Sit back and watch two decades of video game graphics flash before your eyes. YouTube user drloser333 has uploaded a video from French site NoFrag that unfurls the graphics of more than a dozen first-person shooters, from 1992's Wolfenstein 3 to 2011's Battlefield 3.

Did the FPS get better-looking? They have at least become way more realistic, But maybe you're more of a fan of older, more abstract styles?

Graphic evolution of First Person Shooters: 1992-2012 [YouTube, uploaded by drloser333; more details (in French) at NoFrag.com]


Trophy Listings Point to Dishonored's Next DLC, "Other Side of the Coin"Ten new trophies for Dishonored hint that the title of its second DLC extension is coming soon, and it'll be titled "Other Side of the Coin."

When additional chapters were first mentioned by publisher Bethesda back in the fall, it said the second installment would deal with Daud, the leader of "The Whalers," a group of supernatural assassins. "Make your way through new Dunwall locales and discover Daud's own set of weapons, powers and gadgets in this story-driven campaign. How you play and the choices you make will impact the final outcome," the listing said at the time.

Five of the trophies call the series "The Other Side of the Coin." Bethesda has declined to comment on the listing. The game's first DLC package, "Dunwall City Trials," released in December and cost $5.

Dishonored Trophies [PS3Trophies.org via Polygon]


You Won't Blend In Wearing A Snazzy Dishonored ShirtIt looks like I may be about to add a third outlet to my tiny list of "stores I buy gaming shirts from", because Gametee—a new outlet that's about to hit its Kickstarter goal—is designing some very attractive tops.

As they should! One of the partners is British artist AJ Hately, whose Dishonored work floored us a few weeks back (and which features, at least partly, in this line).

You can see the full line below.

Gametee: Premium T-Shirts for Video Gamers [Kickstarter]


RAGE's Mod Tools Are Daunting, But Might Result In Awesome "New" GamesHaving been promised for an age, id Software finally made good last week on a pledge to release a modding tool kit for its ambitious, if slightly wonky 2011 shooter RAGE.

And what a set of tools it is.

If you were hoping for a friendly system full of handy tips and giant buttons, sorry. These are basically the same tools id used to build the game themselves, and carry warnings like the fact this stuff is "not be interpreted as consumer-ready", and that it's "only for the technically sophisticated and adventurous!"

Only serious modders need apply, but then, the payoffs might be worth the toil; RAGE had a ton of potential, especially in terms of its game world, that was capped only by some repetitive action and a pretty terrible ending.

In the hands of someone other than id, with the power of serious tools, who knows...we might get a game built using RAGE's bones, but better. Or not. But hey, it's a nice day outside, given the talents of modders I'm going to be optimistic!

The tools—which are 35GB in size—are available on Steam, with an intro guide below.

RAGE Tool Kit Available Today on Steam [Bethesda]


The Magic of Skyrim Mods: A Naked Man Swimming in CabbageJust when you think you've seen it all, you really have not. The wonderful world of Skyrim mods never ceases to delight and amaze.

These screenshots recently popped up online in Japan, with a forum commenter pointing out that The Elders Scrolls V: Skyrim was a game in which you could play in a river of cabbage.

The Magic of Skyrim Mods: A Naked Man Swimming in CabbageRunning into the cool, crisp cabbage.
The Magic of Skyrim Mods: A Naked Man Swimming in Cabbage Plunging in.
The Magic of Skyrim Mods: A Naked Man Swimming in Cabbage Submerging oneself in the vegetable river.
The Magic of Skyrim Mods: A Naked Man Swimming in Cabbage Flying through the air on a cabbage. Buck naked. As one would.
The Magic of Skyrim Mods: A Naked Man Swimming in Cabbage The end.

スカイリムって山からチーズ落としたりキャベツ川に流して遊ぶゲームだろ [豚メシ速報]

Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

A Man Who Made Jason Brody (And Master Chief, And A Badass Nord)Mathieu Aerni is a character artist at Blur Studio, they of amazing video game trailer fame.

He's worked on trailers and cinematics for games such as Halo 4, Far Cry 3, The Elder Scrolls Online, Lord of the Rings: War in the North and Dishonored.

Over the years he's also worked on a number of motion pictures, including Wolverine, The Grey and The Girl With the Dragon Tattoo.

You can see more of Mathieu's work at his personal site.

To see the larger pics in all their glory (or, if they're big enough, so you can save them as wallpaper), right-click on them below and select "open in new tab".
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!

A Man Who Made Jason Brody (And Master Chief, And A Badass Nord) A Man Who Made Jason Brody (And Master Chief, And A Badass Nord) A Man Who Made Jason Brody (And Master Chief, And A Badass Nord) A Man Who Made Jason Brody (And Master Chief, And A Badass Nord) A Man Who Made Jason Brody (And Master Chief, And A Badass Nord) A Man Who Made Jason Brody (And Master Chief, And A Badass Nord) A Man Who Made Jason Brody (And Master Chief, And A Badass Nord) A Man Who Made Jason Brody (And Master Chief, And A Badass Nord) A Man Who Made Jason Brody (And Master Chief, And A Badass Nord) A Man Who Made Jason Brody (And Master Chief, And A Badass Nord) A Man Who Made Jason Brody (And Master Chief, And A Badass Nord)


Here Are the 2012 Games That Developers Want to Give Awards to Of all the video game events that happen every year, the Game Developers Choice Awards might be the ones that resonate most with game-makers. That's because they're determined by the masses of folks who make video games vote to nominate the best examples of the form from the preceding months.

For this year's GDC Awards, the games getting the most nominations are Journey (named in six categories), Dishonored (four categories) and The Walking Dead (three). The new Narrative category highlights Spec Ops: The Line and Virtue's Last Reward among others while the Innovation nominees include FTL, ZombiU and Mark of the Ninja. The full list is below, and shows off what a great and diverse year 2012 was for gaming . The 2013 awards ceremony happens on March 27th during this year's Game Developers Conference.

Best Audio
Journey (Thatgamecompany/Sony Computer Entertainment)
Hotline Miami (Dennaton Games/Devolver Digital)
Sound Shapes (Queasy Games/Sony Computer Entertainment)
Assassin's Creed III (Ubisoft Montreal/Ubisoft)
Halo 4 (343 Industries/Microsoft Studios)

Best Debut
Humble Hearts (Dust: An Elysian Tail)
Polytron Corporation (Fez)
Giant Sparrow (The Unfinished Swan)
Subset Games (FTL: Faster Than Light)
Fireproof Games (The Room)

Best Game Design
Dishonored (Arkane Studios/Bethesda Softworks)
Mark Of The Ninja (Klei Entertainment/Microsoft Studios)
Spelunky (Derek Yu/Andy Hull)
Journey (Thatgamecompany/Sony Computer Entertainment)
XCOM: Enemy Unknown (Firaxis Games/2K Games)

Best Downloadable Game
The Walking Dead (Telltale Games)
Spelunky (Derek Yu/Andy Hull)
Trials: Evolution (RedLynx/Microsoft Studios)
Mark Of The Ninja (Klei Entertainment/Microsoft Studios)
Journey (Thatgamecompany/Sony Computer Entertainment)

Best Technology
Far Cry 3 (Ubisoft Montreal/Ubisoft)
PlanetSide 2 (Sony Online Entertainment)
Halo 4 (343 Industries/Microsoft Studios)
Call of Duty: Black Ops II (Treyarch/Activision)
Assassin's Creed III (Ubisoft Montreal/Ubisoft)

Best Handheld/Mobile Game
Gravity Rush (SCE Japan Studio/Sony Computer Entertainment)
Hero Academy (Robot Entertainment)
Sound Shapes (Queasy Games/Sony Computer Entertainment)
The Room (Fireproof Games)
Kid Icarus: Uprising (Sora/Nintendo)

Best Narrative
Spec Ops: The Line (Yager Entertainment/2K Games)
Mass Effect 3 (BioWare/Electronic Arts)
Dishonored (Arkane Studios/Bethesda Softworks)
The Walking Dead (Telltale Games)
Virtue's Last Reward (Chunsoft/Aksys Games)

Best Visual Arts
Borderlands 2 (Gearbox Software/2K Games)
Journey (Thatgamecompany/Sony Computer Entertainment)
Far Cry 3 (Ubisoft Montreal/Ubisoft)
Dishonored (Arkane Studios/Bethesda Softworks)
Halo 4 (343 Industries/Microsoft Studios)

Mark of the Ninja (Klei Entertainment/Microsoft Studios)
Journey (Thatgamecompany/Sony Computer Entertainment)
FTL: Faster Than Light (Subset Games)
The Unfinished Swan (Giant Sparrow/Sony Computer Entertainment)
ZombiU (Ubisoft Montpellier/Ubisoft)

Game of the Year
Dishonored (Arkane Studios/Bethesda Softworks)
The Walking Dead (Telltale Games)
Mass Effect 3 (BioWare/Electronic Arts)
XCOM: Enemy Unknown (Firaxis Games/2K Games)
Journey (Thatgamecompany/Sony Computer Entertainment)


Skyrim's DLC Is Coming To PS3 Next Month

Finally! Skyrim's downloadable content, until now exclusive to Xbox 360 and PC, is making its way to the PlayStation 3.

Dawnguard, Hearthfire, and Dragonborn will all be on the PlayStation Network in February. They'll all be 50% off during their launch week.

In case you're a PS3 player and you haven't been paying attention, here are some links to our coverage for the vampire-filled Dawnguard pack (not great), the home-making Hearthfire pack (lovely for fans of domestic activity), and Dragonborn, the best of the three.

So what took so long? Dunno. Last August, Bethesda said bringing Skyrim's DLC to PS3 was a complicated issue.

Dragonborn will also hit PC on February 5, Bethesda's Pete Hines announced today.


Dishonored Dev Says That Games Don't Create Violence, But They Don't Prevent It Either If you read a recent piece on video game violence, there's a good chance that somewhere in that article, included is a screenshot of a Dishonored neck stab. Last year was the year of the neck stab, after all. Rock, Paper, Shotgun spoke with the developer that coded that move in-game—Joe Houston—and he had Opinions On Game Violence.

For those that haven't played it, Dishonored is a stealthy game in which you are free to choose how to approach a problem. This poses unique questions about video game violence and what a player chooses to do, versus what a game developer gives as an option. Who holds responsibility, the person choosing or the person that gave the option in the first place?

Delving into the issue a bit in relation to actual-life violence, Houston said the following:

So does that mean that linear violent games are better for society than those like Dishonored, those that touch only superficially on violent acts versus those that allow the player to make extreme choices? I argue that linear games that have a lack of personal ownership in game violence actually do so at the disadvantage of society.

I don't believe that game violence causes real world violence, but I do believe that it does little to prevent it. And games with meaningful (and potentially distasteful) choice just might do better because they stand a chance of making the player think about what they're doing on screen.

Linear versus choice-driven games and what they offer/do when it comes to violence is arguable; there's probably no right answer. But the idea of whether or not games even have a responsibility to prevent violence is a curious one.

Do they?

By nature of how ubiquitous the medium is, it's probably irresponsible to not even think about it, at least. Certainly we've had games that aim to educate or make the world better. So it wouldn't be impossible to make a game that tries to prevent violence.

Food for thought between our neckstabs.

Dishonored Dev Joe Houston On Violence In Games [Rock, Paper, Shotgun]


Help Make A Video Game Magazine Called Sneaky Bastards (With Awesome Dishonored Art)Aussie writer Daniel Hindes, who for a while has run a niche site called Sneaky Bastards, wants to take the idea of discussing stealth games to a more tangible format. Hence, Sneaky Bastards, the magazine.

Promising that the magazine will feature 100% new content (as in, nothing that's been on the site before), the first issue also has a stunning front cover courtesy of British artist AJ Hately, who we've featured here before.

It's hoped that the print run can be a way of "producing more of a substantial, long-form, long-lasting analysis and exploration of stealth gaming in a format that this kind of material is designed to be read and consumed in."

You can check out more, and contribute, below. Which you should. The internet is a wonderful place to read about cats and fake trailers, but this kind of in-depth discussion about such a dedicated topic is perfect for dead trees between your fingers.

Sneaky Bastards [Kickstarter]


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