DARK SOULS™ III

"Git gud," say the gamers. After all, the Dark Souls games are all about difficulty. You're meant to struggle. But some struggle more than others.

That's why streamer Rudeism decided to play the entirety of Dark Souls 3 in Morse code using just one button. Not just to prove it can be done, but to prove that everyone can play games differently. Even Dark Souls.

"It's not just a matter of getting good, it's that no matter how good [some players] get, they just cannot react fast enough to this game that is very fast paced, and very reaction time based, and is designed for a standard controller. And based on the assumption that you are a fully able human being," says Rudeism.

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Eurogamer



Spoiler warnings for Mass Effect 2.

I'm not sure why I liked Kelly Chambers so much. There's definitely more exciting characters in Mass Effect 2. She was just cool is all. They seemed so good together, her and my Shepherd, two straight-talking women on a ship full of neverending melodrama, quipping back and forth along the bridge. But I was trapped in a loveless relationship with the odiously boring Kaidan Alenko. So Kelly remained elusive: the steadfast second in command, a constant source of warmth, good sense and pragmatic kindness.

Anyway, she melted. In fact, most of my crew died in that final mission, but Kelly was the first, melting down into flesh chowder in a giant frosted glass tube. Afterwards I read that the only way to save everyone was to max out your relationship stats, upgrade your ship to the nth degree, and hightail it over to the suicide mission the moment you can. Reader, that's exactly what I did. I went back to the start and put another 30 hours into that game, telling myself I was getting value for money. But in my heart of hearts I knew it was all for Kelly.

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The Witcher 3: Wild Hunt

Amazon Prime Day 2020 has brought numerous discounts, deals and bargains across video games, with some excellent offers going even as we speak. And if you're stuck on which games to buy, then good news! Eurogamer has its own list of "Essential" games which you absolutely have to play, which we've gone through to compare with all the best deals running on Amazon.

Here's a selection of well-valued classics that you can get for cheap right now.

Of course, there's plenty more gaming bargains going right now on Amazon Prime Day 2020 for you to grab ahold of! For everything you need to know and more, including deals, dates and details, check out our comprehensive guide page right here.

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Batman: Arkham Asylum


Five of the Best is a weekly series about the small details we rush past when we're playing but which shape a game in our memory for years to come. Details like the way a character jumps or the title screen you load into, or the potions you use and maps you refer back to. We've talked about so many in our Five of the Best series so far. But there are always more.


Five of the Best works like this. Various Eurogamer writers will share their memories in the article and then you - probably outraged we didn't include the thing you're thinking of - can share the thing you're thinking of in the comments below. Your collective memory has never failed to amaze us - don't let that stop now!


Today's Five of the Best is...

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Half-Life 2

There is a saying in architecture that no building is unbuildable, only unbuilt. Structures may be impossible in the here and now, but have the potential to exist given enough time or technological development: a futuristic cityscape, a spacefaring megastructure, the ruins of an alien civilisation. However, there are also buildings that defy the physical laws of space. It is not an issue that they could not exist, but that they should not. Their forms bend and warp in unthinkable ways; dream-like structures that push spatial logic to its breaking point.

The Tomb of Porsena is a legendary monument built to house the body of an Etruscan king. 400 years after its construction, the Roman scholar Varro gave a detailed description of the ancient structure. A giant stone base rose 50 feet high, beneath it lay an "inextricable labyrinth", and atop it sat five pyramids. Above this was a brass sphere, four more pyramids, a platform and then a final five pyramids. The image painted by Varro, one of shapes stacked upon shapes, seems like a wild exaggeration. Despite this, Varro's fanciful description sparked the imaginations of countless architects over the centuries. The tomb was an enigma, and yet the difficulty in conceptualising it, and the vision behind it, was fascinating. On paper artists were free to realise its potential. If paper liberated minds, the screen can surely open up further possibilities. There's no shortage of visionary structures within the virtual spaces of video games. These are strange buildings that ask us to imagine worlds radically different to our own.

Whilst many impossible formulations are orientated towards the future, there are also plenty from the past. The castle in Ico is one example of this. During the Renaissance, Europe was obsessed, not with future utopias, but with ancient Greece and Rome. While the box art of Ico is famously inspired by Giorgio de Chirico, the long shadows and sun-bleached stone walls only make-up a portion of the game's mood. It is the etchings of Giovanni Piranesi that best capture what it's like to explore the castle's winding stairs and bridges. Piranesi's imaginary Roman reconstructions were absurdly big - so colossal you could get lost in just the foundations. In a similar way, Ico's castle is impossibly large, the camera zooming out in order to overwhelm you and build up the unfathomable mystery of its origin and purpose.

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DARK SOULS™ III

Dark Souls sleuth Lance McDonald has released a new entry in his fascinating video series unlocking the secrets of From Software's games, this time offering a glimpse at Dark Souls 3's sadly axed "Ceremonies" system.

We first heard about Ceremonies back in April, when McDonald started to poke around the alpha version of Dark Souls 3's mysterious Untended Graves area. Not only did he uncover evidence suggesting that Dark Souls 3 was originally set to feature a very different sequence of events as it neared its conclusion, it also appeared that players would partake in 'ceremonies', changing the world state and time of day within certain areas.

While the optional Untended Graves area and its brighter Cemetery of Ash variant are the most obvious remnants of this cut Ceremonies system (with evidence also pointing to a third, axed iteration of the same location), MacDonald's latest video also notes that Ceremony effects can still be seen at other points in the final game.

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DARK SOULS™ III

Modder group Datehacks have created a Dark Souls 3 mod that allows you to play as the bosses.

Sharing the details on Reddit (via Kotaku), the creators stated that the "Forces of Annihilation" mod permits players to experience the game as "any enemy/boss anywhere [across the] WHOLE map", complete with their HP and weapons.

Datehacks was also behind a similar mod for Dark Souls, but because "no one plays [Dark Souls 1 Prepare to Die Edition] at all" apparently, they hope the Dark Souls 3 mod - which has been in development for three years - will gain more traction.

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DARK SOULS™ III

If the games we play are anything to go by, the depths of hell are one of humankind's favourite destinations when it comes to travels of the mind. Few fantasy RPGs or horror games could be considered complete without at least a quick excursion into the domain of demons and sinners. And what better place to conclude your game than hell itself? What better villains to fight than the citizens of Pandemonium? Hell has found a steady home in many kinds of games, and its popularity shows no sign of abating.

"A dungeon horrible, on all sides round

As one great furnace flamed, yet from those flames

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DARK SOULS™ III

Fans have been piecing together a version of Dark Souls 3 very different to the one seen at release, combining pre-launch accounts of the game and source code plundering in an effort to reconstruct From Software's original vision.

It all begins with evidence uncovered by longtime From Software fan and source code sleuth Lance McDonald, who previously made some fascinating discoveries regarding cut content in Bloodborne. Be warned that Dark Souls 3 spoilers occur from here on out.

According to game file references unearthed by McDonald, at one stage in development, Dark Souls 3 didn't conclude with the fight against the Soul of Cinder in the Kiln of the First, as is the case in the final release. Instead, it culminated in a battle with Pontiff Sulyvahn (now found in Irithyll of the Boreal Valley) in an unseen third variation of the Untended Graves.

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Kerbal Space Program

Humans have gazed up at the sky and wondered about their place in the cosmos since the very beginning. Do the same in a game like, say, Breath of the Wild, and you're presented with vivid images of clouds, stars, the sun and the moon. It's an important part of this and many other games that helps to create an illusion of a continuous space that stretches beyond what we actually experience within the confines of the game. The sky implies that Hyrule, despite being a fantasy world, is a part of a cosmos very much like our own, and we accept this even though we cannot fly up and check.

Since it matches our own experience of the sky so closely, we won't spend a lot of time thinking about how the universe around Hyrule is structured. There are quite a few games, however, in which the cosmos moves from the margins to the centre. These games take a close look at, for example, how their worlds were created or might end, the rules by which they operate, or simply how the experiences of the player fit into a larger world view. In other words, they create and explore cosmologies.

Cosmology, the attempt to describe the nature of the universe, didn't start with the advent of modern astronomy, but was present throughout all of human history. Always, real observations about the world were seen and interpreted through lenses of ideology and assumptions about how the world works (even our 'objective' study of the cosmos cannot help but be coloured by our very human perspectives).

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