Rising Storm 2: Vietnam - Molly
Quality of Life Improvements

  • Easy Anti-Cheat has been updated
  • Server Logs now use the previous user connection formatting showing Unique ID, IP, User Name, and PUID for improved server admin management.
  • Steam Workshop libraries and SDK have been updated with the latest DLLs.


As always, thank you for your continued support!
Rising Storm 2: Vietnam - Yoshiro
Quality of Life Improvements

  • Updated Easy Ant-Cheat to latest version.

As always, thank you for your continued support!
Rising Storm 2: Vietnam - Molly
Bug Fixes

General
  • Addressed stability vulnerabilities when accessing the Server Browser.
  • Improved accuracy of server player counts connection status.

As always, thank you for your continued support!
Rising Storm 2: Vietnam - Molly
Hello everyone,

An issue was discovered that has now been addressed and players should be able to find servers and join them again.


Previous Message
Thank you for quickly letting us know about connectivity issues and no servers in the browser. We are working with our partners to investigate and resolve this quickly. We thank you for your patience. We will update here with more information.
Rising Storm 2: Vietnam - Molly
General
  • Improved server behavior and security.
VoIP
  • Fixed general issues around muting other players as intended.
  • Addressed issues in which players after exiting a server would still hear players from the server they disconnected.
  • Addressed general issues in which players within the same party failed to hear each other.
  • Addressed an issue in which Steam Client Headset device settings were not automatically detected leading to the microphone being inactive on the server.
  • Addressed issues in which respawning players could hear active spawned players on the Spawn Point selection screen and vice versa.
  • Addressed issues in which muted players become automatically unmuted after reconnecting to the same server.
  • Addressed issues in which players could still hear players after ending a game session and closing the client.


As always, thank you for your continued support!
31. okt. 2023
Rising Storm 2: Vietnam - Molly
Happy Halloween! Double XP is live to help you rank up spooky fast! If you're new to the game or have been AWOL, today until November 6th grab your friends to squad up and take advantage of quicker leveling!
Rising Storm 2: Vietnam - [TW]Molly
Calling all grunts! Tomorrow's Tripwire Community Game Night at 3pm EST is getting spooky... with zombies. =]H[= Hardcore Gaming is hosting us and the Zombie Mode mod. We'll give out the info on live stream for how to join us. We'll be joined by Alan Wilson and will have some giveaways.


https://steamcommunity.com/sharedfiles/filedetails/?id=2223192251
https://steamcommunity.com/groups/HardcoreGamingCommunityGroup
https://www.twitch.tv/tripwireinteractive
https://www.youtube.com/tripwireinteractive








Rising Storm 2: Vietnam - [TW]Yoshiro
Bug Fixes

General:

  • Fixed an issue where sprinting and meleeing with weapons that did not have a melee animation would end the user in a bad state and crash
  • Fixed an issue that prevented EGS players from accessing the Green Army Men content.

Maps:
  • VNTE-CuaViet:
    • Fixed an issue where the Rifleman role was not available for the US forces in campaign.
    • Lowered the US Aerial Recon as it was too high up to be shot.
    • Fixed an issue where overtime would not activate on Objective H.
  • VNTE-KheSanh:
    • Fixed an issue where the Rifleman role was not available for the US forces in campaign.

As always, thank you for your continued support!
Rising Storm 2: Vietnam - [TW]Yoshiro
Grunts,

Update 1.6 is here and deploying to servers and clients now! It has been a long journey, but this run through the jungle has finished its last tour. The team would like to thank all the players and admins who have joined us along the way and become a part of our little part of the internet and gaming. As always we will strive to learn from our experiencing with Rising Storm 2: Vietnam and apply them towards our future projects to create even better games moving ahead! See you in the jungle.


Alan Wilson, Game Director of Rising Storm 2: Vietnam wanted to pass along this message to all:
I'd just like to say thanks to everyone involved in the last 7 years of development and support for Rising Storm 2: Vietnam. That includes everyone at Tripwire, AMG and all the other contractors that have worked on the game during that time; all the modders, community mappers, server admins and everyone investing their time and hard work into the game; and, as always, everyone who has played the game - and those still owning me in game. Just because we (Tripwire) have reached the point where we have to stop development, it doesn't mean anyone else has to stop and support will continue via the community team white listing community mods. I'm looking forward to enjoying the game for a long while yet, as we plot our next target in the franchise in the future - we'll see you in the jungle, as always. Roswell Six Actual out!​


In celebration of this update, Double XP has been turned on and will continue for the next week!

You can find the changelog below:

New Map:

  • VNTE-CuaViet has been added to the official roster

Gameplay Adjustments:
  • Da Nang Air Base: Various gameplay adjustments to support the attackers
    • Add 8 minutes to the round time
    • Reduce Aerial Recon timer from 5 minutes to 2 minutes
    • Lower the Enhanced Logistics cooldown timer to match those of other maps
    • Lower the VC artillery cooldown slightly
    • Lower capture times for the first 2 objectives
    • Enabled lockdown on all objectives missing it except final
    • Increase Machine Gun role from 2 to 5 for Attacker, and 5 to 3 for Defender
    • Increase Scout Attacker role from 4 to 5
    • Increase Attacker sniper role from 2 to 3
  • Khe Sanh: Rebalancing of reinforcements to improve gameplay
    • Attackers now have 680 reinforcement tickets and 15 second respawn time.
    • Defenders have 580 reinforcement tickets and 20 second respawn time.
    • Adjusted attackers to have 5 scout, 5 MGs and 3 snipers roles.
    • Adjusted defenders to have 3 MGs and 2 snipers.
    • Rebalanced the commander abilities, bringing them inline with other official maps
    • Roles can now be reversed in campaign

Bug Fixes

Maps:
  • VNTE-Asau:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE/VNSU-HueCity:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-Hill937:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-NinhPu:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-Saigon:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-CuChi:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-DaNangAirBase:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-KheSanh:
    • Multiple collision volumes adjusted to improve map play and address exploit spots

Audio:
  • Fixed an issue where voice chat would cease to function for players.
  • Fixed an issue where voice chat was not contained within the proper team channels.

As always, thank you for your continued support!
Rising Storm 2: Vietnam - [TW]Yoshiro
Grunts,

We know many of you have been patiently waiting, and we are happy to announce that we are expecting to release the final update, update 1.6, in the coming days with a deployment to the field next week if all goes well.

You can find the Work In Progress but expected to be final changelog below:

New Map:

  • VNTE-CuaViet has been added to the official roster

Gameplay Adjustments:
  • Da Nang Air Base: Various gameplay adjustments to support the attackers
    • Add 8 minutes to the round time
    • Reduce Aerial Recon timer from 5 minutes to 2 minutes
    • Lower the Enhanced Logistics cooldown timer to match those of other maps
    • Lower the VC artillery cooldown slightly
    • Lower capture times for the first 2 objectives
    • Enabled lockdown on all objectives missing it except final
    • Increase Machine Gun role from 2 to 5 for Attacker, and 5 to 3 for Defender
    • Increase Scout Attacker role from 4 to 5
    • Increase Attacker sniper role from 2 to 3
  • Khe Sanh: Rebalancing of reinforcements to improve gameplay
    • Attackers now have 680 reinforcement tickets and 15 second respawn time.
    • Defenders have 580 reinforcement tickets and 20 second respawn time.
    • Adjusted attackers to have 5 scout, 5 MGs and 3 snipers roles.
    • Adjusted defenders to have 3 MGs and 2 snipers.
    • Rebalanced the commander abilities, bringing them inline with other official maps
    • Roles can now be reversed in campaign

Bug Fixes

Maps:
  • VNTE-Asau:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE/VNSU-HueCity:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-Hill937:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-NinhPu:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-Saigon:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-CuChi:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-DaNangAirBase:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-KheSanh:
    • Multiple collision volumes adjusted to improve map play and address exploit spots

Audio:
  • Fixed an issue where voice chat would cease to function for players.
  • Fixed an issue where voice chat was not contained within the proper team channels.

As always, thank you for your continued support!
...

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