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Apr 19, 2015
Serious Sam Classics: Revolution - Scratch~
This update brings a brand new intro with a first look at some of Bright Island, and a bunch of stability improvements.
  • Added a new intro to game startup for Bright Island
  • Updated intro to include the game logo
  • Updated Green Garry to be a green version of Blue Bill and Rigteous Robert, as it was just a carbon copy of SWDM Green Garry
  • Updated the way content is cached; this fixes one of the most common crashes, as well as make levels load faster and better memory usage
  • Removed an old legacy feature that wasn't used, this should make loading levels a bit faster
  • Added range damaging options to the Damager entity
  • Fixed a crash in video settings menu
  • Fixed issue with First Encounter leaderboards
  • Fixed some lighting issues on Hatshepsut
Apr 19, 2015
Serious Sam Classics: Revolution - Miss
This update brings a brand new intro with a first look at some of Bright Island, and a bunch of stability improvements.
  • Added a new intro to game startup for Bright Island
  • Updated intro to include the game logo
  • Updated Green Garry to be a green version of Blue Bill and Rigteous Robert, as it was just a carbon copy of SWDM Green Garry
  • Updated the way content is cached; this fixes one of the most common crashes, as well as make levels load faster and better memory usage
  • Removed an old legacy feature that wasn't used, this should make loading levels a bit faster
  • Added range damaging options to the Damager entity
  • Fixed a crash in video settings menu
  • Fixed issue with First Encounter leaderboards
  • Fixed some lighting issues on Hatshepsut
Feb 20, 2015
Serious Sam Classics: Revolution - Scratch~
Update 2739 is now live. Changes include:
  • Added enemy "health scalar" to enemy entities for level designers
  • Added LOD quality "always best" setting to menu
  • Guarded against some common crashes
  • Fixed stats not saving due to "error 3"
  • Fixed shadows on Courtyards of Gilgamesh
  • Fixed a bug in Palenque Demo where the crystal skull turned into the golden heart from Luxor when picked up in the end cutscene
  • Fixed some climbable wall issues in Valley of the Jaguar
  • Fixed a bug in the Christmas 2014 survival level where you could get the achievement after dying
  • Added some functions for better troubleshooting
Feb 20, 2015
Serious Sam Classics: Revolution - Miss
Update 2739 is now live. Changes include:
  • Added enemy "health scalar" to enemy entities for level designers
  • Added LOD quality "always best" setting to menu
  • Guarded against some common crashes
  • Fixed stats not saving due to "error 3"
  • Fixed shadows on Courtyards of Gilgamesh
  • Fixed a bug in Palenque Demo where the crystal skull turned into the golden heart from Luxor when picked up in the end cutscene
  • Fixed some climbable wall issues in Valley of the Jaguar
  • Fixed a bug in the Christmas 2014 survival level where you could get the achievement after dying
  • Added some functions for better troubleshooting
Serious Sam Classics: Revolution - Santa Scratch~
Just a quick update. Nothing big.

From everyone at Alligator Pit: Happy new year!!

Have a great new years eve, and don't get your hands blown off by the fireworks. Sam would not approve of that. ːserioussamː

And now for some actual news: In early 2015 we will release some more information about Bright Island. We're very excited about the progress we've been doing in the past few months, and we hope you will be too.

On to a great 2015, we'd say!

- Alligator Pit.
Serious Sam Classics: Revolution - Miss
Just a quick update. Nothing big.

From everyone at Alligator Pit: Happy new year!!

Have a great new years eve, and don't get your hands blown off by the fireworks. Sam would not approve of that. :serioussam:

And now for some actual news: In early 2015 we will release some more information about Bright Island. We're very excited about the progress we've been doing in the past few months, and we hope you will be too.

On to a great 2015, we'd say!

- Alligator Pit.
Serious Sam Classics: Revolution - Santa Scratch~


Happy holidays and a happy new year! We're hoping you're enjoying the holidays so far. For those celebrating Christmas eve, here's another addition to your gift loot! Alligator Pit proudly presents the Christmas 2014 update.

In this update, we bring you a brand new special survival level to brighten up that festive mood this time of year even more! Very unoriginally called Christmas Survival 2014, fight your way through a festive snowy land of blood, bones, death, and uhm.. wait, are those things festive? ..who cares! Probably! Let's blow some shit up!

Changelog AP_2703

  • Added Christmas Survival 2014!
  • Added santa hats to all players! (This lasts until midnight December 31st)

  • Added the possiblity to have random next targets on enemy markers
  • Fixed gizmos not exploding with aura effects
  • Fixed problem with alpha on enemy auras
  • Fixed some rare crashes with some enemies
  • Fixed exploits in some levels
  • Fixed shadows in Karnak Demo level
  • Fixed enemies getting damaged due to fall damage in some levels
  • Fixed some empty folders existing in the game directory
  • Fixed some exploits in multiplayer survival
  • Changed error reporting for level statistics to be more verbose
Serious Sam Classics: Revolution - Miss


Happy holidays and a happy new year! We're hoping you're enjoying the holidays so far. For those celebrating Christmas eve, here's another addition to your gift loot! Alligator Pit proudly presents the Christmas 2014 update.

In this update, we bring you a brand new special survival level to brighten up that festive mood this time of year even more! Very unoriginally called Christmas Survival 2014, fight your way through a festive snowy land of blood, bones, death, and uhm.. wait, are those things festive? ..who cares! Probably! Let's blow some shit up!

Changelog AP_2703

  • Added Christmas Survival 2014!
  • Added santa hats to all players! (This lasts until midnight December 31st)

  • Added the possiblity to have random next targets on enemy markers
  • Fixed gizmos not exploding with aura effects
  • Fixed problem with alpha on enemy auras
  • Fixed some rare crashes with some enemies
  • Fixed exploits in some levels
  • Fixed shadows in Karnak Demo level
  • Fixed enemies getting damaged due to fall damage in some levels
  • Fixed some empty folders existing in the game directory
  • Fixed some exploits in multiplayer survival
  • Changed error reporting for level statistics to be more verbose
Nov 19, 2014
Serious Sam Classics: Revolution - dragon99919
Remember to give feedback!

  • Made the environment auras more clear as to what they actually are
  • Fixed a problem with environment auras when not in Ugh-Zan difficulty
  • Fixed the "I am Ugh-Zan" achievement not working
  • Changed the beforementioned achievement, it now requires you to only play the last level of The Second Encounter or The First Encounter
  • Fixed "Mental" and "I am Ugh-Zan" difficulty not displaying in map statistics.
Nov 19, 2014
Serious Sam Classics: Revolution - Miss
Remember to give feedback!

  • Made the environment auras more clear as to what they actually are
  • Fixed a problem with environment auras when not in Ugh-Zan difficulty
  • Fixed the "I am Ugh-Zan" achievement not working
  • Changed the beforementioned achievement, it now requires you to only play the last level of The Second Encounter or The First Encounter
  • Fixed "Mental" and "I am Ugh-Zan" difficulty not displaying in map statistics.
...

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