The portion of the Necromancer quest line that involves the Ley Line diagram should now work more intuitively
  • The portion of the El Vibrato quest line that involves taking a keystone to the Lost Dutch Oven Mine has been clarified and is a bit more friendly
  • Fixed some bugs that we introduced while fixing other bugs
  • Corrected no typos... Could we have caught them all? Time to consult our typokedex!
West of Loathing - Asymmetric
Out now for Windows and Mac, and coming very soon to Linux, it's version 1.10!

Major updates:
  • We've added controller support! The game should notice if you are trying to use a controller and update your UI as appropriate. We've tested a variety of Playstation and Xbox controllers on Windows and Mac — let us know if your Steel Battalion control rig isn't working and we'll see if we can support that too.

  • On the back-end we updated to a new version of Unity. We tested the game in-house, but this is a significant upgrade and there might be new bugs that we missed. Please report anything wonky that you find and we’ll look into it ASAP!

Captain updates:
  • West of Loathing takes up even less drive space than it used to, with the minor trade-off of slightly longer load times here and there

  • Night mode can be disabled with the launch option “--reset-nightmode”

  • Big Spleen is now correctly marked as a perk, so it doesn't have a useless [+] next to it on the skill screen

  • The XP costs for increasing Grit to levels 10 and 11 have been corrected, they were at odds with Gumption and Glamour before

Lieutenant updates:
  • Fixed typos, more than we cared to count (maybe... 42?)

  • Removed the worst 11 jokes, added 11 different, potentially worse, jokes

  • The combat music has been rebalanced; combat balance has not been remusiced

  • Punching an opponent with your bare (or brass-covered) fists will now make a sound, which is also logically sound

  • You can now hear it (glug glug!) when your character consumes booze

  • You can no longer be doubly Ruthless, and it’s a little easier to be Honorable

  • Wimpy Fricker is now a good shot with his right hand and a terrible shot with his left

  • The Hostler will no longer offer to sell you a horse until you’ve learned the locations of his lost horses

  • The lockbox in Orehole Mine is now clearer about how it should be opened

  • Skeletons in the prologue can no longer be poisoned

  • Rattlesnakes will now actually bite you instead of just slithering (hopping?) up to you and immediately turning away again

  • The pyrobove in Susie’s basement will no longer make noises once it has been dispatched

  • Pete’s leveling up encounters will no longer sometimes prevent you from ever seeing other one-time encounters

  • Your pardner will no longer have a non-response when you are looking for barbed wire and you ask them about sidequests

  • The House-in-the-Desert Gang can now be Outfoxed or Intimidated out of their weapons

  • The Pickle Factory Activation Lever should no longer sometimes lock you out of acquiring the Wanted: Alive achievement

  • The Goblin Gulch jeweler encounter will now only happen once per character, and won’t sometimes prevent you from ever encountering the Goblin Gulch juggler

  • Gary will no longer join in a fight against a goblin who is trying to sell you driftwood sculptures

  • Numerous other small bug fixes that we failed to write down
West of Loathing - Asymmetric
  • Keyboard commands used in the game can now be fully customized from the new Keyboard Options menu — va pnfr lbh rkvfg va n ebg-guvegrra jbeyq, fnl
  • The speed of the player’s horse can now be altered in the Options menu, fstr or ssslowerrr
  • The brightness of the game window can now be adjusted in the Video Options menu

  • New, safer, code is used to save the game — this should prevent players from (rarely) ending up with a save file filled with zeroes
  • Short on space? West of Loathing now takes almost 50% less drive space than it did before (we packed the 0s and 1s much closer together)
  • Short on time? The game now loads 80% faster, so you spend more time playing and less time not playing
  • Short on RAM? Memory usage has been reduced significantly — this may help with some crashes on older PCs
  • Short on patience? Don’t bother reading the plaques in Shaggy Dog Cave

  • Corrected a bunch of typos, let's say... 37 of them
  • One of the silly walks is now slightly more silly
  • The cowbell fights at Hellstrom Ranch now count as cow fights for Susie-leveling purposes
  • Drinking a perfect cup of coffee will no longer prevent subsequent cups of coffee from giving you their effects (but you will still forever know how far they fall from their Platonic ideal)
  • When You’ve Had Your Coffee, your maximum Action Points will now properly be increased

  • Pete's Dark Whisperin' no longer ignores enemy Spooky Resistance
  • Fan Hammer no longer causes goofy combat log messages after killing unguliths and other ungulith-like things
  • Kurtzian Charm is a now a perk and on par with the other Kurtzian perks
  • Completing a certain quest no longer prevents the Chastity Pants from doing their chastity thing
  • Gary and the player will no longer speak for each other at the Alamo — don’t you forget it!

  • Created a Steam Controller profile: steam://controllerconfig/597220/1118485857 (Full, real controller support is still in the pipeline)
  • A bunch of small bug fixes that we forgot to write down (sorry!)
This patch took forever for a bunch of reasons too boring to elaborate on here. Thanks for your patience!
West of Loathing - Asymmetric
  • Keyboard commands used in the game can now be fully customized from the new Keyboard Options menu — va pnfr lbh rkvfg va n ebg-guvegrra jbeyq, fnl
  • The speed of the player’s horse can now be altered in the Options menu, fstr or ssslowerrr
  • The brightness of the game window can now be adjusted in the Video Options menu

  • New, safer, code is used to save the game — this should prevent players from (rarely) ending up with a save file filled with zeroes
  • Short on space? West of Loathing now takes almost 50% less drive space than it did before (we packed the 0s and 1s much closer together)
  • Short on time? The game now loads 80% faster, so you spend more time playing and less time not playing
  • Short on RAM? Memory usage has been reduced significantly — this may help with some crashes on older PCs
  • Short on patience? Don’t bother reading the plaques in Shaggy Dog Cave

  • Corrected a bunch of typos, let's say... 37 of them
  • One of the silly walks is now slightly more silly
  • The cowbell fights at Hellstrom Ranch now count as cow fights for Susie-leveling purposes
  • Drinking a perfect cup of coffee will no longer prevent subsequent cups of coffee from giving you their effects (but you will still forever know how far they fall from their Platonic ideal)
  • When You’ve Had Your Coffee, your maximum Action Points will now properly be increased

  • Pete's Dark Whisperin' no longer ignores enemy Spooky Resistance
  • Fan Hammer no longer causes goofy combat log messages after killing unguliths and other ungulith-like things
  • Kurtzian Charm is a now a perk and on par with the other Kurtzian perks
  • Completing a certain quest no longer prevents the Chastity Pants from doing their chastity thing
  • Gary and the player will no longer speak for each other at the Alamo — don’t you forget it!

  • Created a Steam Controller profile: steam://controllerconfig/597220/1118485857 (Full, real controller support is still in the pipeline)
  • A bunch of small bug fixes that we forgot to write down (sorry!)
This patch took forever for a bunch of reasons too boring to elaborate on here. Thanks for your patience!
Aug 19, 2017
West of Loathing - Asymmetric
  • Corrected a bunch (23) of miscellaneous typos
  • Changed a bunch of Riff's "woah"s and Zack's "whoah"s to "whoa"s – it's the children who are wrong
  • Going back to the title screen from the shooting gallery no longer makes the title screen stop working
  • Steam Cloud saving should now work better on OSX, instead of not working at all (choose the newest files if Steam gives you an option)
  • Activating the Steam overlay during a fade-out transition should no longer lock up your computer
  • Combat action buttons can no longer be uselessly selected while they are disabled
  • Tooltips now explain why some options are disabled on the main menu (it's not because they don't like you)

  • Fixed a mislabeled option in some very, very, very, very old code
  • Agave plants should no longer prick you – they're still sharp, but people just thought they were grass so now you have to imagine it in your head
  • The Glutton for Punishment perk now... works
  • Fan Hammer will now do the desirable things it did before we accidentally made it worse via a previous bugfix
  • Shootenanny will now apply poison and fire if celebrated with that sort of gun
  • The smoking gun will now correctly set stuff on fire when you shoot it
  • Status icons on certain enemies in combat have been flipped left to right
  • Cryoboves now correctly deal Cold damage instead of Spooky damage
  • A random encounter that used to pay out 0 Meat no longer challenges our notions of the existence of things

  • You can no longer crash the game by being too good at haggling with a certain goblin NPC
  • Helping exactly 20 people no longer does weird things to the end credits sequence
  • The Fort Memoriam tabletop war game now has sound effects
  • Murray's Curiosity and Bean is no longer falsely advertising the "Bean" part
  • Tweaked Barnaby Bob conversation to recognize if you've dealt with his mission already, and also he no longer kicks you out of the circus entirely if you annoy him (although he still will if you make him really mad)
  • Barnaby Bob's stance is now slightly more menacing, and he should no longer (rarely) double-up on his greeting to you

  • You can no longer get infinite packages from your kid brother in exchange for sending him a single postcard
  • Added a little nudge to the Ghostwood quest, if you're too persistent in trying to get the temporary pass to work
  • Added a missing player portrait in the abandoned clown camp when speaking to Alice
  • Alice should no longer talk to you at Ft. Alldead if Alice isn't traveling with you
  • The player will no longer speak in Susie's stead in a particular bandit encounter – Susie can speak for herself, thankyouverymuch
Aug 19, 2017
West of Loathing - Asymmetric
  • Corrected a bunch (23) of miscellaneous typos
  • Changed a bunch of Riff's "woah"s and Zack's "whoah"s to "whoa"s – it's the children who are wrong
  • Going back to the title screen from the shooting gallery no longer makes the title screen stop working
  • Steam Cloud saving should now work better on OSX, instead of not working at all (choose the newest files if Steam gives you an option)
  • Activating the Steam overlay during a fade-out transition should no longer lock up your computer
  • Combat action buttons can no longer be uselessly selected while they are disabled
  • Tooltips now explain why some options are disabled on the main menu (it's not because they don't like you)

  • Fixed a mislabeled option in some very, very, very, very old code
  • Agave plants should no longer prick you – they're still sharp, but people just thought they were grass so now you have to imagine it in your head
  • The Glutton for Punishment perk now... works
  • Fan Hammer will now do the desirable things it did before we accidentally made it worse via a previous bugfix
  • Shootenanny will now apply poison and fire if celebrated with that sort of gun
  • The smoking gun will now correctly set stuff on fire when you shoot it
  • Status icons on certain enemies in combat have been flipped left to right
  • Cryoboves now correctly deal Cold damage instead of Spooky damage
  • A random encounter that used to pay out 0 Meat no longer challenges our notions of the existence of things

  • You can no longer crash the game by being too good at haggling with a certain goblin NPC
  • Helping exactly 20 people no longer does weird things to the end credits sequence
  • The Fort Memoriam tabletop war game now has sound effects
  • Murray's Curiosity and Bean is no longer falsely advertising the "Bean" part
  • Tweaked Barnaby Bob conversation to recognize if you've dealt with his mission already, and also he no longer kicks you out of the circus entirely if you annoy him (although he still will if you make him really mad)
  • Barnaby Bob's stance is now slightly more menacing, and he should no longer (rarely) double-up on his greeting to you

  • You can no longer get infinite packages from your kid brother in exchange for sending him a single postcard
  • Added a little nudge to the Ghostwood quest, if you're too persistent in trying to get the temporary pass to work
  • Added a missing player portrait in the abandoned clown camp when speaking to Alice
  • Alice should no longer talk to you at Ft. Alldead if Alice isn't traveling with you
  • The player will no longer speak in Susie's stead in a particular bandit encounter – Susie can speak for herself, thankyouverymuch
West of Loathing - Asymmetric
West of Loathing's phenomenal soundtrack by the illustrious Ryan Ike is now available for purchase on Steam. Check out this track list:

#1 What In Tarnation
#2. West of Loathing (Main Theme)
#3. A Cave Is A Sideways Hole
#4. Better Luck Next Time, Pilgrim
#5. The Quick and the Undead (Spooky)
#6. Draw!
#7. Sit Fer A Spell
#8. The Sticks-For-Hands Rag
#9. El Vibrato Fanfare
#10. Newfangled Contraptions
#11. Dirtwater Jam Band
#12. Fastest Pointer-Finger in the West
#13. Misbehave (In This Cave)
#14. This Song Is Public Domain
#15. The Quick and the Undead (Scary)
#16. These Boots Were Made For Moseyin'
#17. Please Buy Our Game (Trailer)
#18. Panic! South of 'Frisco
#19. The Wild White Yonder
#20. Y'all Level Up, Now

Note: It's packaged as a piece of DLC, so you must own WoL in order to buy it.

100% of the profits from the soundtrack sales go to Ryan — support independent music by buying this album today!
West of Loathing - Asymmetric
West of Loathing's phenomenal soundtrack by the illustrious Ryan Ike is now available for purchase on Steam. Check out this track list:

#1 What In Tarnation
#2. West of Loathing (Main Theme)
#3. A Cave Is A Sideways Hole
#4. Better Luck Next Time, Pilgrim
#5. The Quick and the Undead (Spooky)
#6. Draw!
#7. Sit Fer A Spell
#8. The Sticks-For-Hands Rag
#9. El Vibrato Fanfare
#10. Newfangled Contraptions
#11. Dirtwater Jam Band
#12. Fastest Pointer-Finger in the West
#13. Misbehave (In This Cave)
#14. This Song Is Public Domain
#15. The Quick and the Undead (Scary)
#16. These Boots Were Made For Moseyin'
#17. Please Buy Our Game (Trailer)
#18. Panic! South of 'Frisco
#19. The Wild White Yonder
#20. Y'all Level Up, Now

Note: It's packaged as a piece of DLC, so you must own WoL in order to buy it.

100% of the profits from the soundtrack sales go to Ryan — support independent music by buying this album today!
West of Loathing - Asymmetric
  • Corrected 11 typos (they were not funny)
  • An errant mention of “Christmas” is now the proper “Crimbo”
  • A save-file backup system (every 30 minutes) is now in place in case of save-file corruption.
  • A rudimentary set of alternative keyboard layouts is now supported, accessible from the main menu. Custom arbitrary keybinding is in the works for a subsequent patch. (Thanks for your patience!)
  • Under Linux, locale info is now set to en-US at launch.
  • Fixed a few off-by-one errors on stat checks; we blame math for starting at 0
  • Some choice popups should no longer (rarely) repeat options multiple times if re-triggered (other popups are still being ornery)
  • Special handling has been added for the case where you don’t have permission to write to your own save directory

  • Maxed Menacing Moo messaging made more meaningful
  • The Ol’ One-Two-Three should now live up to its name by actually dealing damage three times
  • Dark Howdy now properly reduces your non-Mysticality stats
  • Goblin spores will no longer reduce enemy stats below 1
  • Navigating the high-level Mastery Cookery crafting menus will now be easier
  • Buffalo Buffalo Buffalo Bill’s attacks are now logged in Nerd Mode
  • Damage calculations and applied effects when shooting at enemies blocked by other enemies should be more sensical
  • Hornswogglin’ ticket-taker clowns will now display actual hornswogglin’

  • A couple random encounters with goblins will no longer reward “0 XP” rewards
  • Milliner bandits should no longer (rarely) become un-accusable
  • The ghost foremen at Jumbleneck Mine should no longer sometimes lock you into an infinite series of fights, each more horrible than the last
  • Fort Memoriam minatures now more accurately describe their capabilities
  • NPC "poker" players will no longer renege on their bets
  • Playing “poker” should now be far more consistent and sensical in general as well
  • A few hats should no longer show up in the final cutscene before you acquire them in-game

  • Buying the crazy horse should no longer sometimes give you the dark horse
  • Old military caps should now drop properly from fights in Fort Alldead
  • A perfect cup of coffee will now improve your life far more than a regular cup of coffee
  • Infernal leather boots no longer allow your Bull Stomps to set defeated enemies on fire
  • Newly-crafted infernal leather hats will now make your attacks set enemies on fire like it says they will
  • Ring of Inconspicuousness will no longer try to sometimes load a non-existent random encounter
  • Extra-venomous bullet oil is now properly craftable (assuming you have all the skills and ingredients)
Note: Typos, etc, on items are only fixed on NEW items created after the patch (Sorry)
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