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Serious Sam Classics: Revolution - Santa Scratch~
Just a quick update. Nothing big.

From everyone at Alligator Pit: Happy new year!!

Have a great new years eve, and don't get your hands blown off by the fireworks. Sam would not approve of that. ːserioussamː

And now for some actual news: In early 2015 we will release some more information about Bright Island. We're very excited about the progress we've been doing in the past few months, and we hope you will be too.

On to a great 2015, we'd say!

- Alligator Pit.
Serious Sam Classics: Revolution - Miss
Just a quick update. Nothing big.

From everyone at Alligator Pit: Happy new year!!

Have a great new years eve, and don't get your hands blown off by the fireworks. Sam would not approve of that. :serioussam:

And now for some actual news: In early 2015 we will release some more information about Bright Island. We're very excited about the progress we've been doing in the past few months, and we hope you will be too.

On to a great 2015, we'd say!

- Alligator Pit.
Serious Sam Classics: Revolution - Santa Scratch~


Happy holidays and a happy new year! We're hoping you're enjoying the holidays so far. For those celebrating Christmas eve, here's another addition to your gift loot! Alligator Pit proudly presents the Christmas 2014 update.

In this update, we bring you a brand new special survival level to brighten up that festive mood this time of year even more! Very unoriginally called Christmas Survival 2014, fight your way through a festive snowy land of blood, bones, death, and uhm.. wait, are those things festive? ..who cares! Probably! Let's blow some shit up!

Changelog AP_2703

  • Added Christmas Survival 2014!
  • Added santa hats to all players! (This lasts until midnight December 31st)

  • Added the possiblity to have random next targets on enemy markers
  • Fixed gizmos not exploding with aura effects
  • Fixed problem with alpha on enemy auras
  • Fixed some rare crashes with some enemies
  • Fixed exploits in some levels
  • Fixed shadows in Karnak Demo level
  • Fixed enemies getting damaged due to fall damage in some levels
  • Fixed some empty folders existing in the game directory
  • Fixed some exploits in multiplayer survival
  • Changed error reporting for level statistics to be more verbose
Serious Sam Classics: Revolution - Miss


Happy holidays and a happy new year! We're hoping you're enjoying the holidays so far. For those celebrating Christmas eve, here's another addition to your gift loot! Alligator Pit proudly presents the Christmas 2014 update.

In this update, we bring you a brand new special survival level to brighten up that festive mood this time of year even more! Very unoriginally called Christmas Survival 2014, fight your way through a festive snowy land of blood, bones, death, and uhm.. wait, are those things festive? ..who cares! Probably! Let's blow some shit up!

Changelog AP_2703

  • Added Christmas Survival 2014!
  • Added santa hats to all players! (This lasts until midnight December 31st)

  • Added the possiblity to have random next targets on enemy markers
  • Fixed gizmos not exploding with aura effects
  • Fixed problem with alpha on enemy auras
  • Fixed some rare crashes with some enemies
  • Fixed exploits in some levels
  • Fixed shadows in Karnak Demo level
  • Fixed enemies getting damaged due to fall damage in some levels
  • Fixed some empty folders existing in the game directory
  • Fixed some exploits in multiplayer survival
  • Changed error reporting for level statistics to be more verbose
Nov 19, 2014
Serious Sam Classics: Revolution - dragon99919
Remember to give feedback!

  • Made the environment auras more clear as to what they actually are
  • Fixed a problem with environment auras when not in Ugh-Zan difficulty
  • Fixed the "I am Ugh-Zan" achievement not working
  • Changed the beforementioned achievement, it now requires you to only play the last level of The Second Encounter or The First Encounter
  • Fixed "Mental" and "I am Ugh-Zan" difficulty not displaying in map statistics.
Nov 19, 2014
Serious Sam Classics: Revolution - Miss
Remember to give feedback!

  • Made the environment auras more clear as to what they actually are
  • Fixed a problem with environment auras when not in Ugh-Zan difficulty
  • Fixed the "I am Ugh-Zan" achievement not working
  • Changed the beforementioned achievement, it now requires you to only play the last level of The Second Encounter or The First Encounter
  • Fixed "Mental" and "I am Ugh-Zan" difficulty not displaying in map statistics.
Nov 18, 2014
Serious Sam Classics: Revolution - Scratch~
Make sure to give feedback on the new difficulty on the Steam discussions.

  • Updated "I am Ugh-Zan" difficulty a bit and fixed some problems as per user feedback. Enemies now do more damage to players, and they have 150% of their health instead of 200%.
  • FOV can now be changed for third person in versus mode to values lower (but not higher) than 90
  • By default, clients connected to servers may no longer pause a server
  • Fixed falling down abyss not working in The Elephant Atrium
  • Fixed visual problems in The Citadel
  • Fixed visual problems in Moon Mountains
Nov 18, 2014
Serious Sam Classics: Revolution - Miss
Make sure to give feedback on the new difficulty on the Steam discussions.

  • Updated "I am Ugh-Zan" difficulty a bit and fixed some problems as per user feedback. Enemies now do more damage to players, and they have 150% of their health instead of 200%.
  • FOV can now be changed for third person in versus mode to values lower (but not higher) than 90
  • By default, clients connected to servers may no longer pause a server
  • Fixed falling down abyss not working in The Elephant Atrium
  • Fixed visual problems in The Citadel
  • Fixed visual problems in Moon Mountains
Nov 15, 2014
Serious Sam Classics: Revolution - Scratch~
I am Ugh-Zan!
Try the new "I am Ugh-Zan" difficulty! Unlock it by completing Mental mode, or simply type this in the console (press F1): /sam_bUghZanActivated=1

Let me know what you think!

AP_2601 changelog
  • Added a new "I am Ugh-Zan" difficulty, with an achievement for completing it in single player
  • Added functionality to Script entity (this is experimental)
  • Added ability for modding item models, textures and stretch
  • Added ability for modding Key item pickup text
  • Added guards against some common crashes
  • Fixed problem with running around with 0 health in multiplayer
  • Fixed some visual problems
  • Changed some logging to be more verbose when problems are reported
Nov 15, 2014
Serious Sam Classics: Revolution - Miss
I am Ugh-Zan!
Try the new "I am Ugh-Zan" difficulty! Unlock it by completing Mental mode, or simply type this in the console (press F1): /sam_bUghZanActivated=1

Let me know what you think!

AP_2601 changelog
  • Added a new "I am Ugh-Zan" difficulty, with an achievement for completing it in single player
  • Added functionality to Script entity (this is experimental)
  • Added ability for modding item models, textures and stretch
  • Added ability for modding Key item pickup text
  • Added guards against some common crashes
  • Fixed problem with running around with 0 health in multiplayer
  • Fixed some visual problems
  • Changed some logging to be more verbose when problems are reported
...

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