Osiris: New Dawn - publishing
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly.



Hello Explorers! Welcome to Gemini, a Super-Earth world now available on the Experimental Branch!

Gemini has been in development for some time, and with the latest advancements in our tools and technology, we're thrilled to finally introduce this new world to the game.



IMPORTANT NOTE! Please keep in mind that this version of Gemini is still a work in progress and will undergo further iteration in the coming weeks. Currently, you may notice that the ground lacks textures and the trees are not properly LOD'd, which may result in frame rate issues, particularly in forested areas.

Additionally, you'll encounter placeholder plants and creatures from other worlds, primarily from the Proteus world. These placeholders are temporary and serve to refine the world tech as we gradually introduce world-specific assets.

To access Gemini:

  1. Start in Single Player Creative Mode
  2. Create a new Avatar
  3. Select Gemini as the Starting World









You'll be able to build, save, and load progress as usual.

Stay tuned for more incremental updates to Gemini as we continue to breathe life into this exciting new world!

Warm Regards,
Fenix Fire
Osiris: New Dawn - publishing
Greetings, Explorers!

We're thrilled to announce the release the Enhanced Expedition Update, now available on the Main Branch! For those that have missed our recent Experimental Branch releases this update represents a significant milestone for the game, focusing on refining and enhancing the overall gameplay experience.

What's New

Expanded Map System





The map system is now better than ever, featuring accuracy on all worlds and even underground. Pin point locations of gases, liquids, and even rocks can be found with ease.


Completely Revamped Queen

We've taken the Queen boss creature to a whole new level in this update. Not only can she spawn hatching eggs full of Larvae, but can also roam the planet's surface!


Multiplayer Spaceship Travel With Passengers





We hammered on the spaceship travel in multiplayer modes to handle all edge cases to ensure stable traversal from world to world when playing Private and Public Multiplayer.


Field Guide 2.0





Osiris New Dawn is a big game with a lot of features that are unique to this title. To aid in your adventure we’ve re-introduced the Field Guide and brought it into the current version, highlighting all the features and content in the game.


Quality of Life Improvements





We've listened to your feedback and implemented numerous quality of life enhancements to make your exploration more seamless and enjoyable than ever before.


Bug Fixes Galore





We've squashed countless bugs to ensure a smoother and more stable gameplay experience. Your journey through Osiris New Dawn will be free from pesky interruptions and glitches.


And More!
This update is packed with additional tweaks, adjustments, and surprises to enhance your exploration experience. We can't wait for you to discover them all!


Important Note!
Although it's not absolutely necessary, we recommend starting a new avatar profile for playing the Single Player Story mode as there may be some out-of-sync data.

Change List

Added:
  1. Queen boss fight complete with larvae egg spanning and planet roaming
  2. Field Guide full of helpful information so you can get the most out of the game
  3. New server for better data stability
  4. Map Markers are now saved in avatar persistence
  5. Added support for weapon IK for remote players
  6. Added support to play melee animations for remote players
  7. Added subtitles to dialogue voice logs.
  8. Added saving of multiplayer server info to Avatar at creation time
  9. Added support to save more frequently in multiplayer
  10. Added support to save nature on a separate interval
  11. Added more Map Markers
  12. Mines always show on map
  13. Rocks now appear in radar
  14. Added support to play audio from story and tutorials in the Mission Voice Log UI.
  15. Set up Mission HUD to display in each of the UI menus for easier mission viewing while crafting.
  16. Added all audio files for Voice Log UI
  17. Added support to override played audio in Voice Log UI
  18. Added support to load back into vehicle after saving in vehicle
  19. Added ResourcePoolingManager system to reduce Resource.Load calls needed for spawning every item
  20. Added space walk stabilize volumes for getting in and out of spaceship easier
  21. Added wind blocking to spaceship
  22. Added support for no friendly fire
  23. Lots of work on Map Icons for allies
  24. Added more info in rollover of map icons
  25. Added build refund amount confirm box when dismantling
  26. Added persistence to player buffs
  27. Added support to force remote player into vehicle seats
  28. Added support to make Build Goal from Wall Build menu
  29. Added support to make sure passengers can't leave spaceship unless it's stopped
  30. Added support to make sure structures can only be dismantled if there is no furniture or walls
  31. Added support to make sure crates can only be dismantled if they are empty
  32. Added support to make Build Goal from Wall Build menu
  33. Added support for Allies to manage drones
  34. Added screen spaced shadows
  35. Added dynamic maps for dungeons
  36. Added space parking to spaceship
  37. Added spacewalk stabilization volumes for getting in and out of spaceship easier
  38. Added wind blocking to spaceship


Changed:
  1. The Inflatable Dome and Rock Walls no longer deform the terrain, although grass cutting and plant removal remain
  2. Updated creature sounds for some creatures, such as the Crab Monster
  3. Cleaned up Logging throughout project, uses DEBUG_<system> scripting defines now
  4. Changed screen background to a darker color
  5. Server name now shows more accurate info in Public mode
  6. Reduced bloom amount for Lutari and Space
  7. Increased amount of ambient light possible in a scene
  8. Improved drone management UI in Map menu
  9. Improved filtering of owned objects in map
  10. First item in build section will now be autoselected
  11. Improved loading progress numbers
  12. Improved cloud capacity so that clouds occlude distant planets
  13. Improved cloud shadows
  14. Smoother load transitions in Main Menu
  15. Improved player jumping and staying grounded
  16. Improved vehicle collision
  17. Improved Mech sounds and camera shake
  18. Improved spacewalk physics and control
  19. Updated quality settings to have a lower low value
  20. Improved item highlighter visibility
  21. Improved Mecha Crab movement
  22. Adjustments to helmet sound mixer
  23. Minor change to Post Processing Effects for improved lighting and colors


Fixed:
  1. Skill Tree Lock up
  2. Build Goals no longer contribute to the actual repair cost for Repairable objects like the Buggy, Rover, and Hab 1+2
  3. Remote players now more consistently destroy themselves when they leave a world
  4. Remote players now properly hide their first-person arms on remote clients
  5. Cloud save icon now properly hides after saving
  6. Last save time should now be correct
  7. Fixed duplicate arms when viewing remote players while in first person.
  8. Fixed last save time to update immediately after save so it displays properly on exit in singleplayer
  9. Fixed Remote player IK when entering and exiting vehicles
  10. Fixed Local player IK when entering a passenger seat
  11. Fixed harvested plant transparency issue
  12. Fixed extra arms in first person with some weapons
  13. Fixed remote weapons in the wrong place on remote player
  14. Fixed Player last save time
  15. Fixed Player Last Save Time in the game window when leaving to the Main Menu
  16. Fixed Gnat bite trigger
  17. Fixes to minor multiplayer warning errors
  18. Fixed chat for multiplayer
  19. Fixes to minor multiplayer warning errors
  20. Fixes server end-time display
  21. Fixes Player last save time
  22. Fixes to minor multiplayer warning errors
  23. Fixed shadow and terrain text in Main Menu options
  24. Fixed remote player seat positions for all vehicles
  25. Fixed sorting on planet ring
  26. Fixed sorting on Spaceship
  27. Fixes to minor multiplayer warning errors
  28. And many more small fixes to improve the overall experience


Removed:

  1. Removed extra JSon for making clean builds
  2. Removed wind sound from the main menu
  3. Removed friendly fire from vehicles
  4. Removed ability to "Learn" blueprints in right click menu as the Workstation now handles all Crytex and Blueprint learning.


Embark on an enhanced expedition today and navigate a new dawn in the vast universe of Osiris, now on the Main Branch. Update your game now and prepare for an improved journey!

Happy exploring!

Warm regards,
Fenix Fire
Osiris: New Dawn - Fenix Fire
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly.



Greetings, Explorers!

As we prepare to transition to the Main Branch, we're addressing several minor yet crucial issues. A big thank you to everyone who reported these issues and provided detailed steps to reproduce them.

Change List

Changed:
- The Inflatable Dome and Rock Walls no longer deform the terrain, although grass cutting and plant removal remain
- Updated creature sounds for some creatures, such as the Crab Monster

Fixed:
- Build Goals no longer contribute to the actual repair cost for Repairable objects like the Buggy, Rover, and Hab 1+2

We hope these changes enhance your adventure, and we deeply appreciate your support and feedback. Our goal is to transition all updates from the Experimental Branch to the Main Branch soon.

Warm regards,
Fenix Fire
Osiris: New Dawn - Fenix Fire
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly.



Greetings, Explorers!

Here's a minor update addressing a long-standing bug - the infamous Skill Tree lock-up. With your assistance in the forums, we were finally able to track down and squash this issue. A huge thanks to those who volunteered their time and effort to pinpoint this issue.

We also took a moment to enhance the post-processing effects for richer lighting, graphics, reflections, and ambient lighting.

Change List

Changed:
- Minor change to Post Processing Effects for improved lighting and colors.

Fixed:
- Skill Tree Lock up.

Removed:
- Removed ability to "Learn" blueprints in right click menu as the Workstation now handles all Crytex and Blueprint learning.


Thanks, everyone, for your continued support. We appreciate all your feedback and hope you enjoy this update. If all goes well, we will be moving this to the Main branch very soon.

Warm regards,
Fenix Fire
Osiris: New Dawn - Fenix Fire
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly.



Greetings, Explorers!

We're thrilled to announce the release of our latest update for Osiris New Dawn: Enhanced Expedition, now available on the Experimental Branch! This update represents a significant milestone for the game, focusing on refining and enhancing the overall gameplay experience.

What's New:

Quality of Life Improvements: We've listened to your feedback and implemented numerous quality of life enhancements to make your exploration more seamless and enjoyable than ever before.

Bug Fixes Galore: We've squashed countless bugs to ensure a smoother and more stable gameplay experience. Your journey through Osiris New Dawn will be free from pesky interruptions and glitches.

Optimized Performance: Say goodbye to lag and stuttering! We've optimized the game's performance to provide smoother gameplay across all platforms.

Streamlined Mechanics: We've fine-tuned various game mechanics to make them more intuitive and user-friendly. Get ready for a more immersive and engaging adventure in the world of Osiris.

Completely Revamped Queen: We've taken the Queen boss creature to a whole new level in this update. Not only can she spawn hatching eggs full of Larvae, but can also roam the planet's surface!

Field Guide 2.0: Osiris New Dawn is a big game with a lot of features that are unique to this title. To aid in your adventure we’ve re-introduced the Field Guide and brought it into the current version, highlighting all the features and content in the game.

And More: This update is packed with additional tweaks, adjustments, and surprises to enhance your exploration experience. We can't wait for you to discover them all!

Important Note!
Although it's not absolutely necessary, we recommend starting a new avatar profile for playing the Single Player Story mode as there may be some out-of-sync data.

Change List

Added:
  1. Queen boss fight complete with larvae egg spanning and planet roaming
  2. Field Guide full of helpful information so you can get the most out of the game
  3. New server for better data stability
  4. Map Markers are now saved in avatar persistence
  5. Added support for weapon IK for remote players
  6. Added support to play melee animations for remote players
  7. Added subtitles to dialogue voice logs.
  8. Added saving of multiplayer server info to Avatar at creation time
  9. Added support to save more frequently in multiplayer
  10. Added support to save nature on a separate interval
  11. Added more Map Markers
  12. Mines always show on map
  13. Rocks now appear in radar
  14. Added support to play audio from story and tutorials in the Mission Voice Log UI.
  15. Set up Mission HUD to display in each of the UI menus for easier mission viewing while crafting.
  16. Added all audio files for Voice Log UI
  17. Added support to override played audio in Voice Log UI
  18. Added support to load back into vehicle after saving in vehicle
  19. Added ResourcePoolingManager system to reduce Resource.Load calls needed for spawning every item
  20. Added space walk stabilize volumes for getting in and out of spaceship easier
  21. Added wind blocking to spaceship
  22. Added support for no friendly fire
  23. Lots of work on Map Icons for allies
  24. Added more info in rollover of map icons
  25. Added build refund amount confirm box when dismantling
  26. Added persistence to player buffs
  27. Added support to force remote player into vehicle seats
  28. Added support to make Build Goal from Wall Build menu
  29. Added support to make sure passengers can't leave spaceship unless it's stopped
  30. Added support to make sure structures can only be dismantled if there is no furniture or walls
  31. Added support to make sure crates can only be dismantled if they are empty
  32. Added support to make Build Goal from Wall Build menu
  33. Added support for Allies to manage drones
  34. Added screen spaced shadows
  35. Added dynamic maps for dungeons
  36. Added space parking to spaceship
  37. Added spacewalk stabilization volumes for getting in and out of spaceship easier
  38. Added wind blocking to spaceship


Changed:
  1. Cleaned up Logging throughout project, uses DEBUG_<system> scripting defines now
  2. Changed screen background to a darker color
  3. Server name now shows more accurate info in Public mode
  4. Reduced bloom amount for Lutari and Space
  5. Increased amount of ambient light possible in a scene
  6. Improved drone management UI in Map menu
  7. Improved filtering of owned objects in map
  8. First item in build section will now be autoselected
  9. Improved loading progress numbers
  10. Improved cloud capacity so that clouds occlude distant planets
  11. Improved cloud shadows
  12. Smoother load transitions in Main Menu
  13. Improved player jumping and staying grounded
  14. Improved vehicle collision
  15. Improved Mech sounds and camera shake
  16. Improved spacewalk physics and control
  17. Updated quality settings to have a lower low value
  18. Improved item highlighter visibility
  19. Improved Mecha Crab movement
  20. Adjustments to helmet sound mixer


Fixed:
  1. Remote players now more consistently destroy themselves when they leave a world
  2. Remote players now properly hide their first-person arms on remote clients
  3. Cloud save icon now properly hides after saving
  4. Last save time should now be correct
  5. Fixed duplicate arms when viewing remote players while in first person.
  6. Fixed last save time to update immediately after save so it displays properly on exit in singleplayer
  7. Fixed Remote player IK when entering and exiting vehicles
  8. Fixed Local player IK when entering a passenger seat
  9. Fixed harvested plant transparency issue
  10. Fixed extra arms in first person with some weapons
  11. Fixed remote weapons in the wrong place on remote player
  12. Fixed Player last save time
  13. Fixed Player Last Save Time in the game window when leaving to the Main Menu
  14. Fixed Gnat bite trigger
  15. Fixes to minor multiplayer warning errors
  16. Fixed chat for multiplayer
  17. Fixes to minor multiplayer warning errors
  18. Fixes server end-time display
  19. Fixes Player last save time
  20. Fixes to minor multiplayer warning errors
  21. Fixed shadow and terrain text in Main Menu options
  22. Fixed remote player seat positions for all vehicles
  23. Fixed sorting on planet ring
  24. Fixed sorting on Spaceship
  25. Fixes to minor multiplayer warning errors
  26. And many more small fixes to improve the overall experience


Removed:

  1. Removed extra JSon for making clean builds
  2. Removed wind sound from the main menu
  3. Removed friendly fire from vehicles


Embark on an enhanced expedition today and navigate a new dawn in the vast universe of Osiris. Update your game now and prepare for an improved journey!

Happy exploring!

Warm regards,
Fenix Fire
Osiris: New Dawn - publishing
Hello Explorers!

We have some exciting news to share regarding the upcoming update for Osiris: New Dawn. During our testing phase, we discovered that adding two key features would significantly enhance the gameplay experience and take the game to new heights. As a result, we've decided to extend the development timeline slightly to incorporate these additions. Our target for the full release is now the end of April 2024.

Here's a sneak peek at what's coming:

Field Guide
We're introducing a comprehensive Field Guide accessible through the Discovery panel. This guide will cover a wide range of topics, including survival essentials, resource management, crafting techniques, vehicle operations, base building strategies, and much more. Whether you're a seasoned veteran or a newcomer, the Field Guide will serve as your ultimate companion in navigating the vast world of Osiris: New Dawn.

Here’s the list of information slated for the new, in-game, Field Guide:


Survival:
  • Information on all basic vitals, including the importance of temperature regulation.
Resources:
  • How to use the map system to find the resources you need.
  • Details about deep terrain drilling and persistent fruit yields in trees.
Weather:
  • The importance of bracing for various weather conditions.
  • Details like positioning your hut interior away from wind direction to guard from dust storms.
Salvaging:
  • A robust system added late in development, explaining how to salvage found structures and vehicles for scrap or rebuild and own.
Crafting:
  • Difference between manual crafting in non-powered crafting tables and automatic crafting queues in powered crafting tables.
Repairing and Recycling:
  • Detail on how the durability system works, including the Mohs hardness scale when mining minerals.
  • How to break down items into simpler ingredients for further survival strategy.
Upgrading:
  • Detailing how to upgrade your utilities and vehicles to get the most out of what you already own.
Cooking:
  • Details on how to cook to replenish your nutrition.
Storage:
  • Information on managing inventory, stacking crates, storing liquids and gases, and quick assignment using the shift key.
Beds:
  • Details on the sleep system, another late development addition.
Buffs:
  • How to create medicines that boost your abilities temporarily.
Cryptex:
  • How to decode and unlock found data disks to allow for more build options.
Temporary Base:
  • Everything to know about creating a temporary base configuration.
Advanced Base:
  • Detailed info about the Habitat system, pressurizing your base, and creating a fully functional, automated living quarters complete with power, water, air, temperature, and food production.
Power System:
  • Everything about how the power system works and how to wire up your structures and resources, all of which is vital to your survival, another late development addition.
Custom Structures:
  • Information about building custom structures and how to combine them with the habitat system.
Ground Vehicles:
  • Details about the capabilities of each vehicle, how many passengers and inventory they can carry, and how to refuel their gas tanks.
SpaceShip:
  • Instruction on landing, taking off, and flight controls, including how to park in low orbit and travel to nearby planets.
Space Station:
  • Information on the vast late development addition of the space station and how it is vital to your long-term survival and deep space travel.
Space Walk:
  • Controls and systems used for maneuvering in space with only your space suit.
Robots:
  • Information on how to command and manage your robots for automation.
Planets:
  • Details about each world and their atmosphere, temperatures, and terrain conditions.
Discoveries:
  • The current discovery system of minerals, planets, and creatures but with more detail.
Player Stats:
  • Information on how leveling up, skills tree, and stats work, allowing for permanent upgrades to your character.


Crab Queen Boss Rework
With the transition to our new physically based AI system for creatures, we're taking the opportunity to revamp one of the game's most formidable adversaries: the Crab Queen. We'll be refining her movement patterns and combat mechanics to provide a more immersive and challenging encounter for players. Get ready to face off against this formidable foe like never before!

We're currently in the final stages of quality assurance testing, ensuring that these new additions meet our high standards of excellence. Your patience and support as we put the finishing touches on Osiris: New Dawn are greatly appreciated. Together, we're shaping the future of our beloved game.

Thank you for being a part of our community and sharing in this incredible journey with us.

Warm regards,
Fenix Fire
Osiris: New Dawn - Fenix Fire
Hello Explorers!

After a brief hiatus to recharge our batteries, we dusted off the game and found a lot that could be much, much better. So for the past four months we've been quietly working on an update.

Server Stability Boost
One of our top priorities was addressing the random hiccups in the servers that were causing disruptions to the read/write process. This was leading to issues like connectivity problems, missing save game data, and a slew of other errors. The solution? We've migrated to new servers in October 2023, and they've been running smoothly ever since.

Multiplayer Fine-Tuning
Putting the spotlight on multiplayer, we've tackled any syncing peculiarities that might have been throwing a wrench into your adventures. Countless tweaks to RPCs and streaming data have been made to ensure a much improved multiplayer experience.

Gameplay Adjustments
Taking a step back, we immersed ourselves in the gameplay experience, something that can be a challenge during the whirlwind of early access. Detailed lists were compiled, addressing every aspect that needed attention. Drones received a comprehensive pass, the Map system underwent a significant overhaul, and creatures are now in their fifth iteration. From sound effects to animations, and interface feel to visual effects, we've meticulously fine-tuned it all.

Spaceship Travel in Multiplayer
For those exploring the cosmos in multiplayer, we've invested time in refining spaceship travel. While a brief load screen is inevitable for multiplayer networking reasons, we've rigorously tested transitions between worlds in both single and multiplayer modes.

We're in the final stages of wrapping up this update, which should be released shortly. We appreciate your continued support and patience as we work towards enhancing Osiris: New Dawn. Our goal is to provide a more polished and enjoyable experience for all players.

As always, thank you for being part of our community.

Warm regards,
The Fenix Fire Team
Osiris: New Dawn - Fenix Fire
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly.



Hey explorers! Here's a small patch that handles the Aziel cave collision issues along with more fail safes around the skill tree, including both its interaction and saving systems. With this patch we have not been able to reproduce the skill tree lock bug.

Change List
Fixed - Aziel cave collision
Fixed - Skill tree interaction

Happy playing,
Fenix Fire
Osiris: New Dawn - brian
Hello Explorers!

It is with great excitement I get to announce that Osiris: New Dawn is finally out of Early Access! For over 6 years we've tested, iterated and finally fully realized our vision alongside our community. I still can’t believe how far we've come from the initial days of Early Access with over 600,000 units sold, hundreds of updates (with over a dozen of them massive expansions), all driven by your feedback.

It has been a memorable journey with lots of peaks, troughs and splits in the road. Looking back we are incredibly grateful to have had the opportunity to build Osiris with a community that has stuck with us for so long and I would like to personally thank everyone who has contributed to the development of this game. I am incredibly proud of what Fenix Fire has achieved, success of this size for a studio this small, is incredibly rare and one that we should celebrate more often.

Now that Osiris is finally wrapped we can rest and begin looking to the future. With a full slate of game ideas, concepts and early WIP’s, I am excited to explore unique gameplay experiences and bring them to fruition. This will take time to do things right, but when we have more to share we will.

Again, thank you for your support as we reach the end of this chapter and begin turning the page to continue our story.

Until next time,

Brian


"Roads? Where we're going, we don't need roads!"
-Dr. Emmett Brown
Dec 18, 2022
Osiris: New Dawn - brian
Hello Explorers!

Since the Story Update we've added, tweaked and improved a ton of stuff around this new mode, including a full ending cinematic, extensive logic to allow for accomplishing mission in any order you wish, and hammering out the issues found by our community.

In addition to all this is the new AI refactoring that brings back many creatures with new animations, physics, and behaviors. See our previous Experimental Build post for more details.

Aside from that, we are pushing up all the goodies the Experimental Build has received up to the Main Branch, and we hope you enjoy!


Change List
Added - Crab Monster movement, attack and death animations
Added - Gnat movement, attack and death animations
Added - Arachnoid movement, attack and death animations
Added - Elida movement, attack and death animations
Added - Ending Cinematic
Added - Special items needed to complete missions
Added - Ability for Cryptex to unlock buildables in Crafting Tables
Added - Printer Cryptex
Added - Zirconium to Proteus 2 map
Added - Ability to build inside Phoenix Team structures
Added - New internal save system to allow completing missions out of order
Added - Early game mission objects around all spawning points for all modes
Added - Ability to designate power sources when using two Power Distributors
Added - Space Debris in space with physics
Added - Set dressing around lost Spaceship
Added - Sound and FX for Spaceship Ramp
Added - Animation and sound for Sat Dish mission complete
Added - Sound and FX for charting course in Space Station
Added - System computer announcing Mission Complete in non Story Modes
Added - System Computer now explains Recycling in the Create Leather Mission

Fixed - Comms Relay missions
Fixed - Water reclaimer giving XP
Fixed - Pink object inside Rover
Fixed - Small rock collision issue found above Alpha Mine Entrance
Fixed - Key Binding menu overlap
Fixed - Key bindings do not save when restarting the game
Fixed - Button overlays on top nav bar in game menu
Fixed - Zoom in/out in the map screen is backwards from expected
Fixed - Salvaging a hose with the "low tech" option reward
Fixed - Buggie for a satellite dish recipe
Fixed - Furnace Precipitation Upgrade
Fixed - Extracting liquid only working in 3rd Person
Fixed - Interact with pickaxe in first person
Fixed - Small Solar panels not giving power
Fixed - Biodome and Hallway now properly unlock in the Mission structure
Fixed - Story based repairable objects will no longer dismantle
Fixed - Much improved ragdoll effects when killing any creature
Fixed - Wall and Fence system sequentially building
Fixed - Engine sound on Hovercraft
Fixed - Redicle tool progress meter sometime displaying while in a weapon mode
Fixed - Melee weapons no longer use durability when fighting or skinning creatures
Fixed - Large Satellite Dish will now be properly interactive to complete the story
Fixed - Phoenix Base structures will now be the correct type for various gameplay design
Fixed - Certain Large Interior Crates will now give the proper objects needed to complete the story
Fixed - Autocorrecting any needed Cryptex based on your save data is now automatically applied
Fixed - Rover will now give proper Cryptex upon repair
Fixed - Lost OMPAs will now give proper clues to further enhance the story

Changed - Arachnoid has been migrated to physically based AI system
Changed - Gnat has been migrated to physically based AI system
Changed - Crab Monster has been migrated to physically based AI system
Changed - Parasyte has been migrated to physically based AI system
Changed - Elida has been migrated to physically based AI system
Changed - Removed outdated Ingots from build recipes
Changed - Console Commands have been re-added
Changed - Gathering creature hide has now been merged with the Create Leather Mission
Changed - Creative console command now is only accessible in Creative Mode and Private Universe

This marks are final update for the year! Have a safe and wonderful winter, and we'll see y'all next year!!!

In the meantime be sure to join our Official Discord Server .

-Brian



Cooper:
Dr. Mann there's a 50/50 chance your gonna kill yourself.

Dr. Mann:
Those are the best odds I've had in years.
...

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