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3DMark - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.83.
SystemInfo 5.83
  • Updated CPUID module to improve compatibility with latest hardware.
3DMark - UL_Jarnis
This is a minor update. Benchmark scores are not affected.

New
  • Added support for up to 8k and ultra-wide resolutions in custom mode for the Steel Nomad, Steel Nomad Light and Speed Way Benchmarks.
    Please note that custom mode results are not comparable with default benchmark results.
Fixed
  • Fixed an issue where the DLSS 4 feature test was missing its Traditional Chinese localization.
  • Fixed an issue with the DLSS support detection that could cause systems with supported NVIDIA GPUs to claim that DLSS was not supported.
  • Fixed an issue where checking for SSSE3 support on Windows on Arm that prevented Time Spy benchmarks from running.
  • Fixed an issue where checking for upscaling technology support took an extended amount of time on systems with Intel Arc GPUs
3DMark - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.82.
SystemInfo 5.82
  • Updated CPUID module to properly fix a hang on several MSI motherboards.
  • Updated GPU detection module to improve compatibility with latest hardware.
3DMark - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.81.
SystemInfo 5.81
  • Updated CPUID module to fix a hang on several MSI motherboards.
3DMark - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.80.
SystemInfo 5.80
  • Updated CPUID module to improve compatibility with latest hardware. Fixes a hang on some specifix X670E-based motherboards.
  • Updated GPU detection module to improve compatibility with latest hardware.
3DMark - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.80.
SystemInfo 5.80
  • Updated CPUID module to improve compatibility with latest hardware. Fixes a hang on some specifix X670E-based motherboards.
  • Updated GPU detection module to improve compatibility with latest hardware.
3DMark - UL_Jarnis
We’re excited to announce that in today’s update to 3DMark, we’re adding support for DLSS 4 and DLSS Multi Frame generation to the NVIDIA DLSS feature test. The NVIDIA DLSS feature test and this update were developed in partnership with NVIDIA.

The 3DMark NVIDIA DLSS feature test lets you compare performance and image quality brought by enabling DLSS processing. If you have a new GeForce RTX 50 Series GPU, you’ll also be able to compare performance with and without the full capabilities of DLSS 4.

You can choose to run the NVIDIA DLSS feature test using DLSS 4, DLSS 3 or DLSS 2. DLSS 4 includes the new DLSS Multi Frame Generation feature, and you can choose between several image quality modes—Quality, Balanced, Performance, Ultra Performance and DLAA. These modes are designed for different resolutions, from Full HD up to 8K.

DLSS Multi Frame Generation uses AI to boost frame rates with up to three additional frames generated per traditionally rendered frame. In the 3DMark NVIDIA DLSS feature test, you are able to choose between 2x, 3x and 4x Frame Generation settings if you have an NVIDIA GeForce RTX 50 series GPU.



The NVIDIA DLSS feature test is based on the 3DMark Port Royal ray tracing benchmark. The test runs in two passes. The first pass renders Port Royal with DLSS disabled to measure baseline performance. The second pass renders Port Royal at a lower resolution then uses DLSS processing to create frames at the output resolution. The result screen reports the frame rate for each run.
For more details about the NVIDIA DLSS feature test, see our 3DMark user guide.

DLSS is a proprietary NVIDIA technology. You need an NVIDIA graphics card and drivers that support DLSS to run the test. DLSS 4 requires a GeForce RTX 50 Series or GeForce RTX 40 series GPU. DLSS Multi Frame Generation requires a GeForce RTX 50 Series GPU and Reflex SDK integration.
You can read more about DLSS and the new DLSS Frame Generation on the NVIDIA website.

This update is free for owners of 3DMark who purchased 3DMark on or after Jan. 8, 2019.

https://store.steampowered.com/app/223850/3DMark/

If you bought 3DMark before Jan. 8, 2019 you must have the 3DMark Port Royal upgrade DLC.
https://store.steampowered.com/app/496103/3DMark_Port_Royal_upgrade/
3DMark - UL_Jarnis
This is a minor update. Benchmark scores are not affected.

New
  • DLSS4 support added to the NVIDIA DLSS Feature Test.
3DMark - UL_Jarnis
This is a minor update. Benchmark scores are not affected.

New
  • DLSS4 support added to the NVIDIA DLSS Feature Test.
3DMark - UL Alex
We’re excited to announce that in today’s update to 3DMark, we’re adding support for DLSS 4 and DLSS Multi Frame generation to the NVIDIA DLSS feature test. The NVIDIA DLSS feature test and this update were developed in partnership with NVIDIA.

The 3DMark NVIDIA DLSS feature test lets you compare performance and image quality brought by enabling DLSS processing. If you have a new GeForce RTX 50 Series GPU, you’ll also be able to compare performance with and without the full capabilities of DLSS 4.

You can choose to run the NVIDIA DLSS feature test using DLSS 4, DLSS 3 or DLSS 2. DLSS 4 includes the new DLSS Multi Frame Generation feature, and you can choose between several image quality modes—Quality, Balanced, Performance, Ultra Performance and DLAA. These modes are designed for different resolutions, from Full HD up to 8K.

DLSS Multi Frame Generation uses AI to boost frame rates with up to three additional frames generated per traditionally rendered frame. In the 3DMark NVIDIA DLSS feature test, you are able to choose between 2x, 3x and 4x Frame Generation settings if you have an NVIDIA GeForce RTX 50 series GPU.



The NVIDIA DLSS feature test is based on the 3DMark Port Royal ray tracing benchmark. The test runs in two passes. The first pass renders Port Royal with DLSS disabled to measure baseline performance. The second pass renders Port Royal at a lower resolution then uses DLSS processing to create frames at the output resolution. The result screen reports the frame rate for each run.
For more details about the NVIDIA DLSS feature test, see our 3DMark user guide.

DLSS is a proprietary NVIDIA technology. You need an NVIDIA graphics card and drivers that support DLSS to run the test. DLSS 4 requires a GeForce RTX 50 Series or GeForce RTX 40 series GPU. DLSS Multi Frame Generation requires a GeForce RTX 50 Series GPU and Reflex SDK integration.
You can read more about DLSS and the new DLSS Frame Generation on the NVIDIA website.

This update is free for owners of 3DMark who purchased 3DMark on or after Jan. 8, 2019.

https://store.steampowered.com/app/223850/3DMark/

If you bought 3DMark before Jan. 8, 2019 you must have the 3DMark Port Royal upgrade DLC.
https://store.steampowered.com/app/496103/3DMark_Port_Royal_upgrade/
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