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Risen 3 - Titan Lords - DG_DeepSilver
We've seen a lot of reports over the weekend that after the 64-bit patch people get notifications that their save game is no longer accessible due to a "missing DLC" error.

We've been actively looking into this issue and we hope to find a good solution soon.

It seems the issue *should* only affect users who created a save game on Friday, August 21, in a period during the day (European time) after the patch went live. Save games created before the patch went live on Friday, or on Saturday and beyond, should work as intended. If that's not the case, however, please let us know in the comments as well as when that save game in question was created.

Thank you for your patience!

- Risen 3 team
Risen 3 - Titan Lords - DG_DeepSilver
...now that we have your attention with our terrible pun, today we'd like to announce that, courtesy of a free automatic update for those who already have the game in their library, we're bringing a slew of visual enhancements to Risen 3: Titan Lords for players running the game on a 64-bit Operating System -

- Improved texture resolution for items, objects, foliage, terrain, particle effects, characters, monsters and other in-game models.
- Improved draw distance & viewing ranges
- Larger caches leading to smoother frame-rates & less LOD streaming
- The introduction of new state of the art post-process effects such as bokeh depth of field and HDR bloom
- Addition of a new physically based, more visually realistic cloud rendering technique that adds even more spectacular skies and sunsets to the dynamic day-night cycles.

For those of you yet to own Risen 3: Titan Lords, fear not: if you're running on a 64-bit OS then you'll automatically receive the 64-bit version of the game upon purchase. Due to the fact that the above improvements are only possible through the extra bandwidth switching to 64-bit affords us, those of you running on a 32-bit OS & purchasing the game will receive the original 32-bit version, which will of course update automatically should you ever move to a 64-bit OS at a future point.

In addition any DLCs that you have previously purchased (or may purchase in future) will obviously also function in the 64-bit version and all save games & previously obtained Steam achievements will also transfer from the 32-bit version to 64-bit version.

All the best!
The Risen 3: Titan Lords Team
Risen 3 - Titan Lords - DG_DeepSilver
...now that we have your attention with our terrible pun, today we'd like to announce that, courtesy of a free automatic update for those who already have the game in their library, we're bringing a slew of visual enhancements to Risen 3: Titan Lords for players running the game on a 64-bit Operating System -

- Improved texture resolution for items, objects, foliage, terrain, particle effects, characters, monsters and other in-game models.
- Improved draw distance & viewing ranges
- Larger caches leading to smoother frame-rates & less LOD streaming
- The introduction of new state of the art post-process effects such as bokeh depth of field and HDR bloom
- Addition of a new physically based, more visually realistic cloud rendering technique that adds even more spectacular skies and sunsets to the dynamic day-night cycles.

For those of you yet to own Risen 3: Titan Lords, fear not: if you're running on a 64-bit OS then you'll automatically receive the 64-bit version of the game upon purchase. Due to the fact that the above improvements are only possible through the extra bandwidth switching to 64-bit affords us, those of you running on a 32-bit OS & purchasing the game will receive the original 32-bit version, which will of course update automatically should you ever move to a 64-bit OS at a future point.

In addition any DLCs that you have previously purchased (or may purchase in future) will obviously also function in the 64-bit version and all save games & previously obtained Steam achievements will also transfer from the 32-bit version to 64-bit version.

All the best!
The Risen 3: Titan Lords Team
Risen 3 - Titan Lords - DG_DeepSilver
Changelog:

- fix for russian language which was missing after patch 1.20
Risen 3 - Titan Lords - DG_DeepSilver
Changelog:

- fix for russian language which was missing after patch 1.20
Risen 3 - Titan Lords - DG_DeepSilver
Changelog Risen 3 Patch 1.20
--------------------------------------
New Feature:
- New difficulty mode "Ultra". In Ultra mode the player is not invincible anymore while evading and there is a cooldown while using healing potions

Balancing:
- Balancing adjustments in final sea serpent fights
- Exploit fix: Jaffar doesn't multiply the value of collected gold pouches anymore

Bugfixes:
- Fixed issue where the player got stuck while jumping after climbing a ladder
- Fixed issue where the player was unable to find the shimmering pearl in collected shells for the "The Sign of the Ancients" quest
- Fixed crash when Jaffar tries to collect an item which is currently under telekinesis by the player
- New session: Fixed rarely occuring issue where corpses where removed from the world so that some quests couldn't be resolved (Honor the Dead, Lost in the forbidden valley,...)
- New session: In some rare cases, there where issues with Zacharias teleport onto Skullisland. Zacharias will be teleported now correctly.
Risen 3 - Titan Lords - DG_DeepSilver
Changelog Risen 3 Patch 1.20
--------------------------------------
New Feature:
- New difficulty mode "Ultra". In Ultra mode the player is not invincible anymore while evading and there is a cooldown while using healing potions

Balancing:
- Balancing adjustments in final sea serpent fights
- Exploit fix: Jaffar doesn't multiply the value of collected gold pouches anymore

Bugfixes:
- Fixed issue where the player got stuck while jumping after climbing a ladder
- Fixed issue where the player was unable to find the shimmering pearl in collected shells for the "The Sign of the Ancients" quest
- Fixed crash when Jaffar tries to collect an item which is currently under telekinesis by the player
- New session: Fixed rarely occuring issue where corpses where removed from the world so that some quests couldn't be resolved (Honor the Dead, Lost in the forbidden valley,...)
- New session: In some rare cases, there where issues with Zacharias teleport onto Skullisland. Zacharias will be teleported now correctly.
Risen 3 - Titan Lords - DG_DeepSilver
Changelog:

- The problem preventing the game form starting on hexacore (or above) systems has been fixed
Risen 3 - Titan Lords - DG_DeepSilver
Changelog:

- The problem preventing the game form starting on hexacore (or above) systems has been fixed
...

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