Steam News - kaci

You don’t technically have to move anything at all other than your hands, but dance moves are certainly a plus! Steam’s Rhythm Fest is packed with games that use rhythm-based gameplay as the primary way to play, whether it’s running and dodging, driving and jumping, or dancing and tooting (horns! We mean horns).

Move and groove your way on over to Steam Rhythm Fest, packed with discounts and demos from now until August 26th at 10am PT.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed regression with some .mp3 files not playing
  • Updated description for the Backpack Expander
  • Updated some tournament medals
  • Updated the Desk Engineer cosmetic item
    • Fixed clipping with the Gunslinger
    • Fixed clipping with Engineer's buckle
    • Fixed rotation in the paint preview
    • Fixed skin parts being tinted green from texture compression
  • Updated the Daring Dell cosmetic item
    • Fixed rotation in the paint preview
    • Fixed shading artifacts on the helmet
  • Updated The Big Star cosmetic item
    • Fixed rotation in the paint preview
    • Fixed various instances of clipping with the player model
    • Updated mismatched backpack icon
    • Fixed parts of the textures
  • Updated koth_cachoeira
    • Players can no longer shoot through the metal fence
Steam News - Alden
With today's Steam update, we are ready for public testing of a new system that changes the way Steam sorts user reviews on store pages with the goal of prioritizing reviews that can best help players make a purchase decision about the game. This new helpfulness system is now enabled by default, and can easily be toggled within the user review settings for each game.


The Goals Of User Reviews
The primary goal of Steam User Reviews is to help potential players make informed decisions about the games they are considering purchasing by understanding the attributes of the game that other players like or don't like. Historically we've sorted reviews by the number of 'helpful' votes given to each review by other players. However, we’ve seen that many players use reviews for sharing jokes, memes, ascii art and other content that might not be the most helpful for a potential purchaser. That content is usually fine, and often a lot of fun for existing customers of a game, but it doesn't always help new players in making informed purchasing decisions.


New: Prioritizing Informative Reviews
User reviews that are identified as being unhelpful for potential customers, such as one-word reviews, reviews comprised of ASCII art, or reviews that are primarily playful memes and in-jokes, will be sorted behind other reviews on the game’s store page. That doesn't mean players won't ever see these humorous, but unhelpful posts, but it hopefully means that they’ll see them less frequently when trying to learn about a game. If you enjoy seeing these sorts of reviews when browsing the store, there's an option on the store page to include them when browsing.

This change doesn't impact how review scores are generated for each game; it is simply changing the order that reviews appear on each store page.


Have Feedback?
As always, we learn from your feedback, so please feel free to leave a comment below.


Frequently Asked Questions:

Q: How does Steam determine which reviews are not informative?
A: Categorization work is a mix of techniques, including user reports, the Steam moderation team looking closely at a lot of reviews, and some machine learning algorithms to help scale the human judgement calls. Our team has found that a lot of the unhelpful reviews were easy to spot, so we're targeting those first. This is a work in process, and will likely take quite a while for our team to evaluate the existing reviews and newly posted reviews.

Q: Does it matter anymore if I mark a review as Helpful or not?
A: Marking a review as helpful or not is still taken into account.

Q: Can I help identify reviews that are not informative?
A: Our moderation team looks closer at reviews that are reported by other users, so the best thing you can do is report the review with a brief description of why. Please see Reporting Content in the Steam Community for more details.

Q: How can I compare this new system to what the old one returned?
A: You can easily do so by unselecting the option "Use new helpfulness system" under the "Display" drop-down just above the user reviews.

Q: Does it matter if a review is positive or negative during this evaluation?
A: No, the blue thumbs-up and red thumbs-down are not a factor in deciding whether a review is found to be informative.

Q. Got any interesting trivia about user reviews?
A. Steam players have posted well over 140 Million user reviews to date.

Q. If you've identified a review as unhelpful, why not delete the review?
A. We have found that many players want to express an opinion about the game, but don't always have the words to describe their experience with the game, or aren't interested in writing much. Their indication of whether they would recommend the game is still valuable data, even if they are not able to articulate why.

Q. Where can I learn more about the rules for User Reviews on Steam?
A. For more details, please see Rules and Guidelines For Steam: Discussions, Reviews, and User Generated Content
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Increased the maximum number of backpack slots to 4000 (from 3000)
  • Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
  • Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
  • Fixed regressed self-illum setting for the Earbuds
  • Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
  • Fixed a problem with .mp3 sounds not playing if they were very short
  • Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
  • Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
  • Updated Taunt: Unleashed Rage to fix incorrect outro timing
  • Updated Taunt: Can It! to fix MvM bone
  • Updated koth_sawmill_event
    • Removed stray spell
  • Updated koth_megaton
    • Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)
  • Updated pl_cashworks
    • Updated menu photo to match map changes
    • Removed strange texture glitch at RED spawn 1
    • Added shutter for drop exit at RED spawn 1
    • RED spawn 2 big door can't be stickied anymore
    • Removed collision on some lamps
    • Added minor visual changes in BLU spawn and final cap side route
    • Fixed minor clipping issues
  • Updated koth_cachoeira
    • The sightline from the helicopter has been blocked off
    • Fixed missing door texture (Thanks Hoppkins!)
    • Various miscellaneous fixes (Thanks Midnite!)
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated Taunt: Can It! to fix missing flies particle effect
  • Updated the backpack image for the Impact Impaler
  • Updated Violent Viridian Unusual effect to fix a visual bug
  • Updated/Added some tournament medals
  • Updated cp_hadal
    • Fixed control point capture messages
    • Fixed door locking in RED spawn after C capture
    • Removed unintended buildable areas
    • Increased capture time on final point
    • Improved directions around the map
  • Updated pl_embargo
    • Reduced respawn time on Last for RED from 34 to 22 seconds
    • Asked Botlers to speak and explode more quietly
    • Minor visual fixes
  • Updated koth_megaton
    • Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
    • Fixed the grates around the capture zone allowing blast damage to pass through
    • Fixed a few cases of alpha painted displacement seams
    • Improved lighting on several models, especially on the rocks throughout the map
    • Fixed surfaceprop on BLU's metal plates
    • Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
    • Improved clipping throughout
    • Fixed a support beam intersecting with spawn doors
    • Fixed a few instances of visible displacement holes in the perimeter dropoff
    • Added a unique kill icon for the end of the round
    • Fixed floating spawndoor motors
    • Plus... all you need for a beach party!
  • Updated pd_atom_smash
    • Fixed the Casual Administrator overriding the Scientist
    • Fixed some floating lights
  • Updated koth_sawmill_event
    • Removed the spells in the underworld since players could spawn camp with them too easily
    • Increased the time players get crits and health from the underworld after leaving
    • Added some additional effects to the secret exit from the underworld
Steam News - kaci

Steam's Tower Defense Fest is underway! From now until August 5 you'll find all sorts of ways to jump into defensive combat, destroy your enemies, and protect your home base.

Explore tons of Tower Defense titles, grab cool discounts, and check out demos on new games. Head on over to Steam's Tower Defense Fest anytime between now* and August 5th at 10am Pacific.

*Now is good.

Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated pl_embargo to fix visual glitches
Steam News - Alden
With thousands of playable demos launching on Steam every year, and millions of players trying them out (often as part of Steam Next Fest), we've noticed some trends in feedback from both developers and players about the process and functionality. We've put together an update based on that feedback.

As a reminder, you can always find great demos to play on the Steam demo hub.

Demos now behave better in the Steam library
We've made a few updates to how demos appear and behave within the Steam Library. Here are the key items:
  • You can add demos to your library without having to immediately install them. Just click on the new "add to library" button next to demos you may not be ready to install (while using the mobile app, for instance).
  • Demos can be installed even if you already own the full game. Primarily, this will make it easier for developers to test demos, but it will also help players more easily manage installing/uninstalling demos.
  • Demos can be explicitly removed from an account by right-clicking > manage > remove from account.
  • When a demo is uninstalled, it will automatically get removed from your library.

Demos can now have a separate store page

By default, free demos appear as a button on the full game's store page. But, developers have been asking for a way to enable a full store page to better describe the contents of the demo, add separate screenshots, upload a trailer, and specify supported features. So, that is now possible and you'll find that clicking on a demo sometimes loads a full demo store page while other times will take you to the full game's page with a button to install the demo.

Tight connection with the full game
Stand-alone demo store pages will automatically display both the demo install button as well as a widget linking back to the full game for players interested in wishlisting or purchasing the full game.

User reviews for demos
If developers have chosen to enable a store page for their demo, it will also be possible for players of the demo to post user reviews for the demo. These reviews and review score will appear on the demo store page just like reviews for any other free game on Steam. Note that if the developer has chosen to not have a separate store page for their demo, then user reviews will not be enabled for that demo.


Demos now appear more in the Steam store

Demos now behave more like free games and can appear in all the same sections and lists. For example, demos can now appear on the Steam homepage in charts such as the "New & Trending", on the "New on Steam" page, and on relevant tag and category pages. We've also made some changes to the thresholds for free products to appear in those sections to better balance them with paid products.

Of course you can always find great demos to play on the Steam demo hub.

Wishlist notifications when demos become available
We've now also made it so that when a demo becomes available for the first time for a game that you have on your Steam wishlist, or from a developer you follow, Steam can send you an email and mobile notification about that demo.

You can opt in or out of these emails by updating your email preferences.


Infrequently Asked Questions

Q. What is the deal with the Demo icon? Is that a plate? A vinyl record?
A. That classic icon, my friend, is from the days when demos were commonly distributed through the post office, contained in a bound package of game journalism printed on dead trees and imprinted on circular media known as Compact Discs.

Q. Some demos just appeared in my Steam library. How did those get there?
A. We've made some changes to visibility of demos in the Steam Library, which may effect demos that you played long ago. We've tried our best to clean up the demos that we expect you don't care about anymore, but we may have missed some. You can easily remove those by right-clicking them in your Steam library and selecting manage > remove from account.

Q. I love free demos. When is the next Steam Next Fest?
A. Check back on October 14th for the next weeklong Steam Next Fest, featuring hundreds of new free playable demos! You can sign up for a reminder by visiting the Next Fest page now: https://store.steampowered.com/sale/nextfest
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
  • Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
  • Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
  • Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
  • Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
  • Updated the Desert Wind and Monsoon Season Unusual effects

    • Fixed the wind flickering on moving taunts
    • Fixed the tumbleweed having incorrect physics
    • Updated the wind and dust to trail slightly on moving taunts
  • Updated the Control Patrol cosmetic item
    • Reduced the size of the glasses
    • Lowered the hat slightly on Soldier's head
    • Fixed UV map issue with LODs
  • Updated the Justice Johns cosmetic item
    • Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
    • Fixed rigging issue with boot laces
  • Updated the Pathfinder cosmetic item
    • Slimmed down the arms slightly
    • Adjusted shoulder and armpit rigging to reduce stretching of the vest
    • Adjusted mesh transition from forearms to hands
    • Fixed some clipping issues around where the shirt collar meets the zipper
    • Raised the zipper pull tab for better compatibility with other Soldier cosmetics
  • Updated ctf_doublecross
    • Fixed an incorrect team-colored material in the BLU base for real this time
  • Updated pl_enclosure_final
    • Fixed a clip wall blocking a dropdown in stage 3
  • Updated pl_embargo
    • Minor visual and clipping improvements
    • Fixed the cart's missing outline
    • Added an extra Botler to the playable space
    • Fixed the paint splat overlay not applying to players within the explosion range
    • The ambient music inside the casino now respects the music volume settings
    • Improved player visibility against certain walls (Thanks Arthur)
    • Added the kill icon to the helicopter blades
    • Fixed an override of a TF2's base texture
    • Fixed being able to block the cart shortly after point A (Thanks Aar)
    • Fixed getting stuck in a door near C while it closes
    • Fixed indoors fog sometimes getting applied outside (Thanks Phe)
    • Increased respawn time for RED on the last point
    • Fixed the client crash related to custom models
    • Improved performance on the last point
  • Updated koth_cachoeira
    • Engineers can no longer build inside the cliffs
    • Fixed teleporter stuck spot under the control point
    • Adjusted respawn waves
    • Minor visual improvements
    • Various clipping fixes
    • Improved performance
  • Updated ctf_applejack
    • Improved clipping
    • Brought some stairs
    • Improved tree collision
    • Added more chickens
    • Improved detail
    • Fixed Ol'Betsy (Thanks Aar!)
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Moved 64-bit Steam binaries to the correct folder
  • Updated the equip_region for the Free Mann's Fashion
  • Updated the Distant Drift Unusual effect to fix a visibility issue
  • Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
  • Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
  • Updated the Botler 2000 to fix problems with its positioning
  • Updated koth_megaton
    • Fixed the finale being cut off by a round ending too early
    • Fixed players not being blown to smithereens during the finale
    • Fixed players being able to get stuck in the edges of the thatch rooftops
    • Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.
  • Updated cp_canaveral_5cp
    • Fixed an out-of-bounds exploit
    • Fixed some stuck spots
    • Fixed some hovering props
    • Added some missing overlays
  • Updated cp_overgrown
    • Fixed being able to build in RED spawn
    • Adjusted clipping to fix a few perch points
    • Removed extra shadow_control entity (Thanks Lacry!)
    • Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)
  • Updated pl_odyssey
    • Fixed an exploit that allowed BLU players to enter RED spawn
    • Fixed lighting issues in BLU first spawn
...

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