Hive Jump - Raitheoshow
Attention Jumpers!

After all these years, the lines of communication from the H.S.A. have come alive once again. Tales of lone survivors from missions past have reached us. Brave soldiers have retreated to the planets' surfaces after failed attempts to eradicate from within. These Jumpers must withstand the renewed onslaught that awaits them. They must do what they can... to survive. Read on!

Wishlist Hive Jump Survivors on Steam Today!

Like the original, players will control a Jumper as they seek to blast away aliens using a variety of upgradable weapons, utilities, and grenades. However, things are a bit different this time as you control a lone survivor from a troubled mission. After failing to nuke the hive from within, you have been forced to retreat to the planets' surface. Now, you stand alone against the onslaught that awaits you. No new recruits will aid you. The good news is that you can still access upgrades such as powerful flame throwers, devastating grenades, and critical utilities such as the healing totem. Will they be enough to survive?



The Gameplay

Hive Jump Survivors was derived from the fun ambush moments found in the original. Players will start alone on a procedurally generated planet's surface with basic firepower. Hordes of aliens will begin to swarm the player who must fend them off one by one. As goo drops, it can be reinvested in weapon upgrades both old and new. Players must hold out as long as they can before the "boss" of that planet reveals itself as the final challenge.

So, once again players can enjoy trying various upgrade strategies that will help them survive within the alien hives. This time, permanent upgrades can be applied by collecting a new resource called Amber. This makes each new "run" different and more exciting than the last.

We could write forever about what's new and what's returning, but watching the sneak peek trailer below will do a much better job of getting you excited for another jump!



A Fresh Look

Hive Jump Survivors is receiving a complete visual overhaul from the original. The theme and lore will carry over, yet the new look and point of view will support the "holdout" style gameplay, allowing more game space for the action.







The Team

We're developing Hive Jump Survivors in partnership with a local development team called Joystick. This trio of developers has close ties with Graphite Lab, and lead efforts on our 2022 release called Kombinera.

We're also enlisting the help of Sonamu Games, a new development initiative that you will hear more about in the coming months.

Several core members of the original game are connected with the game as well. Matt Raithel (EP and concept artist on Hive Jump), David Greenfield (Lead QA on Hive Jump) are leading efforts from Graphite Lab's side.

A Plan for Release

Early Access was critical to our success with Hive Jump. So, once again, we're working to involve the players in the development of Hive Jump Survivors. We hope to bring the game to Early Access this fall where we will fine tune the experience with the support of players just like you. While development process can be a bit fluid, we expect to be in Early Access about 6 months. During this time we plan to add more content, more maps, more enemies and more action! We expect the Early Access version to be fully playable and worthy of playtime.

We'll announce more as we work through development. The biggest help you can offer us at this time is to help spread the word and share your excitement for this next phase of the franchise.

Wishlist Hive Jump Survivors on Steam Today!

As we announce this new venture, you may wonder if the original will receive updates at this point. Sadly the core development team for the original has disbanded making it unlikely that we'll revisit the original Hive Jump. Releasing Hive Jump was a major moment in our history and we've learned a lot from it. We're pressing hard to make smart decisions as we move forward with the development of Hive Jump Survivors.

Hive Jump - Graphite Lab


It’s been a long time since our last transmission. We’re still here. We appreciate your loyalty to the H.S.A. and our effort to reclaim the planet from the alien scum. Read on to hear news from the front lines!

HIVE JUMP 80% OFF DURING THE STEAM WINTER SALE!
There has never been a better time to JUMP! Get Hive Jump for less than $5 during the sale.

HEY: Why not tell your friends about the game too!?
After all its lonely to jump alone. Fire up a facebook or twitter post and tell your buddies to join you in the hive!



Switch and XBOX Fans: Prepare to Jump!
After several months of development and preparation, the team at Graphite Lab is excited to share that we’ve been approved for release on Nintendo Switch and XBOX One!



Help us spread the word - share, post, tweet, snap, etc and let your friends know that Hive Jump is coming to Switch and XBOX One Jan 11, 2019!

Read more about this release over on our Kickstarter page.

What’s Next? FAQ

Q: What about bug fixing on PC and Wii U?

We’ve got some clean up to do on PC. In our efforts to bring Hive Jump to new platforms, we’ve done a little clean up, overall, to the game. We’ve invested time toward improving game elements such as the collision system and some basic bug fixing. There were some questions about certain achievements which we’ve worked to clear up and some other “behind the scenes” optimizations to tackle. We’ve learned of a few new bugs about controller detection which we’ve got in the bug queue.

About Re-bindable Controls, on all platforms… I know it’s not natural to have the jump button on a shoulder button. Decades of other titles demand that we jump with a face button. I get it. But, if you put it anywhere else you can’t jump, aim and shoot well. We’ve tried. Its not a feature that is completely off the table, but we’ve not found a config that works better so we chose to prioritize other tasks. If you want to try out different configurations on PC in the meantime, tools like JoytoKey do offer that type of support.

A few of you were asking about controller maps in the Steam forums so we’ve whipped up a few quick guides which are over at http://hivejump.com/f-a-q/ but are also included here:






Q: Will PC Multiplayer ever come out of BETA?

Online Multiplayer is not a system that is easily perfected. It works great in some cases, but in others it suffers from desyncs and performance issues. We’ve invested considerable time toward making this experience better for everyone, but issues still come up. We’ve had to be a bit pragmatic in choosing ways to move Hive Jump forward and aren’t yet in a spot where we can take that beta tag off the Online Feature.

Q: Will you be coming to PS4 next?

Nothing is announced for PS4 or any other platform at this time.

Would you like to know more?

As always, please leave us questions and comments below or email info@hivejump.com.

We love hearing from members of the Jump Corps! Also, if you haven't already, you should join our Hive Jump Discord server and say hello.
Hive Jump - Raitheoshow
Attention Jumpers!



We’ve got news from the H.S.A! The Hive Jump team at Graphite Lab has been keeping busy since the last update. Read below for some news regarding the Wii U platform, conference schedules and some frequently asked questions!

HIVE JUMP 75% OFF DURING THE STEAM WINTER SALE!
There has never been a better time to JUMP! Get Hive Jump for less than $5 during the sale. We've been waiting to share this super low price and are excited to see more jumpers join up!

HEY: Why not tell your friends about the game too!? After all its lonely to jump alone. Fire up a facebook or twitter post and tell your buddies to join you in the hive!



Looking to play Hive Jump on your Wii U? We've launched!

Back in September we sent out a celebratory note to our Kickstarter backers that we’d released on the Wii U. We're thrilled to be out on that platform and even wrote a featured post on Gamasutra about the experience.



FAQ

What is the state of the Steam version? Will there be updates?

The steam version is content complete. Our team is solely focused on physical rewards for our backers in the short term. Our testers have been continuing to review some issues with the multiplayer desyncs and have recently put in some tracking systems which will help us better identify when desyncs occur. We don't have things like additional skins or weapons as a priority right now.

Where are my other rewards?!

Are you a backer wondering about the status of your sweet backer loot? They are in the works! We’ve been delayed by the Wii U progress described above, but are nearly past those issues and have resumed work on these!

Thanks for being patient and for being an amazing group of fans!



Would you like to know more?

As always, please leave us questions and comments below. We love hearing from members of the Jump Corps! If you’d like to get quarterly updates about what Graphite Lab is up to, please sign up here!
Hive Jump - Raitheoshow
Attention Jumpers!



We’ve got news from the H.S.A! The Hive Jump team at Graphite Lab has been keeping busy since the last update. Read below for some news regarding the Wii U platform, conference schedules and some frequently asked questions!

HIVE JUMP 75% OFF DURING THE STEAM WINTER SALE!
There has never been a better time to JUMP! Get Hive Jump for less than $5 during the sale. We've been waiting to share this super low price and are excited to see more jumpers join up!

HEY: Why not tell your friends about the game too!? After all its lonely to jump alone. Fire up a facebook or twitter post and tell your buddies to join you in the hive!



Looking to play Hive Jump on your Wii U? We've launched!

Back in September we sent out a celebratory note to our Kickstarter backers that we’d released on the Wii U. We're thrilled to be out on that platform and even wrote a featured post on Gamasutra about the experience.



FAQ

What is the state of the Steam version? Will there be updates?

The steam version is content complete. Our team is solely focused on physical rewards for our backers in the short term. Our testers have been continuing to review some issues with the multiplayer desyncs and have recently put in some tracking systems which will help us better identify when desyncs occur. We don't have things like additional skins or weapons as a priority right now.

Where are my other rewards?!

Are you a backer wondering about the status of your sweet backer loot? They are in the works! We’ve been delayed by the Wii U progress described above, but are nearly past those issues and have resumed work on these!

Thanks for being patient and for being an amazing group of fans!



Would you like to know more?

As always, please leave us questions and comments below. We love hearing from members of the Jump Corps! If you’d like to get quarterly updates about what Graphite Lab is up to, please sign up here!
Hive Jump - Raitheoshow


Attention Jumpers!

We’ve got news from the H.S.A! The Hive Jump team at Graphite Lab has been keeping busy since the last update. Read below for some news regarding the Wii U platform, conference schedules and some frequently asked questions!

Looking to play Hive Jump on your Wii U? Keep your blasters at the ready… we’re coming soon.

Back in March we sent out a celebratory note to our Kickstarter backers that we’d submitted to Nintendo of America for certification. Our review took a little longer than expected because of a few issues regarding our developer registration. However, thanks to the awesome work of some folks at Nintendo those issues got resolved quickly and we went into review in early April.

Check out our Kickstarter update for more news on that progress!

FAQ

What is the state of the Steam version? Will there be updates?

The steam version is content complete. Our team is solely focused on Wii U and then physical rewards for our backers in the short term. Our testers have been continuing to review some issues with the multiplayer desyncs and have recently put in some tracking systems which will help us better identify when desyncs occur. Beyond that, we’re still researching options to improve the connectivity and reliability of the online game experience. So we're not done yet, but we don't have things like additional skins or weapons as a priority right now.

Where are my other rewards?!

Are you a backer wondering about the status of your sweet backer loot? They are in the works! We’ve been delayed by the Wii U progress described above, but are nearly past those issues and should be able to resume work on these very soon. Several of our artists have been compiling art for the art book and jumper guide, we have the hoodies and shirts designed and have new partners for printing selected, too!

Thanks for being patient and for being an amazing group of fans!

Indy POP CON!



Graphite Lab will be returning to Indy Pop Con July 7 – 9, 2017! Last year we were absolutely shocked to bring home the Top Prize as well as Best Gameplay. We’re proud to be returning so we can celebrate the teams in competition this year!

We’ll have Hive Jump on the show floor, so stop by if you are around and say hi!

Would you like to know more?

As always, please leave us questions and comments below. We love hearing from members of the Jump Corps! If you’d like to get quarterly updates about what Graphite Lab is up to, please sign up here!
Hive Jump - Raitheoshow


Attention Jumpers!

We’ve got news from the H.S.A! The Hive Jump team at Graphite Lab has been keeping busy since the last update. Read below for some news regarding the Wii U platform, conference schedules and some frequently asked questions!

Looking to play Hive Jump on your Wii U? Keep your blasters at the ready… we’re coming soon.

Back in March we sent out a celebratory note to our Kickstarter backers that we’d submitted to Nintendo of America for certification. Our review took a little longer than expected because of a few issues regarding our developer registration. However, thanks to the awesome work of some folks at Nintendo those issues got resolved quickly and we went into review in early April.

Check out our Kickstarter update for more news on that progress!

FAQ

What is the state of the Steam version? Will there be updates?

The steam version is content complete. Our team is solely focused on Wii U and then physical rewards for our backers in the short term. Our testers have been continuing to review some issues with the multiplayer desyncs and have recently put in some tracking systems which will help us better identify when desyncs occur. Beyond that, we’re still researching options to improve the connectivity and reliability of the online game experience. So we're not done yet, but we don't have things like additional skins or weapons as a priority right now.

Where are my other rewards?!

Are you a backer wondering about the status of your sweet backer loot? They are in the works! We’ve been delayed by the Wii U progress described above, but are nearly past those issues and should be able to resume work on these very soon. Several of our artists have been compiling art for the art book and jumper guide, we have the hoodies and shirts designed and have new partners for printing selected, too!

Thanks for being patient and for being an amazing group of fans!

Indy POP CON!



Graphite Lab will be returning to Indy Pop Con July 7 – 9, 2017! Last year we were absolutely shocked to bring home the Top Prize as well as Best Gameplay. We’re proud to be returning so we can celebrate the teams in competition this year!

We’ll have Hive Jump on the show floor, so stop by if you are around and say hi!

Would you like to know more?

As always, please leave us questions and comments below. We love hearing from members of the Jump Corps! If you’d like to get quarterly updates about what Graphite Lab is up to, please sign up here!
Hive Jump - Spekkio
Challenge crash, sound slider, and other bugs fixed!(1.00.4017)

ATTENTION JUMPERS!

We've got a hot-fix inbound for Challenge modes which were uncompleteable! Thanks for the quick reporting of these bugs from the community. We've also fixed an issue with the volume slider not adjusting the volume of all sound effects. For complete build notes, see below!

Version 1.00.4017 - Full Change List

  • Fixed Challenges crashing on black-screen on failure/victory.
  • Fixed Volume slider in settings not impacting all sound effects.
  • Fixed Quantum Blink particles remaining after some teleports.
  • Fixed an issue where changes to gamesettings.gls made outside the game wouldn't save.
  • Other minor bug fixes and improvements.

Give us a Steam review!

Thanks for jumping with us! A positive review on Steam will help bring more Jumpers to our growing community, and result in you having more comrades to jump into hives with!

Help grow the Hive Jump Community!

You can join our Discord community by following this link. This is the best way to make new friends, find buddies or Online Multiplayer missions, and get in touch with the developers directly! Hive Jump Discord
Hive Jump - Spekkio
Challenge crash, sound slider, and other bugs fixed!(1.00.4017)

ATTENTION JUMPERS!

We've got a hot-fix inbound for Challenge modes which were uncompleteable! Thanks for the quick reporting of these bugs from the community. We've also fixed an issue with the volume slider not adjusting the volume of all sound effects. For complete build notes, see below!

Version 1.00.4017 - Full Change List

  • Fixed Challenges crashing on black-screen on failure/victory.
  • Fixed Volume slider in settings not impacting all sound effects.
  • Fixed Quantum Blink particles remaining after some teleports.
  • Fixed an issue where changes to gamesettings.gls made outside the game wouldn't save.
  • Other minor bug fixes and improvements.

Give us a Steam review!

Thanks for jumping with us! A positive review on Steam will help bring more Jumpers to our growing community, and result in you having more comrades to jump into hives with!

Help grow the Hive Jump Community!

You can join our Discord community by following this link. This is the best way to make new friends, find buddies or Online Multiplayer missions, and get in touch with the developers directly! Hive Jump Discord
Hive Jump - Spekkio
Overshield Nerf, Ambush Fix, and other improvements!(1.00.3943)

ATTENTION JUMPERS!

We've been listening to your feedback and bug reports, and have even more improvements on the way. We agree that the Overshield is too forgiving, and have adjusted the way it functions. It now has twice the health, from 50hp -> 100hp extra, but large sources of damage like spikes or explosions will now penetrate the shield and do the remaining damage to the Jumper's health. This means that spikes will now insta-kill a Jumper with an overshield, however, get a max hp+ relic or a impale resist relic in play, and a shielded player will be at about 20hp remaining if they walk into an explosive egg with an Overshield on (as an example). Let us know how this feels!

Please keep the great feedback and bug reports coming on the Steam forums. Thanks for all your support, and we hope you're all having a blast!

Version 1.00.3943 - Full Change List

  • Nerf: Overshield health doubled, but full damage amounts penetrate shield.
  • Fix for Lurkers not triggering proximity grenades.
  • Scorcher lava platforms now wait for 3 seconds before starting to submerge in the Scorcher fight.
  • Chat logs will now display Steam Aliases instead of Profile Names.
  • Fix for Hive Jump themed cursor not displaying.
  • Removed a stats check that may have been slowing the game down when picking up goo.
  • Cleaned up some DOT particle effects
  • Spreadshot semi-auto exploit with custom mousewheel rebinding should be fixed.

Give us a Steam review!

Thanks for jumping with us! A positive review on Steam will help bring more Jumpers to our growing community, and result in you having more comrades to jump into hives with!

Help grow the Hive Jump Community!

You can join our Discord community by following this link. This is the best way to make new friends, find buddies or Online Multiplayer missions, and get in touch with the developers directly! Hive Jump Discord

Sign up for e-mail updates from Graphite Lab

Want to keep up with the developers of Hive Jump? Sign up for Graphite Lab's newsletter here: Sign up! (Updates every 1-3 months)
Hive Jump - Spekkio
Overshield Nerf, Ambush Fix, and other improvements!(1.00.3943)

ATTENTION JUMPERS!

We've been listening to your feedback and bug reports, and have even more improvements on the way. We agree that the Overshield is too forgiving, and have adjusted the way it functions. It now has twice the health, from 50hp -> 100hp extra, but large sources of damage like spikes or explosions will now penetrate the shield and do the remaining damage to the Jumper's health. This means that spikes will now insta-kill a Jumper with an overshield, however, get a max hp+ relic or a impale resist relic in play, and a shielded player will be at about 20hp remaining if they walk into an explosive egg with an Overshield on (as an example). Let us know how this feels!

Please keep the great feedback and bug reports coming on the Steam forums. Thanks for all your support, and we hope you're all having a blast!

Version 1.00.3943 - Full Change List

  • Nerf: Overshield health doubled, but full damage amounts penetrate shield.
  • Fix for Lurkers not triggering proximity grenades.
  • Scorcher lava platforms now wait for 3 seconds before starting to submerge in the Scorcher fight.
  • Chat logs will now display Steam Aliases instead of Profile Names.
  • Fix for Hive Jump themed cursor not displaying.
  • Removed a stats check that may have been slowing the game down when picking up goo.
  • Cleaned up some DOT particle effects
  • Spreadshot semi-auto exploit with custom mousewheel rebinding should be fixed.

Give us a Steam review!

Thanks for jumping with us! A positive review on Steam will help bring more Jumpers to our growing community, and result in you having more comrades to jump into hives with!

Help grow the Hive Jump Community!

You can join our Discord community by following this link. This is the best way to make new friends, find buddies or Online Multiplayer missions, and get in touch with the developers directly! Hive Jump Discord

Sign up for e-mail updates from Graphite Lab

Want to keep up with the developers of Hive Jump? Sign up for Graphite Lab's newsletter here: Sign up! (Updates every 1-3 months)
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