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Serious Sam Classic: The First Encounter - Ante[CT]
In the immortal words of our beloved publisher: “Chaos incarnate Croteam and professional hype-people Devolver Digital have launched Serious Sam VR: The First Encounter and Serious Sam VR: The Second Encounter on HTC Vive and Oculus Rift via Steam.”
http://store.steampowered.com/app/552460/
Visit South America, ancient Mesopotamia and Medieval Europe, and don't forget to bring your chainsaw. Actually, bring two: dual-wield your new toys to defeat Mental or use your arsenal in a deathmatch against "flat peasants"!

That's right, SSVR: The Second encounter will be getting a free Fusion 2017 update, bringing cross-platform co-op and other multiplayer modes (VR vs non-VR) and Steam Workshop support.
SSVR: The Second Encounter is launching with a special 25% discount (until April 11th), and there's a 25% discount for the entire Serious Sam VR budle – thank you for supporting Croteam's VR division!
Serious Sam Classic: The First Encounter - Ante[CT]
In the immortal words of our beloved publisher: “Chaos incarnate Croteam and professional hype-people Devolver Digital have launched Serious Sam VR: The First Encounter and Serious Sam VR: The Second Encounter on HTC Vive and Oculus Rift via Steam.”
http://store.steampowered.com/app/552460/
Visit South America, ancient Mesopotamia and Medieval Europe, and don't forget to bring your chainsaw. Actually, bring two: dual-wield your new toys to defeat Mental or use your arsenal in a deathmatch against "flat peasants"!

That's right, SSVR: The Second encounter will be getting a free Fusion 2017 update, bringing cross-platform co-op and other multiplayer modes (VR vs non-VR) and Steam Workshop support.
SSVR: The Second Encounter is launching with a special 25% discount (until April 11th), and there's a 25% discount for the entire Serious Sam VR budle – thank you for supporting Croteam's VR division!
Dec 19, 2016
Serious Sam Classics: Revolution - Miss
First of all, Happy Holidays from all of us at Alligator Pit! From today until the 31st, everyone will have Santa hats on their player characters. Have fun!

  • Now using the new SteamUGC API for Steam Workshop. This should speed up the Workshop process a lot. The downloading of workshop items is now handled by Steam instead of the game, which means you don't need to wait for the game to download all of your subscribed items, and you're no longer required to restart the game. (NOTE: In our testing, when starting this version for the first time, you will have to restart the game at least once for your existing subscribed workshop items to "convert" to Steam's new format. This is only required once!)
  • Added a scrapped map from The First Encounter: Classic Hole!
  • Added new Classic First Encounter and Classic Warped HUD themes, including an additional uncolored classic theme.
  • Fixed minor HUD issue with Serious Bomb icon.
  • Fixed a couple minor issues with Ughzy enemy customization.
  • Fixed a couple minor issues with Headman enemy customization.
  • Fixed Ghostbuster not being affected by Serious Damage powerup.
  • Fixed Twisters in The Pit launching you way too high.
  • Fixed error 3 when saving statistics. (For real this time. Promise.)
  • Fixed some issues in Sankta Nokto.
  • Fixed some issues in Sand Canyon.
  • Fixed missing survival medals in Faster Faster.
Dec 19, 2016
Serious Sam Classics: Revolution - Scratch~ ノ
First of all, Happy Holidays from all of us at Alligator Pit! From today until the 31st, everyone will have Santa hats on their player characters. Have fun!

  • Now using the new SteamUGC API for Steam Workshop. This should speed up the Workshop process a lot. The downloading of workshop items is now handled by Steam instead of the game, which means you don't need to wait for the game to download all of your subscribed items, and you're no longer required to restart the game. (NOTE: In our testing, when starting this version for the first time, you will have to restart the game at least once for your existing subscribed workshop items to "convert" to Steam's new format. This is only required once!)
  • Added a scrapped map from The First Encounter: Classic Hole!
  • Added new Classic First Encounter and Classic Warped HUD themes, including an additional uncolored classic theme.
  • Fixed minor HUD issue with Serious Bomb icon.
  • Fixed a couple minor issues with Ughzy enemy customization.
  • Fixed a couple minor issues with Headman enemy customization.
  • Fixed Ghostbuster not being affected by Serious Damage powerup.
  • Fixed Twisters in The Pit launching you way too high.
  • Fixed error 3 when saving statistics. (For real this time. Promise.)
  • Fixed some issues in Sankta Nokto.
  • Fixed some issues in Sand Canyon.
  • Fixed missing survival medals in Faster Faster.
Oct 24, 2016
Serious Sam Classics: Revolution - Miss


Thanks to everyone for their feedback and reports, here are the latest changes:
  • Added a new survival map: Dimensions Neon!
  • Added a few new versus maps: Memphis Almarkazia, Sankta Nokto, and Metalic Station!
  • Added a unique random seed to every match, this adds a little bit more randomization to some levels.
  • Added blue and yellow blood types.
  • Added a bunch of level backgrounds and updated a bunch of level thumbnails to bigger sizes.
  • Updated some levels to look better.
  • Updated weapon models for Tommygun and Flamethrower to include hands in first person view.
  • Reduced cannonball resistance for big beasts.
  • Fixed Workshop items sometimes not downloading correctly. (Especially with a large number of mods)
  • Fixed issue with achievements sometimes not unlocking.
  • Fixed a problem where the Steam client was necessary to run the Dedicated Server, this is now no longer required.
  • Fixed a few possible crashes.
  • Fixed the classic control scheme not binding the Use key properly, this is now bound to E.
  • Fixed models sometimes disappearing with certain graphics settings.
  • Fixed a problem with scripts not being able to modify entity properties.
  • Fixed some issues with the Control Zone gamemode.
  • Fixed some interface issues.
  • Fixed some other issues with levels and models.
  • Fixed not being able to set a custom texture for Ugh Zan in editor.
  • Added a BIG_ANIMATION keyword to animation scripts to allow for bigger animated textures.
Oct 24, 2016
Serious Sam Classics: Revolution - Scratch~ ノ


Thanks to everyone for their feedback and reports, here are the latest changes:
  • Added a new survival map: Dimensions Neon!
  • Added a few new versus maps: Memphis Almarkazia, Sankta Nokto, and Metalic Station!
  • Added a unique random seed to every match, this adds a little bit more randomization to some levels.
  • Added blue and yellow blood types.
  • Added a bunch of level backgrounds and updated a bunch of level thumbnails to bigger sizes.
  • Updated some levels to look better.
  • Updated weapon models for Tommygun and Flamethrower to include hands in first person view.
  • Reduced cannonball resistance for big beasts.
  • Fixed Workshop items sometimes not downloading correctly. (Especially with a large number of mods)
  • Fixed issue with achievements sometimes not unlocking.
  • Fixed a problem where the Steam client was necessary to run the Dedicated Server, this is now no longer required.
  • Fixed a few possible crashes.
  • Fixed the classic control scheme not binding the Use key properly, this is now bound to E.
  • Fixed models sometimes disappearing with certain graphics settings.
  • Fixed a problem with scripts not being able to modify entity properties.
  • Fixed some issues with the Control Zone gamemode.
  • Fixed some interface issues.
  • Fixed some other issues with levels and models.
  • Fixed not being able to set a custom texture for Ugh Zan in editor.
  • Added a BIG_ANIMATION keyword to animation scripts to allow for bigger animated textures.
Serious Sam Classics: Revolution - Miss

As you all know, Sam has a sister. And her name is Sammy. She's decided to take a detour through Egypt this time around and visit the Revolution as a new playable model in the game!

It's summer! And you know what that means. That's right, extra protective wallets for the Steam summer sales. Revolution is on sale! Get it for yourself or your friends for 90% off!
  • Added the Serious Sammy player model!
  • Added a custom speed scalar to enemies in the editor.
  • Added a Destroyer enemy for modding.
  • Removed the libpng dependency, and added the ability to create textures from several more file formats.
  • Fixed not all crosshairs showing in the options.
  • Fixed Steam achievements and statistics not working most of the time since the last patch.
  • Fixed missing shadows in lava caves in Land of the Damned.
  • Fixed some issues with CCC, and added !ban command to CCC.
  • Fixed the time needed for the gold medal in Mental's Needle.
  • Fixed a crash when creating a new model in Serious Modeler.
  • Fixed some (old alpha) enemies giving negative scores.
  • Fixed Sam running around in circles in The Great Pyramid like a record baby round round round round
  • Fixed a bunch of other minor things, including crashes and silly mistakes in levels.
Serious Sam Classics: Revolution - Scratch

As you all know, Sam has a sister. And her name is Sammy. She's decided to take a detour through Egypt this time around and visit the Revolution as a new playable model in the game!

It's summer! And you know what that means. That's right, extra protective wallets for the Steam summer sales. Revolution is on sale! Get it for yourself or your friends for 90% off!
  • Added the Serious Sammy player model!
  • Added a custom speed scalar to enemies in the editor.
  • Added a Destroyer enemy for modding.
  • Removed the libpng dependency, and added the ability to create textures from several more file formats.
  • Fixed not all crosshairs showing in the options.
  • Fixed Steam achievements and statistics not working most of the time since the last patch.
  • Fixed missing shadows in lava caves in Land of the Damned.
  • Fixed some issues with CCC, and added !ban command to CCC.
  • Fixed the time needed for the gold medal in Mental's Needle.
  • Fixed a crash when creating a new model in Serious Modeler.
  • Fixed some (old alpha) enemies giving negative scores.
  • Fixed Sam running around in circles in The Great Pyramid like a record baby round round round round
  • Fixed a bunch of other minor things, including crashes and silly mistakes in levels.
May 25, 2016
Serious Sam Classics: Revolution - Miss
It's that time again, ladies and gentlemen! Time for an update. But not just any update! An update with a lot of fixes and features.

We'd also like to tell you a little bit about ourselves. Who's Alligator Pit, really? What's changed since the last time we introduced ourselves to the community? Read more about it here, on our latest official blogpost!

Talking about community contributors, we'd also like to showcase our brand new achievement icons! Check them out on Steam! They were made by this guy, check out his other stuff!

Also, we created a brand new documentation website for information about dedicated servers, scripting, and more! Check it out at http://docs.samrev.com/. This documentation can be contributed to on Github as well, so feel free to submit any pull requests if you have anything to add.

  • Added a new mutator: Enemies Replacer. This randomly replaces enemies in any level with random special character types.
  • Added a Pitch property to SoundHolder entities.
  • Added a default dedicated server controller addon: the Combative Creature Cutter, also known as CCC. You can add admins, kick people, or invoke votekicks. (More documentation about this soon!)
  • Updated the Bromscript scripting engine.
  • Added new (old) variants of Elementals: Earth and Wind.
  • Added some more customization options to Grunt and Firecracker.
  • Fixed lasergun/tommygun slowdown bug.
  • Fixed windowed mode resolutions not always showing the right values in menu.
  • Fixed "Stats not saved: error 3".
  • Fixed stats for Ziggurrat never uploading to Steam leaderboards.
  • Fixed stats shown in menus always being singleplayer. This also shows deathmatch stats now!
  • Fixed stats not always saving correctly when playing multiplayer.
  • Fixed the way secondary fire, Netricsa, and Use controls were conflicting with each other. They are now all separate controls. This also avoids confusion.
  • Fixed a bunch of minor level issues.
  • Fixed a bunch of minor networking issues.
  • Fixed a bunch of minor graphical issues.
  • Fixed a bunch of crashes.
  • Fixed a few survival exploits.
  • Lots of internal code changes that will allow us to roll out fixes even faster!

:kingsam:
May 25, 2016
Serious Sam Classics: Revolution - Scratch~ ノ
It's that time again, ladies and gentlemen! Time for an update. But not just any update! An update with a lot of fixes and features.

We'd also like to tell you a little bit about ourselves. Who's Alligator Pit, really? What's changed since the last time we introduced ourselves to the community? Read more about it here, on our latest official blogpost!

Talking about community contributors, we'd also like to showcase our brand new achievement icons! Check them out on Steam! They were made by this guy, check out his other stuff!

Also, we created a brand new documentation website for information about dedicated servers, scripting, and more! Check it out at http://docs.samrev.com/. This documentation can be contributed to on Github as well, so feel free to submit any pull requests if you have anything to add.

  • Added a new mutator: Enemies Replacer. This randomly replaces enemies in any level with random special character types.
  • Added a Pitch property to SoundHolder entities.
  • Added a default dedicated server controller addon: the Combative Creature Cutter, also known as CCC. You can add admins, kick people, or invoke votekicks. (More documentation about this soon!)
  • Updated the Bromscript scripting engine.
  • Added new (old) variants of Elementals: Earth and Wind.
  • Added some more customization options to Grunt and Firecracker.
  • Fixed lasergun/tommygun slowdown bug.
  • Fixed windowed mode resolutions not always showing the right values in menu.
  • Fixed "Stats not saved: error 3".
  • Fixed stats for Ziggurrat never uploading to Steam leaderboards.
  • Fixed stats shown in menus always being singleplayer. This also shows deathmatch stats now!
  • Fixed stats not always saving correctly when playing multiplayer.
  • Fixed the way secondary fire, Netricsa, and Use controls were conflicting with each other. They are now all separate controls. This also avoids confusion.
  • Fixed a bunch of minor level issues.
  • Fixed a bunch of minor networking issues.
  • Fixed a bunch of minor graphical issues.
  • Fixed a bunch of crashes.
  • Fixed a few survival exploits.
  • Lots of internal code changes that will allow us to roll out fixes even faster!

ːkingsamː
...

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