Counter-Strike 2

Valve tinkered with Counter Strike: Global Offensive's trading rules this week, and sections of the community are ticked off about it. Under the new rules, added in an update, any items you receive through trading will have a seven-day trading cool down, which stops you moving them on to another user quickly. 

The aim is to stop automated Steam accounts from trading items very frequently through third-party services, Valve said in a blog post. "Unfortunately, some of these third-party services have become a vector for fraud or scams. Unlike players, these services rely on the ability to trade each item very frequently. In contrast, a given item moves between actual players no more than once a week in the vast majority of cases," it said.

It acknowledged that the change would be "disruptive to some players", and the response of the community suggests it was right. A petition that says the rule change "destroys trading interactions as a whole", and that it should be scrapped, has amassed more than 90,000 signatures. The change has serious implications for CS:GO skin gambling, as well as for players that just want to do a lot of trading.

Prominent traders and pro players have also spoke out against the update, including Astralis AWPer Nicolai “dev1ce” Reedtz. He said on Twitter that the update would do nothing to stop scamming. "The only winner of this update is Valve and the money the market will generate from this."

What do you think of the change?

Counter-Strike 2

Look familiar?

Far Cry Arcade's map-making tools have already been put to good use. Mythic Counter-Strike map de_dust2 now exists in Far Cry Arcade's competitive multiplayer map pool, an impressive recreation by user Izoolee. Have a look for yourself in the video below, in which YouTuber Widdz plays a match on the custom map. You can see him look for the usual sightlines and, impressively, most of them are there. 

While you can't play the usual bomb-defusing objective mode, team deathmatch with Far Cry's showy arsenal turns de_dust2 into a much more lighthearted romp. Still, scream 'Rush B!' to your heart's content. Dust 2 just isn't the same without it.

If you're away from your PC and want to try the map for yourself later, you can save it to play for later from any web browser. Just head to the de_dust2 level page, log in, and hit the' Favorite' icon. 

Counter-Strike

All popular multiplayer games fight never-ending battles against cheaters. But as Counter-Strike: Global Offensive rose in 2014 to become the most-played FPS in the world, a few things made it particularly susceptible to hacking. 

As the 10th game released on Source (and the third mainline CS), there were already piles of knowledge on how to tamper with Valve's engine. Hacks built for ancient stuff like Half-Life 2: Deathmatch could, with a few minutes' tweaking, perhaps function in CS:GO (although Valve says they'd be trivial to detect). Design-wise, the traits that make CS:GO a skillful game of angles and accuracy also make cheats more effective. Weapons are highly lethal, so putting those guns in the hands of aimbots makes them even more devastating. And CS:GO's focus on information and stealth means that knowing the location of your opponent is invaluable—fertile ground for wallhacks.

CS:GO's fight against hackers is "important, valuable work" according to Valve, but if you've played the FPS, you may have noticed a couple years ago that things were beginning to get dramatically better. Not only did Reddit complaints and frustrated replay clips of cheaters seem to circulate less frequently, but the perception of cheating—as hazardous as anything to a competitive game's health—seemed to dissipate. We published stories of high-profile bans, along with news of thousands of cheaters getting banned in single waves. How was Valve purging most of these jerks?

"Cheaters didn't get the memo we were doing it, and players were super happy and we were just busting cheaters left and right. It felt so good."

John McDonald, Valve

In one of the only in-depth moments of transparency on this topic, Valve programmer John McDonald spoke at the Game Developers Conference last week in San Francisco about how he and Valve used deep learning techniques to address CS:GO's cheating problem. This approach has been so effective that Valve is now using deep learning on "a bunch of problems," from anti-fraud to aspects of Dota 2, and Valve is actively looking for other studios to work with on implementing their deep learning anti-cheat solution in other games on Steam.

Solving CS:GO's cheating problem

While between projects sometime in 2016, McDonald noticed that "The only thing the community was talking about was cheating," based on online discussion and a private email address that received mail from CS:GO pros. "It was this, just, deafening conversation," he says. The uptick in VAC bans around this period, McDonald says, supported what Valve was hearing.

To combat the issue, Valve and McDonald looked to deep learning, a solution that had the potential to operate and adapt over time to new cheating techniques—attractive traits to Valve, which has historically elected to automate aspects of Steam rather than hire hundreds of new employees to tackle issues like curation. What Valve created is known as VACnet, a project that represents about a year of work. 

VACnet works alongside Overwatch, CS:GO's player-operated replay tool for evaluating players who have been reported for bad behavior. VACnet isn't a new form of VAC, the client and server-side tech that Valve's used for years to identify, say, when someone's running a malicious program alongside a game. VACnet is a new, additional system that uses deep learning to analyze players' in-game behavior, learn what cheats look like, and then spot and ban hackers based on a dynamic criteria.

"Our customers are seeing fewer cheaters today than they have been, and the conversation around cheating has died down tremendously."

John McDonald, Valve

McDonald says that "subtle" cheats remain difficult to solve, but in building VACnet, Valve decided to target aimbots first because they present themselves at specific, easily-definable points during rounds of CS:GO: when you're shooting. This allowed Valve to build a system that captured the changes in pitch (Y-axis) and yaw (X-axis)—degree measurements in a player's perspective—a half a second before a shot, and a quarter second after. This data, along with other pieces of information like what weapon the player is using, their distance, the result of the shot (hit, miss, headshot?) are the individual 'data particles' that together form what Valve calls "atoms," essentially a data package that describes each shot. 

VACnet can't necessarily spot a cheater based on one atom, though. "We need a sequence of them, what we actually want is 140 of them, or at least that's what the model uses right now … We just take the 140 out of an eight round window and we stuff those into the model, and we're like, 'Hey, if you were to present this sequence of 140 shots to a [human] juror, what is the likelihood you would get a conviction?'"

Pretty good, as it turns out. Both players and VACnet report players for judgment in Overwatch. But when VACnet reports a suspected cheater, they're almost always a cheater.

"When a human submits a case to Overwatch, the likelihood that they get a conviction is only 15-30 percent, and that varies on a bunch of factors, like the time of the year, is the game on sale, is it spring break. There's a bunch of things but the point is human convictions are very low," says McDonald. "VACnet convictions are very high, when VACnet submits a case it convicts 80 to 95 percent of the time." 

A slide from McDonald's talk: a model of the relationship between Overwatch and VACnet.

That doesn't mean Valve plans to phase out its cheater theater, Overwatch. Both systems work together: VACnet learns detection techniques from Overwatch, McDonald says. "Because we're using Overwatch and we didn't actually replace all player reports, we just supplemented them, that means that the learner [VACnet] is getting the opportunity to evolve along with human jurors. So as human jurors identify new cheating behaviour, the learner has the opportunity to do the same thing."

McDonald adds that when VACnet has been recently retrained with player data to spot a new cheat, the conviction rate might be nearly 100 percent for a short period before cheaters adapt to it. When Valve quietly rolled out VACnet to CS:GO's 2v2 competitive mode earlier this month, McDonald says "the conviction rate for that mode was 99 percent for a while, it was great. Cheaters didn't get the memo we were doing it, and players were super happy and we were just busting cheaters left and right. It felt so good."

Large Hacker Collider

To bring VACnet to life, a server farm had to be built that could handle CS:GO's millions of players, loads of data, and grow as CS:GO grew. Right now there are about 600,000 5v5 CS:GO matches per day, and to evaluate all players in those matches Valve needed about four minutes of computation, amounting to 2.4 million minutes of CPU effort per day. You need about 1,700 CPUs to do that daily work.

So Valve bought 1,700 CPUs. And 1,700 more, "so we'll have room to expand," McDonald says, hinting at Valve's intention to bring VACnet to other games. Conservatively, Valve had to have spent at least a few million dollars on that hardware: 64 server blades with 54 CPU cores each and 128GB of RAM per blade. That's a drop in the bucket compared to the estimated $120M CS:GO brought in off of game copy sales alone in 2017, but it probably represents one of the beefiest anti-cheating farms built for a single game. 

The work continues, but from McDonald's perspective, VACnet is kicking ass, and has potential application not only in non-Valve games, but in other stuff on Steam. "Deep learning is this sea-change technology for evolutionary behaviour," says McDonald. "We think that it is really helping us get developers off of the treadmill without impacting our customers in any way. Our customers are seeing fewer cheaters today than they have been, and the conversation around cheating has died down tremendously compared to where it was before we started this work."

Early December 2017 brought a new milestone for the system: VACnet started producing more convictions than non-convictions in Overwatch. "The system works great," says McDonald.

Counter-Strike 2

OMEN by HP and FACEIT have announced the OMEN UK Open—a new Counter-Strike: Global Offensive tournament set to run from next month through November, 2018. The UK-exclusive contest promises a total prize pool of $30,000, with $12,500 of that in cash and $17,500 of OMEN by HP hardware. 

Qualifiers kick off on April 15 and are open to teams and solo players alike. The opening stage is split into eight preliminary rounds, followed by a two-month league, and wrapped up by open finals on November 17 and 18. The tourney in its entirety will be broadcast on the OMEN by HP Europe Twitch channel.

Further to the competition itself, OMEN by HP will also run the OMEN UK Open Community Caster Challenge—an initiative that gives talented commentators the chance to win $2,500 worth of OMEN by HP products, and the potential opportunity to cast the OMEN UK Open Final.  

"With the launch of the OMEN UK Open, HP is celebrating the competitive spirit that drives grassroot gamers across Britain," says George Brasher, UK and Ireland MD at HP, in a statement. "We know that enthusiast gamers need the best equipment and competitions to reach their goals and showcase their talent. The OMEN UK Open is a unique opportunity for HP to provide this platform and support the expansive UK CS:GO community—a passionate group of gaming fans at the very heart of esports."

The Omen UK Open qualifiers begin on April 15, and the tournament will conclude with Finals on November 17 and 18, 2018. More information on all of the above can be found here, while those interested in Community Caster Challenge sign ups should head in this direction.

Counter-Strike 2

If you're ever having a hard time retaking B on Inferno, just build a better sightline. Created by Kinsi55, creator of CS:GO battle royale mod Go 4 The Kill, this mod demonstrates what CS:GO would play like if you could build ramps and platforms as readily as you can in Fortnite Battle Royale. 

The result is both cathartic and extremely stupid, a strange shooter hybrid baby that combines one of the most hardcore point-and-click skill tests with the goofiest and most accessible battle royale game out there. Kinsi55 doesn't plan on a public release though; they say CS:GO's skyboxes are so small and buggy that most people would just get stuck, but I'll hold out hope yet. Gun game with fort-building sounds like a dream to me. 

Half-Life 2

Gabe Newell gives a presentation at Valve about upcoming card game Artifact.

At a presentation for upcoming Dota 2-themed card game Artifact at Valve's offices in Bellevue, Washington today, Gabe Newell reiterated that Valve is getting back into developing new games beyond its current roster of multiplayer titles. After talking about Valve's focus on Steam and hardware during the past several years, which he described as "an investment in the future", Newell said "Artifact is the first of several games that are going to be coming from us. So that's sort of good news. Hooray! Valve's going to start shipping games again."

That's games, plural: Artifact isn't the only game Valve is working on. In a January 2017 Reddit AMA, Newell did confirm that Valve was working on at least one fully-fledged singleplayer game. And the following month, in roundtable interviews with PC Gamer, Newell said that Valve was working on "three big VR games." Today's statement doesn't make it 100 percent clear whether Valve has projects in development beyond these previously mentioned games, but it is a possibility. "We aren't going to be talking about it today," Newell said, "but sort of the big thing, the new arrow we have in our quiver, really, is our ability to develop hardware and software simultaneously."

Newell gave some background on Valve's projects from the last few years, like SteamVR and the Vive headset, explaining that the company was worried about the PC heading in the direction of an iPhone-esque closed ecosystem. "You can see that Microsoft was like, wow, how can we make Windows more like that? Or Zuckerberg is saying, 'well I tried to compete in the phones, I got my ass kicked, so I'm going to create this new thing, VR, which will allow me to recreate the kind of closed, high margin ecosystem that Apple's done.' And that really started to worry us, because we thought that the strength of the PC is about its openness … So we started to make some investments to offset that."

"We've always been a little bit jealous of companies like Nintendo."

Gabe Newell

Those investments, Newell said, meant they hadn't released a new game since Dota 2—but that work wasn't wasted time. "The positive thing about the Vive is, in addition to making sure that nobody created an iOS closed platform for it, was also that it gave us the opportunity to develop our in-house expertise in hardware design. Five years ago, we didn't have electrical engineers and people who know how to do robots. Now there's pretty much no project in the hardware space that we wouldn't be comfortable taking on. We can design chips if we need to, we can do industrial design, and so on. So that added to that."

With Valve's new hardware chops, it seems like we can expect more than new games from the company. "We've always been a little bit jealous of companies like Nintendo," Newell said. "When Miyamoto is sitting down and thinking about the next version of Zelda or Mario, he's thinking what is the controller going to look like, what sort of graphics and other capabilities. He can introduce new capabilities like motion input because he controls both of those things. And he can make the hardware look as good as possible because he's designing the software at the same time that's really going to take advantage of it. So that is something we've been jealous of, and that's something that you'll see us taking advantage of subsequently."

Counter-Strike 2

The group stages of CS:GO's portion of the Intel Extreme Masters at Katowice 2018 are underway.  

Running today in Poland's Spodek Arena, the first of Group A's matches—SK Gaming vs Avangar, and Renegades vs Astralis, the latter of which, at the time of writing, can be viewed here—are set to wrap up after 1pm GMT, with Group B's ties to follow. I don't know enough about the CS:GO esports scene to pass judgement/back a potential winner, but Ninjas in Pyjamas is some top tier team naming. I'm rooting for them. 

Group stages run through March 1, with playoffs on March 2, playoff semi finals on March, and the competition's grand final on Sunday, March 4 at 4pm GMT/8am PT. Here's a look at the prize pool:

A full streaming schedule for all of that can be found here, as can more information on the event's format. 

Elsewhere at Katowice 2018, PUBG and Dota 2 held their respective run-ins last weekend—marking Dota 2's first Polish major—whereas Starcraft 2 started its initial rounds of 76 yesterday. More details on those can be found here and here and here.   

Counter-Strike 2

In July 2016, Twitch suspended James "PhantomL0rd" Varga, a streamer who at the time had nearly 1.4 million followers, over his association with CSGO skin gambling site CSGOShuffle. Esports journalist Richard Lewis said a record of email exchanges between Varga and CSGOShuffle coder Duhau Joris that he'd obtained "heavily suggest, almost to a degree of certainty," that Varga actually owned the site, a fact he neglected to mention in streams where he used and promoted it, and gambled with "house money" rather than his own. 

That's in violation of FTC and Valve rules, which means it also violated the Twitch terms of service, and as a result his channel was suspended. But now Varga has filed a lawsuit (via Unikrn) against Twitch over the suspension, saying that Twitch improperly suspended his account and then terminated his contract without providing an explanation as to why. 

The lawsuit alleges that Varga's contract obligated Twitch to provide written notice of violations, as well as an opportunity to correct them within 30 days, but neither the notice nor the corrective window were provided. Furthermore, the allegations that led to the suspension arose from "unsubstantiated, false accusations leveled at Varga by a third party, whose accusations were the culmination of an effort to publicly disparage Varga and take advantage of his popularity." 

"It is clear from Twitch's conduct that the stated bases for suspension and termination were an effort to deflect negative press and scapegoat Varga, allowing Twitch to publicly decry alleged gambling conduct and divert attention from the fact that Twitch continued to knowingly allow such conduct to continue on other Twitch channels," the suit states. 

Varga alleges that he wasn't given a reason for the suspension until January 2017, nearly five months after it happened, when a Twitch rep told him that his channel had fraudulent subscribers. At some point after that, however, he was told that the real problem was the amount of non-gaming content he streamed, including CSGO skin gambling, which violated content guidelines. 

But Varga claims that he was told multiple times by Twitch employees that he could stream such content for up to 30 consecutive minutes at a time, and that Twitch "was aware that the representation was false." 

The suit says Varga suffered significant financial and reputational harm as a result of the suspension, which occurred despite him fully satisfying all the conditions of his contract. He's seeking general, special, and exemplary damages, interest, legal fees (including "expert witness fees"), and whatever else the court deems appropriate.   

Varga, as far as I can tell, has not returned to Twitch since his initial suspension, but he's been streaming on YouTube since last year. A Twitch rep said the company does not comment on pending litigation. 

Counter-Strike

Update:  Following his arrest for sexual exploitation of a child, detailed in our original story below, Counter-Strike co-creator Jess Cliffe has been formally charged with the crime of commercial sexual abuse of a minor.

As reported by Ars Technica, Seattle's King County Prosecutor's Office issued the charge on Monday and released this statement of probable cause. Within, Cliffe is alleged to have engaged in multiple instances of sexual contact with a minor, who he is said to have met through a website and paid for sex. Cliffe is also alleged to have recorded one of these instances against the unidentified "juvenile" (aged 16-years-old at the time of the alleged incidents) alleged victim's will. 

Police are said to have served warrants to AT&T, Verizon, and SeekingArrangement.com who revealed messages sent between the alleged victim and the accused. As detailed in the above-linked statement, police attended Cliffe's home on January 31 to inform him he was "named in an assault investigation". 

Cliffe thereafter met with investigators, and confirmed his use of multiple dating websites, some of which led to paid "arrangements". He denied recognising photos of the alleged victim. He was then shown message logs, and said he "was unable to recall or connect the communications or any other recollections to photographs" of the alleged victim. Cliffe later corroborated details of one of the paid dates, and provided a physical description of the alleged victim as "Caucasian" and "appearing to be 23-years-old". 

At the time of writing, Valve has not responded to our request for comment.

Original story: 

Counter-Strike co-creator Jess Cliffe has been arrested in Seattle for sexual exploitation of a child, reports suggest. Valve Corporation, his employer, has suspended his employment until further notice.

As reported by Kiro 7—a local Seattle news outlet—Cliffe was taken into custody in the early hours of Thursday morning, and was not charged with a crime. Kiro 7 suggests Cliffe will attend a bail hearing on Friday afternoon, though Kotaku reports that he was denied bail. 

Police did not say if an actual child was harmed, writes Kiro 7, while Valve told Kotaku Cliffe has been suspended while it awaits more information.  

A Valve spokesperson told Kotaku: "We are still learning details of what actually happened. Reports suggest he has been arrested for a felony offense. As such we have suspended his employment until we know more." 

Cliffe co-created Counter-Strike as a Half-Life mod alongside Minh "Gooseman" Le in 1999. Valve thereafter bought the rights to the FPS, which has since become one of the most popular multiplayer shooters of all time.

Counter-Strike 2

Cloud9 became the first North American team to win a CS:GO major over the weekend, defeating the favored FaZe Clan in tight overtime action. The following day, a very different sort of eye-popping mark was set when a Dragon Lore CS:GO weapon skin sold for more than $61,000

Dragon Lore ranks highly among the most expensive CS:GO skins to begin with, but this one was particularly valuable for a couple of reasons. First, it's a souvenir skin, which are available exclusively from souvenir packages that only drop during Valve-sponsored CS:GO tournaments. Dragon Lore is actually the rarest skin in the Cobblestone Packages, which currently sell for a little north of $30 each on the Steam Marketplace.   

This particular skin is also "factory new," and its stickers are all "unscratched," each of which compounds its rarity even further. And the timely pièce de résistance is that it bears the autograph of Tyler “Skadoodle” Latham, the MVP of the ELEAGUE Boston Major 2018 where Cloud9 made its mark.   

The skin was originally purchased for $35,000 by a collector named Drone, who told Polygon that the selling price, despite being so much higher than what he paid (which seems absolutely nuts to begin with), was as low as he was willing to go. "I didn’t originally get into this game solely for profit," he said. "I just got very lucky a couple of times, and money is more valuable to different people. I’m very lucky in my financial state to where I can afford to buy these skins and it does not affect me."   

...

Search news
Archive
2024
Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002