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UBERMOSH - Walter Machado
Howdy folks, update 1.8 brings some performance tweaks, camera algorithm changes, little color palette adjustments and a new combat track "Bonespike".
Hope you have the same fun listening it as I had recording it.

Thank you all, if you like the way the game is being shaped, please, recommend it.

Até breve

Walter
UBERMOSH - Walter Machado
Howdy folks, update 1.8 brings some performance tweaks, camera algorithm changes, little color palette adjustments and a new combat track "Bonespike".
Hope you have the same fun listening it as I had recording it.

Thank you all, if you like the way the game is being shaped, please, recommend it.

Até breve

Walter
UBERMOSH - Walter Machado
Howdy folks, some updates take more time than others (like the "smoking guns update") with the new camera working I could polish the particles performance and finish the new enemy respawn system that will bring more fun to the screen without the risk of unfair enemy respawning positions. I suggest you to start "Classic", get used to the advantages of nobody spawning near your feet and beat your personal best.

Thanks guys,

Walter Machado
UBERMOSH - Walter Machado
Howdy folks, some updates take more time than others (like the "smoking guns update") with the new camera working I could polish the particles performance and finish the new enemy respawn system that will bring more fun to the screen without the risk of unfair enemy respawning positions. I suggest you to start "Classic", get used to the advantages of nobody spawning near your feet and beat your personal best.

Thanks guys,

Walter Machado
UBERMOSH - Walter Machado
Howdy folks, update 1.6 brings dark particle effects, better camera control, some AI tweaks, and now you can press left or right attack buttons on Gunner and Kensai Class modes (time to get that badge).

Thanks a lot for the support, reviews, youtube moshing, twitch pit and hub feedback. If I have not answered you on the hub yet, I am still figuring out a way to test your ideas and give you proper attention.

If you like the game, please recommend it.

More stuff soon.

Walter Machado
UBERMOSH - Walter Machado
Howdy folks, update 1.6 brings dark particle effects, better camera control, some AI tweaks, and now you can press left or right attack buttons on Gunner and Kensai Class modes (time to get that badge).

Thanks a lot for the support, reviews, youtube moshing, twitch pit and hub feedback. If I have not answered you on the hub yet, I am still figuring out a way to test your ideas and give you proper attention.

If you like the game, please recommend it.

More stuff soon.

Walter Machado
Sep 23, 2015
UBERMOSH - Walter Machado
Howdy folks, update 1.5 is online.

Gunner class got some recoil reduction, mini boss sprites updated (that yellow blooded that carries the best gun), some tweaks on the challenge ramp (or enemy respawn system) and thugs momentum.

Thank you all for joining me on this crazy ride developing UBERMOSH.

If you like the game, please recommend it.

Até breve,

Walter Machado
Sep 23, 2015
UBERMOSH - Walter Machado
Howdy folks, update 1.5 is online.

Gunner class got some recoil reduction, mini boss sprites updated (that yellow blooded that carries the best gun), some tweaks on the challenge ramp (or enemy respawn system) and thugs momentum.

Thank you all for joining me on this crazy ride developing UBERMOSH.

If you like the game, please recommend it.

Até breve,

Walter Machado
UBERMOSH - Walter Machado
Howdy folks, I am very happy with the actual gameplay balance and this last update extended a bit the enemy appearance variability, fine fine tweaks on the AI and on the procedural loop, now once you get all badges and score over 200 KO´s you will have skull progression on your armor (similar to that skull progression at the first 100 KO´s). Also I did some colors adjustments and a few pixels changed places.

It's been awesome and very rewarding having player support during UBERMOSH development. Thanks!

If you like the game, please recommend it.

More stuff in the pit soon.

Walter Machado
UBERMOSH - Walter Machado
Howdy folks, I am very happy with the actual gameplay balance and this last update extended a bit the enemy appearance variability, fine fine tweaks on the AI and on the procedural loop, now once you get all badges and score over 200 KO´s you will have skull progression on your armor (similar to that skull progression at the first 100 KO´s). Also I did some colors adjustments and a few pixels changed places.

It's been awesome and very rewarding having player support during UBERMOSH development. Thanks!

If you like the game, please recommend it.

More stuff in the pit soon.

Walter Machado
...

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