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Sins of a Solar Empire®: Rebellion - [SD] redskittlesonly
Sins of a Solar Empire II - Paths to Power DLC Pack and Major v1.4 Update Now Available
New DLC pack for acclaimed strategy title features 10+ scenario maps with objective-based gameplay and Free v1.4 update introduces Population Mechanic



Players will have their strategic knowledge and skill tested like never before as Sins of a Solar Empire II has officially released its first paid DLC, “Paths to Power,” today. This DLC debuts 10 new scenario maps that will test players with unique, objective-based challenge missions each with their own victory conditions. Whether you are defending your home planet from relentless invaders as the Pranast United faction, or assimilating the human population of the galaxy as the Advent; Paths to Power will push even the most seasoned of Sins players.

“With Paths to Power, we set out to create wholly unique gameplay scenarios where players will create strategies they’ve never used before in Sins II,” said Brian Clair, Executive Producer at Stardock. “In addition to this great new DLC pack, we get to bring a free new update to all players with Update v1.4 featuring the return of Population, as well as new units and planet types!”

Examples of Paths to Power Scenarios:
Conversion
The Unity must grow if it’s to continue the wars against the despised TEC and obnoxious Vasari. The Advent have suffered many losses of late and fresh blood is needed. It’s time to assimilate the populations of the galaxy to the Unity’s cause using new culture and population gameplay mechanics.

Seek & Destroy
The Vasari Exodus are attempting to summon the feared ‘mad’ Vorastra titan from deep space as a means to destroy their enemies once and for all. Played from the perspective of either the Vasari Exodus or the TEC, you must capture special Phase Resonators and hold them against your foe. Which side will you fight for?

Clash of the Titans
The Aluxian Resurgence is proving to be a major thorn for the greater powers of the region. You must eliminate their homeworld using only a titan that’s been equipped with the ability to summon reinforcements. Be careful - you don’t have a homeworld to fall back to!

https://store.steampowered.com/app/3195270/Sins_of_a_Solar_Empire_II__Paths_to_Power/













Massive ‘Total Subjugation’ (v1.4) Update - Free for all Sins 2 players!
This update re-introduces the Population mechanic from the original Sins of a Solar Empire. This time in Sins II, the culture of your Empire will determine your population’s allegiance; giving players bonus resources or debuffs based on the loyalty of their citizens!

v1.4 Features
View the full changelog here
Population Mechanics: Population is a new mechanic for Sins II and is heavily lore-based. Culture now affects the populations of the galaxy, creating diverging allegiances. The player who dominates culture on a planet will gain bonuses to resource and research generation; while other cultures present debuff those bonuses.

New Units: Three new units have been added in the v1.40 update to help fill gaps in battle rosters:
  • TEC Stilat Missile Corvette
  • Vasari Heavy Fighter Strikecraft
  • Vasari Junsurak Warden Frigate
New Planet Types: Three new gravity wells have been added in this update: Ice Moon, Volcanic Moon and Barren Planet.

Huge Rebalance: This update contains a massive rebalance of the game on everything from research costs, to unit durability and more.







https://store.steampowered.com/app/1575940/

https://store.steampowered.com/app/3195270/
Sins of a Solar Empire®: Rebellion - [SD] redskittlesonly
Empires will rise and fall as Sins of a Solar Empire II is now available to purchase on Steam.
A new era begins as the sequel to one of the most beloved strategy titles of all time releases today on Steam with new dynamic maps, deeper combat, and more.

https://store.steampowered.com/app/1575940/Sins_of_a_Solar_Empire_II/

The base game edition is available at a special discount price of $39.99 for a limited time.

Sins of a Solar Empire II - Premium Edition is available for a limited-time price of $79.99 and includes the base game, first Content Pass (see image below for details!) and the Sins of a Solar Empire II soundtrack.

The sequel to the iconic Sins of a Solar Empire, a classic strategy title known for masterfully blending real-time and 4X strategy gameplay, Sins of a Solar Empire II boasts a new engine that allows for even more epic space battles, larger sprawling empires, and signature unforgettable Sins moments.



“From multiple races to emergent tactics to a detailed galaxy simulation system, we’re giving our community multiple ways to conquer the galaxy in Sins of a Solar Empire II,” said Brian Clair, director of publishing, Stardock Entertainment. “With today’s launch on Steam, we’re looking forward to supporting our fans with even more great DLC content and the release of our Mod Tools and Mod Browser to see what our community does with this next evolution in the Sins franchise.”

Sins of a Solar Empire II features gameplay enhancements that let players take full control of how they conquer the galaxy. Emergent tactics like protecting vulnerable units from missile strikes with Titan ships, or launching surprise ambushes using the dynamically changing orbits of planets are now possible. Sins of a Solar Empire II will reward players for creative thinking, effective use of economic systems, and making convenient allies as they take over the galaxy.

Key Features:
  • Three playable races including the Advent, Vasari, and TEC return with two sub-factions that utilize unique items, mechanics, and Empire Systems to achieve total victory
  • Orbiting planets that dynamically alter the map during play, requiring players to gradually shift strategies as new challenges and opportunities emerge
  • Minor factions that provide unique capabilities to players that befriend them through a new influence system
  • Enhanced tactical battles and deeper combat simulation including missiles that can be shot down
  • New economy model that allows players to truly customize their worlds to fit production needs
  • Ten-player multiplayer matches that allow players to seamlessly join or resume games
  • Build and command thousands of high-fidelity units in a new engine built from the ground-up for Sins of a Solar Empire II
  • Capital ships that can be equipped with special augmentations to be more effective in battle
  • New in-game mod browser allows for easy installation for user generated content and maps

Purchase Options:



Screenshots:



















Sins of a Solar Empire®: Rebellion - [SD] redskittlesonly
Coming to Steam August 15, 2024
Sequel to beloved strategy title features new asymmetric playstyles, dynamically changing maps, deeper tactical combat, expanded strategic depth, and more.

Check out Rimmy Downunder's latest playthrough and our date announce trailer at the end:


A new chapter in the never-ending war for the galaxy will be written as Stardock and Ironclad Games announce that Sins of a Solar Empire II is set to release on Steam on Thursday, Aug. 15. The sequel to one of the most beloved strategy titles of all time, Sins of a Solar Empire II will once again feature a seamless combination of real-time strategy and 4X gameplay, delivering sprawling empires, huge tactical fleet battles, and unforgettable gameplay moments that can only be found in Sins II. Players who wishlist now will receive a reminder when the game releases in just under two weeks.

“It’s been amazing to see how hyped fans are for the release of Sins of a Solar Empire II on Steam,” said Brian Clair, Director of Publishing at Stardock Entertainment. “We have seen so many people who were fans of the original Sins, and Sins: Rebellion, sharing their excitement for this long-awaited sequel. Sins of a Solar Empire II will deliver epic galactic warfare and strategy to players. We can’t wait to share more with you and celebrate the launch of Sins of a Solar Empire II on August 15!”

Sins II will give players more tools than ever to form their own play styles as they battle, scheme, monopolize, and manipulate their way to victory. The sequel also introduces new emergent tactics and strategies that reward creative thinking. Players can protect vulnerable units by body-blocking missiles with their Titan, launch a surprise attack from a rogue asteroid when its orbit reaches the enemy's back line, or guard themselves against a backstab with a time-locked alliance.

Sins of a Solar Empire II Key Features:
  • Three unique playable races including the Advent, Vasari, and TEC return with two sub-factions that utilize unique items, mechanics, and Empire Systems to achieve total victory
  • Orbiting planets that dynamically alter the map during play, requiring players to gradually shift their strategies as new challenges and opportunities present themselves
  • Enhanced tactical battles and deeper combat simulation featuring tracking turrets and missiles that can be blocked by ships or shot down
  • Minor factions that provide unique capabilities to players that befriend them through a new influence system
  • New economy model that allows players to truly customize their worlds to fit production needs
  • 10-player multiplayer matches that allow players to seamlessly join or resume games
  • Build and command thousands of high fidelity ships that are effortlessly powered by a new 64-bit multicore engine
  • Capital ships that can be equipped with special augmentations to be more effective in battle
  • New in-game mod browser allows for easy installation for mods and maps

Sins of a Solar Empire II is available to wishlist now. At launch, the base game edition will be offered at a special discount price of $39.99 for a limited time. Additionally, the Sins of a Solar Empire II - Premium Edition will be available for a limited-time price of $79.99 and will include the base game, first Content Pass and the Sins of a Solar Empire II soundtrack.









Sins of a Solar Empire®: Rebellion - [SD] redskittlesonly
Sequel to beloved strategy title features new asymmetric playstyles, dynamically changing maps, deeper tactical combat, expanded strategic depth, and more

https://store.steampowered.com/app/1575940/

The battle for galactic supremacy continues as Stardock and Ironclad Games will bring Sins of a Solar Empire II to Steam this Summer. Sins of a Solar Empire II seamlessly combines real-time strategy and 4X depth, delivering sprawling empires, huge tactical fleet battles, and unforgettable gameplay moments that can only be found in Sins II. Interested players can add the game to their wishlists now.

Check out our gameplay trailer:


In Sins of a Solar Empire II, players must guide their faction against the threat of extinction with three distinct races: the Trader Emergency Coalition, the Vasari Empire, or the Advent Unity. Each race has been updated with their own asymmetric playstyle including unique starting conditions, units, abilities, and game-changing Empire Systems.

Sins II will give players more tools than ever to form their own play styles as they battle, scheme, monopolize, and manipulate their way to victory.
The sequel also introduces new emergent tactics and strategies that reward creative thinking. Players can protect vulnerable units by body-blocking missiles with their Titan, launch a surprise attack from a rogue asteroid when its orbit reaches the enemy's back line, or guard themselves against a backstab with a time-locked alliance.

“With new ways to play, new tactical options, and new strategic elements, the time is right to bring Sins of a Solar Empire II to a new audience on Steam,” said Brian Clair, Director of Publishing at Stardock.

Sins of a Solar Empire II is packed with new features for players to explore, including:
  • The Advent Unity race returns for Sins of a Solar Empire II with two sub-factions that utilize new items, mechanics, and the unique “Unity” Empire System
  • Orbiting planets that dynamically alter the map during play, requiring players to gradually shift their strategies as new challenges and opportunities present themselves
  • Enhanced tactical battles and deeper combat simulation featuring tracking turrets and missiles that can be blocked by ships or shot down
  • Minor factions that provide unique capabilities to players that befriend them through a new influence system
  • New economy model that allows players to truly customize their worlds to fit production needs
  • Capital ships that can be equipped with special augmentations to be more effective in battle
  • New in-game mod browser allows for easy installation for mods and maps
  • For those who enjoy challenging themselves in online play, Sins of a Solar Empire II allows for up to 10-player multiplayer matches. Players can now seamlessly join or resume games, and an in-game mod workshop automatically keeps in sync with any enabled mod content.

Wishlist Now:
https://store.steampowered.com/app/1575940/















Sins of a Solar Empire®: Rebellion - Yarlen
  • Launcher update: Added support for The Political Machine 2024.
Sins of a Solar Empire®: Rebellion - [SD] redskittlesonly
Unleash the full potential of your Sins of a Solar Empire: Rebellion experience with our curated collection of mod features. Dive into a galaxy of enhanced gameplay, graphics, and epic modifications that redefine your spacefaring adventures. Check out some of the fan favorite mods:


Sins of New Eden Rebirth
Sins of New Eden: Rebirth is a total conversion mod aimed at bringing the EVE Online universe into the RTS sphere of influence featuring from but not limited to: High Detailed Ships, High-Resolution Skyboxes, Effects, Music & more!


Star Wars: Interregnum
Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.


Sins of a Solar Empire: Ultimate Balance Mod
After making TEC and Vasari guides for the vanilla sins, I was on my route to making the advent guide. However at some point I have realized, that instead of making a guide around unsatisfying balance I could make a *balance* mod, which would introduce not only equally balanced races, but also asymmetric balance. The latter one was a real challenge.


Halo Sins of the Prophets
The original total conversion mod for Sins of a Solar Empire, that aims to capture the intensity and visceral nature of space combat in the Halo universe.


Ages of the Federation: The Four Years War
Ages of the Federation is a new series of total conversions to Sins Of A Solar Empire: Rebellion. The first mod in the series takes place between the Enterprise and Original series eras, focusing on the conflict between the early Federation and Klingon Empire. A resurgent Romulan Star Empire, angry and still licking its wounds after their defeat to Earth and her allies waits in the shadows, ready to take advantage of any misstep by either the warring powers.
Sins of a Solar Empire®: Rebellion - Yarlen
  • Launcher update for Galactic Civilizations IV.
Sins of a Solar Empire®: Rebellion - Yarlen
Stardock Entertainment is pleased to announce the release of v1.98 for Sins of a Solar Empire: Rebellion today. This update includes several gameplay balance adjustments and fixes.

  • Increased weapon range on TEC Garda from 4200 to 4700.
  • Increased weapon range on Advent Defense Vessel from 4200 to 4700.
  • Increased weapon range on Vasari Sentinel from 4200 to 4700.
  • Increased cooldown on TEC Light Frigate’s Sabotage Antimatter ability from 3 seconds to 30 seconds; increased damage from 100 to 200; increased antimatter cost from 25 to 50; increased disable ability debuff from 15 seconds to 30 seconds.
  • Updated TEC Akkan’s Armistice ultimate ability to also disable passive regeneration.
  • Updated Unstable Gas Pockets modifier to no longer affect strikecraft.
  • Fixed Advent Deliverance Engine to properly stack allegiance effects with a limit of 2 stacks.
  • Updated TEC Supply Pact to also require Standardized Depots technology to unlock.
  • Updated TEC starbase Self Destruct ability:
    • Delay before detonation increased from 3 seconds to 10 seconds
    • Level 1 range decreased from 8,000 to 6,000 meters.
    • Level 2 damage decreased from 9,000 to 6,000.
    • Reduced size of pre-detonation particle.
...

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