Age of Empires II (Retired) - Garmonbozia81
The brand new expansion for Age of Empires II HD, The African Kingdoms, is out now! It comes with 4 new civilizations (Berbers, Malians, Ethiopians, and Portuguese), 4 new campaigns, several new generic units and technology, Sudden Death game mode, and more.
For more information, visit the Store page and check out our notes on patch 4.4.

AGE2: Patch: Version 4.4

Discussion thread

We are excited to announce some of the changes coming with the release of the African Kingdoms expansion. Learn more about them below.

African Kingdoms Expansion:
  • The new expansion has been fully integrated into the game.
  • The unified lobby has been expanded to support the new game options.
  • Non-purchased campaigns/datasets are visible and link to Steam for purchase.
  • New civilizations have been added to the multiplayer rotating civilization pool.
  • New civilizations have been added to the History page.

Iconography:
  • Campaign icons have been integrated throughout the game to show what expansion various options and items come from.
    • The red helmet represents Age of Kings.
    • The blue helmet represents The Conquerors.
    • The green helmet represents The Forgotten.
    • The yellow mask represents The African Kingdoms.
  • Dataset icons have been integrated throughout the game to show what dataset is needed.
    • The single star represents the Original Game content.
    • The multi star represents the Expansion content.
  • Various icon transparency issues have been fixed.

Game Setup:
  • Lobby Browser Reset button now correctly resets Dataset back to Any.
  • Selecting Spectator in the Lobby no longer locks out player colors.
  • Selecting Custom AI now loads correctly.
  • Tech Tree unit range is now correctly shown in the help text popup.
  • Tech Tree Imperial Camel unit now correctly shows for the Indians.
  • Tech Tree Dock units now correctly line up with their upgrades.
  • Loading screens now display game setup information.

Options:

  • Hot keys have been updated to include new units and Palisade Gates.
  • Hot keys should now be showing up correctly and not as question marks.
  • Hot keys should now be saving correctly when changed.
  • Music/Master volumes no longer alter your PCs mixer setting.
  • Full Screen Desktop option now updates correctly when selected.
  • Record Campaign Games is now an option.

Editor:
  • DLC options are now selectable when creating a scenario.
  • Units, triggers and terrain filter appropriately based on DLC options.
  • Testing a scenario no longer records a replay.
  • Scenario Details have been added to the Save Scenario Screen.
  • Campaign Editor Screen has been updated with UI improvements.
  • Campaign Editor now correctly displays the scenarios within a Campaign.

Localization:
  • Many missing strings have been added across all languages.
  • Various cut off issues have been fixed by shortening strings or increasing the text field.
  • Some grammar, spelling and formatting issues have been fixed.

General:
  • In game Help text should now be displayed correctly for all units.
  • In game modded taunts are now correctly displayed in the chat window.
  • In game Diplomacy help cursor now functions correctly.
  • In game the Chinese civilization now correctly starts with 6 villagers.
  • Completing a Campaign scenario now correctly returns to the Scenario Selection screen.
  • Restarting a Replay now functions correctly.
  • Deleting a Saved Game or Replay no longer selects the top entry.
  • Game Details have been added to the Load Saved Game Screen.
  • Game Launcher should now function correctly for Windows 10.
  • Script error reporting for RMS has been improved.
  • 1000 win achievements have been removed.
  • Pre-order achievement has been expanded to include early adopting so purchasing either expansion with in the first few weeks of launch grants the achievement.

Balance Improvements:
  • Franks:
    • Knights +20% HP changed to Cavalry +20% HP.
    • (Elite) Throwing Axeman +0.1 speed.
  • Huns:
    • Cavalry Archers cost -10% Castle Age/-20% Imperial Age (instead of -25%/-30%).
    • Marauders cost changed from 500f/200g to 300w/200g.
  • Incas:
    • Couriers now gives +1/+2 armor instead of +10% movement speed.
    • Receive Keep.
    • Receive Guilds.
    • Receive Block Printing.
    • Receive Thumb Ring.
    • Slingers no longer require castle.
  • Indians:
    • Villagers cost -10% Dark, -15% Feudal, -20% Castle, -25% Imperial Age (5% extra per age).
    • Receive Guilds.
    • Receive Ring Archer Armor.
    • Elephant Archer +30 HP.
    • Elite Elephant Archer -20 HP.
    • (Elite) Elephant Archer -1 pierce armor.
    • (Elite) Elephant Archer -10 food (now costs 100 food, 80 gold).
  • Italians:
    • Condottiero no longer require castle.
    • Condottiero +1 attack, +0.2 speed.
    • Receive Hussars.
    • Pavise now affects all Foot Archers (instead of just Genoese Crossbowmen).
    • Pavise cost changed from 550f/300g to 300f/150g.
    • Advancing to the next age 15% cheaper (instead of 10%).
  • Japanese:
    • Yasama cost changed from 400w/300f to 300w/300f.
  • Koreans:
    • Turtle ship no longer requires Castle.
    • Panokseon cost changed from 400w/400f to 300w/300f.
  • Mayans:
    • Obsidian Arrows now do +6 damage instead of +4.
    • Resources lasting longer reduced from 20% to 15%.
  • Slavs:
    • Farming rate fixed to 1.31 rather than 1.18. Actual farming rate is now at +15% (+15% after wheelbarrow, +5% after handcart).
  • Spanish:
    • Missionaries no longer require castle.
    • Inquisition cost changed from 400f/400g to 300g/100f.
  • Teutons:
    • Ironclad cost changed from 500w/350g to 400w/350g.
  • Vikings:
    • Longboats no longer require castle.
    • Longboat cost restored to 100w, 50g (original AoC cost).
    • Chieftains cost changed from 700f/400g to 400f/300g and effect +1 bonus attack.
  • Overall:
    • Eagle warrior upgrade cost changed from 300f/200g to 200f/200g.
    • Eagle warrior speed from 1.1 to 1.2 (Eagle Scout is 1.1, Elite Eagle Warrior is 1.3).
    • Eagle Scout available from the Feudal Age.
    • Fire Galleys and Demolition rafts newly added to the Feudal Age.
    • Siege Towers newly added to the Castle Age.
    • Banking and Coinage research time increased from 50s to 70s.
    • Banking cost increased from 200f/100g to 300f/200g.
    • Coinage cost increased from 150f/50g to 200f/100g.
    • Cavalry Archer cost reduced to 40w/60g.
    • Trade Cogs carry +30% more per trip.
    • Transport ships can carry herdable animals.
    • Fire ships +1 armor/+1 ship armor.
    • Fast Fire ships +1 armor/+2 ship armor.
    • Scorpion projectile size increased (fixes their lack of pass-through damage).
    • Camels are no longer classified as ships.
Age of Empires II (Retired) - Garmonbozia81
The brand new expansion for Age of Empires II HD, The African Kingdoms, is out now! It comes with 4 new civilizations (Berbers, Malians, Ethiopians, and Portuguese), 4 new campaigns, several new generic units and technology, Sudden Death game mode, and more.
For more information, visit the Store page and check out our notes on patch 4.4.

AGE2: Patch: Version 4.4

Discussion thread

We are excited to announce some of the changes coming with the release of the African Kingdoms expansion. Learn more about them below.

African Kingdoms Expansion:
  • The new expansion has been fully integrated into the game.
  • The unified lobby has been expanded to support the new game options.
  • Non-purchased campaigns/datasets are visible and link to Steam for purchase.
  • New civilizations have been added to the multiplayer rotating civilization pool.
  • New civilizations have been added to the History page.

Iconography:
  • Campaign icons have been integrated throughout the game to show what expansion various options and items come from.
    • The red helmet represents Age of Kings.
    • The blue helmet represents The Conquerors.
    • The green helmet represents The Forgotten.
    • The yellow mask represents The African Kingdoms.
  • Dataset icons have been integrated throughout the game to show what dataset is needed.
    • The single star represents the Original Game content.
    • The multi star represents the Expansion content.
  • Various icon transparency issues have been fixed.

Game Setup:
  • Lobby Browser Reset button now correctly resets Dataset back to Any.
  • Selecting Spectator in the Lobby no longer locks out player colors.
  • Selecting Custom AI now loads correctly.
  • Tech Tree unit range is now correctly shown in the help text popup.
  • Tech Tree Imperial Camel unit now correctly shows for the Indians.
  • Tech Tree Dock units now correctly line up with their upgrades.
  • Loading screens now display game setup information.

Options:

  • Hot keys have been updated to include new units and Palisade Gates.
  • Hot keys should now be showing up correctly and not as question marks.
  • Hot keys should now be saving correctly when changed.
  • Music/Master volumes no longer alter your PCs mixer setting.
  • Full Screen Desktop option now updates correctly when selected.
  • Record Campaign Games is now an option.

Editor:
  • DLC options are now selectable when creating a scenario.
  • Units, triggers and terrain filter appropriately based on DLC options.
  • Testing a scenario no longer records a replay.
  • Scenario Details have been added to the Save Scenario Screen.
  • Campaign Editor Screen has been updated with UI improvements.
  • Campaign Editor now correctly displays the scenarios within a Campaign.

Localization:
  • Many missing strings have been added across all languages.
  • Various cut off issues have been fixed by shortening strings or increasing the text field.
  • Some grammar, spelling and formatting issues have been fixed.

General:
  • In game Help text should now be displayed correctly for all units.
  • In game modded taunts are now correctly displayed in the chat window.
  • In game Diplomacy help cursor now functions correctly.
  • In game the Chinese civilization now correctly starts with 6 villagers.
  • Completing a Campaign scenario now correctly returns to the Scenario Selection screen.
  • Restarting a Replay now functions correctly.
  • Deleting a Saved Game or Replay no longer selects the top entry.
  • Game Details have been added to the Load Saved Game Screen.
  • Game Launcher should now function correctly for Windows 10.
  • Script error reporting for RMS has been improved.
  • 1000 win achievements have been removed.
  • Pre-order achievement has been expanded to include early adopting so purchasing either expansion with in the first few weeks of launch grants the achievement.

Balance Improvements:
  • Franks:
    • Knights +20% HP changed to Cavalry +20% HP.
    • (Elite) Throwing Axeman +0.1 speed.
  • Huns:
    • Cavalry Archers cost -10% Castle Age/-20% Imperial Age (instead of -25%/-30%).
    • Marauders cost changed from 500f/200g to 300w/200g.
  • Incas:
    • Couriers now gives +1/+2 armor instead of +10% movement speed.
    • Receive Keep.
    • Receive Guilds.
    • Receive Block Printing.
    • Receive Thumb Ring.
    • Slingers no longer require castle.
  • Indians:
    • Villagers cost -10% Dark, -15% Feudal, -20% Castle, -25% Imperial Age (5% extra per age).
    • Receive Guilds.
    • Receive Ring Archer Armor.
    • Elephant Archer +30 HP.
    • Elite Elephant Archer -20 HP.
    • (Elite) Elephant Archer -1 pierce armor.
    • (Elite) Elephant Archer -10 food (now costs 100 food, 80 gold).
  • Italians:
    • Condottiero no longer require castle.
    • Condottiero +1 attack, +0.2 speed.
    • Receive Hussars.
    • Pavise now affects all Foot Archers (instead of just Genoese Crossbowmen).
    • Pavise cost changed from 550f/300g to 300f/150g.
    • Advancing to the next age 15% cheaper (instead of 10%).
  • Japanese:
    • Yasama cost changed from 400w/300f to 300w/300f.
  • Koreans:
    • Turtle ship no longer requires Castle.
    • Panokseon cost changed from 400w/400f to 300w/300f.
  • Mayans:
    • Obsidian Arrows now do +6 damage instead of +4.
    • Resources lasting longer reduced from 20% to 15%.
  • Slavs:
    • Farming rate fixed to 1.31 rather than 1.18. Actual farming rate is now at +15% (+15% after wheelbarrow, +5% after handcart).
  • Spanish:
    • Missionaries no longer require castle.
    • Inquisition cost changed from 400f/400g to 300g/100f.
  • Teutons:
    • Ironclad cost changed from 500w/350g to 400w/350g.
  • Vikings:
    • Longboats no longer require castle.
    • Longboat cost restored to 100w, 50g (original AoC cost).
    • Chieftains cost changed from 700f/400g to 400f/300g and effect +1 bonus attack.
  • Overall:
    • Eagle warrior upgrade cost changed from 300f/200g to 200f/200g.
    • Eagle warrior speed from 1.1 to 1.2 (Eagle Scout is 1.1, Elite Eagle Warrior is 1.3).
    • Eagle Scout available from the Feudal Age.
    • Fire Galleys and Demolition rafts newly added to the Feudal Age.
    • Siege Towers newly added to the Castle Age.
    • Banking and Coinage research time increased from 50s to 70s.
    • Banking cost increased from 200f/100g to 300f/200g.
    • Coinage cost increased from 150f/50g to 200f/100g.
    • Cavalry Archer cost reduced to 40w/60g.
    • Trade Cogs carry +30% more per trip.
    • Transport ships can carry herdable animals.
    • Fire ships +1 armor/+1 ship armor.
    • Fast Fire ships +1 armor/+2 ship armor.
    • Scorpion projectile size increased (fixes their lack of pass-through damage).
    • Camels are no longer classified as ships.
Age of Empires II (Retired) - Cysion
With only a few days left before the release of the new expansion for Age of Empires II HD, it's time to unveil all the new civilizations that will be included. What better way to do this than with a nice video!

https://www.youtube.com/watch?v=BnkV7XTh8lU
Age of Empires II (Retired) - Cysion
With only a few days left before the release of the new expansion for Age of Empires II HD, it's time to unveil all the new civilizations that will be included. What better way to do this than with a nice video!

https://www.youtube.com/watch?v=BnkV7XTh8lU
Age of Empires II (Retired) - Cysion
Long time no siege! A new expansion always comes with the necessary balance changes to the base game and this time is no exception. But where to start when you have 3 versions of the game and even more possible combinations? Obviously we start with the player's perspective. 3 games with 3 types of balance would be crazily complicated, so we're just going to have 2 variations: one is the original game (AoE2 HD) and the other is the expanded game (where you own The Forgotten, The African Kingdoms or both).

So what does this mean? It means both expansions will have the same balance changes. So players who own The Forgotten will see a lot of balance changes when The African Kingdoms comes out!

One thing we want to tease already is the introduction of 2 new boats in the Feudal Age. The Fire Galley and the Demolition Raft. Both will be available for all civilizations and are meant to make naval warfare more dynamic right from the start. Additionally, one of the new civilizations will have a naval unique unit :)



If you want to read more on the upcoming balance changes, check out the full dev blog on the Forgotten Empires website! http://www.forgottenempires.net/age-of-empires-ii-hd-dev-blog-6-balance-testing
Age of Empires II (Retired) - Cysion
Long time no siege! A new expansion always comes with the necessary balance changes to the base game and this time is no exception. But where to start when you have 3 versions of the game and even more possible combinations? Obviously we start with the player's perspective. 3 games with 3 types of balance would be crazily complicated, so we're just going to have 2 variations: one is the original game (AoE2 HD) and the other is the expanded game (where you own The Forgotten, The African Kingdoms or both).

So what does this mean? It means both expansions will have the same balance changes. So players who own The Forgotten will see a lot of balance changes when The African Kingdoms comes out!

One thing we want to tease already is the introduction of 2 new boats in the Feudal Age. The Fire Galley and the Demolition Raft. Both will be available for all civilizations and are meant to make naval warfare more dynamic right from the start. Additionally, one of the new civilizations will have a naval unique unit :)



If you want to read more on the upcoming balance changes, check out the full dev blog on the Forgotten Empires website! http://www.forgottenempires.net/age-of-empires-ii-hd-dev-blog-6-balance-testing
Age of Empires II (Retired) - Cysion
We're speeding up with news on the upcoming expansion for Age of Empires II HD! In today's dev blog we focus on the new African campaigns.

And we start with a sneaky preview of a city withstanding the conquests of Sundiata, the legendary Malian leader.



To read the full dev blog, check out the website of the Forgotten Empires team: http://www.forgottenempires.net/age-of-empires-ii-hd-dev-blog-5-african-campaigns

P.S.: Yes, there will be English voice acting ;)
Age of Empires II (Retired) - Cysion
We're speeding up with news on the upcoming expansion for Age of Empires II HD! In today's dev blog we focus on the new African campaigns.

And we start with a sneaky preview of a city withstanding the conquests of Sundiata, the legendary Malian leader.



To read the full dev blog, check out the website of the Forgotten Empires team: http://www.forgottenempires.net/age-of-empires-ii-hd-dev-blog-5-african-campaigns

P.S.: Yes, there will be English voice acting ;)
Age of Empires II (Retired) - Cysion
It's been a while, but it's time for another dev blog on the upcoming expansion for Age of Empires II HD!

This time we're focusing on the new architecture set, which will be used by some of the new African civilizations in the game.

As a teaser, we have a screenshot of a small feudal Malian village.


If you're interested in reading more on the upcoming African building set, you can check out the full dev blog at the Forgotten Empires website: http://www.forgottenempires.net/age-of-empires-ii-hd-dev-blog-4-african-architecture
Age of Empires II (Retired) - Cysion
It's been a while, but it's time for another dev blog on the upcoming expansion for Age of Empires II HD!

This time we're focusing on the new architecture set, which will be used by some of the new African civilizations in the game.

As a teaser, we have a screenshot of a small feudal Malian village.


If you're interested in reading more on the upcoming African building set, you can check out the full dev blog at the Forgotten Empires website: http://www.forgottenempires.net/age-of-empires-ii-hd-dev-blog-4-african-architecture
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