Portal

Joy to the world, the tests are run! The result is a spectacular three-minute Portal carol built in Source Filmmaker by Harry 'Harry101UK' Callaghan. The turrets—including the Animal King, naturally—have come together at this special time of year to spread neurotoxin to the tune of Mykola Leontovych and Peter J. Wilhousky's Carol of the Bells.

Callaghan did the voices and music himself, with turret rigs provided by August 'Rantis' Loolam, which is an exhausting array of talent and an indictment of my own sorry skillset. You can find his YouTube channel here, and the song is available on Bandcamp.

Team Fortress 2

Team Fortress 2's Tough Break Update has landed, bringing with it 26 new contracts, a weapon-loaning program, and the ability to have your character perform dance aerobics via a newly added taunt (see above).

Completing the new contracts will grant you access to three new weapon collections you can't receive otherwise, as well as a chance of winning a unique or strange weapon plus a weekly cosmetic item box drop (which we assume includes some new hats). Speaking of weapons, the new loaner program allows you to participate in contracts even if you don't have the required weapon for it. From the update page:

"Don't have the ordinance you need to finish a weapon-specific contract? Don't worry! (Seriously, calm down.) Now you can borrow it for the duration of the contract, thanks to Mann Co's new community outreach program for wayward guns, the Loaner Program! Give double-donking a try! Lob a fresh jar of body-temperature Jarate at your enemies! Go w+m1 with the Backburner! It's like a library, but for murder accessories!"

Keep in mind, you need to buy into the Tough Break Campaign ($5.99) to participate. Opening those cosmetic and weapon cases will require a special key, of course, which sell for $2.50. The enjoyable Mannrobics taunt can be purchased for a slightly-less enjoyable $10. I just tested the loaner program, and it doesn't cost a rental fee or anything, it simply gives you the weapon you need (it's untradable and can't be used for crafting) and returns it when you're done with the contract.

In addition, the update features four new community maps (a portion of the entry fee goes to the maps' makers), one for Payload, Control Point, King of the Hill, and CTF modes. There are a couple other new taunts as well, including one where the Engineer summons a sentry-like mechanical bull and rides it while laughing (also $10), and one that allows the Demoman to play the bagpipes about as well as you'd expect him to ($5).

Naturally, there are a host of general gameplay changes that tweak weapon damage, weapon switch speeds, and a host of other bits and bobs you can read about fully here.

Team Fortress 2

You'll soon be able to dress the Team Fortress 2 guys up as batmen and robins, thanks to a load of new gear designed by the community. The winners of the Warner Bros-sponsored Arkham Knight contest have been announced, in which 3D modellers were asked to make Batman-themed accessories for a chance to win a pile of Warner Bros. games. It's not clear when the items will be made available in the game, but you can see them on the Steam Workshop here.

The three winners have been shown off on the Team Fortress blog, along with some cool honourable mentions. Here are a few of my favourite entries:

Half-Life 2

Pining for Half-Life 2: Episode 3 is so passe. I'm more interested in Episode 4, which was being developed by Arkane until it was killed for being too good for this world. Or, for sensible reasons as revealed by Valve's Marc Laidlaw three years ago. It was to return players to Ravenholm, hence the name 'Return to Ravenholm', and some legit-looking screenshots seemed to bear that out.

I'm not just bringing this up to open old wounds—some new screenshots have been unearthed courtesy of those scamps at ValveTime. There are 11 of the beggars, purportedly taken from the portfolio of one Robert Wilinski, a Senior Environment Artist who was at Arkane between 2007 and 2008. You've already seen one above, but here are a few extra of the more interesting ones. (Having said that, they're all a bit boring—damned sewer levels.) Click this link, or watch the following video, for the others.

There are also a couple of images reportedly of Arkane's similarly cancelled The Crossing. It wasn't Half-Life related, but at least it wasn't set in a bloody sewer.

Portal

Portal's companion cubes, cake, and other memes that have been thoroughly run into the ground are coming to Rocket League next month, as bits of free car clobber you can win at random at the end of every match. They're officially licensed by Valve, and comprise cubes, cores, cake and various types of gel—all good things to slather all over your car.

Here's the full list:

  • Cake (Topper)
  • Conversion Gel (Rocket Trail)
  • Propulsion Gel (Rocket Trail)
  • Repulsion Gel (Rocket Trail)
  • Aperture Laboratories (Antenna)
  • Cake Sticker (Antenna)
  • Companion Cube (Antenna)
  • Personality Core (Antenna)
  • PotatOS (Antenna)

The customisation items are coming to Rocket League on December 1, and are "potentially rewarded at the end of every match, win or lose". It's a nice incentive to keep playing, regardless of how your team is doing—so no more quitting mid-match like a big baby.

That's not the only update coming to Rocket League next month. On December 14 it's getting a particularly Christmassy game mode that replaces the giant football with that most festive of sporting paraphernalia: the hockey puck.

Half-Life 2
Portal
Team Fortress 2

In the latest of TF2's seemingly eternal supply of updates, the mercs are faced with their most outlandish threat yet. 

The update brings four new community created maps, some of them 'Invaded' versions of existing maps and others entirely new. The Watergate map introduces a new 'player destruction' mode, in which both teams have to collect beer from dead players and deliver it to a UFO in the middle of the map.

It's set up in much the same way as the Gun Mettle Update, with an 'Invasion Community Update Pass' available from the store which gives you a coin that tracks kills on invaded maps for the month that the event lasts. You don't need to buy it to access the maps, and all the money raised goes to the update's community creators.

Buying the pass also makes you eligible for random drops of 'Space Cases' that can contain anyone of a bunch of the new cosmetics that have also been added. When Valve have done similar things with CS:GO, I've often been able to make back the money by selling my first couple of crate drops—so long as it's in the first day or two before the price of them comes crashing down on the community market.

I still dip in to TF2 every now and then, and updates like this one are a great excuse for you to do the same. 

Half-Life 2

No one wants to end up in jail, but there’s something fascinating about life in the clink. There have been some great fictional prisons in literature and cinema—and video games too. The following hoosegows are some of the toughest, most brutal, and hardest to escape from in gaming. Some horrible prisons, both new and old, have made their way onto this list since we first wrote it.

From freezing Russian labor camps to max security space-jails, these are scariest imaginary prisons on PC.

B.J. Blazkowicz had to shoot an awful lot of Nazis to escape from the labyrinthine Castle Wolfenstein. As prisons go, Wolfenstein does offer some perks: ample access to weaponry, secret Nazi treasure, and delicious, hearty meals. On the downside, the dogs aren't very friendly and there's a giant Nazi with two machine guns standing between you and the exit. If you take too many bullets, you'll have to resort to eating dog food. Yuck.

Batman famously has one of the best rogue's galleries in comics, and his nemeses inevitably end up in Arkham, Gotham's prison for the criminally insane. 2009's brilliant Arkham Asylum makes the prison itself the star, imagining it as a densely interconnected 3D playground in the vein of Super Metroid. As Batman gains new bits of equipment he opens up new ways to explore and unlocks new shortcuts. In the end, Arkham Aslyum has some great depictions of Batman's villains and the dark knight's abilities, but mastering the asylum is the true joy.

The Souls series has some of the toughest prisons in gaming. Dark Souls starts you off in one, the Undead Asylum, which is guarded by an overweight demon that ruins newcomers on the reg. Dark Souls 2 has the Lost Bastille, a prison made entirely of cold grey stone, patrolled by undead knights and exploding mummies, and wraps with a boss battle against three nimble suits of armor. But Dark Souls 3’s Irithyll Dungeon is the prison-iest of all (most prison-y?). It glows a sickly green and greets you with the Jailers, spooky robed guards that lower your max health just by looking your way. Explore the cells and eventually you’ll run into the wretches, grotesque human-dragon hybrids, botched experiments of the Lothric family. Deeper in you’ll find giants taken prisoner, massive sewer rats looking for a snack, a downright mean basilisk ambush, some items that sound off a large scream when picked up to alert nearby enemies, a gluttonous humanoid with an enlarged hand for a head called—what else—the Monstrosity of Sin, and some sewer centipedes. Don't Google them.

It’s an awful place that folds over on itself in a disorienting search for one key after another, delaying your escape just beyond its rows and rows of thick iron bars. Get in, save Siegward, and never return. 

Protagonist Vito Scaletta gets busted for selling stolen ration stamps and ends up in the clink. This is an act break of sorts, separating the game’s 1940s and 1950s chapters. The slow walk through the gates, being yelled at by jeering prisoners, is straight out of The Shawshank Redemption. You pass the time by punching people and scrubbing toilets, before emerging into a terrifying world of quiffs and rock and roll.

JC Denton defects from UNATCO and becomes a wanted man. He’s captured and wakes up in a mysterious underground cell. With the help of a creepy AI calling itself Daedalus he manages to escape, only to discover that the sinister prison facility is located below UNATCO’s Liberty Island headquarters. Most people who mess with Majestic 12 end up dead, but JC uses his nano-powers to break out and flee to Hong Kong.

Butcher Bay is a space-prison for the galaxy’s toughest, gruffest space-bastards. Escape From Butcher Bay sees the titular Riddick, played by Vin Diesel, breaking out of this maximum security sci-fi prison by stabbing, choking, shooting, and sneaking past its small army of guards. But, even though escape is his top priority, he still finds the time to enter bare-knuckle boxing matches and shiv other prisoners.

“It used to be a high security prison,” says Alyx Vance, gravely. “It’s something much worse now.” She always was good at introductions. Nova Prospekt is an old prison that the Combine have converted into a facility for processing any ‘anti-citizen’ who fights against their tyranny. ‘Processing’ meaning being turned into a hideous half-machine monster. A grim place indeed, but no match for Gordon’s gravity gun.

The Suffering is a mostly forgotten 2004 shooter from Midway, set on the twisted Carnate Island off the coast of Maryland. The penitentiary itself, where you're on death row, is just the beginning—the whole island has a dark history, including an insane asylum and a whole lot of executions. Hell breaks loose immediately when an earthquake calls up hordes of twisted monsters, who proceed to wreak havoc on the prison. It all may sound like standard horror fare, but The Suffering stood out thanks to some fabulously creepy designs by Stan Winston Studios. Those are monsters we would not like to be trapped on an island with.

Probably the toughest prison on the list, Vorkuta is grim Russian labour camp and one of the most memorable levels in Black Ops. With help from Viktor ‘Gary Oldman’ Reznov, your fellow prisoners, a mini-gun called the Death Machine, and giant slingshots loaded with explosives you battle to freedom and destroy half the prison for good measure. Shame about that rubbish vehicle section at the end.

The prison ship Purgatory, operated by the Blue Suns mercenary company, is where unstable biotic Jack finds herself. Commander Shepard, hunting for the galaxy’s baddest asses, flies there in order to recruit her. Before it was a prison, the ship was used to transport animals, which explains the tiny cages masquerading as cells. It’s not all bad, though: if it gets crowded, the Blue Suns will dump you on a nearby planet.

This desert prison used to be a peaceful coal mining town, but now it’s a hellish jail. Cloud and co. are dumped here after a misunderstanding, and have to earn their freedom by entering, and winning, a chocobo race in the Golden Saucer theme park that looms over the prison. As far as I know, this is the only time in gaming history where you escape from jail by riding a giant chicken. Hopefully it’s not the last.

That’s not a very nice name. Why not Warmridge Prison? Dishonored protagonist Corvo Attano is sent here after being wrongly accused of murdering the Empress he was charged to protect. It’s an imposing building—designed by the same guy who dreamed up Nova Prospekt, Viktor Antonov—and serves as the game’s tutorial. Murderous inmates, brutal guards, and rats are among this foul place’s residents.

This Alaskan military base isn’t technically a prison, but Solid Snake finds himself imprisoned in a cell there during the first MGS. There are a few ways to escape, but my favourite is spilling a bottle of ketchup and lying down next to it. The idiot guard thinks you’ve killed yourself and rushes in to help, giving you a window to break out.

Only slightly harder to endure than listening to the band Bastille, this famous French prison was notorious for its brutal treatment of prisoners. It’s here that the foppish hero Arno Dorian learns how to fight, and ultimately becomes an assassin. After the French Revolution it was demolished and replaced with a monument, but it will live forever in the decidedly average Assassin’s Creed Unity. C’est la vie.

Hell's Prison, posted on Reddit, is just one of thousands of devious, depressing prisons concocted by Prison Architect players. There's probably a harsher prison lurking on a hard drive somewhere, but Hell's Prison is a good example of how totalitarian Prison Architect lets you be as a warden. 

"At any given time about 90-100 prisoners are in the initial stages of starvation and taking damage," reads the description. "The entire prison is one giant infirmary so that doctors automatically tend to them. Prisoners who are close to death are brought to the medical beds by the guards. I have yet to lose a prisoner to starvation."

Prison Architect's Steam Workshop is also full of fantastic creations and recreations, like Alcatraz. Now that's a tough prison.

One of the most famous video game prisons, this is where you start your adventure in Oblivion. You don’t know what your crime was or how you ended up there—you’re supposed to fill in the blanks—but a fateful encounter with the Emperor of Tamriel leads to your escape and transformation into a hero. You can return later and take the opportunity to teach gobshite Valen Dreth some manners.

Team Fortress 2

Halloween has come to mean two things: rotting childrens' teeth with autumnal-coloured sweets, and Team Fortress 2. Every year for the past six years, Valve has pulled out all or most of the steps to throw a spooky shindig for its now free-to-play multiplayer shooter.

Er, except this year. Valve explains here that it's rather busy working on the next major update, so in lieu of a proper Halloween event it's bringing back all of the previous ones at once. Not only that, but there will be a showcase of the best community content.

After revealing that the forthcoming update will feature "new maps, cosmetics, and a new campaign with contracts and weapon collections", Valve went on to explain the nature of this year's seasonally spooky box social.

"Sharp-eyed readers may have noticed that there s something missing from that list: Halloween. The reality is, if we produce a holiday-specific event map this year, it means we'll have to stop working on everything else. So: We ve decided to turn Halloween mostly over to you. This year s Halloween Update will be a showcase of all the best Halloween-themed community content (items, maps, taunts and unusuals) you guys can come up with. We ll also be activating every one of our past six Halloween Updates, so there'll still be plenty of spooky holiday-themed game modes to play.

"Over the next month we ll be looking through the Workshop for anything tagged 'Halloween', so if you ve been working on an item you think would be perfect, make sure you get it submitted and tagged before October 18th, 2015."

You'll be pleased to hear that there are "no restrictions" on this year's Halloween items, meaning they can be viewed all year round. So if you're inclined to make TF2-themed stuff, and to put on Steam Workshop, go nuts.

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