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MX vs. ATV Reflex - Nordic Games
Beloved off-road racing series given new life as key team members reform ahead of 2014 release

Vienna, Austria (December 20th 2013) – 2014 promises to be a very happy New Year for fans of extreme racing, as Nordic Games has unveiled its plans to revive the best-selling MX vs. ATV series.

Nordic Games secured the rights to the MX vs. ATV series as part of its agreement to acquire a range of THQ’s intellectual property earlier this year. Now the firm can reveal it has assembled a team of former MX vs. ATV staff along with other, high-profile developers to properly resurrect the franchise. This dedicated team will be taking it to even greater heights while retaining the ingredients that made MX vs. ATV so successful. It's no coincidence the team is based in Phoenix Arizona where it all began in the mid-90s. Perhaps one can be forgiven for borrowing from the well-worn cliché: the Phoenix has truly risen from the (digital) ashes.

Led by Ken George and comprising of numerous MX vs. ATV staff along with game development veterans including Dave Dwire, Chris Gilbert, Mike Mamula, Brad Bowling, Scott Hofmann, Justin Walsh, and David Knudsen, the new team’s first title will be MX vs. ATV Supercross due for release in the first half of 2014 for PlayStation 3, Xbox 360, PC, Mac and Linux. As the title suggests, MX vs. ATV Supercross is centered around the popular Supercross sport and has the scope of a downloadable game.

The team is also maintaining the existing MX vs. ATV Alive and MX vs. ATV Reflex code and bringing back as many features as possible including multiplayer on consoles, Motoclub Depot, and more to be announced soon.

"We're absolutely thrilled to be working with Nordic Games because they appreciate the team's passion and dedication to bring the feel of real motocross racing to MX vs. ATV fans. Not just the adrenaline rush, but the whole experience from top to bottom.", says Ken George, Executive Producer of MX vs. ATV Supercross. "A lot of the original team members have been aching to continue their passion: building the most authentic off-road racing games possible. The hiatus is over, and the team is back to work on MX vs. ATV with great new things to come."

“We’re all devoted fans of the MX vs. ATV games,” adds Reinhard Pollice, Business & Product Development Director at Nordic Games, “so being able to play a part in continuing this brilliant series is a dream come true. We’re absolutely committed to ensuring Ken and his team receive the best support and the freedom to create the games they love making – and we’re confident that the series will continue to grow from strength to strength. Supercross is just the start of our MX vs. ATV plans. 2014 and beyond will prove to be a hell of a ride.”

Further details on MX vs. ATV Supercross will be announced in due time.

The Steam page is now online: http://store.steampowered.com/app/282050
MX vs. ATV Reflex - THQ Nordic
Beloved off-road racing series given new life as key team members reform ahead of 2014 release

Vienna, Austria (December 20th 2013) – 2014 promises to be a very happy New Year for fans of extreme racing, as Nordic Games has unveiled its plans to revive the best-selling MX vs. ATV series.

Nordic Games secured the rights to the MX vs. ATV series as part of its agreement to acquire a range of THQ’s intellectual property earlier this year. Now the firm can reveal it has assembled a team of former MX vs. ATV staff along with other, high-profile developers to properly resurrect the franchise. This dedicated team will be taking it to even greater heights while retaining the ingredients that made MX vs. ATV so successful. It's no coincidence the team is based in Phoenix Arizona where it all began in the mid-90s. Perhaps one can be forgiven for borrowing from the well-worn cliché: the Phoenix has truly risen from the (digital) ashes.

Led by Ken George and comprising of numerous MX vs. ATV staff along with game development veterans including Dave Dwire, Chris Gilbert, Mike Mamula, Brad Bowling, Scott Hofmann, Justin Walsh, and David Knudsen, the new team’s first title will be MX vs. ATV Supercross due for release in the first half of 2014 for PlayStation 3, Xbox 360, PC, Mac and Linux. As the title suggests, MX vs. ATV Supercross is centered around the popular Supercross sport and has the scope of a downloadable game.

The team is also maintaining the existing MX vs. ATV Alive and MX vs. ATV Reflex code and bringing back as many features as possible including multiplayer on consoles, Motoclub Depot, and more to be announced soon.

"We're absolutely thrilled to be working with Nordic Games because they appreciate the team's passion and dedication to bring the feel of real motocross racing to MX vs. ATV fans. Not just the adrenaline rush, but the whole experience from top to bottom.", says Ken George, Executive Producer of MX vs. ATV Supercross. "A lot of the original team members have been aching to continue their passion: building the most authentic off-road racing games possible. The hiatus is over, and the team is back to work on MX vs. ATV with great new things to come."

“We’re all devoted fans of the MX vs. ATV games,” adds Reinhard Pollice, Business & Product Development Director at Nordic Games, “so being able to play a part in continuing this brilliant series is a dream come true. We’re absolutely committed to ensuring Ken and his team receive the best support and the freedom to create the games they love making – and we’re confident that the series will continue to grow from strength to strength. Supercross is just the start of our MX vs. ATV plans. 2014 and beyond will prove to be a hell of a ride.”

Further details on MX vs. ATV Supercross will be announced in due time.

The Steam page is now online: http://store.steampowered.com/app/282050
Company of Heroes: Opposing Fronts - Relic_Noun
<a href="http://blogs.companyofheroes.com/wp-content/uploads/2013/10/640x360.jpg"><img class="alignnone wp-image-52" alt="640x360" src="http://blogs.companyofheroes.com/wp-content/uploads/2013/10/640x360.jpg" width="512" height="288" /></a>

&nbsp;

In order to keep the original <em>Company of Heroes</em> online we had to move from the servers that the game was launched on, to a new setup on Valve's Steamworks servers. While we were glad that we were able to keep the original game online, the move meant that we lost a number of features that we had managed to build into the game over the years.

Since the move we have been working hard alongside the team at Smoking Gun Interactive, a Vancouver based studio featuring many of the original team that worked on <em>CoH</em>, to restore the game's features.

Earlier this month we ran an<a title="Company of Heroes Beta" href="http://blogs.companyofheroes.com/2013/11/27/company-of-heroes-beta/"> open beta</a> for players to test the latest version of the game. Now thanks to the beta testers' feedback we have launched the latest update to <a href="http://community.companyofheroes.com/forum/company-of-heroes/company-of-heroes-general-discussion/12895-company-of-heroes-changelog"><em>Company of Heroes</em></a>.

Everyone at Relic would like to thank the fantastic fans who have helped us keep <em>Company of Heroes</em> alive. Your passion for the game, and your help with this latest update, have been invaluable to us.

We look forward to many more years of seeing you on the field of battle.
Company of Heroes: Opposing Fronts - noun


&nbsp;

In order to keep the original Company of Heroes online we had to move from the servers that the game was launched on, to a new setup on Valve's Steamworks servers. While we were glad that we were able to keep the original game online, the move meant that we lost a number of features that we had managed to build into the game over the years.

Since the move we have been working hard alongside the team at Smoking Gun Interactive, a Vancouver based studio featuring many of the original team that worked on CoH, to restore the game's features.

Earlier this month we ran an open beta for players to test the latest version of the game. Now thanks to the beta testers' feedback we have launched the latest update to Company of Heroes.

Everyone at Relic would like to thank the fantastic fans who have helped us keep Company of Heroes alive. Your passion for the game, and your help with this latest update, have been invaluable to us.

We look forward to many more years of seeing you on the field of battle.
Company of Heroes - Legacy Edition - Relic_Noun
<a href="http://blogs.companyofheroes.com/wp-content/uploads/2013/12/TBTCOH_fbcover.png"><img class="alignnone wp-image-158" alt="TBTCOH_fbcover" src="http://blogs.companyofheroes.com/wp-content/uploads/2013/12/TBTCOH_fbcover.png" width="562" height="208" /></a>

&nbsp;

To celebrate the <a title="Company of Heroes Beta" href="http://blogs.companyofheroes.com/2013/11/27/company-of-heroes-beta/"><em>Company of Heroes</em> beta</a> we'll be playing classic <em>CoH</em> live on our<a title="Relic Entertainment Twitch Channel" href="www.twitch.tv/relicentertainment"> Twitch Channel</a> tomorrow (12/05/13) at 1 pm PST which is 9 pm GMT.  Tune in to hear from members of the original <em>CoH</em> development team on the creation of this classic game.
Company of Heroes - Legacy Edition - noun


&nbsp;

To celebrate the Company of Heroes beta we'll be playing classic CoH live on our Twitch Channel tomorrow (12/05/13) at 1 pm PST which is 9 pm GMT.  Tune in to hear from members of the original CoH development team on the creation of this classic game.
Company of Heroes: Opposing Fronts - Relic_Noun
On May 7th the Company of Heroes’ online servers at server hosting company Quazal was shut down. We are very excited that we have been able to keep the game alive by transitioning to Valve’s Steamworks servers where the game will live well into the future.

Instructions for transferring your game to the Steamworks servers are below:
1. Download and install Steam which is located here - http://store.steampowered.com/
2. Launch Steam and create Steam account (if you do not have one)
3. Sign into Steam account
4. Select “Activate a Product On Steam” from the “Games” menu
5. Enter your Company of Heroes CD-Key in the resulting menu
6. Repeat for the Opposing Fronts and Tales of Valor expansion packs
7. If you do not have your original Company of Heroes CD-Key you can use our Key Retrieval Tool located here: https://cohtool.sega.co.uk/.

Once you have completed these steps you’ll see “Company of Heroes (New Steam Version)” appear in your Library. You can download this and begin to play.
Company of Heroes: Opposing Fronts - noun
On May 7th the Company of Heroes’ online servers at server hosting company Quazal was shut down. We are very excited that we have been able to keep the game alive by transitioning to Valve’s Steamworks servers where the game will live well into the future.

Instructions for transferring your game to the Steamworks servers are below:
1. Download and install Steam which is located here - http://store.steampowered.com/
2. Launch Steam and create Steam account (if you do not have one)
3. Sign into Steam account
4. Select “Activate a Product On Steam” from the “Games” menu
5. Enter your Company of Heroes CD-Key in the resulting menu
6. Repeat for the Opposing Fronts and Tales of Valor expansion packs
7. If you do not have your original Company of Heroes CD-Key you can use our Key Retrieval Tool located here: https://cohtool.sega.co.uk/.

Once you have completed these steps you’ll see “Company of Heroes (New Steam Version)” appear in your Library. You can download this and begin to play.
Company of Heroes - Legacy Edition - Relic_Noun
On May 7th the Company of Heroes’ online servers at server hosting company Quazal was shut down. We are very excited that we have been able to keep the game alive by transitioning to Valve’s Steamworks servers where the game will live well into the future.

Instructions for transferring your game to the Steamworks servers are below:
1. Download and install Steam which is located here - http://store.steampowered.com/
2. Launch Steam and create Steam account (if you do not have one)
3. Sign into Steam account
4. Select “Activate a Product On Steam” from the “Games” menu
5. Enter your Company of Heroes CD-Key in the resulting menu
6. Repeat for the Opposing Fronts and Tales of Valor expansion packs
7. If you do not have your original Company of Heroes CD-Key you can use our Key Retrieval Tool located here: https://cohtool.sega.co.uk/.

Once you have completed these steps you’ll see “Company of Heroes (New Steam Version)” appear in your Library. You can download this and begin to play.
Company of Heroes - Legacy Edition - noun
On May 7th the Company of Heroes’ online servers at server hosting company Quazal was shut down. We are very excited that we have been able to keep the game alive by transitioning to Valve’s Steamworks servers where the game will live well into the future.

Instructions for transferring your game to the Steamworks servers are below:
1. Download and install Steam which is located here - http://store.steampowered.com/
2. Launch Steam and create Steam account (if you do not have one)
3. Sign into Steam account
4. Select “Activate a Product On Steam” from the “Games” menu
5. Enter your Company of Heroes CD-Key in the resulting menu
6. Repeat for the Opposing Fronts and Tales of Valor expansion packs
7. If you do not have your original Company of Heroes CD-Key you can use our Key Retrieval Tool located here: https://cohtool.sega.co.uk/.

Once you have completed these steps you’ll see “Company of Heroes (New Steam Version)” appear in your Library. You can download this and begin to play.
...

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