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Nightmares from the Deep 2: The Siren`s Call - Artifex Mundi

Comrades!

Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.

Today we’d like to talk a little bit more about the reasons behind the change and the whole creative process. It’s no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply ‘Matryoshka’.

There are three main reasons why we’ve decided to simplify the art style:

1. The previous style looked great but it didn’t play well

The ‘before’ screenshots we’ve shown are undoubtedly the ones that look brilliant – detailed backgrounds, vibrant colours and original characters. And that’s the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations – and unfortunately, the previous style caused a lot of it.

One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version




2. We’ve changed the way we animate characters

The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that you’ve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent.

BEFORE:




AFTER:




3. We want the art style to be a part of how we tell the story

When Evan first arrives at the Leader’s Heart Hotel, he’s overwhelmed by its monumentality and splendor. The location should reflect that, so we’ve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didn’t change that much though (e.g., Evan’s bathroom in the hotel room), we’ve only adjusted them to the current style of the game.

BEFORE:



AFTER:




In the next episode of Behind Irony Curtain, we’ll show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
Nightmares from the Deep 3: Davy Jones - Artifex Mundi

Comrades!

Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.

Today we’d like to talk a little bit more about the reasons behind the change and the whole creative process. It’s no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply ‘Matryoshka’.

There are three main reasons why we’ve decided to simplify the art style:

1. The previous style looked great but it didn’t play well

The ‘before’ screenshots we’ve shown are undoubtedly the ones that look brilliant – detailed backgrounds, vibrant colours and original characters. And that’s the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations – and unfortunately, the previous style caused a lot of it.

One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version




2. We’ve changed the way we animate characters

The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that you’ve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent.

BEFORE:




AFTER:




3. We want the art style to be a part of how we tell the story

When Evan first arrives at the Leader’s Heart Hotel, he’s overwhelmed by its monumentality and splendor. The location should reflect that, so we’ve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didn’t change that much though (e.g., Evan’s bathroom in the hotel room), we’ve only adjusted them to the current style of the game.

BEFORE:



AFTER:




In the next episode of Behind Irony Curtain, we’ll show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
Nightmares from the Deep: The Cursed Heart - Artifex Mundi

Comrades!

Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.

Today we’d like to talk a little bit more about the reasons behind the change and the whole creative process. It’s no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply ‘Matryoshka’.

There are three main reasons why we’ve decided to simplify the art style:

1. The previous style looked great but it didn’t play well

The ‘before’ screenshots we’ve shown are undoubtedly the ones that look brilliant – detailed backgrounds, vibrant colours and original characters. And that’s the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations – and unfortunately, the previous style caused a lot of it.

One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version




2. We’ve changed the way we animate characters

The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that you’ve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent.

BEFORE:




AFTER:




3. We want the art style to be a part of how we tell the story

When Evan first arrives at the Leader’s Heart Hotel, he’s overwhelmed by its monumentality and splendor. The location should reflect that, so we’ve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didn’t change that much though (e.g., Evan’s bathroom in the hotel room), we’ve only adjusted them to the current style of the game.

BEFORE:



AFTER:




In the next episode of Behind Irony Curtain, we’ll show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
Nightmares from the Deep 3: Davy Jones - Artifex Mundi


Comrades!

The festive season is upon us! The good people of Matryoshka celebrate the end of the year with pierogi, uplifting songs and lots of hot beverages that warm their hearts as much as the love for the Leader.

Now we want to share this warm, red joy with our Western friends! Since there are no established economic relations between Matryoshka and the rest of the world the only thing that’s left is to share some of this festive spirit through a video.

We would like to present you the original recipe for borsch, one of the celebratory dishes from Matryoshka. It is the traditional way of making this delicious beetroot soup. Eat the true experience. Enjoy!



Apart from that our development team prepared some special wishes for our present and future fans in a form of a video.

Let your Xmass be white, your table full of delicious food, your friends and family always with you, your presents as huge as the Christmas tree, but most of all – your Steam library full of awesome adventure games (with Irony Curtain among them, too!).

https://youtu.be/Bq9QqzJwNP8

We wishlist you a Merry Christmas and a Happy New Year!
Nightmares from the Deep 2: The Siren`s Call - Artifex Mundi


Comrades!

The festive season is upon us! The good people of Matryoshka celebrate the end of the year with pierogi, uplifting songs and lots of hot beverages that warm their hearts as much as the love for the Leader.

Now we want to share this warm, red joy with our Western friends! Since there are no established economic relations between Matryoshka and the rest of the world the only thing that’s left is to share some of this festive spirit through a video.

We would like to present you the original recipe for borsch, one of the celebratory dishes from Matryoshka. It is the traditional way of making this delicious beetroot soup. Eat the true experience. Enjoy!



Apart from that our development team prepared some special wishes for our present and future fans in a form of a video.

Let your Xmass be white, your table full of delicious food, your friends and family always with you, your presents as huge as the Christmas tree, but most of all – your Steam library full of awesome adventure games (with Irony Curtain among them, too!).

https://youtu.be/Bq9QqzJwNP8

We wishlist you a Merry Christmas and a Happy New Year!
Nightmares from the Deep: The Cursed Heart - Artifex Mundi


Comrades!

The festive season is upon us! The good people of Matryoshka celebrate the end of the year with pierogi, uplifting songs and lots of hot beverages that warm their hearts as much as the love for the Leader.

Now we want to share this warm, red joy with our Western friends! Since there are no established economic relations between Matryoshka and the rest of the world the only thing that’s left is to share some of this festive spirit through a video.

We would like to present you the original recipe for borsch, one of the celebratory dishes from Matryoshka. It is the traditional way of making this delicious beetroot soup. Eat the true experience. Enjoy!



Apart from that our development team prepared some special wishes for our present and future fans in a form of a video.

Let your Xmass be white, your table full of delicious food, your friends and family always with you, your presents as huge as the Christmas tree, but most of all – your Steam library full of awesome adventure games (with Irony Curtain among them, too!).

https://youtu.be/Bq9QqzJwNP8

We wishlist you a Merry Christmas and a Happy New Year!
Nightmares from the Deep 2: The Siren`s Call - Artifex Mundi


Dear Comrades!

We'd like to show you the past and present of our upcoming point and click game Irony Curtain: From Matryoshka with Love! Below you'll have the opportunity to witness how much has changed and how far we have come from the original idea that we presented at Polish festivals a while ago.



What you see before you is the prototype of Irony Curtain, which back then was called simply 'Matryoshka'. It was always our dream to make a game based on our own experiences, but also tackling the topic with humor and rowdy resistance. And since we love classic point and clicks, there wasn't much of an option but to make one!

The pictures you see is from one of the locations which remained almost the same through the evolution of the game - the 'Leader's Heart' hotel lobby, from the beginning of the game.









What's your opinion on these? Which verision do you like most? Let us know in the comments below and don't forget to Add Irony Curtain to your wishlist! We're incoming in 2019!


IRONY CURTAIN CONTEST - WIN 3 ARTIFEX MUNDI GAMES

There's also a contest on Artifex Mundi contests group that we really want you to join! You can not only contribute in the Irony Curtain's future success but also win 3 Artifex Mundi Games of your choice!


Head to the contest here!
Nightmares from the Deep 3: Davy Jones - Artifex Mundi


Dear Comrades!

We'd like to show you the past and present of our upcoming point and click game Irony Curtain: From Matryoshka with Love! Below you'll have the opportunity to witness how much has changed and how far we have come from the original idea that we presented at Polish festivals a while ago.



What you see before you is the prototype of Irony Curtain, which back then was called simply 'Matryoshka'. It was always our dream to make a game based on our own experiences, but also tackling the topic with humor and rowdy resistance. And since we love classic point and clicks, there wasn't much of an option but to make one!

The pictures you see is from one of the locations which remained almost the same through the evolution of the game - the 'Leader's Heart' hotel lobby, from the beginning of the game.









What's your opinion on these? Which verision do you like most? Let us know in the comments below and don't forget to Add Irony Curtain to your wishlist! We're incoming in 2019!


IRONY CURTAIN CONTEST - WIN 3 ARTIFEX MUNDI GAMES

There's also a contest on Artifex Mundi contests group that we really want you to join! You can not only contribute in the Irony Curtain's future success but also win 3 Artifex Mundi Games of your choice!


Head to the contest here!
Nightmares from the Deep: The Cursed Heart - Artifex Mundi


Dear Comrades!

We'd like to show you the past and present of our upcoming point and click game Irony Curtain: From Matryoshka with Love! Below you'll have the opportunity to witness how much has changed and how far we have come from the original idea that we presented at Polish festivals a while ago.



What you see before you is the prototype of Irony Curtain, which back then was called simply 'Matryoshka'. It was always our dream to make a game based on our own experiences, but also tackling the topic with humor and rowdy resistance. And since we love classic point and clicks, there wasn't much of an option but to make one!

The pictures you see is from one of the locations which remained almost the same through the evolution of the game - the 'Leader's Heart' hotel lobby, from the beginning of the game.









What's your opinion on these? Which verision do you like most? Let us know in the comments below and don't forget to Add Irony Curtain to your wishlist! We're incoming in 2019!


IRONY CURTAIN CONTEST - WIN 3 ARTIFEX MUNDI GAMES

There's also a contest on Artifex Mundi contests group that we really want you to join! You can not only contribute in the Irony Curtain's future success but also win 3 Artifex Mundi Games of your choice!


Head to the contest here!
Nightmares from the Deep: The Cursed Heart - Artifex Mundi


Comrades,

In our efforts to combat the capitalist propaganda, we have launched the most powerful weapon against false information!

Add Irony Curtain to wishlist now!

We now have our own Steam forums, where we will post all information about Irony Curtain: From Matryoshka with Love and where you can discuss all ideas as long as they're in accordance with the ideology of the Party. No censorship.

The purpose of this forum is to discuss:
  • News & Reveals
  • Frequently Asked Questions
  • Suggestions & Ideas

So don't forget to:
...

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