BioShock™ - contact@rockpapershotgun.com (Brock Wilbur)

12

After Irrational Games was dismantled in 2014, the future of the Bioshock IP was left twisting in the wind. It certainly wasn’t going to fall on former studio head Ken Levine, as he departed to run a smaller studio called Ghost Story Games which would have nothing near the production scale required to take on a new time-period magic-potion exercise in the violence of political ideologies and/or golf. But as part of a much larger 2K expose written this week over at Kotaku, it appears news has leaked regarding a Bioshock title in development at a super secret 2K studio. Or at least, you know, previously super secret.

(more…)

BioShock™ - contact@rockpapershotgun.com (Brock Wilbur)

Unitology_020

Cults in games have a long, proud tradition of getting to go full wackadoo. Mostly, they’re a really nice device to lean on, especially in a game where you want to fill the world with collectibles and audio logs and you need some narrative to build that space. Also, they’re pretty easy in that, if you don’t give a flip about collectibles, you can generally parse that cults are evil and cultists deserve to die. I may have learned a few things about that the hard way this year. That said, Far Cry 5 releases this week and focuses on a cult in America that uses religion and being pretty crap people in general to take over an entire state. In preparation, we look back at some of the wackier cults to be featured in games’ proud lineage of brainwashing.

(more…)

Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Tom Francis)

Dishonored 2: Death of the Outsider

What Works And Why is a new monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game and analyses what makes it good.>

I love Deus Ex, System Shock 2, and Dishonored 2, and the name for these games is dumb: they’re ‘immersive sims’. If you asked me what I liked about them, my answer would be a phrase almost as dumb: ’emergent gameplay!’

I always used to think of these as virtually the same thing, but of course they’re not. Immersive sims usually have a whole list of traits, things like: (more…)

BioShock™ - contact@rockpapershotgun.com (Brendan Caldwell)

Buh! Buh! baa-dddaaah!

The game trailer is a sly creature. It wants to entertain you, to excite you, to embolden you with curiousity. But it also wants to sell you a bunch of code wrapped up in some 3D shapes. Some trailers turn out to be more artful than the game they re hawking, others plant sneaky emotions in your head with music. However, some are better than others. Here are the best conflagrations of light and noise in PC gaming.

(more…)

Half-Life - contact@rockpapershotgun.com (RPS)

best-pc-games-ever

There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it’s important that you spend your time as wisely as possible. Thankfully, we’re here to help. What follows are our picks for the best PC games ever made. (more…)

Portal 2 - contact@rockpapershotgun.com (Hazel Monforton)

dishonoreddeath

When we meet the creators of fictional worlds, we often want to kill them. Whether its Bioshock’s Andrew Ryan and his deadly Rapture, GlaDOS and the sadistic test chambers of Portal, or Kirin Jindosh and the Clockwork Mansion. The urge to destroy these builders is partly down to the nature of their constructions – deathtraps and mazes that make the architect a cruel overseer – but there is perhaps more to it than that. With spoilers for the above, Hazel Monforton investigates the role (and the death) of the author in a medium that invites the audience into the action.>

(more…)

BioShock™ - contact@rockpapershotgun.com (Graham Smith)

BioShock is ten years old! The first-person shooter set in the underwater city of Rapture was released on August 21, 2007 in North America (and on the 24th elsewhere), and I’ve been digging through RPS’s archives for the things we wrote about the game upon its release. (more…)

BioShock™ - contact@rockpapershotgun.com (John Walker)

With the announcement of City Of Brass [official site] today, I was intrigued to learn what this group of Irrational veterans – key players on so many well-loved games like SWAT 4, Tribes: Vengeance, Freedom Force and of course, BioShock – had planned for their first-person Arabian Nights-themed roguelite. I got in touch with team lead Ed Orman to find out more about how Uppercut Games formed, and how their experience on so many big games plays a part in creating something quite so different.> … [visit site to read more]

BioShock™ - contact@rockpapershotgun.com (John Walker)

When a collection of former Irrational devs, who worked on BioShock, Freedom Force, Tribes: Vengeance and more, tell you they’ve got a first-person roguelite for you to play, it’s well worth paying attention. City Of Brass [official site] is an Arabian Nights-themed procedurally generated FPS, arming you with a whip and a scimitar, and challenging you to see just how far you can get through its permadeath streets. The first footage and more details lie below. … [visit site to read more]

Portal 2 - contact@rockpapershotgun.com (RPS)

visit site to read more]

...

Search news
Archive
2024
Sep   Aug   Jul   Jun   May   Apr  
Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002