Mass Effect (2007)
Mass-Effect-3 GOTY


I think the reason that Mass Effect 3 remained my favourite game of the year is also the reason it caught some flak: it was the end of a huge story that we were all seriously invested in. For me, that gave the whole 20-hour adventure an almost electric energy, the tingly feeling that everything had been leading up to this. For some, that meant the not entirely satisfying ending felt like a slap in the face.

I didn’t feel that way. I didn’t like the actual end scene much, but it was a few minutes of nonsense among twenty hours of the best Mass Effect has ever been. That was my ending: the full scale invasion of the Reapers, the desperate street battles, the tragic deaths of old friends, the final moments of camaraderie with the ones left alive. I’d already had most of the closure I needed before the... weird bit.

The history we all have with these characters, and the attachments we’ve formed with them, gave Mass Effect 3 an unfair advantage over everything else that came out this year. But it didn’t take that for granted. Despite the praise we’d all heaped on the previous two games, BioWare worked hard to do better.

For me, the most important part of that was the story. It’s BioWare’s strength, of course, but after Mass Effect 2’s unconvincing Cerberus angle I wasn’t sure they’d close it out decisively. I needn’t have worried. The climactic nature of the Reaper invasion gives Mass Effect 3’s story drive and urgency, and the premise of racing around the galaxy to drum up allies gave you a string of critical decisions to make. It felt like being in charge again.

The RPG elements finally clicked, too: it’s the first Mass Effect game where I wanted to continue with each class I tried. As well as being powerful and distinct, they were customisable in a much more significant way: it was up to you how heavily armed your class should be, and how rapidly their powers would recharge. Heavier weapons meant slower powers, and finding your preferred balance was the first time in the series that I got really excited about character builds.

Mass Effect 2 made combat satisfying, but it still dragged after the umpteenth arena scuffle with the same enemy classes and the same low walls. Mass Effect 3’s contribution was a massive overhaul in enemy design. Every faction is completely different to fight against, and you’re fighting a lot of them. Within each army, there are intricate relationships between the enemy types that you need to disrupt before they buff, heal, or armour-plate each other. Figuring out how to combine your squad’s powers to deal with that was a shifting challenge.

But maybe the most remarkable thing about Mass Effect 3 was that we were able to have any personal investment in it at all. This is a series that had been giving us hugely consequential decisions for 40 hours already: the state of the universe and most of its key players were radically different for each of us. From its first scenes to its massive conclusion, Mass Effect 3 could make no assumptions about which of your 13 companions might be alive or dead. Under the hood, it’s a nightmarishly complex web of dependencies and replacement story branches. And yet to us, the whole thing was seamlessly consistent. Everything I’d done was reflected in the ongoing situation, everyone I’d lost was gone – and the story adapted. It’s the most impressive trick I’ve ever seen a sequel pull, and it’s a big part of what made Mass Effect 3 so special.

Read More: Mass Effect 3 review.

Runners Up: XCOM: Enemy Unknown and Dishonored.
XCOM: Enemy Unknown
XCOM GOTY


I knew the moment the tide had turned. It was 15 hours into my first XCOM: Enemy Unknown campaign, and I’d just outfitted my squad’s psychic soldier with psi armour. I’d only discovered Major Tom’s latent mindbending abilities a few missions before, but he’d already proved himself a devastating anti-alien defence in the field. Kitted out in this gear, he was near unstoppable.

Earlier in the game, I’d hung back. I’d waited it out, luring aliens into laser crossfire, overlapping vision cones and overwatch orders, patiently, eventually clearing out XCOM’s alien infestations. Now, I could sprint psychic Tom out into the open, call out those unknown enemies in droves, and melt their puny brains. I revelled in it. I started talking at the screen. “You think you can run, you horrible bug? I’ll make you eat your friends. I’ll make you stand in the open, rip your disgusting body open with hot plasma. I’ll make you die. I’ll make all of you die.” Then I’d start cackling.

I’d invented a fiction. My soldiers were my action figures, I’d made them run and hide and shoot and watch their friends die, and I imbued them with the heroism and pathos of those events. Graham Smith had been impetuous and aggressive. He died when he strayed too close to a burning – later exploding – car. Owen Hill, once carefree and cheerful, was calcified by his death. He became a dead-eye sniper, silent and stoic, and able to lance a Muton through the eyes with a snapshot from half a map away.

Marsh Davies was relentlessly helpful. My team medic never missed a mission, and reinvigorated everyone else when their resolve slipped or their blood drained out. He never once panicked. Richard Cobbett was insane: a close-range monster, he’d hurtle into combat, heavy alloy cannon acting as far-future shotgun and drawing enemies out for easy shooting. He somehow survived the entire campaign.

Until the turning point, I imagined my women and men daunted by the task of saving humanity. After, with the psychic in their midst, I imagined them standing in XCOM’s home base, grinning. They had it in the bag. They were too powerful, too well-equipped, knew too much about their enemy. Enemy known, now.

I’d led them all the way, but I didn’t feel like it was my victory. It was theirs as much as mine. These action figures were alive. XCOM: Enemy Unknown seduces players with attachment, making you know and care for your soldiers. When they die, a tiny part of me dies. Sometimes they live. I love it when they live.
Without that attachment, XCOM is merely a mechanically superb turn-based strategy game that I’d suggest everyone plays. With it, XCOM elevates itself even further, forging player memories that’ll live as long as you play and care about games.

Read More: XCOM review.

Runners Up: FTL, Sins of a Solar Empire.
Crysis
GameFly End of the World sale


When facing the end of time as we know it through a cataclysmic prophecy, it's time for a sale to mark history's end with a bang. To wit, GameFly's End of the World event nixes 75 percent off select titles for the next 12 days, providing valuable buys such as a $15/£9 Witcher 2, a $25/£15.50 XCOM: Enemy Unknown, and $12.50/£8 for The Walking Dead, among others.

More games will appear throughout the sale's duration, but current offerings include Star Wars: Knights of the Old Republic for $2.50/£1.60, Batman: Arkham Asylum for $10/£6, and Crysis for $7.50/£4.70.

If you haven't yet taken shelter in your fallout bunker cheered at the increasing arrival of awesome holiday sales, Origin's Green Monday sale are still around for just one more day with 40 percent off on tons of noteworthy titles such as Battlefield 3 ($24/£15), Crusader Kings II ($24/£15), and The Sims 3 ($18/£11). Now, if you'll excuse me, I have a couple of asteroid-repelling planks to board up.
Dota 2
PC Gamer GOTY Nominees


At the end of each year we hand out awards to honor the experiences that live in our best memories of the preceding months—the games that moved us with their ambition, quality, and pioneering spirit. None of the decisions are ever easy, and there's no secret formula: we pit opinion against opinion with straightforward, old-fashioned arguing until one winner is left standing in the GOTY battle cage. Look below for the first landmark of that exciting week-long debate: a list of our eligible winners in 11 categories, including Game of the Year.

Beyond recognizing what games we loved most this year, though, it’s crucial to call attention to a truth that connects them all: PC gaming is exploding. Our hobby is many-tentacled and unbridled—practically every niche, genre, and business model mutated in a meaningful way this year. Two shooters built on new, PC-only technology released (PlanetSide 2 and Natural Selection 2). Dota 2 grew into its adolescence. League of Legends’ Season 2 Championship drew an audience of 8.2 million—the most ever for an eSports event. Modders resurrected content that was thought to be lost. So many remakes and spiritual successors to old school PC games got crowdfunded that we're sure we’d miss some if we tried to list them all.

That said, the following list marks the peaks of this mountainous year, and you'll find out which games won in the next issue of PC Gamer, and here on the web soon.



Dota 2
Dishonored
Mass Effect 3
PlanetSide 2
The Walking Dead
Tribes: Ascend
XCOM: Enemy Unknown



Crusader Kings II
FTL: Faster Than Light
Sins of a Solar Empire: Rebellion
XCOM: Enemy Unknown



Guild Wars 2
PlanetSide 2
Rift: Storm Legion
World of Warcraft: Mists of Pandaria



Dark Souls: Prepare to Die Edition
Diablo III
Mass Effect 3
Torchlight II



Borderlands 2
Dishonored
Far Cry 3
Max Payne 3
Spec Ops: The Line



Hawken
Natural Selection 2
PlanetSide 2
Tribes: Ascend



Dota 2
League of Legends
StarCraft II




Black Mesa: Source
Crusader Kings II: A Game of Thrones
DayZ
The Sith Lords Restored Content Mod



Lone Survivor
The Walking Dead
Thirty Flights of Loving
Resonance




FTL: Faster Than Light
Hotline Miami
Legend of Grimrock
Thirty Flights of Loving



Euro Truck Simulator 2
aeroflyFS
XPlane
Football Manager 2013
XCOM: Enemy Unknown
XCOM Slingshot


XCOM's Slingshot add-on will be available from later today, presumably once the Steam engine rumbles into life and starts pumping out releases. The pack adds three new China-based Council missions that will integrate into your campaigns. In preparation, Firaxis have released this video teaser of what those missions involve.



I'll be honest, I'm conflicted about this one. On the one hand, while it's nice to see a location with a bit of regional personality to it, I don't really care for a new batch of Council missions. But on the other hand, check out those new customisations! There's a beret! Finally a way to cover up my squad's ridiculous hair, without obscuring their ridiculous faces behind a helmet.

If, for some mad reason, you're actually more interested in what your soldiers could be doing than what they might look like, we've previously previewed what each of Slingshot's missions expect you to do.
XCOM: Enemy Unknown
2KGMKT_XCOMEU_Screenshot_DLC_Slingshot_04


The first add-on for XCOM: Enemy Unknown will be released next Tuesday, November 4 for $7 (UK price to be verified). The Slingshot DLC includes three council missions (you must start a new game to play them), as well as a selection of new hats, helmets, and armor decos. I played all three new missions earlier this week, and my preliminary verdict is: well, they're alright. Are they what we wanted, though?

The missions are interspersed throughout the game, and tell the story of an alien battleship headed for China. I'd never have worried about spoilers in XCOM before, because it's tough to spoil a story that's largely told in the mind of the player. In this case, I guess you should stop reading if you don't want to know how the China invasion plays out. It's not a shocker, really.

The first mission is an escort mission: save Triad defect Zhang (why did he defect? who knows!) and he'll give you a briefcase containing some alien something-or-other. Except for actually looking like some version of China, it isn't different from any other escort mission. After the mission, however, Zhang joins your barracks, giving you access to a high-rank soldier earlier than usual. The catch: he's not customizable and will always be Zhang. For me, that means he's benched.



The second mission has a 10 turn limit: the goal is to activate thingamajigs on a subway train intended to divert the approaching alien battleship. The turn limit makes it the most difficult of the three missions, and I failed because I didn't realize that after activating the thingamagics (transponders? they're probably called transponders) you still need at least one turn remaining to get someone to the train's control cabin. Oops. But aside from that, there are no surprises—as usual, Thin Men drop, somehow, from the sky of the underground train station every time you push up far enough to trigger reinforcements.

The third mission is the best, because it lets us do something we've been wanting to: invade an alien ship in-flight. As your soldiers trek across the battleship, they're tasked with shutting down power cores to disable its ability to ominously hover over populated areas. And when that last power source is dark...you've finished the DLC. At that point, you have Zhang and access to certain technologies earlier than usual.



The missions are fun because XCOM is fun, and they're designed the way other good XCOM missions are designed. That they look like they take place in China is nice, if only in comparison to Everytown, USA and This Is A Forest, USA. That they give you access to a non-customizable character is...well, I don't play XCOM for XCOM's characters. And getting access to existing technologies earlier isn't really exciting after having already played the game.

I haven't yet played the missions in the context of a full game (Firaxis had saved games prepared at the start of each), and that experience will inform the final verdict. They should fit in well, but I wonder if, two or three playthroughs later, Zhang's clockwork reappearance will only make XCOM feel more predictable.

If you weren't planning on another playthrough, Slingshot probably won't bring you back. It doesn't add anything radical or contribute to the unpredictability that makes XCOM so enjoyable for so long. There are no new weapons, no new research or facilities, no new aliens, no new mission types, no base invasions, no grand mission to the moon.

Slingshot interprets "add-on" in about as plain a way as possible: three missions and some aesthetic items. Actually, the new helmets are the best part. The baseball caps and intimidating masks still don't let me design soldiers just how I want, and I still wish character customization were much improved, but it's a start.
XCOM: Enemy Unknown
XCOM Enemy Unknown missile explosion


When XCOM: Enemy Unknown producer Jake Solomon told us he considers original XCOM creator Julian Gollop a "personal hero," his sentiment factored heavily into Firaxis' deep reverence for the 1994 turn-based favorite when developing Enemy Unknown. Strong sales and review accolades vindicated Firaxis' efforts, but in a Eurogamer report, Gollop himself declared "Firaxis has done a great job" interpreting XCOM its own way.

"The game is addictive and absorbing, not to mention quite challenging on the Classic difficulty setting," Gollop said. "Most of Firaxis' decisions have been pretty sensible. Overall, I think they have preserved the essence of the original XCOM."

High praise, indeed. Eurogamer's interview began with Solomon's adoration for XCOM and how it shaped his approach to overseeing a modern remake. When made aware of interview author Owen Faraday speaking to Gollop about Enemy Unknown, Solomon likened his sudden bout of nervousness to "like saying, 'Hey, I heard you're making a movie of For Whom the Bell Tolls, and I just talked to Hemingway about it.'"

But Gollop also dispensed light criticism for a few "deliberately contrived" departures from the original XCOM's design. "One small disappointment is that the positions of events and bases in the worldview have no relevance at all," he explained. "I often get the feeling that some things are just too deliberately contrived, the three simultaneous abduction sites being the worst offender."

Gollop plans a directorial return to strategy gaming with the recently announced remake of his 1985 ZX Spectrum classic Chaos: The Battle of Wizards.
Counter-Strike 2
black_friday


Good news, everyone! Steam, Amazon, Blizzard, and more have kicked off Consumer Season by booby trapping the web with potent spending bait such as 33% off XCOM: Enemy Unknown, 50% off The Walking Dead, and 66% off StarCraft II. We spent the morning stumbling through the minefield to compile a list of some of the best seasonal discounts, but stay vigilant: more surprise server-busters are bound to go live as we approach the spendiest weekend of the year.



Steam: Like the Summer Sale, the Steam Autumn Sale rotates deals daily, with even more fleeting Flash Sales lasting only 10 to 15 hours, so serious shoppers should check in at least twice a day. As a bonus, you get to follow Steam's adorable doodle story: currently, it seems a turkey is being forced to enter a Felix Baumgartner-inspired high diving competition.

But don't just look at the front page: Steam isn't promoting most of its deals, so scan the full list now and then. Here are some of the better discounts at the time of writing:


33% off XCOM: Enemy Unknown - $33.49 / £20.09
50% off The Walking Dead - $12.49 / £10.49
25% off Borderlands 2 - $44.99 / £22.49
75% off ARMA II: Combined Operations - $17.99 / £14.99
25% off Dishonored - $44.99 / £22.49
50% off Counter-Strike: Global Offensive - $11.24 / £8.99
33% off The Elder Scrolls V: Skyrim - $40.19 / £23.44
75% off Star Wars: Knights of the Old Republic II - $2.49 / £1.74
75% off Limbo - $2.49 / £1.74
25% off Torchlight II - $14.99 / £11.24
75% off Cave Story+ - $2.49 / £1.74
More Steam Deals





Amazon: (Some deals are region-specific) Amazon hasn't been quite as liberal as Steam with the big games, but it has conjured a storm of Lightning Deals on desktop PCs, components, and peripherals. The scattershot selection below should give you an idea of what to expect.

HARDWARE:

17% off iBuyPower AM699 Desktop - $579.99
18% off CyberpowerPC GUA890 Desktop - $499.99
39% off Dell S2330MX 23" Ultra-Slim VGA Monitor - $139.99
40% off Samsung Series S24B30BL 23.6-Inch Screen LCD Monitor - $119.99
33% off Corsair Vengeance C70 Mid Tower Case - $97.45
31% off Logitech Optical Gaming Mouse G400 - $34.49
19% off Logitech G600 MMO Gaming Mouse - $64.62

GAMES:

50% off The Walking Dead - $12.49 (Steam code)
80% off Dungeon Defenders - $2.99
10% off Hitman: Absolution - $44.99
75% off all Assassin's Creed games (excluding Assassin's Creed III)
More Amazon Deals




Blizzard: Blizzard has joined the party with Diablo III for $40 / £33 and StarCraft II: Wings of Liberty for $20 / £17.



GOG: GOG's current sale nets you five games from a list of 20 for a mere $10 (just over £6). The list is loaded with some great indie adventure and puzzle games, so if you don't already own them, now's a good time to prepare for that "it's cold outside, so I'm going to drink tea (whiskey optional) and not leave my screen for the next forever hours" feeling.



Green Man Gaming: While Green Man doesn't celebrate consumerism with a morbid-sounding Friday, it is offering its usual voucher code. Enter GMG20-1FYLZ-EDG8R when purchasing a PC download for 20% off any game, except those already on sale. At the time of writing, GMG's daily deal (North America only) is Mass Effect 3: N7 Digital Deluxe for $15.99.



Newegg: (US and Puerto Rico only) Newegg has taken this whole "Black Friday" thing awfully far. Not only has it preempted Black Friday with "Black November," it's re-preempting it with a Pre-Black Friday Frenzy sale. How about a 500 GB Western Digital WD Blue hard drive for $50? A Samsung B350 Series LED monitor for $180? Keep in mind that if you visit Newegg from now until December 1st, you should not expect to then purchase other things, like food.

If you find any great deals as the weekend progresses, we'd love it if you shared them in the comments. And if all these sales combined with a poorly-timed lack of funds has you feeling down, remember that buying stuff is only briefly thrilling, while instead you could be continuously thrilled by PlanetSide 2, MechWarrior Online, Tribes: Ascend, or many of the other new free-to-play games we're thankful for this year.
XCOM: Enemy Unknown - PC Gamer
podcast_love


Chris, Tom F, Marsh and special guest Eskil Steenberg discuss game design, XCOM, mechs, gangsters, and finally figure out exactly what Love is. Featuring the exclusive and completely unplanned announcement of Eskil's next game, the world's most questionable MechWarrior Online set-up, and the adventures of the only man in Atlanta smart enough to repeatedly kick another man in the testicles.

You can subscribe to the podcast on iTunes here and download the MP3 directly from here.

Show notes
Love, Eskil's free indie online game-with-MMO-elements-but-not-an-MMO.
MechWarrior Online is now in open beta. Chris and Rich recorded a hands-on last week.
Omerta: City of Gangsters, where men are men and balls are kicked.
Element4l, the state-switching indie platformer.

XCOM: Enemy Unknown
XCOM Enemy Unknown suppressive fire


2K Community Coordinator Marion Dreo issued a pre-deployment briefing yesterday for XCOM: Enemy Unknown's second patch. Assembling in the hangar are a few fixes for game-hanging encounters during Alien Activity and UFO interception as well as improved multiplayer netcode and roof visibility during Abduction missions.

The patch also includes an easier Easy difficulty—let's face it, your KIA roster will thank you—and the elimination of a Snap Shot penalty dealt from Overwatch before moving. Dreo also acknowledged Firaxis' awareness of players encountering a defeat screen after saving the world from an overwhelmingly superior alien invasion ("But at what cost?!"), but didn't confirm the inclusion of a possible fix in the upcoming patch.

2K's official forums hold the full notes for your perusal.
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