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AppGameKit Classic: Easy Game Development - Rick
The final update in 2019 for AppGameKit Classic has been released today.

Here's a list of the changes:
  • Fixed CopyNetworkMessage failing to copy messages that were created locally
  • Added GetRendererName to return "OpenGL" on desktop platforms and "OpenGLES" on mobile platforms
  • Added GetNetworkClientIP to return the IP address of a network client
  • Added GetNetworkServerIP to return the IP address of the server
  • Fixed edit boxes not being selectable if FixEditBoxToScreen and SetViewOffset are used
  • Reverted fix to GetSpriteHitTest and GetSpriteHit which changed previous functionality, use the ScreenToWorld commands when using SetViewOffset instead
  • Added commands to get the state of the fourth and fifth mouse buttons on Windows if available

A new version of AppGameKit Studio is now being prepared and will be released Tuesday 17.
AppGameKit Classic: Easy Game Development - Rick
A new update for AppGameKit has been released today.

Here's a list of the changes:

  • Fixed some keys not being recognised on Android physical keyboards
  • Fixed SetMemblockByteSigned incorrectly truncating values to the range -127 to 128 instead of -128 to 127
  • Fixed GetSpriteHitTest and GetSpriteHit not reporting the correct values when SetViewOffset is used
  • Added old Android versions to the APK export dialog
  • HTML5 apps can now use SaveSharedVariable and LoadSharedVariable to store persistent data in cookies
  • Mac version of the IDE is now signed and can access the Documents folder on 10.15 (if allowed)
  • Fixed many help file spelling mistakes
  • Fixed iOS export failing during submission to Apple
  • Mac apps now use a write path based on the .app filename instead of a generic name shared by all apps
  • Using SetObjectShader(ID,0) on a quad will now return it to the default quad shader
  • Added array.length to the valid list of debug variables
  • Debug call stack will now point to the line a function was called rather than the start of the function
  • Fixed SetRawMousePosition on Mac not immediately setting the new mouse position
  • Fixed Google Play Games achievements not displaying a popup when you unlock an achievement

A new version of AppGameKit Studio is now being prepared and will be released in a few days time.
AppGameKit Classic: Easy Game Development - Rick
A new maintenance update for AppGameKit Classic has been released today.

Here's a list of the changes:

  • Fixed expansion file commands causing a crash on Android 9 and above
  • Fixed SnapChat commands not working on Android
  • Updated Android export dialog to remove unsupported versions of Android from the drop down list
  • Fixed SnapChat commands not working in exported iOS apps
  • Fixed gl_FrontFacing in shaders being inverted when rendering to a render image
  • Added deeplink parameter to SetLocalNotification command which will get passed to the app if the notification is tapped
  • Fixed virtual buttons with non-square images incorrectly recording a button press when tapped outside the image
  • SetVirtualButtonSize(id, x, y) will now set the button size correctly when using non-square images
AppGameKit Classic: Easy Game Development - Rick
Today we have released a new maintenance version of AppGameKit Classic with some new social commands.

What's new?
  • Fixed TerminateApp not working on Windows
  • Fixed URL Schemes not working in iOS export
  • Fixed SetVSync(1) still capping fps to the previous value passed to SetSyncRate
  • Fixed Raspberry Pi player crashing when the window is resized
  • libcurl is now statically linked in the Raspberry Pi player to fix errors trying to run it on some versions of Raspbian
  • Added commands IsInvertedDepth, GetClipSpaceMode, IsTopLeftOrigin, SetPresentMode, ForcePresent to allow allow apps to use the same code in both AppGameKit Studio and AppGameKit Classic
  • Added SnapChat commands ShareSnapChatImage and SetSnapChatStickerSettings
  • Added command GetAppInstalled to check if an app is installed on Android
  • Removed x86 compatibility from Android apps due to lack of device support and increasing binary size

TheGameCreators
ːsteamhappyː
AppGameKit Classic: Easy Game Development - Rick
Today we have released a new and important maintenance version of AppGameKit Classic. 

What's new?

  • Fixed the app freezing if PlayObjectAnimation was told to loop with the start and end frames set to the same value, or set to values beyond the animation duration
Android

  • Exported Android apps now target API 28 as required by Google
  • Minimum supported version of Android is now 4.1 (API 16)
  • Chartboost SDK updated to version 7.3.1 on Android
  • Updated AmazonAds to version 5.9.0 on Android
  • AdMob SDK updated to version 18.1.1 on Android
iOS

  • Changed iOS audio category so AppGameKit apps will no longer be silenced when the ringer is on silent
  • AdMob SDK updated to version 7.47.0 on iOS
  • Updated Chartboost SDK to version 8.0.1 on iOS
  • AmazonAds updated to version 2.2.17.0 on iOS
  • GameCircle on Amazon is no longer supported due to removal by Amazon
AppGameKit Classic: Easy Game Development - Lee Bamber [DEV]
AppGameKit Giant Asset Pack 1 is updated again with 140 new isometric sprites!





Users who own this DLC will receive these updates free of charge.

Order your copy of the AppGameKit Giant Asset Pack 1 today while it's on discount!

https://store.steampowered.com/app/410530/AppGameKit__Giant_Asset_Pack_1/?beta=0
AppGameKit Classic: Easy Game Development - Rick
Today sees a small maintenance release of AppGameKit Classic that fixes some issues.

Here are the changes:

  • Fixed text using new fonts jumping with moving across the screen
  • Improved Android AR error message
  • Fixed a memory leak in SetMeshMemblockVertexColor
  • Fixed very short sounds failing to loop
As usual, Steam owners of AppGameKit will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from their order history area of the TheGameCreators website.
AppGameKit Classic: Easy Game Development - Rick
AppGameKit Giant Asset Pack 2 is updated with one arm bandit sprites and backdrops!

Here's what's new:

  • 10 Backdrops
  • 15 Sprites



Users who own this DLC will receive these updates free of charge.

Order your copy of the AppGameKit Giant Asset Pack 2 today while it's on a massive 60% off discount!

https://store.steampowered.com/app/410531/AppGameKit__Giant_Asset_Pack_2/

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AppGameKit Classic: Easy Game Development - Rick
Today sees a new maintenance release of AppGameKit Classic that fixes some important issues.

Here are the changes:

  • Added GetImageSizeFromFile command to get the size without loading the entire image
  • Resizing an app on Windows will now refresh the contents of the window whilst resizing
  • Fixed horizontal resizing of a window not updating text font spacing until a vertical resize occurred
  • Fixed GIF images failing to load in exported APKs
  • Fixed shaders on Android losing their variable values if a shader constant was changed immediately after the app returns from the background
  • Fixed TextToSpeech on iOS causing a crash if StopSpeaking was called too many times
  • Hidden sprites will no longer show non-physics shapes when SetPhysicsDebugOn is used
  • Fixed ShareFile on Android not sending the file contents correctly
  • Fixed OGG playback sometimes causing a crash or silence when looping
As usual, Steam owners of AppGameKit will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from their order history area of the TheGameCreators website.
AppGameKit Classic: Easy Game Development - Rick
AppGameKit Giant Asset Pack 1 is updated again with 175 new space themed sprites!

Here's what's new:

  • 42 space ships
  • 123 scenery graphics
  • 10 background images




Users who own this DLC will receive these updates free of charge.

Order your copy of the AppGameKit Giant Asset Pack 1 today while it's on a massive 60% off discount!

https://store.steampowered.com/app/410530/AppGameKit__Giant_Asset_Pack_1/
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