Steam News - kaci

Look! Turn-Based RPG games, and they're on sale for a full week on Steam!

That's right, friends: Steam's Turn-Based RPG Fest has begun, with discounts and demos by the turn-ful from now through October 7th at 10am PT. And there are all kinds of games on sale, from the darker side (Alien threats! Ruthless tacticals!) to the lighter side (Colorful monsters! Strange but not-scary species!).

Watch the trailer above for a taste, or dive right in to the sale in progress now: The Steam Turn-Based RPG Fest, on now through October 7th at 10am PT on Steam.

See you there!
Steam News - TomB (Valve)
We’d like to share some information about recent updates to the Steam Subscriber Agreement (SSA), which mainly relate to how any disputes between Valve and Steam users are resolved.

We’ve eliminated the requirement that disputes be resolved by individual arbitration. As always, we encourage you to contact Steam Support when you have any issues, as that will nearly always be the best way to reach a solution. But if that doesn’t work, the updated SSA now provides that any disputes are to go forward in court instead of arbitration. We’ve also removed the class action waiver, as well as the cost and fee-shifting provisions, that were in prior versions of the SSA.

For many of our customers (including the ones living in the EU and UK, Australia, New Zealand, and Quebec), these updates have limited impact as the arbitration rules did not apply to them even before the update.

This is just an overview and we encourage you to review the entire updated SSA. You can review it here.
Steam News - kaci


Planes, Trains, and Automobiles Fest is offering up discounts on games that feature all sorts of transportation! It's just that we couldn't resist the chance to give this fest a catchy name.

From September 16th through the 23rd at 10am PT, vroom vroom your way through transportation-based games: Fly, train-conduct, and drive around Steam scoring all sorts of deals and playing through all sorts of demos.

Getting to the fest requires no transportation: Just click here! Steam Planes, Trains, and Automobiles Fest, on now through September 23rd at 10am PT. See you there!
Steam News - martino
A new Steam client has been released and will be automatically downloaded.

Note: This client was re-released September 13th with this additional change:
  • Fixed instances where post-game events for the new Game Recording feature could show outside of the Steam Client Beta.
General
  • Steam Families is now available for all users. For more info about Steam Families, you can read our news post, check out our Support FAQ
  • The friends list will now show a Steam Deck icon, instead of a gamepad icon, if the other user is playing on a Steam Deck
  • Replaced the friends list VR icon with a new graphic that also matches the in-game or online friend state color
  • Improved startup and library performance for users with large libraries
  • Improved detection of Nintendo Switch Pro controller
  • Improved reliability of "games in common" collections in library
  • Rewrite of shortcut key binding in settings UI, including the ability to unbind a hotkey
  • Fixed taking HDR screenshots on Windows
  • Fixed collections based on friends not updating properly
  • Fixed "Soundtracks" and "All Games" shelves on home page applying the app type filter from the top of the games list. This would lead to Soundtracks showing no items if Soundtracks was not selected at the top of the games list, as an example.
  • Fixed collection names not being editable.
  • Fixed formatting of links in news posts

Screenshots
  • Redesigned the screenshots manager
  • Added easier ways to share screenshots directly from Steam, including:
    • Copy directly to your clipboard
    • Send to friend or chat group via Steam chat
    • Send to your phone via the Steam Mobile App
    • Export as a new file on your computer
  • Improved the ability to share multiple screenshots at once by multi-selecting from the grid view
  • Improved the performance and reliability of the screenshots manager
  • Added the ability to search within the app filter dropdown
  • Pre-emptive work to provide future support for recordings and clips to integrate with the screenshots manager when Steam Game Recording releases out of beta

Steam Overlay
  • Improved responsiveness of overlay on Windows
  • User interface improvements to Steam IME
  • New Clock app in the Steam Overlay that can optionally be pinned on top of games.

Steam Input
  • Reduced latency of Steam Input API Action Set/Action Set Layer commands. If any input issues are noticed in Steam Input API games please report them in the forums
  • Reduced latency of Steam Input API rumble/haptics commands
  • Reduce CPU usage when using both Gyro and Joystick or Trackpad for mouse input
  • Added Output Icons to all Mode/Behavior dropdown menus. These indicate if the mode (by default) generates OS Mouse output, XInput (controller) Output, Steam Input API Action Output, or is a remapping tool/Overlay Menu (Touch, Radial, Hotbar).
  • Steam Input API Analog Actions that can have multiple modes i.e. "Camera | Camera as FlickStick" are now labelled as "... (via FlickStick)"
  • Steam Input API Analog Actions can now optionally be used "... (via Gyro To Mouse)" (default is still "As Mouse" or "As Joystick Mouse" depending on source).
  • Fixed Steam Input API issue where analog actions from other action sets incorrectly reporting as active. This affected some titles including Okami HD
  • Fixed for SIAPI GetMotionData not returning any information on every controller but the first one plugged in
  • Fix rare issue where Gyro Processing occurred before controller type is established.
  • Fix for Track Pad as Button Behavior not displaying any glyphs.
  • Fix "Gyro Calibration" Button appearing twice on Gyro config screen if there is a mode shift applied to the Gyro.
  • Fixed a bug where PlayStation controllers connected over BT could be shown as connected over USB

SteamVR
  • Fixed a rare crash when launching a game in VR Game Theater
  • Fixed a rare crash when launching a VR game for streaming

Linux
  • Improved system display scale detection to be compatible with more desktop environments.
  • Fixed a crash in gldriverquery when using latest nvidia graphics card drivers
  • Fixed a crash that could occur at exit while cleaning up websockets


macOS
  • Fixed Disk Write Errors sometimes occurring when updating games on macOS 13+
  • Fixed Steam Overlay crash in some games using Metal rendering
  • Fixed some UI issues in user login
  • Fixed issue preventing the hardware encoder enable setting from being honored
Steam News - kaci


Space is a vast, mysterious place that requires years of training or bajillions of monies to explore.

ORRRR you can explore it from the comfort of the gaming universe in Steam Space Exploration Fest, on now through September 9th at 10am PT! Discounts and demos are right there at your intergalactic fingertips for one full week.

Check out the trailer to get excited, or blast off into discounts right away over on the sale page! Steam Space Exploration Fest, on now through September 9th at 10am PT.
Steam News - kaci

You don’t technically have to move anything at all other than your hands, but dance moves are certainly a plus! Steam’s Rhythm Fest is packed with games that use rhythm-based gameplay as the primary way to play, whether it’s running and dodging, driving and jumping, or dancing and tooting (horns! We mean horns).

Move and groove your way on over to Steam Rhythm Fest, packed with discounts and demos from now until August 26th at 10am PT.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed regression with some .mp3 files not playing
  • Updated description for the Backpack Expander
  • Updated some tournament medals
  • Updated the Desk Engineer cosmetic item
    • Fixed clipping with the Gunslinger
    • Fixed clipping with Engineer's buckle
    • Fixed rotation in the paint preview
    • Fixed skin parts being tinted green from texture compression
  • Updated the Daring Dell cosmetic item
    • Fixed rotation in the paint preview
    • Fixed shading artifacts on the helmet
  • Updated The Big Star cosmetic item
    • Fixed rotation in the paint preview
    • Fixed various instances of clipping with the player model
    • Updated mismatched backpack icon
    • Fixed parts of the textures
  • Updated koth_cachoeira
    • Players can no longer shoot through the metal fence
Steam News - Alden
With today's Steam update, we are ready for public testing of a new system that changes the way Steam sorts user reviews on store pages with the goal of prioritizing reviews that can best help players make a purchase decision about the game. This new helpfulness system is now enabled by default, and can easily be toggled within the user review settings for each game.


The Goals Of User Reviews
The primary goal of Steam User Reviews is to help potential players make informed decisions about the games they are considering purchasing by understanding the attributes of the game that other players like or don't like. Historically we've sorted reviews by the number of 'helpful' votes given to each review by other players. However, we’ve seen that many players use reviews for sharing jokes, memes, ascii art and other content that might not be the most helpful for a potential purchaser. That content is usually fine, and often a lot of fun for existing customers of a game, but it doesn't always help new players in making informed purchasing decisions.


New: Prioritizing Informative Reviews
User reviews that are identified as being unhelpful for potential customers, such as one-word reviews, reviews comprised of ASCII art, or reviews that are primarily playful memes and in-jokes, will be sorted behind other reviews on the game’s store page. That doesn't mean players won't ever see these humorous, but unhelpful posts, but it hopefully means that they’ll see them less frequently when trying to learn about a game. If you enjoy seeing these sorts of reviews when browsing the store, there's an option on the store page to include them when browsing.

This change doesn't impact how review scores are generated for each game; it is simply changing the order that reviews appear on each store page.


Have Feedback?
As always, we learn from your feedback, so please feel free to leave a comment below.


Frequently Asked Questions:

Q: How does Steam determine which reviews are not informative?
A: Categorization work is a mix of techniques, including user reports, the Steam moderation team looking closely at a lot of reviews, and some machine learning algorithms to help scale the human judgement calls. Our team has found that a lot of the unhelpful reviews were easy to spot, so we're targeting those first. This is a work in process, and will likely take quite a while for our team to evaluate the existing reviews and newly posted reviews.

Q: Does it matter anymore if I mark a review as Helpful or not?
A: Marking a review as helpful or not is still taken into account.

Q: Can I help identify reviews that are not informative?
A: Our moderation team looks closer at reviews that are reported by other users, so the best thing you can do is report the review with a brief description of why. Please see Reporting Content in the Steam Community for more details.

Q: How can I compare this new system to what the old one returned?
A: You can easily do so by unselecting the option "Use new helpfulness system" under the "Display" drop-down just above the user reviews.

Q: Does it matter if a review is positive or negative during this evaluation?
A: No, the blue thumbs-up and red thumbs-down are not a factor in deciding whether a review is found to be informative.

Q. Got any interesting trivia about user reviews?
A. Steam players have posted well over 140 Million user reviews to date.

Q. If you've identified a review as unhelpful, why not delete the review?
A. We have found that many players want to express an opinion about the game, but don't always have the words to describe their experience with the game, or aren't interested in writing much. Their indication of whether they would recommend the game is still valuable data, even if they are not able to articulate why.

Q. Where can I learn more about the rules for User Reviews on Steam?
A. For more details, please see Rules and Guidelines For Steam: Discussions, Reviews, and User Generated Content
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Increased the maximum number of backpack slots to 4000 (from 3000)
  • Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
  • Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
  • Fixed regressed self-illum setting for the Earbuds
  • Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
  • Fixed a problem with .mp3 sounds not playing if they were very short
  • Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
  • Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
  • Updated Taunt: Unleashed Rage to fix incorrect outro timing
  • Updated Taunt: Can It! to fix MvM bone
  • Updated koth_sawmill_event
    • Removed stray spell
  • Updated koth_megaton
    • Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)
  • Updated pl_cashworks
    • Updated menu photo to match map changes
    • Removed strange texture glitch at RED spawn 1
    • Added shutter for drop exit at RED spawn 1
    • RED spawn 2 big door can't be stickied anymore
    • Removed collision on some lamps
    • Added minor visual changes in BLU spawn and final cap side route
    • Fixed minor clipping issues
  • Updated koth_cachoeira
    • The sightline from the helicopter has been blocked off
    • Fixed missing door texture (Thanks Hoppkins!)
    • Various miscellaneous fixes (Thanks Midnite!)
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated Taunt: Can It! to fix missing flies particle effect
  • Updated the backpack image for the Impact Impaler
  • Updated Violent Viridian Unusual effect to fix a visual bug
  • Updated/Added some tournament medals
  • Updated cp_hadal
    • Fixed control point capture messages
    • Fixed door locking in RED spawn after C capture
    • Removed unintended buildable areas
    • Increased capture time on final point
    • Improved directions around the map
  • Updated pl_embargo
    • Reduced respawn time on Last for RED from 34 to 22 seconds
    • Asked Botlers to speak and explode more quietly
    • Minor visual fixes
  • Updated koth_megaton
    • Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
    • Fixed the grates around the capture zone allowing blast damage to pass through
    • Fixed a few cases of alpha painted displacement seams
    • Improved lighting on several models, especially on the rocks throughout the map
    • Fixed surfaceprop on BLU's metal plates
    • Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
    • Improved clipping throughout
    • Fixed a support beam intersecting with spawn doors
    • Fixed a few instances of visible displacement holes in the perimeter dropoff
    • Added a unique kill icon for the end of the round
    • Fixed floating spawndoor motors
    • Plus... all you need for a beach party!
  • Updated pd_atom_smash
    • Fixed the Casual Administrator overriding the Scientist
    • Fixed some floating lights
  • Updated koth_sawmill_event
    • Removed the spells in the underworld since players could spawn camp with them too easily
    • Increased the time players get crits and health from the underworld after leaving
    • Added some additional effects to the secret exit from the underworld
...

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