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Half-Life 2 - contact@rockpapershotgun.com (Katharine Castle)

A photo of Abzu running on an ultrawide gaming monitorA photo of Horizon Zero Dawn on an ultrawide monitorAn image of Death Stranding on an ultrawide gaming monitorA photo of Forza Horizon 4 running on an ultrawide gaming monitor.

Ultrawide gaming monitors are the kind of hardware that might seem too excessive, maybe even a bit too gamer> to bother with for playing games on PC, especially when their demanding resolutions often require powerful graphics cards to make the most of them. Once you try one, though, there’s no going back. I’ve been a big fan of ultrawide gaming monitors for years now, mostly because supported PC games just look fantastic on them. And that’s why I’ve put together this list of the best ultrawide games on PC – to show you exactly what they look like in the flesh, complete with GIFs and photos of them running on an ultrawide monitor so you can see them in motion with your own peepers.

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Sid Meier’s Civilization® VI - contact@rockpapershotgun.com (Natalie Clayton)

GeForce Now’s streaming catalogue is once again downsizing. Following Activision Blizzard and Bethesda Softworks’ lead, 2K Games has requested that their games be removed from Nvidia’s fancy new cloud gaming platform. Bye-bye, Bioshock and Borderlands. Seeya later, Sid Meier’s Civilisation. It’s the third time in less than a month a major publisher has pulled out of the service, leaving Nvidia’s streaming offerings thinner by the week.

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Half-Life 2 - contact@rockpapershotgun.com (Katharine Castle)

There’s an old saying in gaming monitor circles that once you’ve gone ultrawide, there’s no going back. Indeed, having had the vast Samsung CRG9 hogging my desk for a bit last month, I’m inclined to agree. But what do games actually look like on a screen this wide? It’s one thing looking at lovely wallpapers, but another thing entirely to have a game occupy your entire field of vision.

To find out, and more importantly show you>, I’ve rounded up all the very best ultrawide PC games, complete with pictures of what they actually look like in the flesh, plus oodles of lovely GIFs so you can see how it works in action. If you thought playing Red Dead Redemption 2 in 5120×1440 was impressive, you ain’t seen nothing yet.

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BioShock™ - contact@rockpapershotgun.com (Alice Bell)

What is the true hallmark of a BioShock game? According to the press release about the new 2K-founded studio Cloud Chamber, wot is making a brand new BioShock, it’s “iconic, first-person shooter gameplay”. Before Binfinite came out, original series lead Ken Levine said in an interview that it’s the “incredibly detailed world” each game lets you explore. Or maybe it’s the PoLiTiCs? BioShock, famously, includes a pretty basic critique of the wet fart that is Objectivism, causing people either to argue it was a searing work of political genius, or be furious that it wasn’t> a work of searing political genius. Perhaps it’s the settings? BioShock and BioShock 2 were set in an underwater city, and Infinite was set in a floating one. I can only assume the new one will just be about a normal city. But run on centrist principles>. The most dystopian system of them all!

But of course, none of these things are really the hallmark of a BioShock game. What truly makes the series stand out is that you can shoot flying animals out of your hand, because of DNA. And I think we all know what that animal should be used as ammunition in the new BioShock.

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BioShock™ - contact@rockpapershotgun.com (Alice O'Connor)

Pretty pop-philosophy FPS series BioShock is to return, 2K announced today, with a new game coming from a new studio. 2K don’t reveal even the name of the new game, let alone in which sort of strange city it’ll (surely?) be set, but it’s official: BioShock is back, baby. 2K have muttered about resurrecting it several times in the years since the release of BioShock Infinite and demise of creators Irrational Games, and this time it seems to be real. The new BioShock is being made by Cloud Chamber, a new studio who’ll be working on the game “for the next several years.” Don’t hold your breath. Unless you’re underwater. In which case, do.

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BioShock Infinite - contact@rockpapershotgun.com (Natalie Clayton)

Oh, to be a Mac owner. Not that we’ve got it great on PC – my rig’s been bricking it since last week’s Windows update, after all – but it’s been a long time since a big OS update killed half of my game library. Desktop gaming always gets around to leaving a generation behind, though. 32-bit applications have been on the chopping block for a few years – and with this month’s “Catalina” update, Apple are making the first move towards killing them off for good.

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BioShock Infinite - contact@rockpapershotgun.com (RPS)

Listen up, you re drumming on my time now. What s the tune? It s the RPS podcast, the Electronic Wireless Show of course. This week we are talking about music in games, and what makes a good game soundtrack. The bleeps and bloops of Pac Man? Or the orchestral panache of Oblivion? A lot of people requested this topic, so we ve also done something special a music quiz! Can you guess the game based on a few seconds of music? Even if you can, I doubt you ll score higher than Katharine, who it turns out is, uh, quite interested in videogame music. (more…)

BioShock Infinite - contact@rockpapershotgun.com (Brock Wilbur)

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Kine is one of those titles that annoys me the moment I hear about it, because I deserve to be playing it right now but some team of artists is working really hard on it so they won’t just give it to me. Give it to me, you crazy kids. I have been a good boy all year and I am delighted by what you have made. Please let me have it. Please.

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BioShock™ - contact@rockpapershotgun.com (Graham Smith)

BioShock is ten years old! The first-person shooter set in the underwater city of Rapture was released on August 21, 2007 in North America (and on the 24th elsewhere), and I’ve been digging through RPS’s archives for the things we wrote about the game upon its release. (more…)

BioShock™ Remastered - contact@rockpapershotgun.com (Brendan Caldwell)

A patch has been released for the recent Remastered editions of BioShock and BioShock 2, hoping to fix some of the problems players have been confronting 2K about. The games came out as part of a collection, boasting about how good they looked. But they were also lacking a lot of the expected graphics options, not to mention the presence of treacly mouse controls and the absence of support for BigWide resolutions. 2K are hoping to balm those deep, deep wounds with these patches, introducing adjustable field of view, more resolutions and some other fixes.

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