Don't Starve - KJan
Greetings Survivors!

We’re close to releasing Hamlet from Early Access. As we said in a recent roadmap post, we have been working on two new characters plus a new giant to battle with. Actually, we would like to have those tested a bit.

So, once more, we invite you to the interior beta branch, this time to meet the newest “guests” of the Constant: Wagstaff and Wheeler.

But with light comes shadow. An ancient and terrible metal hulk lies waiting to be discovered. A lonely sentinel still stuck in a long forgotten war.

A big thank you to everyone who has tried out the beta branch so far. As always you’ve been tremendously helpful. There are still some issues with the interiors, particularly when used in worlds other than Hamlet, and we will be working to fix those up before we move everything to the main branch.

We’re planning to go live with Hamlet 1.0 on May 14th.

To access the beta branch:
  • Go to the BETAS tab in the Don’t Starve Properties dialogue.
  • Enter the code: dsinteriorbeta and press the CHECK CODE button.
  • Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
  • Your game will then update to the new beta branch.
This branch uses separate save files from your regular base game. You can make a copy of your base game save files in the beta branch by using the console command: TheSim:ImportSave()

Your save files will remain unchanged in your regular branch.

You can return to the regular branch by going to the same BETAS tab and selecting the drop down: NONE - Opt out of all beta programs.

[Game Update] Hamlet - 327257

Bug Fixes:
  • Fixed potential assert on earthquake in anthill.
  • Fixed code that tried to place out of bounds blue sow and truffle back in its room
  • Worldgen occasionally generates an unreachable area. It should now be accessible through a wormhole
  • Fixed aporkalypse clock blocking interaction with suspicious crack on north wall
  • It's now possible to drop items on carpets and the aporkalypse clock.
  • Improved craft-tabs to more accurately chime and highlight to reflect changes
  • Fixed glitch where aporkalypse clock was sometimes missing on the minimap

[Beta Change Notes] Hamlet - 327391

New Features for testing:
  • Added Wheeler
  • Added Wagstaff
  • Added the Ancient Hulk
  • Added some new wall and floor textures to the Renovate Tab.

Beta Bug Fixes:
  • Fixed bug where anthills could end up without a way out.

[Game Update] Hamlet - 327549

Beta Bug Fixes:
  • Optimized Wheeler’s tracker when searching lootdropper tables
  • Fixed UI bug when equipping a backpack or entering a boat with Wheeler’s tracker or weapon equipped
  • Wagstaff can craft an Electrical Doodad in Vanilla DS
  • Added Wheeler’s minimap image
  • Updated the wheeler tracker inventory image
  • Added a background to wheeler’s tracker and trusty shooter slot
  • Wheeler is actually invincible for the duration of her dodge now
  • Fixed some icons for 2 new renovation wallpapers

[Game Update] Hamlet - 328827

Bug Fixes:
  • Burnable but insulated items won’t burn from lightning strikes
  • Crashed balloon can be inspected
  • Spider monkey uses correct damage (watchout!)
  • Fixed some layering issues with the navigadget
  • Robot parts and cork chest minimap icons fixed.

Beta Specific Bug Fixes:
  • The telebrella can be used as a weapon (but you probably don’t want to)
  • The telebrella can be used as an umbrella (but you probably don’t want to)
  • Wagstaff can investigate and use the telebrella while mounted
  • Wagstaff goggles re-exported for character res.
  • Wheeler now has 15 inventory slots and receives a 1% speed boost for each empty inventory space + a natural 10%
  • The last ammo on the Trusty Shooter now also deals damage
  • Reduced Wheeler’s dodge cool down to 1.5 seconds
  • Optimized the search area of the Navigadget to reduce lag
  • Wheeler’s Trusty Shooter can now take full stacks instead of just 6 items and can take all items as long as they're not alive or irreplaceable.
  • Tuned the Trusty Shooter damage
  • Added the irreplaceable tag to the Trusty Shooter, Navigadget and Wilba’s Silver Necklace
Edit: Pushed an update to fix a crash due to a missing comma in the speech files.

[Game Update] Hamlet - 332388

Bug Fixes
  • Fixed minimap icons for Ro-bin and saltlick
  • Fixed a rare crash in werepigbrain.lua
  • Fixed rare crash with tuber trees
  • Fixed inability to inspect boats in Hamlet compatible worlds
  • Made it easier to hammer structures when inside a boat
  • Fixed bug where birds would stop spawning
  • Taking off the shamlet mask won't give entities the "monster" tag if they didn't have it to begin with
  • Webber's Shamlet mask will now show up as the first craftable item in the dress tab
  • Shamlet mask now works as an open top hat

Beta specific fixes (332395):
  • Wheeler can now dodge with a controller
  • Wheeler can now use the Trusty Shooter and Navigadget with a controller
  • Entities inside interiors should not get snow-covered
  • Fixed a potential crash and some bad picks in Wagstaff's nearsightedness name randomizer
  • Fixed crash when entering an interior on the volcano
  • Fixed crash when using spyglass in interior
  • Wagstaff now really should have the Pretty Parasol recipe available
  • Added Wheeler’s dodge values to tuning.lua to make it accessible for modders
  • Updated the Trusty Shooter tier damage list and moved it to tuning.lua
  • It is now possible to telelocate mobs into, out of, and between interiors
  • Fixed a bug in the player interiors that could lead to misplaced rooms, causing infinitely looping rooms*
  • Wagstaff’s infroggles now work in caves
  • The Aporkalypse is now only endless the first time around
  • Added the Living Artifact
  • The Ant Queen Chambers now have a minimap
  • Items shot by the Trusty Shooter no longer show up at 0,0
  • Items shot by the Trusty Shooter can no longer be picked up in the air
  • Wheeler no longer gets the "Dodge" prompt while on a boat or riding a beefalo
  • Using the trusty shooter on a boat no longer causes problems
  • Moved the UI for the trusty shooter and navigadget so it doesn’t interfere with boat UI anymore
  • Fixed multiple miscellaneous string problems

*The bugfix in the player interiors needed a fixup that in case of detected errors will remove the offending doors (not rooms) and will reimburse players the cost of those doors. If you notice missing doors in your house, this is why.

[Game Update] Hamlet - 332790

Beta specific fixes (332790):
  • The uncharged shot is not blocked by the world edge anymore
  • Fixed jittery forest canopy shadow on clouds
  • Improved controller support for bug-report screen
  • Gunpowder used by the Blunderbuss no longer shows up at 0,0
  • Fixed some animation issues with the living artifact
  • Miscellaneous string fixes
  • Fixed a crash on the Navigadget when entering interiors
Don't Starve - KJan
Latest patch here with an invitation to beta test some new features.

We’ve been working on improving performance and have a few changes that should make things better. This should particularly help with severe lag in interiors. But some of the backend changes are larger than we are comfortable to just deploy. We have set up a beta branch that people can go to and help us test out the changes.

An added benefit of some of the changes, is that the interior system has opened up to the other worlds, not just Hamlet worlds. So if you bring the Key to the City, you can build a pig city in the forest or even on a tropical island. I’m sure there’s some interactions with all this stuff we haven’t predicted yet, so having some more people playing with it will be helpful.

We’ve also put player craftable doors in the home decor tab. Once you’ve build a door in your house, you can use a Construction Permit on it to create an attached room.

To access the beta branch:
  • Go to the BETAS tab in the Don’t Starve Properties dialogue.
  • Enter the code: dsinteriorbeta and press the CHECK CODE button.
  • Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
  • Your game will then update to the new beta branch.
This branch uses separate save files from your regular base game. You can make a copy of your base game save files in the beta branch by using the console command: TheSim:ImportSave()
Your save files will remain unchanged in your regular branch.

You can return to the regular branch by going to the same BETAS tab and selecting the drop down: NONE - Opt out of all beta programs.

Thank you in advance for everyone who heads in there to play. We plan to run the beta for 2 weeks if everything runs as planned.

New Features:
  • New craftable Vortex Cloak added. You'll need to find a blueprint.

Tuning:
  • Cost of Root Trunk change, + 1 Flytrap stalk.

Bug Fixes:
  • Houndius Shootius doesn't lose its base anymore when placed in an interior
  • Spawn player skeleton in right interior when player dies and gets resurrected
  • Jellyfish Jerky doesn’t show up as floating in water anymore when dropped on the ground
  • Fixed Ball Pein Hammer durability loss inconsistency when using spacebar
  • Fixed missing crafting description for The Sty Oddities Emporium
  • Lily Pads now show the correct examination text
  • The Collector Pig no longer accepts idols for trade.
  • Florist does not ask for Plop anymore
  • Fixed examination strings for Queen Malfalfa
  • Fixed punctuation in Wormwood's character description
  • Hammering a spoiled fish in inventory drops loot now
  • Fixed a number of prefabs that were plantable on water where they shouldn’t
  • Perishable items that rot in an interior now properly spawn rot in that interior
  • Fixed multiple pig scepters showing up in the world.
  • Added sounds to the Aporkalypse Clock
  • All blueprints from the tinker shop can be learned in Hamlet

[Game Update] Hamlet - 325192

Beta Fixes:
  • Carpets should no longer block interactions with items placed upon them
  • Fixed placers for interior objects when using controller
  • Crafting menu now supports multiple active crafting stations

Beta Specific Fixes: 325200
  • Fixed possible crash when trading with pigmen in worlds outside Hamlet
  • Fixed interior decorating tab showing up at (0,0,0)
  • Fixed typo causing a potential assert on load
  • Improvements to the player house interior minimap

[Game Update] Hamlet - 322786

Beta Specific Fixes:
  • Can trade with pigs in all worlds
  • Ruin interiors should not be flipped on the horizontal axis anymore
  • Fixed various issues related to player interior crafting
  • Fixed a cause for mysterious cracks mysteriously opening themselves
  • Hidden doors no longer reveal when an earthquake happens in another room
Reminder, to enter the Beta Branch:
  • Go to the BETAS tab in the Don’t Starve Properties dialogue.
  • Enter the code: dsinteriorbeta and press the CHECK CODE button.
  • Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
  • Your game will then update to the new beta branch.

[Game Update] Hamlet - 320788

Bug Fixes:
  • Fixed the overspawning thunderbird_fx item.
  • Fixed the odd drumstick art on the drying rack.
  • Fixed missing worldgen customisation images when hopping from
  • Shipwrecked to Hamlet.
  • Splumonkey’s loot fixed
  • Fixed the busted Seaworthy
  • Flowers won’t grow indoors.

Beta Specific Fixes: 320854
  • Fixed case where mining a pillar could cause crashes and other instability

[Game Update] Hamlet - 320567

Bug Fixes:
  • Fixed the hammered art of the City Hall
  • Fixed a crash when loading some worlds.
Don't Starve - KJan
New Features
  • Root Trunk and Dense Turf made using a Bramble Bulb
  • Tinker Shop added to newly generated words (and available through the Key To The City in previously existing worlds)
  • Revived the Ornaments tab for interior decorating

Bug Fixes
  • Fixed a bug when the salt lick is hammered
  • Fixed a bug with werewoodie and werewilba still attracting Gnats at night.
  • Fixed a bug where the pugalisk would be locked trying to freeze elephant cacti.
  • Fixed a bug with Wormwood’s brambe armor and pig men.
  • Fixed brain of thought not showing Volcanic tab in Hamlet compatible Shipwrecked world
  • Fixed rare assert when creatures tried to run away from you in interiors
  • Fixed crash when glowfly is hit by a sealnado
  • Fixed rare assert when season lengths were adjusted
  • Fixed rare assert when using speargun in Hamlet compatible world
  • Hounds tooth is tradeable now
  • Increased the number of sound channels to reduce audio glitches
  • Fixed another cause of ending up on the clouds when exiting a building that was close to the edge of the land
  • Fixed a problem with working music not playing after jungle or ruins music
  • Hamlet world “log” inventory image fixed
  • Fixed the fight music in lush season
  • Fixed an assert when dropping rainbow jellyfish in Hamlet’s water
  • Made the collision on the land edges one-sided (so that it’s easy to fix the situation if you find yourself on the other side for some reason)
  • The light from items burning in your inventory now follows you when moving between interiors
  • The Seaworthy and Skyworthy can be hammered. Seaworthy can now be crafted in a Shipwrecked world.
  • Fixed a bug that caused Piko spawning trees to stop being Piko spawning trees after a save. New worlds will behave properly. Old worlds have tea trees in the Piko spawn areas set to be Piko spawners, so results may vary a bit.
  • A hammered drying rack won’t drop a raw item after it’s been harvested.
  • Roc won’t pick up a dead player now.
  • Fixed crash to desktop when placing certain kinds of turf in specific configurations
  • Floating shelf now has an icon in the interior crafting tab

[Game Update] Hamlet - 317411

Bug Fix
  • Fixed potential crash when picking up poop

[Game Update] Hamlet - 317319

Bug Fixes
  • Fixed a crash when trading with the pig mechanic shop keeper
  • Hounds tooth tradeable. For real.

[Game Update] Hamlet - 317158

Bug Fix
  • Fix for the full screen bug
Feb 27, 2019
Don't Starve - Klei-JoeW
Balance/New feature
  • Nettle plants don’t reset when they become dry now but they take a little longer to re-bloom.
  • Added Salt Lick to all versions.
Bug Fixes
  • Glowfly cocoons still around after the Humid season will expire.
  • Fixed some causes of Mant overpopulation.
  • Fixed Warrior Mants sometimes disappearing or not properly returning to regular Mant.
  • Added a one-time cleanup for surplus Mants and glowflies as a result of previous bugs
  • Fixed assert when glowflies are killed by spear traps
  • Fixed use of telelocator staff without focus in Hamlet
  • Light from windows does not block mouse clicks anymore
  • DLC compatibility popup can now be navigated with joypad
  • Smelter now shows the correct icon on the minimap
  • The City Lamp placer snaps to the grid like the actual lamps do
  • Fixed potential assert when loading bats
  • Fixed potential assert when loading gnats (Dr Seuss calling)

[Game Update] Hamlet - 312201

Bug Fixes
  • Pig Shops,houses and guard towers also snap to grid when placed.
  • Cleaned up the art of the pig city item placers. (removed snow and fiesta art)
  • Fix for the crash when approaching volt goats.
Don't Starve - KJan
Balance/New feature
  • Rabid Beetles now have about a one day lifespan once hatched
  • Pig Bankers no longer accept Purple Gems. Their magic is too dark.

Bug Fixes
  • It is no longer possible to steal items from locked pedestals
  • Telestaff can be used from inside to outside and vice versa now
  • Fixed the draw order of regrowable vines - they were sometimes drawn behind the door.
  • Slurper can slurp Werewilba, but won’t remove her fur. Also, her fur won’t slip off when wet.
  • Fixed a rare assert when entering the world customization screen.
  • Gnats (and other light seekers) won’t consider Woodie and Wilba lights in were form.
  • Cave flowers wont light up if they have been picked when they “wake up”
  • Fixed a problem with Vampire Bats not showing up in the caves when asleep.
Don't Starve - Klei-JoeW


Hey everyone!

We've been very grateful for everyone's feedback on Hamlet's Early Access. Thanks again for all the time and effort you’ve spent writing your thoughts, opinions and bug reports.

This is our roadmap for Hamlet, which we anticipate to last until April:

Enhanced Seasons and Content
We’re going to be adding more to the seasons, adding new perks and challenges alike. Expect to see more content in every season, as well as a new boss creature. We’ll also be implementing multi-roomed homes, allowing players to build more elaborate abodes to stay in.

We expect this content to be launched in phases throughout March.

New Characters
Beyond Wilba and Wormwood, we will be adding two more characters to the cast: a globetrotting adventurer lost and alone, and a mysterious inventor who finds himself exactly where he wanted to be...

We also felt it’s been awhile since we added a new character for all our base game fans, so one of these characters will be free to all Don’t Starve owners!



These new characters will be launching with the release of Hamlet in April.

Bug fixes, tuning, and optimization
As usual, we will be working on a lot of bug fixes, tuning and optimization. We know that some of you have been experiencing performance issues in particular, and we’re working hard to solve as many of those as we can.

And with that, we will have completed our third expansion to Don’t Starve. Thanks again for playing the Hamlet Early Access! It’s much appreciated.
Don't Starve - KJan
Balance/New features
  • Wormwood has an extra (short) anim when poop healing.
  • Compost Wrap heals Wormwood for more now.
  • Each world type (DS/ROG/SW/HAM) now has its own set of worldgen presets (to prevent incompatible presets from being applied)
Bug Fixes
  • Werewilba won’t be groggy in the humid season from her body hair anymore.
  • Werewilba can now eat food by selecting it and clicking on Wilba with it
  • Thunderbirds shouldn't unfairly target players anymore and ignore lightning rods at times.
  • Uncatchable Glowflies fixed.
  • Fix for the disappearing trawlnet (when full) in Shipwrecked
  • Werewilba’s health gets properly set on load
  • Werewilba can now Spelunk caves in Vanilla and RoG
  • Wilba no longer turns into Werewilba when removing the Silver Necklace after a full moon
  • Drying racks that burn will produced cooked versions of their item if they can cook, otherwise they will spawn a burning version of the item if they can burn.
  • Walking sticks and stalks can burn now.
  • Hammered dry racks will drop their item.
  • It should not be possible anymore to generate a world without seasons.
  • Wormwoods planted seeds will continue to grow after a load.
  • Werewilba’s light won’t go out when she’s struck by lightning now.
  • Falling things should not stay on top of a ruins fountain now.
  • Cleaned up some decoration conflicts with pig ruins generation.
Don't Starve - Klei-JoeW

The Character Update is now live! This update focuses on making our new Hamlet characters more interesting for you to play, particularly when playing outside of the Hamlet world.

Wilba has inherited one of her father's more colourful characteristics, namely, she now carries the same curse that inflicts all of her father's family with dreaded werepigism. Also, all of pigkind from Hamlet's town pigs to those of ROG will now recognize her as the king's daughter, and pay her tribute in the form of gifts.

We weren't very happy with how Warbucks was working out. While trying to find ways to make him work, we decided that he just wasn't as interesting as we would like, and so we've made the decision to start from scratch with a new character. You can still continue your Warbucks saves as his files will not be removed from the game, but he will no longer be in the official lineup of starting characters.

Instead, we would like to introduce to you our new character, Wormwood! Who knows where this creature of nature came from, but he'll likely grow on you.

Thank you for playing, and we look forward to hearing your feedback!


New features
  • Added options for disabling the decorative vines and the canopy shadow in Hamlet for lower-end hardware.
  • Blooming Rainforest trees will drop burrs when chopped
Bug Fixes
  • Webber's disguise will show up if put on the ground now.
  • Fixed random startup crash with blueprints in Hamlet compatible worlds.
  • Fixed assert when trying to launch the game with The Screecher mod enabled.
  • Lazy Forager doesn’t collect items off shelves anymore. Affected saves should be fixed
  • Bundling wrap now works with controller.
  • Zoomed inventory management (with controller) should now behave properly with shelves.
  • Fixed "Text not found" in recipe popups when not near needed prototyping machine.
  • Fixed an assert on load of some Hamlet compatible ShipWrecked worlds.
  • Burned crops just produce burnt seeds unless fully mature
Hotfix - 307799
  • Stopped rare pig relics from moving around during a load
  • Fixed broken interaction with items on shelves.
  • Fixed graphical positioning of items when taken off shelves
Hotfix - 307940
  • Fixed two "random" crashes ( scheduler.lua and shelf_slot.lua)
Hotfix -308103
  • Fix for being unable to bundle if the game had saved while bundling
  • Wilba will now transform from her Werewilba form upon resurrecting
  • Mini signs won’t fail to deploy if the mouse is on a object when the character goes to place it.
  • Remapped controls should save properly again.
  • Flytraps won’t crash the game for Wormwood now
  • Flytraps won’t attack wormwood for carrying vegetables now.
  • Werewilba can't equip a backpack now.
Hotfix -308440
  • Known seeds will now grant Wormwood sanity boost like random seeds
  • Wormwood can only use Poop, Guano and Buckets-o-poop to heal. And the bucket gets more than one use. No more unintended Ash-strats.
  • Fixed crash when trying to drop equipped item in zoomed interface with controller.
  • Fix for potential crash when harvesting drying rack
  • Wormwoods planted seeds won’t crash the game when hit by a ground pound
  • Fix a rare assert when Wilba sometimes transformed back from wereform
  • Fixed potential assert with rainbow jelly migration.
  • Fixed the non random seed placer
  • No more seeds will spawn at 0,0,0 when Wormwoods plants them
  • Fixed a tuber tree crash
  • Fixed tumbleweed disappearing at the world edge.
Don't Starve - KJan


The pigs of Hamlet are feeling festive, but they need incentive to throw a party. Incentive like surviving an Aporkalypse.

So if you can survive several days of torment before you avert the cataclysm, the Pigs in towns all across Hamlet will throw a fiesta to celebrate life. Go join them in the fun.

New Feature
  • Pig towns will celebrate for a few days after an Aporkalypse
Bug Fixes
  • Fixed mouse over detection on new Hamlet prepared foods
  • Fixed mouse over detection on new Hamlet turf
  • Fixed assert when traveling to Hamlet wearing the cowl
  • Fixed assert on world load when Beefalo Mating Season was set to ‘Often’
  • Fixed assert when unwrapping a bundle in a Vanilla world
  • Fixed art problem with Woodie’s hair.
  • Fixed a problem with the brush
  • Fixed a typo in dungpile loot
  • Fixed a tooltip on the Smelter
  • Fixed crash when leaving interior with lazy explorer equipped
  • Fixed smelter not working with controller/right mouse button
  • Fixed infinite loop when destroying a beehive in a world with bees set to ‘None’

[Game Update] - Hamlet 305507 (1/25/2019)
  • Fixed a crash with prepared food
  • Fixed a bug with the cookpot text
  • Fixed a rare bug in the mainmenu
  • Brambles won’t spawn in the lily pond biome now.
  • Fixed the number of minisigns given for SW compatible worlds.

[Game Update] - Hamlet 305738
  • Fixed infinite loop when destroying a beehive in a world with bees set to ‘None’ for real this time
Don't Starve - KJan
[Game Update] Hamlet - 303895 (1/16/2019)

Fixes
  • Fix Player house being locked again for some characters after obtaining deed
  • Fixed crash when using crockpot in vanilla worlds

[Game Update] Hamlet - 303804 (1/16/2019)

New Feature
  • Fast Scrolling craft menu tabs as in DST

Bug Fixes
  • Fixed potential assert with bearger in Hamlet compatible worlds.
  • Fixed missing minimap icon for cave entrance/exit in ROG
  • Fixed assert when picking up Hamlet city possessions in linked worlds
  • Fixed missing old bell blueprint in Hamlet compatible ROG world
  • Mount injured hud fx fixed
  • Mount speeds fixed
  • Missing Mount animations fixed (actions properly limited)
  • Fixed the missing turf art in Hamlet compatible worlds.
  • Fixed Hamlet food in Warly’s crock pot.
  • Burnt Ant Comb Homes won’t produce any more Mants.
  • Can’t bundle bundles now.
  • Fixed Willow’s arms when rowing.
  • Fixed autumn colourcube in ROG worlds
...

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