May 12, 2016
Kumoon : Ballistic Physics Puzzle - karmington
Automatically turn off SSAO when in VR mode.
Added a warning to levels that need Full Speed.
Added a warning to levels that are Extreme ( vertigo, angled surfaces, platforming).
Added fps counter to Main Menu.
Removed VR toggle when VR mode is enabled.

Work continues, more coming soon!

May 12, 2016
Kumoon : Ballistic Physics Puzzle - karmington
Automatically turn off SSAO when in VR mode.
Added a warning to levels that need Full Speed.
Added a warning to levels that are Extreme ( vertigo, angled surfaces, platforming).
Added fps counter to Main Menu.
Removed VR toggle when VR mode is enabled.

Work continues, more coming soon!

Kumoon : Ballistic Physics Puzzle - karmington
This is a gamepad/seated VR game.

Why is the game like this? Well, we started with DK2 a couple of years ago.
The game was almost finished at the point Vive started putting out their Devkits, and we have only acquired the Vive Pre quite recently. The game was designed for freedom of movement and gamepad control. The teleportation mechanic was simply not around when we were making the game.

So long story short, this was our first VR game, we will continue adding some features and fixes within reason, but purely because it was designed for a completely different system than what Tracked Controls and Teleport assume, we get a lot of challenges of how we would handle some of the levels, which one simply cannot clear with a basic teleport mechanic. Coupled/decoupled head may be added. At the moment you can find your center by looking down at your belly.

Bear with us, or get the refund, we respect that. I hope there are people who enjoy full traditional movement systems out there as well?
Kumoon : Ballistic Physics Puzzle - karmington
This is a gamepad/seated VR game.

Why is the game like this? Well, we started with DK2 a couple of years ago.
The game was almost finished at the point Vive started putting out their Devkits, and we have only acquired the Vive Pre quite recently. The game was designed for freedom of movement and gamepad control. The teleportation mechanic was simply not around when we were making the game.

So long story short, this was our first VR game, we will continue adding some features and fixes within reason, but purely because it was designed for a completely different system than what Tracked Controls and Teleport assume, we get a lot of challenges of how we would handle some of the levels, which one simply cannot clear with a basic teleport mechanic. Coupled/decoupled head may be added. At the moment you can find your center by looking down at your belly.

Bear with us, or get the refund, we respect that. I hope there are people who enjoy full traditional movement systems out there as well?
Kumoon : Ballistic Physics Puzzle - karmington
We are working on getting you into the game with the Tracked Controllers!

In addition, we are adding some warning signs to Extreme VR levels.
Take it easy in there!
Kumoon : Ballistic Physics Puzzle - karmington
One Robot to Rule the Boxes!

Base game and VR Dlc : together they could be invincible!

One Build to Bend with Both Winds

Kumoon supports both HTC Vive and Oculus consumer versions.
Seated gamepad controls, freedom of movement, lots of intense levels, plenty of easy going levels.

One Stomach to Handle the Levels of Large Height Differences!

ːHappyBotBotː VR legs not included in package! ːHappyBotBotː
Use the speed toggle, take it easy, if you break a sweat or feel dizzy take a break.

Base Game Requireth No Magical Helmets
Not planning to get one of these amazing devices to strap onto your face? Enjoy the base game without the toys, no problem!

http://steamcommunity.com/sharedfiles/filedetails/?id=567214499
http://steamcommunity.com/sharedfiles/filedetails/?id=566901784
Kumoon : Ballistic Physics Puzzle - karmington
One Robot to Rule the Boxes!

Base game and VR Dlc : together they could be invincible!

One Build to Bend with Both Winds

Kumoon supports both HTC Vive and Oculus consumer versions.
Seated gamepad controls, freedom of movement, lots of intense levels, plenty of easy going levels.

One Stomach to Handle the Levels of Large Height Differences!

:HappyBotBot: VR legs not included in package! :HappyBotBot:
Use the speed toggle, take it easy, if you break a sweat or feel dizzy take a break.

Base Game Requireth No Magical Helmets
Not planning to get one of these amazing devices to strap onto your face? Enjoy the base game without the toys, no problem!

http://steamcommunity.com/sharedfiles/filedetails/?id=567214499
http://steamcommunity.com/sharedfiles/filedetails/?id=566901784
Kumoon : Ballistic Physics Puzzle - karmington
On some devices, a massive framerate drop is occurring after a level is resolved and the portal activates. Please go to Settings->Graphics and turn off SSAO if you have this issue.
Kumoon : Ballistic Physics Puzzle - karmington
With the launch of both headsets, and aware that only a small percentage of players will have access to VR units for the immediate future, we employ a Dlc model to keep it clear that Kumoon is playable without a headmounted display.

The base game includes a demo of VR mode, containing the tutorial and one level from each difficulty in the game, easy, medium and hard. Aiming is done with headtracking in first person, with freedom of movement.

The game is very dynamic, and controlling the robot should be handled gently if you are not comfortable with artificial movement in VR. Remember to use the speed toggle.

We are proud to be in the first wave of VR gaming in the 21st century. Shout out goes to FIVR, the Finnish Virtual Reality Association!

Finally here is a link to a short guide for your VR experience: http://steamcommunity.com/sharedfiles/filedetails/?id=566901784
Kumoon : Ballistic Physics Puzzle - karmington
With the launch of both headsets, and aware that only a small percentage of players will have access to VR units for the immediate future, we employ a Dlc model to keep it clear that Kumoon is playable without a headmounted display.

The base game includes a demo of VR mode, containing the tutorial and one level from each difficulty in the game, easy, medium and hard. Aiming is done with headtracking in first person, with freedom of movement.

The game is very dynamic, and controlling the robot should be handled gently if you are not comfortable with artificial movement in VR. Remember to use the speed toggle.

We are proud to be in the first wave of VR gaming in the 21st century. Shout out goes to FIVR, the Finnish Virtual Reality Association!

Finally here is a link to a short guide for your VR experience: http://steamcommunity.com/sharedfiles/filedetails/?id=566901784
...

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