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Divinity: Original Sin 2 - Definitive Edition - [LAR] Ed
Hi everyone,

We have released a new update today to fix a crash (or black screen), that could occur when starting or alt-tabbing the game for a small percentage of our Windows 7 users.

Please keep reporting any issues you encounter.

Larian Crew
Divinity: Original Sin 2 - Definitive Edition - Jess_Larian
Hi everyone,

The latest update for Divinity: Original Sin 2 - Definitive Edition is now live!

If you've been looking for new ways to create Static Cloud Arrows, Explosive Arrows, or grant immunity to Madness we have you covered with new recipes in this update. It's easier to be Sir Lora's shield now that he's ignored by Shriekers and your battles will be easier to navigate thanks to notifications in combat being moved up. We've also addressed issues with the combat log.

Enjoy your adventures throughout Rivellon!

And if you're interested in how Divinity: Original Sin 2 came to be, there's a making of documentary here: https://www.youtube.com/watch?v=A_wKAmBEa8Q

Larian Crew

Full patch notes below:

Updates:
  • More than 15 items in the barter window are now allowed when using a controller
  • The correct DOS2 edition launches automatically when receiving a multiplayer invite instead of having to manually select it in the launcher
  • Moved notifications to allow better visibility during combat
  • Party members now run through non-damaging surfaces like oil and ice automatically
  • Dimensional bolt now correctly heals undead when rolling poison damage
  • Lohse can no longer bypass the Doctor’s possession by wearing an Immune to Charmed item
  • Summons no longer teleport together with their masters in Arena Mode
  • Tentacle lash is no longer affected by low ground penalties
  • Worm tremor no longer entangles undead characters when they have active magic armor
  • The unique gloves Soft Touch now allow the wearer to cast Healing Tears instead of setting the status directly
  • Sir Lora is now ignored by Shriekers
  • Added 5 per cent accuracy and dodging bonuses for players in Story Mode to match Explorer Mode. Also decreased Story Mode NPC’s accuracy by 15 per cent
  • The Apotheosis tooltip now mentions the increased primary attributes
  • Reallocated Radeka's attributes in the Arena to have more points in Wits, making her Savage Sortilege talent more useful with a new Critical Chance of 8 per cent
  • Potions of Strong Will and Cryogenic Stasis now provide immunity to Madness
  • Added new recipes:
  • Stunning Arrowhead + Well = Static Cloud Arrowhead
  • Stunning Arrow + Well = Static Cloud Arrow
  • Stunning Arrowhead + any source of water = Static Cloud Arrowhead
  • Stunning Arrow + any source of water = Static Cloud Arrow
  • Steamcloud Arrowhead + any air essence = Static Cloud Arrowhead
  • Steamcloud Arrow + any air essence = Static Cloud Arrow
  • Fire Arrow + Any oil source = Explosive Arrow

Bug Fixes:
  • Fixed windows7 specific issue when changing vsync settings
  • Fixed a crash on start-up related to cloth settings. Added a ClothGPUAcceleration option in the graphicSettings.lsx file for users experiencing issues with this
  • Fixed Fake Fullscreen always using the desktop resolution. It should now allow resolutions lower than the native resolutions.
  • Fixed not being able to write to network paths on start-up (Failed to create dir:\\ error)
  • GM: fixed several minor visual and gameplay issues with The Dark Eye campaign
  • GM: added default music settings to The Dark Eye campaign
  • GM: fixed lighting issues when loading a level with default atmosphere
  • GM: fixed a crash related to changing levels right after changing the atmosphere
  • GM: fixed item generation levels being incorrect when using keyboard input
  • GM: fixed a visual issue in the Character Creation screen for clients after a party reroll
  • Fixed an issue with changing graphics options and pressing the close button
  • Fixed an issue with clients connecting to hosts with several mods installed and enabled
  • Fixed inactive quests not being hidden correctly in the journal
  • The correct Game Edition is now automatically launched when receiving an invite
  • Fixed tooltips sometimes not fitting on the screen
  • Fixed the launcher buttons not being visible on certain machines with a specific combination of display scaling and Windows versions
  • Drag and drop is now cancelled when switching characters during combat to avoid issues and exploits with summons
  • Fixed the combat log not automatically showing the latest entries
  • Fixed a rare crash when opening and closing the same dialogue many times in a row
  • Fixed not being able to progress to Act Three due an issue with Malady’s dialogue
  • Fixed a crash related to taking shared gold from a dead party member (when buying resurrection scrolls, for example)
  • Fixed a rare crash related to video playback
  • Fixed a crash when trading a large amount of items
  • Fixed a crash related to receiving the Eternal Blade
  • Fixed certain mods causing a blocker with Malady’s dialogue when trying to go to Act Three
  • Fixed a Game Over message appearing in rare cases during the endgame dialogue. The epilogue should now show correctly.
  • Fixed not being able to talk to Saheila anymore after escorting her to the camp
  • Fixed Corbin not teleporting to the Lady Vengeance correctly
  • Fixed a memory and performance issue when AI needs to evaluate too many barrels during combat
  • Fixed Malady incorrectly starting The Weakening event on the Lady Vengeance
  • Fixed a visual issue with the inventory after using the Shapeshifter Mask
  • Fixed an issue with the Seven Altars achievement
  • Fixed Almira disappearing if players were doing her quest in two separate parties
  • Fixed an alignment issue with Zaleskar and Sergeant Zrilla on the Lady Vengeance
  • Fixed multiple players being able to use the same consumable at the same time
  • Fixed an issue with the Bard’s dialogue in Arx when one player character has already tried to pay him
  • Fixed not being able to do certain actions in the inventory after dismissing a party member
  • Fixed certain tooltips reserving empty space, which made them larger than necessary
  • Fixed combat continuing after escaping the secret room in the Lady Vengeance
  • Fixed an issue with teleporting party followers when freeing Saheila after the fight with Roost
  • Fixed not being able to cast certain spells in the tutorial after loading a savegame from the main menu
  • Fixed not being able to cast spells by opening the skill hotbar
  • Fixed surfaces re-appearing incorrectly after saving and loading
  • Fixed several portraits not being rendered correctly for specific NPCs
  • Fixed not being able to click on the top left blocks of the pipe puzzle in Arx
  • Fixed not being able to rejoin an ongoing Arena match in some cases
  • Fixed certain items floating in the air after stacking and destroying other items beneath them
  • Fixed infinite loading screen when connecting to a lobby that no longer exists
  • Fixed an exploit that allowed players to take a trader’s gold in controller mode
  • Fixed Traditional Chinese being labelled incorrectly in the launcher
  • Fixed vibration being reset to zero after opening the audio menu
  • Fixed selection issues in the skills interface after memorizing or forgetting a skill
  • Fixed an issue where player 1 could affect the interface of player 2 in split screen during combat
  • Fixed container interface not closing when switching characters
  • Fixed the Toggle Info button not working correctly in the Actions menu
  • Fixed the Lone Wolf Talent not taking the skill cap into account in Character Creation
  • Fixed the map filter on the lobby screen
  • Fixed item rotation when using the shoulder buttons on a controller
  • Fixed an issue with getting stuck when refreshing the list of lobbies
  • Fixed an issue with cancelling lockpicking in stealth also cancelling stealth
  • Fixed incarnates not teleporting correctly when using gateways or waypoints
  • Fixed an issue with characters still being in the Magic Mirror during a level swap
  • Fixed summons not getting the correct music instrument assigned if summoned out of combat
  • Fixed the dialogue interface being displayed incorrectly when clients in hotseat mode would connect to an ongoing multiplayer game
  • Fixed the amount of available talent points not updating correctly
  • Fixed the saving progress icon not being displayed in some cases
  • Fixed the map interface not updating correctly when switching characters
  • Fixed weapon shadows appearing when certain enemies are invisible
  • Fixed armor values not updating correctly when equipping an armor piece
  • Fixed Oil Voidlings constantly exploding and being healed during combat
  • Fixed the camera not following the player characters correctly in Wrecker’s Cave
  • Fixed portraits not updating correctly after using the Shapeshifter Mask
  • Fixed selection looping from bottom to top in several interfaces
  • Fixed a selection issue in several interfaces after closing tutorial messages
  • Fixed the inventory being stuck in a locked state if the player opened it during a dialogue
  • Fixed an issue with entering combat incorrectly when stepping onto a party member’s surface
  • Fixed all NPCs reacting to selling the Djinn’s amulet in Reaper’s Coast
  • Fixed Dallis not being able to use ladders correctly in Arena Mode
  • Fixed Sir Lora teleporting to the wrong location in the Arena of the One
  • Fixed Almira’s source point quest not closing correctly
  • Fixed Veiled Undead status not being restored correctly after being resurrected
  • Fixed an issue with the Playing Dead status being stuck on Fane when the party is teleported to the Lady Vengeance for the first time
  • Fixed Sir Lora not following the party anymore in certain conditions. Talking to him again should fix current savegames
  • Fixed multi-select not being deactivated correctly when closing a container
  • Fixed Almira not following the party anymore during her escort
  • Fixed crime investigation not stopping after a successful bribe
  • Fixed Ryker’s Mansion hatches not being opened the first time, even when the player has enough strength
  • Fixed voidwoken hatchlings near Peeper counting towards the player’s Villain tag
  • Fixed enemies receiving a killing blow from Lavafall in Arena mode
  • Fixed Hannag’s quest not closing correctly if she dies as Hannag reborn
  • Fixed the Lost and Found quest journal not closing correctly when moving on to the Nameless Isle
  • Fixed the Death Belowdecks quest not updating correctly when Magister Waters is dead
  • Fixed Magister William sometimes surviving Windego’s Source Blast
  • Fixed starting equipment Threadbare Gown not being shown correctly on undead lizards
  • Fixed the Damaged Oil Pump not accepting the correct lever combination after failing it at least once
  • Fixed Magister Reed not always reacting correctly to attacking Higba
  • Fixed projectiles not doing any damage on certain spots of several arena maps
  • Fixed several smaller visual issues with terrain all over the game
  • Fixed the Arx Destroyed ending movie not playing correctly
  • Fixed not being able to trade with Papa Thrash when he invites Beast to the undertavern
  • Moved status icons up slightly in Chinese and Traditional Chinese languages to improve readability
  • Fixed not being able to poison all types of fish
  • Fixed attributes not going over 30 inside the Magic Mirror when they should go up to 40
  • Fixed the controller point being visible in the Magic Mirror
  • Fixed the readability of the text in the Teleporter Pyramid’s interface
  • Fixed the selector not being in the correct place near your player character at the start of a turn in Arena Mode
  • Fixed certain summons taking minor magic damage from the surface they were created from
  • Fixed traps on the Source Bridge in Reaper’s Coast staying invisible even when stepping on them
  • Fixed move action not being cancelled when activating the hotbar
  • Fixed an issue related to crimes and areas being in alert mode while having Sir Lora in your party
  • Fixed Gheists reacting to crimes committed near them while they should not be able to talk
  • Fixed the borders of all arena maps
  • Fixed several minor sound issues
  • Fixed several minor interface readability and usability issues
  • Fixed several minor level design and item placement issues
  • Fixed certain texts being cut off in French, Spanish, German, Russian, Chinese and Traditional Chinese
Divinity: Original Sin 2 - Definitive Edition - Jess_Larian

Larian Studios has joined forces with Ulisses Spiele, creators of the hugely successful The Dark Eye tabletop RPG, to bring Divinity players into a new world of magic and mystery. Written and designed by Ulisses, with cooperation from Larian developers, the "Prison of Shadows" Game Master campaign is a brand new adventure suitable for The Dark Eye newcomers and veterans alike, designed for a Game Master and 2-4 players.

*Context*
The year is 1040 after the Fall of Bosparan (1040 FB). After the desperate battle to save the Middenrealm city of Perricum from the Demon Master Borborad, a mysterious ship is washed ashore the Sea of Pearls, corrupting the air and the surrounding waters. The ensuing revelation will send players on a quest to visit a dark, forgotten dungeon at the heart of the mountains...

*How to get this campaign:*
- The campaign is automatically added to the GM Campaigns folder located in \Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition. It will be present in two versions: English and German.
- The accompanying module guide, available here, contains all the information you need to play. Note that it should only be consulted by your Game Master since it unveils the full story - and therefore contains spoilers!
- If you wish to play by the official TDE rules, you can use the free TDE Quick-start Rules here.

*How to play it:*
- Start Divinity: Original Sin 2 - Definitive Edition. Prison of Shadows is already present in your list of available campaigns.
- If you’re the GM: from the Game Master menu, you can choose to Prepare the campaign if you want to get acquainted with it, or choose to Play it if you’re ready for other players to join you. Once the lobby has been created, use the Connectivity Menu to set filters on who can join your game, or get a Direct Connection address.
- If you’re a player: press Play and wait until the Prison of Shadows game from your GM appears in the server browser. Use the Filter Options to refine the search, or use the Direct Connect option to connect to your GM’s game directly.
- You can find a short introductory video to Game Master Mode here.
Divinity: Original Sin 2 - Definitive Edition - Dom_Larian
Larian Studios und Ulisses Spiele, die Macher des Erfolgs- (Pen&Paper-) Rollenspiels "Das schwarze Auge", haben Sich zusammengetan Divinity Spielern eine neue Welt voll Magie und Mysterium zu bringen. Geschrieben und Entworfen von Ulisses, in Zusammenarbeit mit Larian Entwicklern, ist "Gefängnis der Schatten" - ein brandneues Abenteuer geeignet für Einsteiger und Veteranen - die Game Master Mode (Spielleitermodus) Kampagne für einen Spielleiter und 2-4 Spieler!

*Kontext*

Das Jahr 1040 nach Bosparans Fall. Nach dem verzweifelten Kampf, die Stadt Perricum im Mittelreich vor dem Dämonenmeister Borbarad zu retten, wird ein mysteriöses, Verderbnis bringendes Schiff an die Küste der Perlensee gespült. Die daraufhinfolgenden Enthüllungen werden die Spieler auf ein Abenteuer in einen lang vergessenen, dunklen Dungeon (Kerker) im Herzen des nahen Gebirges bringen..!

*Wie man die Kampagne bekommt*
- Die Kampagne wird automatisch zum Ordner (not sure about german folder structure) der Spielleitermodus-Kampagnen hinzugefügt und wird in Englisch und Deutsch zur Verfügung sein.
- Die offizielle Spielleiter-Begleitung ist hier verfügbar [https://www.ulisses-ebooks.de/product/259343/DSA5--Gefangnis-der-Schatten] und beinhaltet alle nötigen Spielinformationen. Beachte, dass diese Informationen nur von dem Spielleiter gelesen werden sollten, da sie die gesamte Story beinhalten - Spoilergefahr!
- Wenn Du nach den offiziellen DSA regeln spielen willst, kannst Du hier die kostenlosen Schnellstartregeln lesen: [https://www.ulisses-ebooks.de/product/259343/DSA5--Gefangnis-der-Schatten]

*Wie wird gespielt*
- Starte Divinity Original Sin 2: Definitive Edition. Gefängnis der Schatten ist schon in der Liste deiner verfügbaren Kampagnen
- Als Spielleiter: Im Spielleitermodus Menü kannst Du entweder die Kampagne vorbereiten oder Dich entscheiden mit dem Spiel zu beginnen, wenn Du bereit bist, dass Dir andere Spieler beitreten. Wenn die Lobby (?) geöffnet ist, stelle im Konnektivitäts-Menü Filter ein um zu entscheiden wer deinem Spiel beitreten kann oder lade Spieler (per IP-Adresse?) direkt ein.
- Als Spieler: Drúcke Start und warte bis das "Gefängnis der Schatten" Spiel deines Spielleiters in der Serverliste auftaucht. Stelle Filter ein um deine Suche einzugrenzen oder stelle eine direkte Verbindung zu deinem Spielleiter her.
- Hier kannst Du ein kurzes Einleitungsvideo zum Spielleitermodus finden: https://www.youtube.com/watch?v=ZSh7hOZl9hg (auf Englisch)
Divinity: Original Sin 2 - Definitive Edition - Dom_Larian

Hey Everyone,

We have released a new update today. This update addresses DirectX issues with alt-tabbing out of the game.

Please keep reporting any issues you encounter.

Larian Crew

Change List:
- Fixed game crash after DXGI_Error_DEVICE_Removed
- Fixed issues related to changing display modes in graphics options
- Fixed Windows 7 compatibility issues
- Fixed DirectX errors related to 144hz screens (also gave DXGI_Error_Device_Removed error)
- Fixed alt-tab stability issues
- Fixed crash on startup related to graphics settings
- Fixed Fake Fullscreen resolution issues
Divinity: Original Sin 2 - Definitive Edition - Dom_Larian
Hi Everyone,

Our latest update is now live. This update fixes a known crash for some users and adds extra logging information to help us make your game experience even better.

Please keep reporting any issues you may have.

Larian Crew
Divinity: Original Sin 2 - Definitive Edition - Larian_Octaaf
Hi Everyone,

Our support team flagged a few urgent issues, so we are releasing a second hotfix to address them. Thanks to the detailed information sent in by community members, we were able to quickly track down and fix them!

Larian Crew
  • Fixed Alexandar, Han and Sergeant Zrilla being hostile towards the player on the Lady Vengeance
  • Fixed infinite loading screens for specific savegames
  • Fixed issues with automatically unlocking the third Source Point under certain conditions. Unfortunately, this fix is not retroactive. Savegames that already have the third Source Point unlocked should be able to progress without issues, and the unlocked Source Point will not be removed by this fix.
Oct 15, 2018
Divinity: Original Sin 2 - Definitive Edition - [LAR] Ed
Hi everyone,

We're releasing a hotfix following our larger patch from last week. Some issues slipped through our net and we would like to address these with today's hotfix.
Crashing while saving in multiplayer should now be fixed and we've disabled the overhead interface that was causing visibility issues of other information on the screen.

Please keep reporting any issues you may have!

Thanks,

Larian Crew

Changes for this hotfix:
  • Disabled the overhead interface when taking damage, which was causing general visibility issues to other interface elements]
  • Fixed a crash for Windows 8 users on startup
  • Fixed an issue related to unlocking a third source point in Act Two
  • Fixed an issue related to saving in multiplayer under certain conditions
  • Added Traditional Chinese Launcher
Divinity: Original Sin 2 - Definitive Edition - Larian_Octaaf
Hi Everyone,

With this larger patch we are fixing a number of issues reported by the community, but also adding support for HDR screens on the latest Windows 10 version. Sir Lora has also been found as a stowaway on the Lady Vengeance. He is now unlockable even after you arrive in Act Two.

We hope the road in Rivellon is slightly less bumpy thanks to this update. If you do still experience issues, please let us know!

Thanks,

Larian Crew

Updates:
  • Added an extra language: Traditional Chinese
  • Added HDR support for Windows 10 Fall Creators Update and above
  • Sir Lora is now unlockable anywhere in the game instead of only during Act One - he was bravely hiding on the Lady Vengeance.
  • From the gameplay options screen, your party can now be moved with the in-game cursor with a controller
  • Weapons no longer lose durability on a miss
  • Condensed the amount of recipes by grouping ingredient types
  • Optimized texture streaming
  • NPCs in story mode deal less damage at high levels
  • Added more player feedback for double damage status
  • Improved crime behaviour when trespassing
  • Tweaked skills for arena heroes
  • In order to avoid corrupt savegames, the game is prevented from closing during a save
  • Slightly improved performance on dual and quad core systems
  • Reduced Source Vampirism cooldown in the arena to zero turns

Bug fixes:
  • Fixed a crash related to arrow traps in Arx’s sewers
  • Fixed a crash related to sending the Possessed Child from the “Silent as the Grave” quest back to the Lady Vengeance
  • Fixed a crash related to complex physics shapes and characters dying right next to them
  • Fixed a performance issue when fighting specific Paladin Elementalists in the Arx region
  • Fixed a blocking issue related to having the Pilgrim set equipped and choosing not to listen to the god king on several occasions (permanently cursed and blessed status)
  • Fixed a blocking issue when Alexander tries to resurrect the player in the Arena of the One
  • Fixed a crash related to using the onslaught skill on specific characters
  • Fixed DirectX errors when playing in controller mode in resolutions that do not have 16:9 aspect ratio
  • Fixed an issue with PetPal not being active after using the Magic Mirror
  • Fixed an issue with the Captain at Arx’s gates not letting the player through after killing the Voidwoken
  • Fixed a blocking issue where Malady didn't detect there were no Source teachers left on Reaper's Coast which stopped the player from progressing to the Nameless Isle
  • Fixed an issue with the Paladins attacking Kemm after the execution scene instead of following him inside
  • Fixed an issue with unlocking Source Vampirism if you used a purging wand on your own god
  • Fixed a blocking issue in the final fight in which Dallis had an incorrect status
  • Fixed charmed characters losing their list of waypoints. Using a waypoint will now restore the list
  • Fixed an issue with not being able to start story with specific mods and non-latin file path names
  • Fixed pathfinding issues near cave entrances
  • Fixed enemy characters getting rewarded for kills when Lavafall Mutator is used
  • Fixed Deathfog being on top of the bridge to Bloodmoon Island in certain spots
  • Fixed projectiles coming from the sky not working in certain arenas due to physics
  • Fixed a visual issue when sneaking and using a skill with a ground target
  • Fixed the orientation of the Summon Dragonling effect
  • Fixed an incorrect dialogue in the quest “A Danger to Herself and Others”
  • Fixed the final journal entry for the “Lost and Found” quest
  • Fixed a journal entry for the “Missing Magisters” quest
  • Fixed an inconsistent dialogue when Bellworth survives the fight with the cook in the “Missing Magisters” quest
  • Fixed Sir Lora’s death poses. You can kill him more creatively now.
  • Fixed an issue with Magister Carver getting stuck in a loop when asking for proof of killing the cook
  • Fixed the closing journal entry for the Red Prince’s origin quest
  • Fixed the closing journal entry for the “Hide and Seek” quest
  • Fixed an occasional issue with waking up Rennart during the tutorial
  • Fixed several sound volume issues in specific situations
  • Fixed an issue with Red Prince’s persuasion dialogues when entering the Academy
  • Fixed a problem with the final battle not ending correctly due to teleportation issues
  • Fixed a rare issue in the final battle where the player could move around one character in realtime
  • Fixed a rare issue where Adramalihk would not show up in the final battle
  • Fixed a map marker for Xhaxh once he becomes more powerful
  • Fixed an issue with Lohse still being controllable after being possessed by her inner demon
  • Fixed an issue with two music tracks playing at once in certain locations
  • Fixed a visual loading issue after returning to the main menu from within the game
  • Fixed not being able to talk to Gareth after the end of Act One
  • Fixed not being able to talk to Saheila or Tova after they return to the camp
  • Fixed a rare issue where the player’s undead avatar could not join combat
  • Fixed an issue with Lohse’s demon not talking to the Sallow man correctly
  • Fixed the possibility of quest items not dropping after the trader’s death
  • Fixed a performance issue when talking to NPCs and loading larger dialogues
  • Fixed an issue with the Resurrection skill ignoring line of sight
  • Fixed an issue with undead status players remaining inside the campaign arena’s once combat is over
  • Fixed the visual effects for the Throw Shield skill when used by lizards
  • Fixed several issues with overlapping text in French, Polish and Spanish
  • Fixed an issue with party members not following the active leader through oil surfaces
  • Fixed being able to glitch through locked doors when party members stack up against it
  • Fixed an issue with waypoints becoming unavailable after reaching Arx in certain cases
  • Fixed an issue with not being able to transition to Act Three when the client player was still in the bedroom with a companion and the host is talking to Malady
  • Fixed a rare issue with the camera not updating correctly if an enemy dies during its own turn
  • Fixed a refresh issue when the story removes items from the player’s inventory
  • Fixed the camera moving by itself during combat if you ended your turn while panning
  • Fixed lobbies not showing anymore if the player cancels joining a lobby
  • Fixed the “Mind” button not working in a specific case during the “Last Stand of the Magisters” quest
  • Fixed not being able to use certain items if a high AP cost item is selected in the world at the same time
  • Fixed the Purge skill running out of charges while wearing the Tyrant’s Helm and unequipping Radeka’s wand
  • Fixed a focus issue with tutorial pop-up messages that could block input on overlaying screens
  • Fixed an equipment and skill assignment issue when reconnecting in character creation screen while using split screen mode
  • Fixed an issue with dead player characters still being able to access restricted screens
  • Fixed a skill list overlap issue when a Lone Wolf character joins the party
  • Fixed an issue with Deathfog being released instantly in the Imp Pocket Realm under certain conditions
  • Fixed not being able to give Garvan tainted stew, even if the player has multiple stews
  • Fixed an issue in Game Master Mode where clients were not able to see pasted text in vignettes
Divinity: Original Sin 2 - Definitive Edition - Larian_Octaaf
Hi everyone,

First of all, thank you to everyone who has given feedback and notified us of any in-game issues.

Since the release of the Divinity Engine 2, we've noticed some problems with the editor that requires an update of both the game and our mod creation tool.

The update to the game fixes the following:
  • A crash related to launching and immediately joining a game
  • Issues with four active characters in arena combat
  • Issues with using waypoints and texture streaming
  • Adventures without Origin characters are now supported
  • Stability improvements for custom models and levels
The update to the editor - Divinity Engine 2 - has the following:
  • General stability improvements
  • Improved interactivity of interaction modes (e.g. terrain paint/flatten/etc.)
  • A tool to retroactively fix the source paths of imported custom resources and texture atlases
  • Fixes to the importing of several stat files from classic projects (this requires a new import)
  • Corrected double-clicking in game mode
  • No more offsets between interaction mode previews and your mouse location
  • The rotate gizmo doesn't clip behind objects anymore
  • Every level now has a functioning default dummy in the editor for testing
  • Corrected the icons in the Root Template Browser to match the item type
  • Quest properties now import over from classic projects (this requires a new import)
  • Show/Hide gizmo buttons now work as intended
  • Click+drag selection now properly highlights the selection box

...

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