Rock, Paper, Shotgun

I'm not sure how I, a committed Getting Over It With Bennett Foddy fan, managed to miss A Difficult Game About Climbing. It is, like its obvious inspiration, a difficult game about climbing, but here you're using your arms independently to grip and hoist yourself rather than hooking and swinging a pickaxe. It is, also like its obvious inspiration, frustrating and moreish, like a scab you keep picking at.

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Rock, Paper, Shotgun

Square Enix have announced 22.1 billion yen (around £112m) in "content abandonment losses" for the fiscal year ending March 2024. The loss is the result of the publisher being "more selective and focused in the allocation of development resources," suggesting they have cut funding to or cancelled undisclosed projects.

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Rock, Paper, Shotgun

The developers of sci-fi action-adventure Deliver Us Mars have laid off all their staff. The news was announced by KeokeN Interactive's leadership in a statement in which they state they have "exhausted all our possible options" of finding funding for a new project. They also say they plan to rebuild the company.

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Rock, Paper, Shotgun

A new batch of games have been announced for Game Pass in May, including five that are playable on PC. There are siblings, felines, reapers, and a Croft. I'm struggling to identify a theme.

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Rock, Paper, Shotgun

Recently, I spent around two hours with Shin Megami Tensei 5: Vengeance, the Persona 5: Royal-fied version of the original SMT V. Vengeance promises many new things: a revised battle system, a new story branch, new areas, and more. What I found when I played, was several punches to my metaphorical ribs. A few to my gut. Sure, I spent some time with the new stuff, but really, I spent most of my time being absolutely demolished in turn-based battles against various demons of a phallic and non-phallic nature. I will now attempt to summarise my time against these creatures, wish me luck.

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Rock, Paper, Shotgun

Dread Delusion is a creepo-tastic open world RPG that positively reeks of King's Field and the Elder Scrolls of yore. Created by Lovely Hellplace and published by horror anthology specialists DreadXP, it's so far up my alley it's probably been mugged by some kind of hideous clockwork cutthroat - and yet somehow, I've never played the thing. I'll be rectifying that on 14th May, when Dread Delusion leaves early access.

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Rock, Paper, Shotgun

Razer, makers of various pretty good gaming peripherals and one deeply questionable face mask, have been slapped with a $1.1 million fine by US regulators after said mask was determined to have misled buyers over the amount of protection it afforded. Kotaku reports that the Federal Trade Commission (FTC) took issue with Razer’s claim that the Zephyr, an RGB monstrosity released during the height of the COVID-19 pandemic, could act as a medical-grade N95 respirator – it could not – and will allocate $1 million of that fine towards refunds for fooled, if colourfully illuminated, buyers.

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Rock, Paper, Shotgun

I once went back to a gathering after a friend-of-a-friend’s metal gig that I distinctly remember not because of either the party or the show, but because we drunkenly went to a big Tesco afterwards to get snacks. I also distinctly remember making a not-completely serious but also somewhat true statement at the party about how that Tesco trip was the most fun I’d had in months, after which one of the metal men sneered at me. I felt self conscious at the time, but I’ve since grown comfortable enough with myself to realise that the metal man was a joyless fool, and going to big supermarkets is at least as fun as going to average metal gigs. There is nothing a drop D power chord can evoke in me that compares to the feeling of blurrily espying a chocolate trifle in the reduced to clear section. So I wish to bring your attention to Supermarket Times.

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Rock, Paper, Shotgun

Harold Halibut has the vibes of a game that should be 4-6 hours long and is, inexplicably, 10-12. It's inexplicable not only because it's a slow game low on interaction - the game is really just a plot delivery mechanism; a TV show you can walk around where you advance the story by pressing A - but also because it's a game created using handmade miniatures. It's a sci-fi animated dolls house under the sea, self described as "a cross between a game and a stop motion film", and if my game required that amount of labour I'd edit that script down. Then again, there aren't that many locations, so maybe you'd really want to show them off.

I love miniatures, and Harold Halibut is beautiful. It's also a lovely story about finding yourself and your place in the world, even if that place is unexpected, and having the courage to take that step. There are unexpected silly bits and strange bits and bits where people break into song, and bits where you read undelivered letters. But, at the same time, I totally understand why some people would find it boring.

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Rock, Paper, Shotgun

I don't have a lot of interest in VR these days, but I do have an interest in the beautifully realised miniature doings of your villagers in Manor Lords, the city builder that is currently rather popular on noted purveyor of ye finest interactive entertainments Steam - and which now has unofficial VR support care of Flat2VR and Praydog's UEVR.

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