Click here to try out the Steam News Hub for Company of Heroes - Legacy Edition, Company of Heroes: Opposing Fronts, Darksiders™, Homefront, Metro 2033, MX vs. ATV Reflex, Red Faction Guerrilla Steam Edition, Red Faction®: Armageddon™, S.T.A.L.K.E.R.: Shadow of Chernobyl, Saints Row 2, Warhammer 40,000: Dawn of War II: Retribution, Warhammer 40,000: Dawn of War II - Anniversary Edition, Warhammer® 40,000: Dawn of War® II Chaos Rising A Steam Labs Experiment
Red Faction Guerrilla Steam Edition - MegalomaniacNG
Changelog
Disclaimer: All weapons and backpacks were restored to the original values from before all the patches and edited from there.

WEAPONS
[Assault Rifle]
  • End damage increased to 32 (from 29)
  • Minimum threshold increased to 30 (from 0)
  • Increased number of shots to go to maximum spread to 5 (from 4)
  • Fine aim minimum spread reduced to 0.67 (from 0.7)
  • Recoil kick reduced to 0.9 (from 1.1)
  • Maximum ammo capacity increased to 160 (from 120)

[EDF Pistol]
  • End damage increased to 52 (from 48)
  • Spread maximum reduced to 1.3 (from 1.5)

[Sniper Rifle]
  • Removed camera shake effect for enemies being shot

[Grinder]
  • Start & end damage reduced to 300 (from 350)
  • Projectile speed increased to 54.5 (from 48)
  • Removed camera shake effect for enemies being shot
  • Magazine size reduced to 5 (from 7)
  • Maximum ammo capacity reduced to 20 (from 28)

[Rail Driver]
  • Refire delay increased to 1050 (from 600) (Beam vanishing now matches the firerate)
  • Magazine size reduced to 4 (from 6)
  • Maximum ammo capacity reduced to 8 (from 12)

[Rocket Launcher]
  • Maximum ammo capacity reduced to 4 (from 6)
  • Explosion radius increased to 3.65m (from 3.5m)
  • Structural damage increased by 5% (23625 from 22500)

[Peacekeeper]
  • Start damage increased to 36 (from 35)
  • End damage increased to 16 (from 12)
  • Headshot multiplier reduced to 1.5 (from 2.5)
  • Refire delay reduced to 292 (from 300)
  • Minimum threshold increased to 11 (from 0)
  • Maximum spread reduced to 1.05 (from 1.2)
  • Recoil kick reduced to 1.5 (from 1.8)

[Shotgun]
  • Headshot multiplier reduced to 1.4 (from 2.5)
  • Minimum spread reduced to 0.2 (from 0.4)
  • Maximum spread reduced to 0.4 (from 0.8)
  • Maximum ammo capacity reduced to 24 (from 32)

[Arc Welder]
  • Damage increased to 33 (from 25)
  • Removed camera shake and blur effects for enemies being shocked

[Enforcer]
  • Start damage increased to 33 (from 30)
  • End damage increased to 24 (from 21)
  • Minimum threshold increased to 15 (from 10)
  • Autoaim reduced to 1.05 (from 2.5)


BACKPACKS

[Firepower]
  • Damage multiplier reduced to 1.25 (from 1.50)

[Heal]
  • Fuel usage per second increased to 0.85 (from 0.35)
  • Health regeneration per second reduced to 400 (from 600)
  • Health regeneration radius increased to 5.5 (from 4.5)
  • Will now heal enemies within the radius

[Rhino]
  • Player hit damage reduced to 225 (from 350)
  • Charge top speed reduced to 8.2 (from 8.5)


MATCHMAKING & CUSTOM GAMES

[Playlists]
  • Maximum player counts for Team Anarchy (8), Team Bagman (8), and Team Objective (10) restored
  • Minimum number of players to activate autostart restored
  • Minimum number of players to start Large Mixer match restored to 8
  • Removed the map Warlords from Anarchy (as it was previously)
  • In Bagman when playing the map Haven you will now always be spawned with a jetpack equipped
  • Added the map Radial to Team Bagman
  • Added the map Framework to Large Mixer for Team Anarchy

[Settings]
  • Restored default (1 minute) weapon respawn time to all modes

[Maps]
  • Restored previous alternative time of days for all maps except Doubletime and Downfall
Red Faction Guerrilla Steam Edition - MegalomaniacNG
Changelog
Disclaimer: All weapons and backpacks were restored to the original values from before all the patches and edited from there.

WEAPONS
[Assault Rifle]
  • End damage increased to 32 (from 29)
  • Minimum threshold increased to 30 (from 0)
  • Increased number of shots to go to maximum spread to 5 (from 4)
  • Fine aim minimum spread reduced to 0.67 (from 0.7)
  • Recoil kick reduced to 0.9 (from 1.1)
  • Maximum ammo capacity increased to 160 (from 120)

[EDF Pistol]
  • End damage increased to 52 (from 48)
  • Spread maximum reduced to 1.3 (from 1.5)

[Sniper Rifle]
  • Removed camera shake effect for enemies being shot

[Grinder]
  • Start & end damage reduced to 300 (from 350)
  • Projectile speed increased to 54.5 (from 48)
  • Removed camera shake effect for enemies being shot
  • Magazine size reduced to 5 (from 7)
  • Maximum ammo capacity reduced to 20 (from 28)

[Rail Driver]
  • Refire delay increased to 1050 (from 600) (Beam vanishing now matches the firerate)
  • Magazine size reduced to 4 (from 6)
  • Maximum ammo capacity reduced to 8 (from 12)

[Rocket Launcher]
  • Maximum ammo capacity reduced to 4 (from 6)
  • Explosion radius increased to 3.65m (from 3.5m)
  • Structural damage increased by 5% (23625 from 22500)

[Peacekeeper]
  • Start damage increased to 36 (from 35)
  • End damage increased to 16 (from 12)
  • Headshot multiplier reduced to 1.5 (from 2.5)
  • Refire delay reduced to 292 (from 300)
  • Minimum threshold increased to 11 (from 0)
  • Maximum spread reduced to 1.05 (from 1.2)
  • Recoil kick reduced to 1.5 (from 1.8)

[Shotgun]
  • Headshot multiplier reduced to 1.4 (from 2.5)
  • Minimum spread reduced to 0.2 (from 0.4)
  • Maximum spread reduced to 0.4 (from 0.8)
  • Maximum ammo capacity reduced to 24 (from 32)

[Arc Welder]
  • Damage increased to 33 (from 25)
  • Removed camera shake and blur effects for enemies being shocked

[Enforcer]
  • Start damage increased to 33 (from 30)
  • End damage increased to 24 (from 21)
  • Minimum threshold increased to 15 (from 10)
  • Autoaim reduced to 1.05 (from 2.5)


BACKPACKS

[Firepower]
  • Damage multiplier reduced to 1.25 (from 1.50)

[Heal]
  • Fuel usage per second increased to 0.85 (from 0.35)
  • Health regeneration per second reduced to 400 (from 600)
  • Health regeneration radius increased to 5.5 (from 4.5)
  • Will now heal enemies within the radius

[Rhino]
  • Player hit damage reduced to 225 (from 350)
  • Charge top speed reduced to 8.2 (from 8.5)


MATCHMAKING & CUSTOM GAMES

[Playlists]
  • Maximum player counts for Team Anarchy (8), Team Bagman (8), and Team Objective (10) restored
  • Minimum number of players to activate autostart restored
  • Minimum number of players to start Large Mixer match restored to 8
  • Removed the map Warlords from Anarchy (as it was previously)
  • In Bagman when playing the map Haven you will now always be spawned with a jetpack equipped
  • Added the map Radial to Team Bagman
  • Added the map Framework to Large Mixer for Team Anarchy

[Settings]
  • Restored default (1 minute) weapon respawn time to all modes

[Maps]
  • Restored previous alternative time of days for all maps except Doubletime and Downfall
Red Faction Guerrilla Steam Edition - THQ Nordic
Dear Red Faction community,

first of all, a big think you to you all - Steam announced all the Nominees for the Steam Awards 2017 yesterday. Due to your help and support, we are happy to say that Red Faction Guerrilla is among the Nominees for the "Cry Havoc And Let Slip The Dogs of War" Award.

http://store.steampowered.com/news/35437/

On December 28, starting 10 am PST time, we can now bring this to an end and start voting for the game we love for being the winner of that category.

The “Cry Havoc And Let Slip The Dogs of War” Award
The Bard said it best. This game doesn't necessarily offer the biggest explosions... it offers something better. Potential. Potential to be a rampaging force of nature. Or not. Who knows. You're an agent of chaos and no one is going to tell you what to do.


We would feel honored if Red Faction Guerrilla gets your vote in that final round.

The whole THQ Nordic team already wishes you Merry Christmas and happy holidays with your families and friends.

Cheers & Thank you very much
Your THQ Nordic Team
Red Faction Guerrilla Steam Edition - THQ Nordic
Dear Red Faction community,

first of all, a big think you to you all - Steam announced all the Nominees for the Steam Awards 2017 yesterday. Due to your help and support, we are happy to say that Red Faction Guerrilla is among the Nominees for the "Cry Havoc And Let Slip The Dogs of War" Award.

http://store.steampowered.com/news/35437/

On December 28, starting 10 am PST time, we can now bring this to an end and start voting for the game we love for being the winner of that category.

The “Cry Havoc And Let Slip The Dogs of War” Award
The Bard said it best. This game doesn't necessarily offer the biggest explosions... it offers something better. Potential. Potential to be a rampaging force of nature. Or not. Who knows. You're an agent of chaos and no one is going to tell you what to do.


We would feel honored if Red Faction Guerrilla gets your vote in that final round.

The whole THQ Nordic team already wishes you Merry Christmas and happy holidays with your families and friends.

Cheers & Thank you very much
Your THQ Nordic Team
Community Announcements - THQ Nordic
Dear Titan Quest community,

we were just scrolling through the different Steam awards and our eyes just went to the description of the "Labor of Love" Award.

The “Labor of Love” Award
This game has been out for a while. The team is well past the first unveiling of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years.


If you agree with us that this category is just 100 % perfect for Titan Quest Anniversary, we would feel pleased and honored if you are voting for the Anniversary Edition (not for the new DLC) in that Steam Awards category.

http://store.steampowered.com/app/475150/Titan_Quest_Anniversary_Edition/

Thank you very much!
Your THQ Nordic Team
Community Announcements - THQ Nordic
Dear Titan Quest community,

we were just scrolling through the different Steam awards and our eyes just went to the description of the "Labor of Love" Award.

The “Labor of Love” Award
This game has been out for a while. The team is well past the first unveiling of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years.


If you agree with us that this category is just 100 % perfect for Titan Quest Anniversary, we would feel pleased and honored if you are voting for the Anniversary Edition (not for the new DLC) in that Steam Awards category.

http://store.steampowered.com/app/475150/Titan_Quest_Anniversary_Edition/

Thank you very much!
Your THQ Nordic Team
Company of Heroes - Legacy Edition - r_fralex
Hello everyone,

As some of you may have noticed, we have updated the names of the two versions of COH1 that coexist on Steam - to both of which you should all have access to:

Going forward, the "Company of Heroes" app is the one you should use if you want to play online and enjoy the Steam Workshop maps. Store pages descriptions were also tweaked accordingly for clarity - but it took us a couple of days. Sorry about that. Try clearing your browser cache if you don't see them now, however.



We did not want to remove the Legacy Edition altogether because:
  • some of you guys are still playing it, for various reasons (including old mods)
  • COH1 total conversion pages are tied to it in the Steam back-end, and we can't change that
  • most of the reviews for COH1 are tied to it in the Steam back-end, and we can't change that / transfer them to the newest app
Obviously, anyone buying the Legacy Edition still automatically gets access to the latest version of the game as well in their library ("Company of Heroes", formerly "New Steam Version")! Sorry for the late post in this Community Hub; the last couple of weeks were a bit busy.

See you on the battlefield.
Company of Heroes - Legacy Edition - r_fralex
Hello everyone,

As some of you may have noticed, we have updated the names of the two versions of COH1 that coexist on Steam - to both of which you should all have access to:

Going forward, the "Company of Heroes" app is the one you should use if you want to play online and enjoy the Steam Workshop maps. Store pages descriptions were also tweaked accordingly for clarity - but it took us a couple of days. Sorry about that. Try clearing your browser cache if you don't see them now, however.



We did not want to remove the Legacy Edition altogether because:
  • some of you guys are still playing it, for various reasons (including old mods)
  • COH1 total conversion pages are tied to it in the Steam back-end, and we can't change that
  • most of the reviews for COH1 are tied to it in the Steam back-end, and we can't change that / transfer them to the newest app
Obviously, anyone buying the Legacy Edition still automatically gets access to the latest version of the game as well in their library ("Company of Heroes", formerly "New Steam Version")! Sorry for the late post in this Community Hub; the last couple of weeks were a bit busy.

See you on the battlefield.
MX vs. ATV Reflex - THQ Nordic
All Terrain, All Vehicles, All You!

Karlstad, Sweden, Vienna, Austria and Phoenix, AZ – September 14, 2017. – THQ Nordic and Rainbow Studios today announced the complete off-road racing and lifestyle experience, MX vs ATV All Out http://www.mxvsatv.com. Currently in development for PC, PlayStation®4 computer entertainment system and Xbox® One, MX vs ATV All Out is slated for release in early 2018.

http://store.steampowered.com/app/520940/MX_vs_ATV_All_Out/

“All Out is the culmination of Rainbow’s decades-long commitment to creating the most comprehensive and FUN off-road racing games!” said Klemens Kreuzer, Managing Director, THQ Nordic GmbH. “Whether your pulling off stunts on your own private compound, exploring wide-open terrain in a UTV, or racing in 16-player online competitions, All Out invites players of all ages and skill levels to experience the freedom of racing and competing off-road.”

Website: http://www.mxvsatv.com

In MX vs ATV All Out, choose between bikes, ATVs and UTVs, refine your rider style at your private compound, blast across massive open worlds and compete head to head in various game modes! The all new Freestyle mode allows you to win with style and crazy stunts! Or go All Out and show your riding skills in Multiplayer!

Stay tuned
Your THQ Nordic Team
MX vs. ATV Reflex - THQ Nordic
All Terrain, All Vehicles, All You!

Karlstad, Sweden, Vienna, Austria and Phoenix, AZ – September 14, 2017. – THQ Nordic and Rainbow Studios today announced the complete off-road racing and lifestyle experience, MX vs ATV All Out http://www.mxvsatv.com. Currently in development for PC, PlayStation®4 computer entertainment system and Xbox® One, MX vs ATV All Out is slated for release in early 2018.

http://store.steampowered.com/app/520940/MX_vs_ATV_All_Out/

“All Out is the culmination of Rainbow’s decades-long commitment to creating the most comprehensive and FUN off-road racing games!” said Klemens Kreuzer, Managing Director, THQ Nordic GmbH. “Whether your pulling off stunts on your own private compound, exploring wide-open terrain in a UTV, or racing in 16-player online competitions, All Out invites players of all ages and skill levels to experience the freedom of racing and competing off-road.”

Website: http://www.mxvsatv.com

In MX vs ATV All Out, choose between bikes, ATVs and UTVs, refine your rider style at your private compound, blast across massive open worlds and compete head to head in various game modes! The all new Freestyle mode allows you to win with style and crazy stunts! Or go All Out and show your riding skills in Multiplayer!

Stay tuned
Your THQ Nordic Team
...

Search news
Archive
2025
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002