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AppGameKit Classic: Easy Game Development - PaulTGC
Build 2.0.10 is now released. Here's what's new;

* Any AGK players that have been compiled manually will need to be updated to work with this version, and AGK players for this version will not work with old byte code
* Fixed a crash on Mac if loading an image greater than 2048x2048 that isn't divisable by an appropriate power of 2
* Fixed Blackberry lib missing SetSpriteAdditionalImage command
* Added support for Visual Studio 2013
* Updated the guides section of the help files
* Fixed push notifications not working on iOS 8 and sometimes freezing the app
* Fixed parsing of #insert causing an error
* Removing an item from an array with .remove() now initialises that array index back to zero if it is reused
* Fixed a compiler error when using a variable with inc or dec above the point where it is initialised
* Fixed DrawLine, DrawBox, and DrawEllipse sometimes having the wrong color value when rendering to an image
* Fixed For-Next loops defined in functions failing if the Step value is negative on one call and positive on another
* Set the default file encoding for new files to Windows-1252 to support extended ASCII
* Added Steam overlay to Windows interpreter when run from the IDE
* Fixed SetGlobal3DDepth not working and sprites always appearing in front of 3D

Please note that this version has updates to the AGK player which mean it is not backwards compatible with old byte code, and old players cannot run 2.0.10 byte code, you will get a warning from the player if the byte code is incompatible.
AppGameKit Classic: Easy Game Development - Rick
Build 2.0.10 is now released. Here's what's new;

* Any AGK players that have been compiled manually will need to be updated to work with this version, and AGK players for this version will not work with old byte code
* Fixed a crash on Mac if loading an image greater than 2048x2048 that isn't divisable by an appropriate power of 2
* Fixed Blackberry lib missing SetSpriteAdditionalImage command
* Added support for Visual Studio 2013
* Updated the guides section of the help files
* Fixed push notifications not working on iOS 8 and sometimes freezing the app
* Fixed parsing of #insert causing an error
* Removing an item from an array with .remove() now initialises that array index back to zero if it is reused
* Fixed a compiler error when using a variable with inc or dec above the point where it is initialised
* Fixed DrawLine, DrawBox, and DrawEllipse sometimes having the wrong color value when rendering to an image
* Fixed For-Next loops defined in functions failing if the Step value is negative on one call and positive on another
* Set the default file encoding for new files to Windows-1252 to support extended ASCII
* Added Steam overlay to Windows interpreter when run from the IDE
* Fixed SetGlobal3DDepth not working and sprites always appearing in front of 3D

Please note that this version has updates to the AGK player which mean it is not backwards compatible with old byte code, and old players cannot run 2.0.10 byte code, you will get a warning from the player if the byte code is incompatible.
AppGameKit Classic: Easy Game Development - Rick
Indie teams can now buy AGK packs at discounted prices.
The 2 pack deal will save you 20% and the 4 pack saves 40%.

The AGK Team
AppGameKit Classic: Easy Game Development - Rick
Indie teams can now buy AGK packs at discounted prices.
The 2 pack deal will save you 20% and the 4 pack saves 40%.

The AGK Team
AppGameKit Classic: Easy Game Development - Rick
We've just released an update for the C++ Tier 2 users.

A new Visual Studio 2013 lib has been added.
There's also a template_windows_2013 project for it.

If you've already installed the C++ libraries to your own folder it won't automatically copy the new files until the next major update.

For now you can copy them immediately with the Tools->Install Additional Files menu option in the IDE.

The AGK Team
AppGameKit Classic: Easy Game Development - Rick
We've just released an update for the C++ Tier 2 users.

A new Visual Studio 2013 lib has been added.
There's also a template_windows_2013 project for it.

If you've already installed the C++ libraries to your own folder it won't automatically copy the new files until the next major update.

For now you can copy them immediately with the Tools->Install Additional Files menu option in the IDE.

The AGK Team
AppGameKit Classic: Easy Game Development - Rick
Great news! We are launching App Game Kit (AGK) version 2 on STEAM today at 6pm GMT / 10am PST- so the easy to use, instant coding tool for beginners, hobbyists and indies alike is now available on the largest digital store in the world.

Now anyone can easily and quickly code and build apps for cross platforms using AGKs BASIC scripting system. With just a few commands users can have demos or games up and running on mobile devices. AGK also caters for more seasoned developers, allowing them to use the AGK C++ libraries and benefit from all the features of AGKs core game engine.

AGK is available for both Windows and Mac platforms and apps can be deployed cross platform including iOS, Android, Windows, Blackberry and Mac – all at the very affordable price of just $99.

Bob Duffy, Developer Relations Intel Corporation, said “AGK is a great cross platform development tool. It allows developers to quickly optimise and compile apps for Intels x86 powered Android devices.”

The Game Creators Development Director, Rick Vanner, said “We’ve significantly improved AGK by making the IDE cross platform, speeding up the Compiler and adding new and powerful commands. Games can be developed and instantly deployed to their chosen mobile devices for rapid prototyping.”

AGK2 was funded by Kickstarter backers and many of them are already using this game maker to create and publish their own apps. Developing apps for multiple stores is still a big issue for app developers. AGK does all the heavy lifting for you - making it easy to code, compile and then export apps to each platform. All you need to focus on is your game/app idea.

Bundled with AGK2 is a retro style shooter game called Echoes+. Chris Jeffels, the author of Echoes+, coded the game once and deployed it for both Windows and Mac platforms. When asked why he chose AGK2 for his game engine he commented “AGK2 is multi-platform, powerful, feature rich and continuing to grow, it was an easy and affordable choice.”

AGK2 was used to develop Driving Test Success Theory, Hazard Perception and Highway Code apps for UK publisher Focus Multimedia. Once developed the apps were immediately deployed onto the IOS App Store, Google Play, Amazon, Mac Store and Blackberry World and quickly became the UK’s #1 ‘Learning to Drive’ apps.

The App Game Kit official website: http://www.appgamekit.com/
AppGameKit Classic: Easy Game Development - Rick
Great news! We are launching App Game Kit (AGK) version 2 on STEAM today at 6pm GMT / 10am PST- so the easy to use, instant coding tool for beginners, hobbyists and indies alike is now available on the largest digital store in the world.

Now anyone can easily and quickly code and build apps for cross platforms using AGKs BASIC scripting system. With just a few commands users can have demos or games up and running on mobile devices. AGK also caters for more seasoned developers, allowing them to use the AGK C++ libraries and benefit from all the features of AGKs core game engine.

AGK is available for both Windows and Mac platforms and apps can be deployed cross platform including iOS, Android, Windows, Blackberry and Mac – all at the very affordable price of just $99.

Bob Duffy, Developer Relations Intel Corporation, said “AGK is a great cross platform development tool. It allows developers to quickly optimise and compile apps for Intels x86 powered Android devices.”

The Game Creators Development Director, Rick Vanner, said “We’ve significantly improved AGK by making the IDE cross platform, speeding up the Compiler and adding new and powerful commands. Games can be developed and instantly deployed to their chosen mobile devices for rapid prototyping.”

AGK2 was funded by Kickstarter backers and many of them are already using this game maker to create and publish their own apps. Developing apps for multiple stores is still a big issue for app developers. AGK does all the heavy lifting for you - making it easy to code, compile and then export apps to each platform. All you need to focus on is your game/app idea.

Bundled with AGK2 is a retro style shooter game called Echoes+. Chris Jeffels, the author of Echoes+, coded the game once and deployed it for both Windows and Mac platforms. When asked why he chose AGK2 for his game engine he commented “AGK2 is multi-platform, powerful, feature rich and continuing to grow, it was an easy and affordable choice.”

AGK2 was used to develop Driving Test Success Theory, Hazard Perception and Highway Code apps for UK publisher Focus Multimedia. Once developed the apps were immediately deployed onto the IOS App Store, Google Play, Amazon, Mac Store and Blackberry World and quickly became the UK’s #1 ‘Learning to Drive’ apps.

The App Game Kit official website: http://www.appgamekit.com/
AppGameKit Classic: Easy Game Development - Rick
We asked our existing users what they liked about AGK, this is what they said;

"I searched a long time to find the perfect engine for coding 2D games - AGK is the #1"
Easter Bunny

"AGK2 is by far the single best development software I have found for app game development."
Caps On!

"AGK2 is powerful, flexible and fun. Impressive results are quickly achieved and you can produce professional applications in a short time."
Jammy

"AGK2 is fun, easy to use and gives you a sense of achievement when you deploy on various platforms."
Scotty1973

"With AGK V2 in front of you and the fantastic TGC Community behind you, the possibilities are endless."
Tone Dialer

"Highly recommended for the Indie Games developer!"
CJB

"AGK V2 is flexible and versatile, allowing a lot of creative freedom without being too difficult."
29 Games

"After a few hours of using AGK2 I was broadcasting my coded apps to my Android tablet and my phone."
yamyam

"AGK, the easiest language a student can learn"
Daniel Foreman

"AGK is a great cross platform development tool. It allows developers to quickly optimize and compile apps."
Bob Duffy, Developer Relations Intel Corporation

"AGK is a great platform to make games. Not only is it fast to get your ideas up and running, you can also run them on multiple devices"
DVader

"AGK lets you build a project up from scratch in no time, while still giving you all the power you need to shape your true ideas."
Swissolo
AppGameKit Classic: Easy Game Development - Rick
We asked our existing users what they liked about AGK, this is what they said;

"I searched a long time to find the perfect engine for coding 2D games - AGK is the #1"
Easter Bunny

"AGK2 is by far the single best development software I have found for app game development."
Caps On!

"AGK2 is powerful, flexible and fun. Impressive results are quickly achieved and you can produce professional applications in a short time."
Jammy

"AGK2 is fun, easy to use and gives you a sense of achievement when you deploy on various platforms."
Scotty1973

"With AGK V2 in front of you and the fantastic TGC Community behind you, the possibilities are endless."
Tone Dialer

"Highly recommended for the Indie Games developer!"
CJB

"AGK V2 is flexible and versatile, allowing a lot of creative freedom without being too difficult."
29 Games

"After a few hours of using AGK2 I was broadcasting my coded apps to my Android tablet and my phone."
yamyam

"AGK, the easiest language a student can learn"
Daniel Foreman

"AGK is a great cross platform development tool. It allows developers to quickly optimize and compile apps."
Bob Duffy, Developer Relations Intel Corporation

"AGK is a great platform to make games. Not only is it fast to get your ideas up and running, you can also run them on multiple devices"
DVader

"AGK lets you build a project up from scratch in no time, while still giving you all the power you need to shape your true ideas."
Swissolo
...

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