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AppGameKit Classic: Easy Game Development - Rick
In time for the holiday season we're proud to bring you the very latest version of AppGameKit!

New in this version is a batch of new Box2D commands, access to Text to Speech for mobile devices, iWatch commands, Tier2 C++ support for Visual Studio 2017 and many other tweaks and fixes that our community has requested. We're also gifting everyone a free set of Christmas themed graphics that you can use in any of your game making projects!

Click to Download the AppGameKit Graphics Set for FREE!
http://publicdata.thegamecreators.com/images/appgamekit_christmas_graphics.zip

Here's a mock up showing how you can use these FREE assets. What will you use them for?



What's new in Version 2017.12.12?

Box 2D
  • Updated Box2D to version 2.3.2, but without the auto convex hull code, polygon vertices must still be convex
  • Multiple 2D collision shapes can now be assigned to an object without it being set up for physics
  • Shape properties like friction, restitution, and collision filters can now be modified on a per shape basis instead of one value for all shapes
  • The SetSpriteShape commands can now change previously added shapes on a per shape basis
  • Added GetSpriteNumShapes command to return the number of shapes currently assigned to a sprite
  • Added GetSpriteShapeNumVertices command to return the number of vertices in a polygon shape
  • Added GetSpriteShapeVertexX/Y commands to return the X/Y coordinates of a polygon vertex
  • Added SetSpritePhysicsDensity to set the density of a shape
  • Added SetJointMouseMaxForce command to limit the amount of force the mouse joint can use
  • Added SetJointDamping command to set the softness parameters for distance, line/wheel, weld, and mouse joints
  • Added CreateRopeJoint to limit the max distance between two sprites
  • Added GetSpritePhysicsCOMX/Y to get the current center of mass for the physics shape
  • Added SetSpriteShapeChain and AddSpriteShapeChain to create 2D chain shapes, these are the most suitable shape for 2D terrain
  • Added ChainShape example to the Physics folder to demonstrate a simple 2D terrain
Text To Speech
  • Added TextToSpeech commands for iOS and Android
  • Added TextToSpeech example project to the Sounds folder
iWatch
  • Added commands to communicate with an Apple smart watch, the smart watch app must be created outside of AGK
Sprites
  • Added GetSpriteTransparency to return the current transparency mode of a sprite
  • Added SetObjectBlendModes to set the transparency blend modes manually, also added SetObjectTransparency mode 3 to use these manual values
Skeletons & Tweening
  • Added new commands to pause and resume tweens
  • Fixed SetSkelton2DFlip causing an incorrect animation if the root bone has a positional offset
Shaders
  • Added DeleteShader command and GetShaderExists commands
  • The GetTweenPlaying commands will now return 1 if the tween is currently playing as part of a tween chain
3D
  • Fixed shadows disappearing or causing a crash on Android when the app goes to the background
  • Fixed shadow artifacts on some Android devices when the scene has large polygons
  • Fixed animated objects causing incorrect shadows if an object with more bones was loaded after an object with less bones
Screen Recording
  • Increased audio quality on Android when using StartScreenRecording
JSON
  • Improved the speed of to JSON for both arrays and types when using large data structures
Windows
  • Fixed XInput1_3.dll missing error when running the 64-bit version of the player on Windows 8 or above
  • Fixed GetDeivceID on Windows returning different values on the same machine in some cases
Edit Boxes
  • Tapping outside an editbox to stop editing will now record a touch press with the GetPointer commands
  • Fixed editbox text shifting slightly after using SetEditBoxText and then editing the text
  • Fixed arrow keys adding characters to editboxes on Mac
  • Fixed SetEditBoxCursorPosition not working on iOS until the editbox regains focus
  • Fixed GetEditBoxLines not counting a new line unless a character existed on it, the line will now be counted as soon as the return key is pressed
Networking
  • Added GetNetworkExists command
  • Fixed calling CloseNetwork whilst a connection was still in progress causing the app to freeze
Arrays
  • Array .sort() now accepts an optional parameter to ignore case when sorting strings, e.g. sort(1) to ignore case
Linux
  • Fixed SetWindowAllowResize being called after SetWindowSize on Linux causing the window to revert to its original size
Android
  • Fixed Android apps closing when a hardware keyboard is attached or removed
Images
  • Fixed GetImageChosen returning the last valid image choice when the user chooses cancel
iOS Export
  • Please note that the iOS export now requires XCode to be installed on your Mac due to iOS 11 changes, and the app icon must now be 1024x1024 pixels in size
Tier 2
  • Added VS2017 template project and AGK lib to the Tier 2 folder on Windows


We hope you enjoy the new commands and the free Christmas graphics. We'll be back in 2018 with more cool improvements to AppGameKit!
AppGameKit Classic: Easy Game Development - Rick
In time for the holiday season we're proud to bring you the very latest version of AppGameKit!

New in this version is a batch of new Box2D commands, access to Text to Speech for mobile devices, iWatch commands, Tier2 C++ support for Visual Studio 2017 and many other tweaks and fixes that our community has requested. We're also gifting everyone a free set of Christmas themed graphics that you can use in any of your game making projects!

Click to Download the AppGameKit Graphics Set for FREE!
http://publicdata.thegamecreators.com/images/appgamekit_christmas_graphics.zip

Here's a mock up showing how you can use these FREE assets. What will you use them for?



What's new in Version 2017.12.12?

Box 2D
  • Updated Box2D to version 2.3.2, but without the auto convex hull code, polygon vertices must still be convex
  • Multiple 2D collision shapes can now be assigned to an object without it being set up for physics
  • Shape properties like friction, restitution, and collision filters can now be modified on a per shape basis instead of one value for all shapes
  • The SetSpriteShape commands can now change previously added shapes on a per shape basis
  • Added GetSpriteNumShapes command to return the number of shapes currently assigned to a sprite
  • Added GetSpriteShapeNumVertices command to return the number of vertices in a polygon shape
  • Added GetSpriteShapeVertexX/Y commands to return the X/Y coordinates of a polygon vertex
  • Added SetSpritePhysicsDensity to set the density of a shape
  • Added SetJointMouseMaxForce command to limit the amount of force the mouse joint can use
  • Added SetJointDamping command to set the softness parameters for distance, line/wheel, weld, and mouse joints
  • Added CreateRopeJoint to limit the max distance between two sprites
  • Added GetSpritePhysicsCOMX/Y to get the current center of mass for the physics shape
  • Added SetSpriteShapeChain and AddSpriteShapeChain to create 2D chain shapes, these are the most suitable shape for 2D terrain
  • Added ChainShape example to the Physics folder to demonstrate a simple 2D terrain
Text To Speech
  • Added TextToSpeech commands for iOS and Android
  • Added TextToSpeech example project to the Sounds folder
iWatch
  • Added commands to communicate with an Apple smart watch, the smart watch app must be created outside of AGK
Sprites
  • Added GetSpriteTransparency to return the current transparency mode of a sprite
  • Added SetObjectBlendModes to set the transparency blend modes manually, also added SetObjectTransparency mode 3 to use these manual values
Skeletons & Tweening
  • Added new commands to pause and resume tweens
  • Fixed SetSkelton2DFlip causing an incorrect animation if the root bone has a positional offset
Shaders
  • Added DeleteShader command and GetShaderExists commands
  • The GetTweenPlaying commands will now return 1 if the tween is currently playing as part of a tween chain
3D
  • Fixed shadows disappearing or causing a crash on Android when the app goes to the background
  • Fixed shadow artifacts on some Android devices when the scene has large polygons
  • Fixed animated objects causing incorrect shadows if an object with more bones was loaded after an object with less bones
Screen Recording
  • Increased audio quality on Android when using StartScreenRecording
JSON
  • Improved the speed of to JSON for both arrays and types when using large data structures
Windows
  • Fixed XInput1_3.dll missing error when running the 64-bit version of the player on Windows 8 or above
  • Fixed GetDeivceID on Windows returning different values on the same machine in some cases
Edit Boxes
  • Tapping outside an editbox to stop editing will now record a touch press with the GetPointer commands
  • Fixed editbox text shifting slightly after using SetEditBoxText and then editing the text
  • Fixed arrow keys adding characters to editboxes on Mac
  • Fixed SetEditBoxCursorPosition not working on iOS until the editbox regains focus
  • Fixed GetEditBoxLines not counting a new line unless a character existed on it, the line will now be counted as soon as the return key is pressed
Networking
  • Added GetNetworkExists command
  • Fixed calling CloseNetwork whilst a connection was still in progress causing the app to freeze
Arrays
  • Array .sort() now accepts an optional parameter to ignore case when sorting strings, e.g. sort(1) to ignore case
Linux
  • Fixed SetWindowAllowResize being called after SetWindowSize on Linux causing the window to revert to its original size
Android
  • Fixed Android apps closing when a hardware keyboard is attached or removed
Images
  • Fixed GetImageChosen returning the last valid image choice when the user chooses cancel
iOS Export
  • Please note that the iOS export now requires XCode to be installed on your Mac due to iOS 11 changes, and the app icon must now be 1024x1024 pixels in size
Tier 2
  • Added VS2017 template project and AGK lib to the Tier 2 folder on Windows


We hope you enjoy the new commands and the free Christmas graphics. We'll be back in 2018 with more cool improvements to AppGameKit!
AppGameKit Classic: Easy Game Development - Rick
Today The Official AppGameKit Tutorial Guide Volume #2 has been released with a 20% week one launch discount. The Guide has over 900 pages and gives you the expertise needed to fully express your imagination and create your own professional-level games. Exploring the more advanced commands of AppGameKit, the Guide has detailed explanations of the statements, often with sample programs to show exactly how the statements operate and how they can be used. The Volume 2 Guide tackles more complex categories such as 3D, terrains, physics and memblocks, and builds on the areas covered in Volume 1.
http://store.steampowered.com/app/744150/The_Official_AppGameKit_Tutorial_Guide_Vol_2/

The Official AppGameKit Tutorial Guide Volume 2 will teach you how to:
  • Tween 2D animations
  • Work with bone animations with Skeletons
  • Create Graphical User Interfaces
  • Understand the benefits of Memblocks
  • Create Beautiful Fractal Images
  • Learn about 2D Physics
  • Grasp the basics of 3D Graphics
  • Control Cameras and Lights in a 3D Scene
  • See the logic behind a 3D Solitaire game
  • Learn about game networking
  • Access Servers
  • Study a multiplayer game
  • Investigate game AI

The Official AppGameKit Tutorial Guide Volume 2 includes these sections:
  1. Tweening
  2. Skeletons
  3. Date & Time
  4. GUI Controls
  5. Memblocks
  6. Mandelbrot Images
  7. 2D Physics
  8. 2D Physics - Joints
  9. 3D Graphics: The Basics
  10.  3D Graphics: Objects
  11. 3D - Cameras and Lights
  12. Solitaire - The Board Game
  13. 3D Advanced Models
  14. 3D - Extras
  15. Basic 3D Physics
  16. 3D Physics: Joints, Rag Doll, and Character Controllers
  17. Using a Lan
  18. Accessing a Server
  19. A Multi-Player Game
  20. Game Artificial Intelligence

http://store.steampowered.com/app/744150/The_Official_AppGameKit_Tutorial_Guide_Vol_2/
AppGameKit Classic: Easy Game Development - Rick
Today The Official AppGameKit Tutorial Guide Volume #2 has been released with a 20% week one launch discount. The Guide has over 900 pages and gives you the expertise needed to fully express your imagination and create your own professional-level games. Exploring the more advanced commands of AppGameKit, the Guide has detailed explanations of the statements, often with sample programs to show exactly how the statements operate and how they can be used. The Volume 2 Guide tackles more complex categories such as 3D, terrains, physics and memblocks, and builds on the areas covered in Volume 1.
http://store.steampowered.com/app/744150/The_Official_AppGameKit_Tutorial_Guide_Vol_2/

The Official AppGameKit Tutorial Guide Volume 2 will teach you how to:
  • Tween 2D animations
  • Work with bone animations with Skeletons
  • Create Graphical User Interfaces
  • Understand the benefits of Memblocks
  • Create Beautiful Fractal Images
  • Learn about 2D Physics
  • Grasp the basics of 3D Graphics
  • Control Cameras and Lights in a 3D Scene
  • See the logic behind a 3D Solitaire game
  • Learn about game networking
  • Access Servers
  • Study a multiplayer game
  • Investigate game AI

The Official AppGameKit Tutorial Guide Volume 2 includes these sections:
  1. Tweening
  2. Skeletons
  3. Date & Time
  4. GUI Controls
  5. Memblocks
  6. Mandelbrot Images
  7. 2D Physics
  8. 2D Physics - Joints
  9. 3D Graphics: The Basics
  10.  3D Graphics: Objects
  11. 3D - Cameras and Lights
  12. Solitaire - The Board Game
  13. 3D Advanced Models
  14. 3D - Extras
  15. Basic 3D Physics
  16. 3D Physics: Joints, Rag Doll, and Character Controllers
  17. Using a Lan
  18. Accessing a Server
  19. A Multi-Player Game
  20. Game Artificial Intelligence

http://store.steampowered.com/app/744150/The_Official_AppGameKit_Tutorial_Guide_Vol_2/
AppGameKit Classic: Easy Game Development - Rick
Today the new AppGameKit Shader Pack has been released with a 25% week one launch discount. This new DLC provides a cool set of graphical shader effects you can use in your AppGameKit projects.
http://store.steampowered.com/app/710830/AppGameKit__Shader_Pack/
The pack includes all these effects:
  • Specular
  • Self Illumination
  • Wireframe
  • Fur
  • Dissolve
  • Outline
  • Toon
  • X-Ray
  • See Through
  • Energy Shield
  • Water
  • God Rays


Full AppGameKit source code is supplied with a library of files that makes it easy for you to apply any of these shader individually or combined in any of your projects.

Demo projects are supplied to help you understand how the shaders are setup and applied to 3D objects. You are free to use the effects in any of your games and apps. 

http://store.steampowered.com/app/710830/AppGameKit__Shader_Pack/

AppGameKit Classic: Easy Game Development - Rick
Today the new AppGameKit Shader Pack has been released with a 25% week one launch discount. This new DLC provides a cool set of graphical shader effects you can use in your AppGameKit projects.
http://store.steampowered.com/app/710830/AppGameKit__Shader_Pack/
The pack includes all these effects:
  • Specular
  • Self Illumination
  • Wireframe
  • Fur
  • Dissolve
  • Outline
  • Toon
  • X-Ray
  • See Through
  • Energy Shield
  • Water
  • God Rays


Full AppGameKit source code is supplied with a library of files that makes it easy for you to apply any of these shader individually or combined in any of your projects.

Demo projects are supplied to help you understand how the shaders are setup and applied to 3D objects. You are free to use the effects in any of your games and apps. 

http://store.steampowered.com/app/710830/AppGameKit__Shader_Pack/

AppGameKit Classic: Easy Game Development - Rick
TheGameCreators have today released a new version of the AppGameKit Visual Editor for both Windows and Mac platforms. We've added many new features including:
  • Animation editor
  • Sprite sheet support
  • Larger scene support
  • Unlimited scenes
  • Auto save and backup
  • Improved loading times
  • Custom string properties
  • Improved font support
  • Pan scene feature
  • New Tier1 functions
  • Many fixes and tweaks
http://store.steampowered.com/app/650840/AppGameKit__Visual_Editor/


The Visual Editor now allows for larger scenes for scrolling games


Set up animations and work with Sprite Sheets with the new Animation Editor


The Mac version of the Visual Editor

http://store.steampowered.com/app/650840/AppGameKit__Visual_Editor/

AppGameKit Classic: Easy Game Development - Rick
TheGameCreators have today released a new version of the AppGameKit Visual Editor for both Windows and Mac platforms. We've added many new features including:
  • Animation editor
  • Sprite sheet support
  • Larger scene support
  • Unlimited scenes
  • Auto save and backup
  • Improved loading times
  • Custom string properties
  • Improved font support
  • Pan scene feature
  • New Tier1 functions
  • Many fixes and tweaks
http://store.steampowered.com/app/650840/AppGameKit__Visual_Editor/


The Visual Editor now allows for larger scenes for scrolling games


Set up animations and work with Sprite Sheets with the new Animation Editor


The Mac version of the Visual Editor

http://store.steampowered.com/app/650840/AppGameKit__Visual_Editor/

AppGameKit Classic: Easy Game Development - Rick

TheGameCreators Steam Halloween Sale has started!

Grab yourself a great bargain from our whole catalogue of game making products.

In many cases you can save 60% off the normal prices.

Our teams are working hard (like zombies at times), adding new features to all our products so you can be sure to benefit from free updates to

MyWorld, GameGuru and AppGameKit

Check out the deals here for some scary low prices!!!

AppGameKit Deals
http://store.steampowered.com/app/325180/
http://store.steampowered.com/app/650840/AppGameKit__Visual_Editor/
http://store.steampowered.com/app/623100/AppGameKit_VR/
http://store.steampowered.com/app/410530/AppGameKit__Giant_Asset_Pack_1/
http://store.steampowered.com/app/410531/AppGameKit__Giant_Asset_Pack_2/
http://store.steampowered.com/app/602720/AppGameKit_Sound_Library/
http://store.steampowered.com/app/623270/AppGameKit__GameGuru_Loader/
http://store.steampowered.com/app/468510/AppGameKit__Games_Pack_1/
http://store.steampowered.com/app/491780/AppGameKit__3D_Asset_Pack/
http://store.steampowered.com/app/345720/The_Official_App_Game_Kit_Tutorial_Guide/

TheGameCreators
AppGameKit Classic: Easy Game Development - Rick

TheGameCreators Steam Halloween Sale has started!

Grab yourself a great bargain from our whole catalogue of game making products.

In many cases you can save 60% off the normal prices.

Our teams are working hard (like zombies at times), adding new features to all our products so you can be sure to benefit from free updates to

MyWorld, GameGuru and AppGameKit

Check out the deals here for some scary low prices!!!

AppGameKit Deals
http://store.steampowered.com/app/325180/
http://store.steampowered.com/app/650840/AppGameKit__Visual_Editor/
http://store.steampowered.com/app/623100/AppGameKit_VR/
http://store.steampowered.com/app/410530/AppGameKit__Giant_Asset_Pack_1/
http://store.steampowered.com/app/410531/AppGameKit__Giant_Asset_Pack_2/
http://store.steampowered.com/app/602720/AppGameKit_Sound_Library/
http://store.steampowered.com/app/623270/AppGameKit__GameGuru_Loader/
http://store.steampowered.com/app/468510/AppGameKit__Games_Pack_1/
http://store.steampowered.com/app/491780/AppGameKit__3D_Asset_Pack/
http://store.steampowered.com/app/345720/The_Official_App_Game_Kit_Tutorial_Guide/

TheGameCreators
...

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