Dungeon of the ENDLESS™ - Stephanerd(✿◠‿◠)
Taken from the Dev Blog: http://forums.amplitude-studios.com/content.php?524-DotE-Progress-Report-MP-Crashes-and-Saves


"Hi guys,

You may have noticed that the updates have slightly slowed down now the game is officially out of Early Access, but as you already know, we are still working hard on the game and would like you to take a look at the ongoing improvements list:


Multiplayer

We understand your concerns/complaints on the state of the multiplayer and would like to reassure you. As we have stated in the past, even for Endless Space and Endless Legend, debugging and improving the multiplayer is a very tricky task. We can't release versions for you to try simply because an issue has been fixed while the rest is still pending (and consequently breaking the game).
We’ve been working hard with our QA team to reproduce the disconnections/lag issues some players have reported on our forums and identified the cause of most of these problems. We are currently still working on a solution that needs some code refactoring and a lot of tests to make sure it doesn’t break anything.
Once we improve the multiplayer stability, we will iterate on the cooperative requested features such as markers on the map, items sharing, etc.


Game crashes

Another subject we've been focusing our efforts on since the release are the game crashes occurring on some of your configurations. We know there's a memory leak problem with the game that causes most of those crashes.
It’s one of the most difficult problem to solve in software programming because it's very hard to track in the first place. We're continuously improving memory handling in our code but it’s a long process that needs a lot of tests.
We are planning to work in collaboration with Unity Technologies (our game engine developers) on the remaining leaks.


Saving problems

Some of you reported issues regarding the saving of their games and heroes/ships unlocks. We analysed the different cases and decided to implement a new save/profile file format to get rid of all those issues at once.
We also implemented game crash detection and auto saves at the beginning of each floor to have a backup checkpoint when you restart the game.


We are doing our best to release those fixes and improvements as soon as possible. Check out this updated list: [G2G] Amplitude's List of Community Feedback, made with your suggestions for both the singleplayer and multiplayer.


In the mean time, thank you all for your support and best wishes for the festive season!

Over and out, GFX47"
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)
Taken from the Dev Blog: http://forums.amplitude-studios.com/content.php?524-DotE-Progress-Report-MP-Crashes-and-Saves


"Hi guys,

You may have noticed that the updates have slightly slowed down now the game is officially out of Early Access, but as you already know, we are still working hard on the game and would like you to take a look at the ongoing improvements list:


Multiplayer

We understand your concerns/complaints on the state of the multiplayer and would like to reassure you. As we have stated in the past, even for Endless Space and Endless Legend, debugging and improving the multiplayer is a very tricky task. We can't release versions for you to try simply because an issue has been fixed while the rest is still pending (and consequently breaking the game).
We’ve been working hard with our QA team to reproduce the disconnections/lag issues some players have reported on our forums and identified the cause of most of these problems. We are currently still working on a solution that needs some code refactoring and a lot of tests to make sure it doesn’t break anything.
Once we improve the multiplayer stability, we will iterate on the cooperative requested features such as markers on the map, items sharing, etc.


Game crashes

Another subject we've been focusing our efforts on since the release are the game crashes occurring on some of your configurations. We know there's a memory leak problem with the game that causes most of those crashes.
It’s one of the most difficult problem to solve in software programming because it's very hard to track in the first place. We're continuously improving memory handling in our code but it’s a long process that needs a lot of tests.
We are planning to work in collaboration with Unity Technologies (our game engine developers) on the remaining leaks.


Saving problems

Some of you reported issues regarding the saving of their games and heroes/ships unlocks. We analysed the different cases and decided to implement a new save/profile file format to get rid of all those issues at once.
We also implemented game crash detection and auto saves at the beginning of each floor to have a backup checkpoint when you restart the game.


We are doing our best to release those fixes and improvements as soon as possible. Check out this updated list: [G2G] Amplitude's List of Community Feedback, made with your suggestions for both the singleplayer and multiplayer.


In the mean time, thank you all for your support and best wishes for the festive season!

Over and out, GFX47"
Dungeon of the ENDLESS™ - .Steph(✿◠‿◠)

Vote here: http://g2g.amplitude-studios.com/G2G-Votes2

Hi guys,

We've reached the final phase of the Creation Contest - Monster Edition for Dungeon of the Endless. It was simple: you create a monster and we add it in game. This contest was divided in two parts: in the first one (here), we asked you to submit ideas for the actual gameplay. We received 120+ submissions which once again surprised us, so thank you all for participating.




"Dust Anomaly" (codename) won with 538330 Points. Congratulations to TheMassive! He/she will receive a unique forum badge, their name in the credits, a t-shirt with the monster created at the end of this competition, and three copies of DotE to play co-op with friends (or pugs)!


Part 2 started last week (here)... This time we asked you to submit a background story and a visual that would represent this monster. We selected three ideas that you get to choose in this week's vote:







You can vote here: GAMES2GETHER.


Honourable mentions to:
  • Gaze Walker by FattyMcFattz
  • Withering Dustbag by Callil
  • Shattered Lord by melkathi
  • Dustvine by Rancor
  • Lab Maintenance Drone by melkathi
  • Endless Guardian by Toly
  • Shard of Memory by Thyh

Making a choice was tough as always but we liked your submissions a lot nonetheless. Good luck to our finalists!


~The Amplidudes
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)

Vote here: http://g2g.amplitude-studios.com/G2G-Votes2

Hi guys,

We've reached the final phase of the Creation Contest - Monster Edition for Dungeon of the Endless. It was simple: you create a monster and we add it in game. This contest was divided in two parts: in the first one (here), we asked you to submit ideas for the actual gameplay. We received 120+ submissions which once again surprised us, so thank you all for participating.




"Dust Anomaly" (codename) won with 538330 Points. Congratulations to TheMassive! He/she will receive a unique forum badge, their name in the credits, a t-shirt with the monster created at the end of this competition, and three copies of DotE to play co-op with friends (or pugs)!


Part 2 started last week (here)... This time we asked you to submit a background story and a visual that would represent this monster. We selected three ideas that you get to choose in this week's vote:







You can vote here: GAMES2GETHER.


Honourable mentions to:
  • Gaze Walker by FattyMcFattz
  • Withering Dustbag by Callil
  • Shattered Lord by melkathi
  • Dustvine by Rancor
  • Lab Maintenance Drone by melkathi
  • Endless Guardian by Toly
  • Shard of Memory by Thyh

Making a choice was tough as always but we liked your submissions a lot nonetheless. Good luck to our finalists!


~The Amplidudes
Nov 19, 2014
Dungeon of the ENDLESS™ - .Steph(✿◠‿◠)
Bug Fixes
  • Fixed several monster animations
  • Fixed issues with the lighting system
  • Fixed an issue with old save files remaining in user directory
  • Fixed issues with pictures and texts in the Album
  • Fixed issues with French localisation
  • Fixed a bug with immobile Wizard with the appearance of the "Ignored" Stele
  • Fixed a bug with stacked Keeper

Known Issues

We are still working on the multiplayer and the stability of the game.


~Amplitude Studios
Nov 19, 2014
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)
Bug Fixes
  • Fixed several monster animations
  • Fixed issues with the lighting system
  • Fixed an issue with old save files remaining in user directory
  • Fixed issues with pictures and texts in the Album
  • Fixed issues with French localisation
  • Fixed a bug with immobile Wizard with the appearance of the "Ignored" Stele
  • Fixed a bug with stacked Keeper

Known Issues

We are still working on the multiplayer and the stability of the game.


~Amplitude Studios
Dungeon of the ENDLESS™ - .Steph(✿◠‿◠)


Hey there,

Here it is at last: the First Aid Kit update. We apologise for the slight delay, but we're hoping you'll enjoy this update for Dungeon of the Endless. The recent changes should improve your overall experience with new resolution options, key binding, small multiplayer improvements (chat in the game over/victory screens, regional filter, cross platform sessions), a first version of an auto-save feature, some balancing, bug fixes and so on.

This update also fixes the issues with the Endless Legend Emperor pack, with the Refreezerator pod and the Kreyang hero.


RELEASE NOTES [1.0.23]

Improvements
  • Unlocked Founder heroes by default: Josh 'Ntello (DotE Founder) and Kreyang (EL Founder/Emperor)
  • Added new resolution system in option panel
  • Added windowed mode in option panel
  • Added ability to rebind keys
  • Added Heroes groups shortcut with Ctrl + 0-9 (therefore allowing you to change your hero hotkeys)
  • Added first version of Auto-Save feature in case of crashes (solo mode) [WIP, doesn’t work if a crash occurs during elevator phase]
  • Added three G2G achievements (also renamed the achievement "Unbeatable Duo" to "Members Only")
  • Enabled cross platform multiplayer (Windows & Mac OS). Lobbies hosted by a player with a different public folder & files (modded version, or different OS) will be shown in gold.
  • Added regional filters in the lobby
  • Added chat in game over and victory panels
  • Added module build cost in the research panel
  • Improved Abandon game confirmation dialog
  • Improved some hero / monster / module animations
  • Improved Merchant on the tactical map (colour shows currency)
  • Improved projectile heights
  • Improved monsters placement to reduce overlapping



Balancing
  • Increased self-destruction Delay of Kamikaze mobs with now a random interval
  • Reduced Kamikaze mobs spawn and zone damages on modules
  • Increased Kamikaze mobs damage zone on other monsters
  • Removed Keeper monster in the Library
  • Changed Pro Modules Stele with multiplicative effect
  • Changed Bad Company skill effect (addition instead of percentage)

Bugfix
  • Fixed Endless Legend Emperor pack unlocks (Kreyang hero and Refreezerator pod)
  • Fixed some issues with items duplicating and Merchant
  • Fixed several issues with multiplayer
  • Fixed several issues with environments and lights (rooms too dark)
  • Fixed disappearance of the crystal carrier in the high score panel
  • Fixed typos in dialogue and localisation keys
  • Fixed Drill pod unlock (required to reach floor 24 and not 25)
  • Fixed Ken not respawning in Refreezerator
  • Fixed hero reappearance after dismissing them
  • Fixed the album resolution in 4:3 (now stretched though)
  • Fixed some issues with singleplayer game save: you can now retrieve it after playing a multiplayer game

Please note several known issues are still being worked on, and those include:
  • The multiplayer issues require a lot of testing
  • The auto-save feature: it's a first version for now and we plan on improving it, but it should prevent save losses in most cases. Piece of advice: remember to save and from time to time restart the game on Steam if you often get crashes. We're still working on the performance as well.
  • Lobbies listed in "gold": in case you want to report an issue, don't forget to mention if you were in this case (modified public folder or cross platform multiplayer)

Have a nice weekend,
~Amplitude Studios
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)


Hey there,

Here it is at last: the First Aid Kit update. We apologise for the slight delay, but we're hoping you'll enjoy this update for Dungeon of the Endless. The recent changes should improve your overall experience with new resolution options, key binding, small multiplayer improvements (chat in the game over/victory screens, regional filter, cross platform sessions), a first version of an auto-save feature, some balancing, bug fixes and so on.

This update also fixes the issues with the Endless Legend Emperor pack, with the Refreezerator pod and the Kreyang hero.


RELEASE NOTES [1.0.23]

Improvements
  • Unlocked Founder heroes by default: Josh 'Ntello (DotE Founder) and Kreyang (EL Founder/Emperor)
  • Added new resolution system in option panel
  • Added windowed mode in option panel
  • Added ability to rebind keys
  • Added Heroes groups shortcut with Ctrl + 0-9 (therefore allowing you to change your hero hotkeys)
  • Added first version of Auto-Save feature in case of crashes (solo mode) [WIP, doesn’t work if a crash occurs during elevator phase]
  • Added three G2G achievements (also renamed the achievement "Unbeatable Duo" to "Members Only")
  • Enabled cross platform multiplayer (Windows & Mac OS). Lobbies hosted by a player with a different public folder & files (modded version, or different OS) will be shown in gold.
  • Added regional filters in the lobby
  • Added chat in game over and victory panels
  • Added module build cost in the research panel
  • Improved Abandon game confirmation dialog
  • Improved some hero / monster / module animations
  • Improved Merchant on the tactical map (colour shows currency)
  • Improved projectile heights
  • Improved monsters placement to reduce overlapping



Balancing
  • Increased self-destruction Delay of Kamikaze mobs with now a random interval
  • Reduced Kamikaze mobs spawn and zone damages on modules
  • Increased Kamikaze mobs damage zone on other monsters
  • Removed Keeper monster in the Library
  • Changed Pro Modules Stele with multiplicative effect
  • Changed Bad Company skill effect (addition instead of percentage)

Bugfix
  • Fixed Endless Legend Emperor pack unlocks (Kreyang hero and Refreezerator pod)
  • Fixed some issues with items duplicating and Merchant
  • Fixed several issues with multiplayer
  • Fixed several issues with environments and lights (rooms too dark)
  • Fixed disappearance of the crystal carrier in the high score panel
  • Fixed typos in dialogue and localisation keys
  • Fixed Drill pod unlock (required to reach floor 24 and not 25)
  • Fixed Ken not respawning in Refreezerator
  • Fixed hero reappearance after dismissing them
  • Fixed the album resolution in 4:3 (now stretched though)
  • Fixed some issues with singleplayer game save: you can now retrieve it after playing a multiplayer game

Please note several known issues are still being worked on, and those include:
  • The multiplayer issues require a lot of testing
  • The auto-save feature: it's a first version for now and we plan on improving it, but it should prevent save losses in most cases. Piece of advice: remember to save and from time to time restart the game on Steam if you often get crashes. We're still working on the performance as well.
  • Lobbies listed in "gold": in case you want to report an issue, don't forget to mention if you were in this case (modified public folder or cross platform multiplayer)

Have a nice weekend,
~Amplitude Studios
Dungeon of the ENDLESS™ - .Steph(✿◠‿◠)


Hey everyone,

This is going to be one fun contest: we are giving you the ability to design your own monster for Dungeon of the Endless. This competition will be divided in 2 parts:
  • The gameplay (behaviour, stats, etc.)
  • The visual and the name
Once the winner of part 1 is selected (Amplitude round, then GAMES2GETHER vote), we will be able to move on to the second part of the contest (same process). Look below for more details and post your submissions here: http://forums.amplitude-studios.com/showthread.php?43375-G2G-Creation-Contest-Monster-Edition-Part-1-Gameplay


Part 1 – Gameplay

The Brief
Create a new awful creature to scare the players. Here's what you should pay attention to:
  • Force the players to change their strategies when encountering it
  • The monster to be manageable without one unique setup (one particular modules or items)
  • We are looking for a “classic” monster which can be found several times by floor, rather than one very powerful creature
  • We will select proposals doable in our engine without too many developments, so use existing creatures as inspirations and don’t be too exotic!

The Entries
  • Code name: the final name will be given in Part 2
  • Behaviour (see the advice!):
    • Priority target (if relevant): heroes, crystal, minor modules, major modules
    • Special gameplay
  • Stats (set a number between 1 to 4 for each property):
    • HP max
    • Defence
    • Movement Speed
    • DPS
    • Attack Range
  • Rational: you may explain the interest of the creature for the game

The Rules
  • Submissions are to be made in this thread
  • Don’t submit any kind of visual and background elements: this is for Part 2!
  • The proposal needs to be in English
  • You may submit several entries but are limited to three (in one post)
  • Amplitude will pick the 3 finalists who will move on to a G2G vote phase

Deadline
We will be closing part one of this contest next week, on November 18th at 5pm CET. Don't miss your chance!


Advice
  • Don’t create a monster for a specific spaceship, hero, environment, etc.
  • Avoid imagining a “too smart” creature (with a complex AI)
  • Avoid creating new player interactions or interface elements
  • Keep it simple: a good concept can be summarised in one sentence
  • And again, don’t give visual and background/lore elements, but focus on gameplay

Prize
The winner will receive:
  • A unique Amplitude Forum Badge
  • His name in the credits of the game
  • A unique Dungeon of the Endless t-shirt featuring the Monster
  • 3 copies of the Founder Pack to play co-op with friends

Please note that Amplitude reserves the right to modify the 3 proposals and will work with the winners to finalise the design and adapt it to development constraints.


Good luck!
~Amplitude Studios
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)


Hey everyone,

This is going to be one fun contest: we are giving you the ability to design your own monster for Dungeon of the Endless. This competition will be divided in 2 parts:
  • The gameplay (behaviour, stats, etc.)
  • The visual and the name
Once the winner of part 1 is selected (Amplitude round, then GAMES2GETHER vote), we will be able to move on to the second part of the contest (same process). Look below for more details and post your submissions here: http://forums.amplitude-studios.com/showthread.php?43375-G2G-Creation-Contest-Monster-Edition-Part-1-Gameplay


Part 1 – Gameplay

The Brief
Create a new awful creature to scare the players. Here's what you should pay attention to:
  • Force the players to change their strategies when encountering it
  • The monster to be manageable without one unique setup (one particular modules or items)
  • We are looking for a “classic” monster which can be found several times by floor, rather than one very powerful creature
  • We will select proposals doable in our engine without too many developments, so use existing creatures as inspirations and don’t be too exotic!

The Entries
  • Code name: the final name will be given in Part 2
  • Behaviour (see the advice!):
    • Priority target (if relevant): heroes, crystal, minor modules, major modules
    • Special gameplay
  • Stats (set a number between 1 to 4 for each property):
    • HP max
    • Defence
    • Movement Speed
    • DPS
    • Attack Range
  • Rational: you may explain the interest of the creature for the game

The Rules
  • Submissions are to be made in this thread
  • Don’t submit any kind of visual and background elements: this is for Part 2!
  • The proposal needs to be in English
  • You may submit several entries but are limited to three (in one post)
  • Amplitude will pick the 3 finalists who will move on to a G2G vote phase

Deadline
We will be closing part one of this contest next week, on November 18th at 5pm CET. Don't miss your chance!


Advice
  • Don’t create a monster for a specific spaceship, hero, environment, etc.
  • Avoid imagining a “too smart” creature (with a complex AI)
  • Avoid creating new player interactions or interface elements
  • Keep it simple: a good concept can be summarised in one sentence
  • And again, don’t give visual and background/lore elements, but focus on gameplay

Prize
The winner will receive:
  • A unique Amplitude Forum Badge
  • His name in the credits of the game
  • A unique Dungeon of the Endless t-shirt featuring the Monster
  • 3 copies of the Founder Pack to play co-op with friends

Please note that Amplitude reserves the right to modify the 3 proposals and will work with the winners to finalise the design and adapt it to development constraints.


Good luck!
~Amplitude Studios
...

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