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AppGameKit Classic: Easy Game Development - Lee Bamber [DEV]
Over ten years ago we created a programming tool called AppGameKit Classic to help make apps and games for Windows, Mac, iOS and Android - using a cross-platform easy-to-use language. Along the way, we have seen some amazing creations, including a few of our own that reached the No.1 spot on both Apple and Google stores.  Our most recent success story has been the Driving Test Success 4in1 Theory Kit app, which has maintained the #1 place for six years running on both stores; a testament to the power of AppGameKit!

All good things however must come to an end and, after a decade of providing support and updates, we must retire AppGameKit Classic to make way for its successor AppGameKit Studio.

On Wednesday 22 May 2024 we'll be removing AppGameKit Classic from sale on Steam and focus all remaining development resources on supporting AppGameKit Studio, with quarterly updates and more frequent commits on the newly created GitHub repository here.

For those who are firmly of the belief that AppGameKit Classic is the ultimate solution for your needs, fear not, you will still be able to run the product, even though it will no longer receive updates or be sold on Steam.  Your existing Steam version is not DRM-linked to your Steam account and you can run AppGameKit Classic from its local location in the Steam folder and from a Desktop icon, and you can continue to use the programming language to make apps and games. The only issue you will face is that as newer requirements are imposed by Apple and Google, and to a lesser extent Microsoft, you will find it increasingly difficult for the binaries you export to be accepted onto the app stores and marketplaces of the future.

If you choose to transition your projects over to AppGameKit Studio, and to recognise the support you have shown AppGameKit Classic over the years, we are offering a special discount via a Steam complete-the-bundle offer if you own Classic and want to buy Studio:

https://store.steampowered.com/bundle/40696/AppGameKit_Upgrade_Offer/

AppGameKit Studio retains the same great solution of Tier 1 (BASIC) and Tier 2 (C++) and powered by a new IDE, more features and a faster compiler, we have strengthened support for AppGameKit Studio by adding all the source code and build instructions to GitHub for those who wish to expand the language further, and we continue our pledge to support AppGameKit Studio with updates into the future.

Finally, a massive thank you to everyone who used AppGameKit Classic over the years, and we hope to greet you anew over in AppGameKit Studio land and continue to help you create cross-platform apps!
AppGameKit Classic: Easy Game Development - Rick
Welcome to a new update for AppGameKit Classic.

This small update includes these few changes:
  • Fixed Android export using the AGK adaptive icon if only a legacy icon was supplied
  • Added support for BMP image files
  • Added GetInAppPurchaseIsRenewing to return subscription renewal state on Android
AppGameKit Classic: Easy Game Development - Rick
Welcome to the quarterly update for AppGameKit Classic. This update focuses on a range of important bug fixes.

Bug Fixes
  • Fixed Alt key combinations causing a system sound on Windows
  • Fixed InAppPurchaseSetup failing unless both a normal and subscription product are added
  • Fixed text shaders not receiving shader constant updates
  • Fixed IndexOf when used on arrays of types
  • Fixed text not rendering with the correct default shader
  • Fixed JSON parser not decoding \u characters
  • Fixed apps including the User Tracking description when it isn't used, causing rejections by Apple
  • Fixed Chartboost not setting the COPPA restrictions if SetAdMobChildRating is set
  • Fixed AdMob not setting MaxAdContentRating if SetAdMobChildRating is set

Merry Christmas to you all and see you soon in 2023!
AppGameKit Classic: Easy Game Development - Rick
These two games packs will be made FREE to download in a week's time.

If you're considering adding them DLCs to your collection, then you should add them to your wish list and get them once they go FREE!

https://store.steampowered.com/app/468510/AppGameKit_Classic__Games_Pack_1/

https://store.steampowered.com/app/802000/AppGameKit_Classic__Games_Pack_2/
AppGameKit Classic: Easy Game Development - Rick
Welcome to the quarterly update for AppGameKit Classic. This update focuses on a host of NEW commands!
AppGameKit Compiler
  • Projects can now have more than 256 Types defined in them
Text
  • Added new text shader commands:
    • SetTextShader( int iTextIndex, int shaderID )
    • SetTextShaderConstantByName( int iTextIndex, string szName, float value1, float value2, float value3, float value4 )
    • SetTextShaderConstantArrayByName( int iTextIndex, string szName, int arrayIndex, float value1, float value2, float value3, float value4 )
    • SetTextShaderConstantDefault( int iTextIndex, string szName )
Physics
  • Fixed SetPhysicsInitiallyAwake ignoring the provided value and always using true
In-App Purchases
  • Added new In-App Purchase commands to deal with subscriptions with multiple plans and offers
    • InAppPurchaseRedeemOffer()
    • GetAppReceipt()
    • InAppPurchaseActivateWithPlan( int iID, string planToken )
    • GetInAppPurchaseSubNumPlans( int iID )
    • GetInAppPurchaseSubPlanNumPeriods( int iID, int planIndex )
    • GetInAppPurchaseSubPlanPrice( int iID, int planIndex, int periodIndex )
    • GetInAppPurchaseSubPlanDuration( int iID, int planIndex, int periodIndex )
    • GetInAppPurchaseSubPlanDurationUnit( int iID, int planIndex, int periodIndex )
    • GetInAppPurchaseSubPlanPaymentType( int iID, int planIndex, int periodIndex )
    • GetInAppPurchaseSubPlanTags( int iID, int planIndex )
    • GetInAppPurchaseSubPlanToken( int iID, int planIndex )
iOS
  • Added GetAppReceipt() command on iOS to return the list of AppStore transactions
Android
  • Fixed APK export with deep links for Android 12
  • Updated Android target API to 31 (Android 12)
  • Added commands to return the size and position of any display cutouts on Android
  • Added support for both Adaptive and Legacy icons in APK export
  • Added command to request the app be pinned on Android
  • Removed deprecated expansion file commands on Android
  • Fixed Android sometimes returning device width and height as 1 at start before returning the correct values
  • Padded short sounds on Android to 400ms to avoid popping and distortion
  • Fixed APK export sometimes not finding java or jarsigner program
  • Fixed Android Keytool process sometimes not finding keytool program
  • IsPinAppAvailable()
  • PinApp( int enable )
Screen Area
  • Added commands to return the safe area that avoids all cutouts on iOS and Android
    • GetDisplayNumCutouts()
    • GetDisplayCutoutTop( int index )
    • GetDisplayCutoutBottom( int index )
    • GetDisplayCutoutLeft( int index )
    • GetDisplayCutoutRight( int index )
    • GetScreenBoundsSafeTop()
    • GetScreenBoundsSafeBottom()
    • GetScreenBoundsSafeLeft()
    • GetScreenBoundsSafeRight()
Social & Adverts
  • Updated to the latest Snapchat SDK
  • Updated to the latest Chartboost SDK
Light & Dark Modes
  • Added command to check if the device is in dark theme mode
    • IsDarkTheme()
Misc
  • Fixed command name for GetFractalXYZ
  • Updated Firebase SDK on iOS and Android
  • Fixed very long Print() string (100,000+ characters) causing a crash
  • Fixed SetWindowSize on Windows not allowing windows bigger than the screen when allowOversize parameter is set to 1
Tier 2
  • Added new common code folder for Android Tier 2 apps to simplify updates
  • Android Tier 2 projects have a new structure that shares common files and external libraries to make them easier to add, remove, and update
As usual Steam owners of AppGameKit Classic will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from their order history area of the TheGameCreators website
AppGameKit Classic: Easy Game Development - Rick
Welcome to the quarterly update for AppGameKit Classic. This update focuses on a host of NEW commands!

Noise Generator Commands
We've added some new noise generator commands. These are useful for things like procedural textures and generating height maps:

  • SetupNoise - Initialises Open Simplex noise generation
  • GetNoiseX - Returns 1D noise value
  • GetNoiseXY - Returns 2D noise values
  • GetNoiseXYZ - Returns 3D noise values
  • GetFractalX - Returns Fractal/Fractional Brownian Motion 1D noise value
  • GetFractalXY - Returns Fractal/Fractional Brownian Motion 2D noise values
  • GetFractalXYZ - Returns Fractal/Fractional Brownian Motion 3D noise values
Sprite Physics
The sprite physic commands have been expanded, providing extra control. You can now set properties such as the gravity scaling and whether a sprite can sleep or not, this lets you take control instead of AppGameKit making all the choices:
  • SetSpritePhysicsGravityScale - Gravity scaling
  • SetSpritePhysicsInitiallyAwake - Set if the sprite is initially awake or set
  • SetSpritePhysicsAllowSleep - Allows a sprite to sleep
  • GetSpritePhysicsGravityScale - Returns the gravity scaling value
  • GetSpritePhysicsInertia - Returns the current inertia value
  • GetSpritePhysicsIsBullet - Returns true if the sprite is set as a bullet
  • GetSpritePhysicsIsAwake - Returns true if the sprite is awake
Tweening
New tweening commands provide more information to you about the tweening system. For example, you now have the ability to discover the current time for a tween and its duration. You can also clear all tweens for a sprite, text etc. This resets the state of those tweens, allowing you to clear all tweens with one command prior to adding new tweens for your sprites:
  • ClearTweenSprite - Clears all tweens for the sprite
  • ClearTweenCustom - Clears all tweens for the custom tween
  • ClearTweenText - Clears all tweens for the text
  • ClearTweenChar - Clears all tweens for the char
  • ClearTweenObject - Clears all tweens for the object
  • GetTweenSpriteTime - Get the current time for a sprite
  • GetTweenSpriteEndTime - Get the end time for a sprite tween
  • GetTweenCustomTime - Get the current custom time
  • GetTweenCustomEndTime - Get the end time for a custom tween
  • GetTweenTextTime - Get the current text time
  • GetTweenTextEndTime - Get the end time for a text tween
  • GetTweenCharTime - Get the current char time
  • GetTweenCharEndTime - Get the end time for a char tween
  • GetTweenObjectTime - Get the current object time
  • GetTweenObjectEndTime - Get the end time for an object tween
Bug fixing
Fixed a crash when using the Spaces command when the length specified was negative
AppGameKit Classic: Easy Game Development - da-j
Just released! The complete collection of classic GameGuru and AppGameKit, bundled with an eye watering 36 (yes 36!) DLC packages, literally every single DLC ever produced for them!

This is undeniably the most comprehensive and definitive introduction to the exciting world of game design!

GameGuru Classic, the easy to use game-maker, provides the best solution for initial forays into game design with its intuitive drag and drop interface and over 6GB worth of media included as standard. Stacked alongside it are some of the best official GameGuru asset packs available, giving you no shortage of materials to indulge all your creative ideas.

Then there's the awesome power of AppGameKit Classic and Studio - take your games (or Apps!) to the next level and beyond! With its powerful scripting interface and cross-platform delivery system, there is literally no limit to the scope of projects you can create. Combined with BOTH Mega Asset packs there really has been no better time to get on board and indulge your creativity!
AppGameKit Classic: Easy Game Development - Rick
Welcome to the quarterly maintenance update for AppGameKit Classic which delivers these improvements:

Android
  • Apps will now use the full screen on Android devices that have pinhole cameras
  • If keytool generation fails add a file called "keytool.txt" into the Editor/data folder and specify the full path and executable name for the keytool program
iOS
  • Fixed a crash when exporting with adverts enabled on iOS
Linux
  • Fixed case sensitive issues with Tier 2 projects on Linux
Commands
  • New "GetErrorMode" command added
  • The ShowChooseImageScreen could cause your app to lockup on iOS if you didn't press the cancel button or pick an image. This is now fixed

AppGameKit Classic: Easy Game Development - Rick

Welcome to the December update for AppGameKit Classic. The main focus has been to fix the Android exporting features:

Android

  • Android App Bundles - export updated to ensure certain media is not compressed when the APK is delivered
  • You can now target API level 30 for the Google Play Store
Physics

  • Fixed a memory leak caused by creating dynamic and kinematic bodies.
Tidy Up

  • Removed warning messages for deprecated commands such as EnableClearDepth and EnableClearColor.
Documenation

  • Updated documentation for the CreateMemblock command
  • IndexOf compiler error message updated

AppGameKit Classic: Easy Game Development - da-j
Calling all game-makers! AppGameKit users can enter this great competition, being run on the forum, to create a game that includes the basic elements of the Tower Defence subgenre. The competition is being run by AppGameKit mods and legends - BlinkOk, Scraggle and Virtual Nomad.

The submission must be a NEW creation made with either AppGameKit Classic or AppGameKit Studio, or Tier 2 and AGKSharp as long as it uses the AppGameKit API for the bulk of the game.

The game is anything you want it to be, free your imagination! But the basic elements of the Tower Defence subgenre must be distinguishable 😉 This is a true Community Competition and ALL levels of experience with AppGameKit are very welcome!

To enter you must be a registered user of TheGameCreators Forum and the deadline for submissions is 30th January @ 11:59PM UTC.

Prizes totalling over $1000 have been donated by:
• Tower Defense
• TheGameCreators
• GameDeveloperStudio
• Digital Skills
• Craft Pix
• BlinkOk, Scraggle and Virtual Nomad

All the info you need re the rules/the judges/rankings/T&C’s can be found on the competition thread in the forum

HAVE FUN!
...

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