GameGuru Classic - Lee Bamber [DEV]
The latest update for GameGuru Classic is now out and we can report that five issues were extant since December 2024 and all are now marked as complete. Some simply required confirming as fixed, and others required a little bit of intervention.

A few years ago we committed to keeping GameGuru Classic updates going for as long as there was a community wanting them and we can report there is still a vibrant community out there, so expect more updates in 2025!

If you spot any new issues, please report them on our issues board. When posting your issues, remember to tag them with BUG and GGCLASSIC so we can quickly identify which reports are for Classic and which ones are for GameGuru MAX.

As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic, and if you have some C++ skills, and feel inclined, make some additions and let us know.  We are always looking for new features to release........and the community will be very happy with you!
GameGuru Classic - Lee Bamber [DEV]
The latest update for GameGuru Classic is now out, and we can report that no engine fixes have been required since the last update in September. However, we did find a script improvement that fixed three reported issues!  

The fixes all centre around what happens when you damage an entity with breakable logic applied.  The script that drives this logic went a lot further than simply breaking things, and added in some nifty explosions too. The new script improves the breaking speed of the animation and disables the explosion, amongst some additional code.

We committed a few years ago to support GameGuru Classic with fixes for as long as there was a community around it and this is still the case. We hope you continue to enjoy making games with this increasingly classic game-maker and, if you do spot any new issues, please report these on our issues board. When posting your issues, remember to tag them with BUG and GGCLASSIC so we can quickly identify which reports are for Classic, and which ones are for GameGuru MAX.

As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic and if you have some C++ skills, and feel inclined, make some additions and let us know.  We are always looking for new features to release........and the community will be very happy with you!
GameGuru Classic - Lee Bamber [DEV]
The latest update for GameGuru Classic is out now and this time we actually had some bugs to fix!  Seven in total from the last 3 months, whittled down to 5, of which 3 fixed and 2 outstanding as more data is collected to be able to reproduce the issues.

The first fix was to correct the camera angle glitching when the FreezePlayer and UnFreezePlayer commands are used, and now the camera stays steady as a rock and restores the player position and angle perfectly when resuming play.  To this end we also added a new LUA command called "GetGamePlayerStatePlrLogic" so you know when the player is in a frozen state.

The second fix applies to projectiles, so that when custom projectiles are created that deliberately do not explode, but are instead supposed to apply damage to other entities or the player, they now do so. You will find this useful when creating projectiles such as arrows that simply need to inflict some damage on the target instead of exploding all the time.

The third fix was a simple and useful extension of the decal appearance range.So instead of the decal effect disappearing after 800 units distance, the decal will now remain visible as far away as 3000 units from the camera, allowing better effects when targeting through scopes and other means.
Jun 4, 2024
GameGuru Classic - Lee Bamber [DEV]
The latest update for GameGuru Classic is now out and, for the second time since we launched many years ago, no engine fixes have been required since the last update in March.  

We committed two years ago to support GameGuru Classic with fixes for as long as there was a community around it and this is still the case. We hope you continue to enjoy making games with this increasingly classic game maker and if you do spot any new issues please report these on our issues board

As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic and if you have some C++ skills, and feel inclined, make some additions and let us know.  We are always looking for new features to release........and the community will be very happy with you!

For general news and an extended Live Chat with the community, check out the live broadcast on our YouTube channel which goes out on the last Saturday of every month on YouTube at 7PM BST
Mar 19, 2024
GameGuru Classic - Lee Bamber [DEV]
The latest update for GameGuru Classic is now out, and for the first time since we launched many years ago, there have been no engine fixes required since the December update.  If you spot any new issues please let us know on our issues board.

That said, we did get plenty of contributions from community members Teabone and Preben via GitHub repository pull requests that fix performance and add to the script side of GameGuru Classic.

The performance work was a stealth commit by Preben and improved the overall speed of the entire games engine by optimizing for 'Max Speed', and also improving the speed of animation control and the LUA loop system.  Many thanks for the contributions, from TGC and the community!

We committed two years ago to support GameGuru Classic with fixes for as long as there was a community around it and this is still the case. We hope you continue to enjoy making games with this increasingly classic game maker.

As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic and if you have some C++ skills, and feel inclined, make some additions and let us know.  We are always looking for new features to release........and the community will be very happy with you!

For general news and an extended Live Chat with the community, check out the live broadcast on our YouTube channel which goes out on the last Saturday of every month on YouTube at 7PM GMT.
GameGuru Classic - Lee Bamber [DEV]
The latest update for GameGuru Classic is now out, including all bug fixes reported since the September update.  If you spot any new issues please let us know on our issues board.

Here are all of the items we fixed in this update:

  • You can now once again paint grass in the F9 in-level editing mode
  • Confirmed the LUT settings in the TAB TAB test level work fine
  • Fixed a crash relating to the use of legacy entities using more than 100 meshes and needing multi-materials
If only all software developed could suffer from less than 10 bugs every 3 months, and GameGuru Classic is certainly bucking the trend with 5 issues settled for December 2023.

We made a commitment two years ago to support GameGuru Classic with fixes for as long as there was a community around it and this is still the case. We hope you continue to enjoy making games with this increasingly classic game maker.

As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic and if you have some C++ skills, and feel inclined, make some additions and let us know.  We are always looking for new features to release........and the community will be very happy with you!

For general news and an extended Live Chat with the community, check out the live broadcast on our YouTube channel which goes out on the last Wednesday of every month on YouTube at 7PM GMT.
GameGuru Classic - Lee Bamber [DEV]
The Cyberpunk Audio Pack - is an amazing collection of unique, custom-made sounds, from new audio artist Orpheus. This, the first of our themed audio packs, focuses on the sounds of the city, with an emphasis on Cyberpunk. Originally released for GameGuru MAX, we've now made the full pack available for GameGuru Classic users.

Included in the pack, you'll find 150 sounds of the city both during the daytime and at night, allowing you to change the ambiance of your game based on the time of the day. From traffic noise, street chatter, and the general hum of city life, to the darker side of Cyberpunk, with sirens, traffic noises, radio chatter, and the sounds of crimes in progress.

You can find out more, and of course grab a copy here: https://store.steampowered.com/app/2564670/GameGuru__Cyberpunk_Audio_Pack/

 
GameGuru Classic - Lee Bamber [DEV]
The latest update for GameGuru Classic is now out, including bug fixes reported since the June update.  If you spot any new issues please let us know on our issues board.

Here are all of the items we fixed in this update:

  • Now the Show(e) and Hide(e) commands ignore light markers, use ShowLight and HideLight instead
  • Prevents the player from intersecting obstacles if using SPACE to swim upward when underwater
  • Fixed the issue of custom characters not retaining their color tints
What are you playing at we hear you scream.....only three fixes in three months, one fix per month, are you serious? 

It can take years, and in the case of GameGuru Classic, eight years, to get to a point where bugs are few and far between, and right now on our issues board we are down to 6 reports left.

Four of them are marked as fixed awaiting confirmation, and two are awaiting additional information required to successfully reproduce the issue.  The rest of the bugs, which once numbered in the thousands, have all been fixed.

We made a commitment two years ago to support GameGuru Classic with fixes for as long as there was a community around it and this is still the case. We hope you continue to enjoy making games with this increasingly classic game maker.

As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic and if you have some C++ skills, and feel inclined, make some additions and let us know.  We are always looking for new features to release........and the community will be very happy with you!

For general news and an extended Live Chat with the community, check out the live broadcast on our YouTube channel which goes out on the last Wednesday of every month on YouTube at 7 PM BST.
GameGuru Classic - Lee Bamber [DEV]
TheGameCreators are pleased to announce the release of Easy Terrain Tool - created by the indomitable Preben.

This excellent add-on tool allows you to make beautiful procedural landscapes/terrains for your GameGuru Classic levels. In addition to an intuitive UI you can export your terrains as height maps too making this useful outside the GameGuru universe.

Just click "Random Terrain" until you see something you like, you can then play with all the parameters to get the perfect landscape, when you have something you like use the "Seed" to generate variations of the same landscape.

You can find out more by visiting the official GameGuru Classic Easy Terrain Tool Steam page:
https://store.steampowered.com/app/2473570/GameGuru_Classic__Easy_Terrain_Tool
GameGuru Classic - Lee Bamber [DEV]
We all need exciting music and audio for our game creations and we're really pleased to announce our collaboration with the very talented audio artist, YcarusRedCore, has now been converted for use with GameGuru Classic!

This excellent audio booster pack, previously only available for GameGuru MAX, has now been released for GameGuru Classic and offers over 190 custom-made loopable music tracks, sounds, jingles, voice, and atmospheric effects, covering a wide range of genres for your game design needs. Each effect and track has been designed with game development in mind, and custom-made with a focus on first-person gaming.

Included in this DLC you'll find:

  • Over 30 Voices effects
  • More than 100 Sci-Fi and modern effects
  • 26 Looping Sci-Fi and Modern audio tracks
  • Over 40 Horror effects
So, whatever your audio needs, we're sure this pack will boost your collection!
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