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AppGameKit Classic: Easy Game Development - Rick
Today we have a final new release of AppGameKit that brings some cool new additional features and a bunch of fixes. Here are all the details of this final build of 2018:

 

New Features
  • Added support for animated GIF images with the LoadImage command!
  • Added GetRawJoystickName to return the OS assigned name for a joystick on Windows and Linux
  • Added PlayYoutubeVideo for iOS and Android to play the video in a popup, desktop platforms will open the browser to play it
  • Added ShareFile command for iOs and Android
Fixes
  • Fixed cloud data commands on Android sometimes failing to connect to Google Drive
  • Fixed iOS export with a blank Universal Link field causing the IDE to crash
  • Fixed retina display on Mac causing AppGameKit apps to render in the lower left corner of the window
  • Fixed IPAs exported from the IDE causing errors about transparent icons during upload to iTunesConnect
  • Fixed warning about iOS spash screen being stretched when it was actually fine
  • Increased Android keystore generator certificate validity from 10,000 days to 20,000 days for Google Play store changes
  • Fixed crash when loading a Spirter file that contains an image without a bone parent
  • Fixed Amazon IAP causing a crash at startup
That's it for 2018, we wish you all the best over the festive period and we'll be back in 2019 full of coding energy!

 
The AppGameKit Team
AppGameKit Classic: Easy Game Development - Rick
AppGameKit Giant Asset Pack 1 is updated today with over 150 new graphic sprites!

Here's what's new:

  • 69 Isometric tiles in standard and double resolution
  • 89 Game images
 



Users who own this DLC will receive these updates free of charge.

Order your copy of the AppGameKit Giant Asset Pack 1 today while it's on discount!

https://store.steampowered.com/app/410530/AppGameKit__Giant_Asset_Pack_1/
AppGameKit Classic: Easy Game Development - Rick
Today we've added 30 new sounds to the AppGameKit Sound Library DLC!

There's a Christmas theme to this update, from Santa's sleigh to charming Christmas bells. We hope you can find some great uses with these sounds in your projects! Here's the full list of new sounds:

  • BalloonPop.wav Single balloon pop
  • BellMedium.wav Solemn tubular bell
  • BonusGhostly1.wav Single tone with buzzy attributes
  • BonusGhostly2.wav Two positive tones with buzzy attributes
  • BonusGhostly3.wav Repeating fanfare of two tones with buzzy attributes
  • BonusTinkle.wav Twinkling bells with two-tone pulse wave, fading
  • BonusTriplet.wav Triple arpeggio of vibraphone style tones
  • ClockworkRobotLoop.wav The walking mechanism of a small clockwork toy
  • ClockworkRobotWind.wav Winding a small clockwork toy three times
  • ClownHornShort.wav Exhale and inhale of a clown-style bulb horn
  • ClownHorn.wav Short bulb horn toot
  • FairylightDream.wav Mysterious, twinkling metallic sounds with detuned sine tones
  • FairylightNightmare.wav Ghostly loop of detuned sine tones
  • GlassBaubleBreak.wav Tiny glass object smashing
  • GlassBaubleSmash.wav Tiny glass object smashing
  • HandbellShake.wav Shake of small hand-bell
  • HandbellSingle.wav Single tone of small hand-bell
  • HandbellTinkle.wav Quick shake of small hand-bell
  • PartyWhistle.wav Buzzy party whistle
  • SantaSleigh.wav Sleigh-bells with distant wind
  • ShakuFlute.wav Eastern style flute sound
  • SleighBellLoop.wav Simple loop of shaken sleigh-bells
  • SleighBellShake.wav Single sleigh-bell shake
  • SnowfallForest.wav Wind, distant metal chimes
  • StormOutside.wav Thunder storm, wind, remote metal chimes
  • Tinkerbell.wav Single high pitched bell tone
  • ToyWhistle.wav Two peeps on a toy whistle
  • TrainWhistleWood.wav Single blow of a wooden whistle
  • WhistleMajor.wav Major reed-organ chord
  • WhistleMinor.wav Minor reed-organ chord
https://store.steampowered.com/app/602720/AppGameKit_Sound_Library/
AppGameKit Classic: Easy Game Development - Rick
Two new projects from community user fubarpk with full source code have been added to AppGameKit Games Pack 1.



The idea of the game is to collect blocks and get them home to a helipad avoiding and shooting at turrets before they shoot you. Your hull can hold a maximum of 12 blocks and the helipad is a safe place. Collect fuel on the way or you will run out, extra lives may also be collected.



Setting off on a Journey to rescue prisoners held captive by an evil bad guy. You work your way through a Pixelated Labrynth maze, collecting coins health packs and rescuing prisoners on your journey while opening any gates you come across. The Evil Bad guy notices someone has entered the labrynth, and by tracing your steps he works his way towards you. Looking for the exit you attempt to make it out with the coins you have collected and the prisoners you have set free

Owners of AppGameKit Game Pack 1 can download these new projects right now. If you don't already own the pack it's currently on offer, so it's a great time to grab a bargain and add a bunch of projects to your source code library.
https://store.steampowered.com/app/468510/AppGameKit__Games_Pack_1/
Nov 27, 2018
AppGameKit Classic: Easy Game Development - Rick
A new update to AppGameKit VR has been released today. In this new update there are two new VR demos and some extra VR commands.

Fruit Slicer Demo
In this fun demo you are challenged to pick up your Samarui swords and slice the oncoming fruit. Behind you is a huge gong. If any fruit passes your sword swinging defences and hits the gong you will lose a life. Three strikes and the game ends. See how many you can fend off in this little demo that shows the versatility of AppGameKit VR!



Full Screen Shader Demo
We've added four new commands so that AppGameKit can support full screen shaders:

  • SetCameraToRightEye()
  • SetCameraToLeftEye()
  • SubmitRightEye()
  • SubmitLeftEye()
Before this update, when a user wanted to render the scene to the Head Mounted Display (HMD), they would just call the AGKVR.Render() command. This would first set the AppGameKit camera to the position/rotation of the right eye, then setup the camera with the right eye's projection matrix, then render the scene, then submit the render to the HMD. It would then follow the same sequence for the left eye. This worked great because is was really simple. The only problem was that it gave no opportunity for the user to do any post processing to the render image before it was submitted to the HMD.

These new commands allow the user to manually go through all of these steps, which then allows you to do some post processing prior to submitting the final render images to the HMD. With the new commands, you would call SetCameraToRightEye() to set the camera's position/rotation and projection matrix to the right eye. After that, you can manually render the camera to an image using the SYNC or RENDER commands in AppGameKit. You can then apply some post processing to the rendered image through shaders. Finally, you submit the result to the HMD using the SubmitRightEye() command. You then do the same with the left eye. Note that the old method still works but these new commands give some added control that is required for using full-screen shaders. We have added a full screen shader demo so you can see how this is done in a practical example.

Existing users can download this update right now and, if you don't own this DLC, the AppGameKit VR DLC is currently on special offer, so it's a great time to grab this great DLC at a bargain price!
https://store.steampowered.com/app/623100/AppGameKit_VR/
AppGameKit Classic: Easy Game Development - Rick
Today we have released a huge update to AppGameKit GameGuru Loader. There are over 30 new features and improvements, including cool new visual effects and speedy performance optimisations!

Key Highlights
  • Environmental rain effect
  • Fake volumetric light
  • Environmental dust system
  • Particle bullet holes
  • Additive blending particle effect
https://youtu.be/yR2bD9r-8hI

GameGuru Loader Version 1.60 brings you all these new features!

  • Added 3D environment dust system
  • Real LOD support - 100% automated for much faster rendering
  • Fixed shadow fading errors in non PBR shaders
  • Fixed issue with rotation speed
  • Added ShadowCameraBias# to adjust shadow camera near plane, if you use a large spotlight object
  • Improved orthographic projection matrix to better centre on spot light position
  • Work in progress Shadowflashlight!
  • Added fake volumetric light - use "volumetric.lua" on a spot light to create the light cone
  • Added fake volumetric light shader that animates/rotates the light rays/smog
  • Fixed spot shadow camera rotation problem
  • Background GameGuru objects like billboard now don't get any light, results in better visual
  • Shaders expanded light ranges for improved smooth light
  • Fixed terrain distance improvement (did not work when using gamegurescale 1)
  • Improved terrain height map - it now matches GameGuru more precisely 
  • Added useVegNaturalPlacement = 1 - places grass using a formula, reduces the number of grass objects but still looks packed
  • Added PBR alpha control from AppGameKit code, so special alpha can be set per object
  • Fixed shadow bias for more precise shadows in new shaders.
  • Added speedShadows = 1 - will double the speed of your cascade shadows (really fast realtime shadows)
  • Added faster foliage/trees handling around 15 percent faster
  • Improved setup time for vegetation
  • Added makeBulletHoles = 1 - adds particle bullet holes where they hit
  • Added makeCharHitBlood = 1 , adds particle blood when you hit a NPC
  • Added environment rain, just set env_rain = 1 - many settings to control how it looks like speed/color/size/gravity!
  • Added rain_make_splash = 1 - make rain drops splash on the terrain and objects
  • Added rain_stop_when_indoor = 1 - stop rain when an object is above you ( you're indoors )
  • Added rain_sound = 1 - when raining play a rain loop sound
  • Added global maxNormalSize = 4096 - set max normal texture size to use
  • Added global maxDiffuseSize = 4096 - set max diffuse texture sizes to use
  • Improved: super sampling when using: "postprocessshaders = 5" - stops more flicker in distance
  • Added a additive blending particle effect sample
  • Improved: main game loop speed up by 50%! - Way better FPS when you have many objects on your levels
  • Improved: speed of water reflection render
  • Added tryconvertingmedia = 1 - source code can now convert .dbo to .x (no need to use fixpbr), and convert .dds to .png (Windows only)
Existing users can download these right now - and if you don't own this DLC the AppGameKit GameGuru Loader is currently on special offer, so it's a great time to grab this great DLC at a bargain price!

https://store.steampowered.com/app/623270/AppGameKit__GameGuru_Loader/

 
AppGameKit Classic: Easy Game Development - Rick
The AppGameKit Giant Asset Pack #2 has been expanded again - this time with new images for Billiards, Bowling, Darts and Fantasy Football!




Existing users can download these right now. The AppGameKit Giant Asset Pack 2 is currently on special offer, so it's a great time to grab this great DLC at a bargain price!


https://store.steampowered.com/app/410531/AppGameKit__Giant_Asset_Pack_2/
AppGameKit Classic: Easy Game Development - Rick

Today we've released a new version of AppGameKit that brings updated support for the latest version of the Mac (10.14) and some exciting new 3D commands and rendering speed improvements that have been coded and supplied by community member Preben Eriksen.

Read about the full set of changes here;

  • Added new SetObject commands:
    • SetObjectAlpha
    • GetObjectColorRed
    • GetObjectColorGreen
    • GetObjectColorBlue
    • GetObjectAlpha
  • Upgraded Mac apps to GLFW 3.2.1 to support MacOS 10.14
  • Added the extra keyboard key support to Mac apps
  • Fixed iOS Tier 2 projects for XCode 10
  • Minimum supported version of iOS is now 8.0 due to Apple changes
  • Added documentation for clipboard commands
  • Fixed GetClipboardText on Android failing to get the text on some devices
  • Added password field for ExtractZip (courtesy of Preben)
  • New command CreateObjectFromRawHeightMap added for support of .raw and .dat 16-bit height maps (courtesy of Preben)
  • Added mesh visibility and collision commands SetObjectMeshVisible and SetObjectMeshCollisionMode (courtesy of Preben)
  • Added GetObjectTextureName and GetObjectNumTextures command to read object texture names from object file (courtesy of Preben)
  • Improved drawing performance of objects when they are not visible or there are no lights (courtesy of Preben)
  • Improved sorting performance for transparent 3D objects
For existing owners this new version is now live on Steam!

https://store.steampowered.com/app/325180/AppGameKit_Easy_Game_Development/

AppGameKit Classic: Easy Game Development - Rick
Today 10 new low poly 3D objects have been added to the the AppGameKit 3D Asset Pack. The models include:

  • Enchanter Table
  • Barrel
  • Bench
  • Chest
  • Sack of Produce
  • Statuette
  • Clay Pot
  • Globe
  • Standing Torch


Owners of AppGameKit 3D Asset Pack can download these new models right now. If you don't already own the pack it's currently on offer so it's a great time to grab a bargain.

https://store.steampowered.com/app/491780/AppGameKit__3D_Asset_Pack/
AppGameKit Classic: Easy Game Development - Rick
Two new projects with full source code have been added to AppGameKit Games Pack 2.

HOPPER
This is a remake of the classic retro game Frogger. By studying the source code files you can learn how this old time favourite has been recreated using AppGameKit.


Particle Editor
This time we're able to bring you something cool and different. AppGameKit features many particle effect commands but it can be difficult to visualise how the commands can be used to create certain effects. This project solves that problem by letting you set values for all the key commands and seeing the results instantly on screen. It even creates the final Tier1 source code for you to use in your projects!

Owners of AppGameKit Game Pack 2 can download these new projects right now. If you don't already own the pack it's currently on offer so it's a great time to grab a bargain and add a bunch of projects to your source code library.
https://store.steampowered.com/app/802000/AppGameKit__Games_Pack_2/
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