War Thunder - Blitzkrieg Wulf


Welcome to the 169th War Thunder Steam Screenshot Competition!

We really enjoyed seeing all of your awesome screenshots last week! This week, snap a screenshot from the jungles! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 169th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen169. You have time until the 2nd of May to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


Terms:
  • Your screenshot must include a player vehicle in a jungle environment.
  • You must add the #WTscreen169 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 168th edition – Seascape!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3466732472
    https://steamcommunity.com/sharedfiles/filedetails/?id=3466960734
    https://steamcommunity.com/sharedfiles/filedetails/?id=3466916870

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3466818017
    https://steamcommunity.com/sharedfiles/filedetails/?id=3467249700
    https://steamcommunity.com/sharedfiles/filedetails/?id=3467289170

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - War Thunder Commander


    Aircraft
    • MiG-23 (all variants) — a bug that caused the radar to constantly cycle modes when faced horizontally whilst in horizontal flight with gyro stabilization switched off has been fixed. (Rеport).
    Locations and Missions
    • Mozdok, Flanders — a bug that caused some of the buildings to not have any collision has been fixed. The missions on these locations are available again in random battles. (Report).
    Interface
    • A bug that caused the Secondary Weapons menu to not scroll when controlling the cursor using the d-pad on the gamepad has been fixed.
    Other
    • A bug that sometimes caused the game to freeze when switching to a vehicle with a Marketplace camouflage has been fixed. (Report).
    Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
    War Thunder - Blitzkrieg Wulf


    The Italian Partisan Liberation Committee declared the beginning of an uprising against German troops occupying northern Italy and the remnants of Mussolini’s fascist regime on April 25th, 1945. Four days later the Germans agreed to capitulate, causing the unrecognized Italian Social Republic to cease to exist. The date of the beginning of the uprising was chosen as Italy’s Liberation Day — and today is the 80th anniversary.

    Get the “Italy Liberation Day 2025” decal!
    You’re able to earn this themed decal in honor of this day.

    When: From April 25th (12:00 GMT) until April 28th (12:00 GMT).
    Task: Play 3 battles using Italian vehicles at rank III or higher to receive the “Italy Liberation Day 2025” decal!

    Additional details:
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, and [Assault] mode.
    • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Italian Liberation Day.
    • You can find the decal in the “Holidays” tab in the customization menu.


    “Italy Liberation Day 2025” decal
    War Thunder - Blitzkrieg Wulf


    The Swiss FFA P-16 prototype attack aircraft first took to the skies on April 25th, 1955. A year later, the second prototype broke the sound barrier. Due to one of the test aircraft crashing, the Swiss government canceled the order for the P-16 and today only one example exists, located at the museum in Dübendorf.

    The FFA P-16 is now available for Golden Eagles and is here to stay!
    This jet is available for 9,090 Golden Eagles.

    When: From April 25th (10:00 GMT).
    Where: Germany > Aviation > Premium vehicles.



    About this aircraft
    • The FFA P-16 features two powerful 30 mm Hispano HS 825 cannons and hardpoints that can carry 200 to 1000 kg bombs, incendiary bombs, Type R80 rockets and Flz Lwf 63 air-to-air missiles (AIM-9B).
    War Thunder - War Thunder Commander


    Aircraft
    • A bug that caused “Reset Radar/IRST direction to boresight” to not center the radar scan zone in TWS mode when the radar was tracking a target has been fixed.
    • A bug that caused the auto tracker target track in the targeting optics to sometimes “fly” away from the target has been fixed.
    • A bug where it was not possible to select another missile type through the visual weapons menu if the aircraft had two different missile types on the BOL countermeasure pylons has been fixed.
    Naval Vessels
    • A bug that sometimes caused the assistance notification to appear when destroying an enemy vessel has been fixed.
    Graphics
    • XeSS has been updated to version 2.0.1.
    • A bug on Intel Arc GPUs that caused polygon mesh to be visible on the cockpit glass in rainy weather has been fixed.
    Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
    War Thunder - War Thunder Commander


    • The maximum number of players on the defending team has been reduced from 16 to 12. We’ve seen your feedback and looked at the statistics of the SEAD event and have seen that it is often too difficult for the attacking team to achieve victory. Unlike World War mode (the mode that these test missions are developed for), where the starting conditions are dictated at the operational level, in this event the starting conditions are predetermined and can be adjusted.
      We hope to make gameplay more balanced and interesting for both sides, giving the attacking team more opportunities to successfully complete their objective and expect that the above change will allow both teams to enjoy this event more. Thanks for playing so far and leaving your feedback!
    Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
    War Thunder - Blitzkrieg Wulf


    Happy St. George’s Day!

    On April 23rd, England observes St George’s Day. On this day, parades, festivals and dances occur in the country. Today we’re temporarily bringing back the English flag, the St. George’s cross.

    England’s flag decal is temporarily available to purchase for Golden Eagles!
    This flag is available for 500 Golden Eagles over the next three days.

    When: From April 23rd (10:00 GMT) until April 26th (07:00 GMT).
    Where: You can find this decal by going to Nickname → Decals → Common → World Flags.


    “England” flag decal
    War Thunder - Blitzkrieg Wulf


    Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

    Feel free to leave your feedback on this update here.

    If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

    Full synchronization

    After a small update, a desynchronization issue that caused a difference in what the player saw and how the server assessed the situation, was discovered in the game. This problem affected ground vehicles, and the faster vehicles moved the more noticeably the server and client readings had discrepancies. We received several reports detailing this problem and want to thank everyone who submitted one! This issue was fixed shortly after it was discovered.

    Interface Improvements
    We’re always working on improving the user interface to make it a better experience for all players. We’ve now increased the number of players that you can add as friends and to your blacklist to 300.

    In the chat menu in the hangar, the message delay is now separate for each chat, and the inactive “send” button displays a timer showing how long it will take until the next message can be sent. If your message is marked as spam by the system and not sent, you’ll now be notified about it and a timer will start until you can send it again.

    Now let’s talk about some changes to the achievement menu in the player profile. First up is the names of operations in the Pages of History and other similar sections. We’ve made some visual improvements to them, long titles now fit on one line instead of being wrapped. We’ve also made it so that for events, you can now click on the Mark of distinction task from the main event section to go straight to the corresponding task.

    We’ve also fixed a bug that prevented you from sending chat messages in the Custom Battles lobby screen, and made a ton of other UI fixes and improvements. Be sure to check out the full changelog for them all!

    Faster Replenishment of Scout vehicles

    Capturing points not only brings your team closer to victory, but also allows you to replenish your ammunition right in the heat of battle. You can also replenish reconnaissance vehicles that were used too, such as Scout UAVs in ground battles and scout Hydroplanes in naval battles. To ensure that players don’t have to wait too long for scout vehicles to return to service, we’ve halved the time it takes to replenish them in Realistic Battles to 45 seconds (was 90 seconds).

    Small objects that caused bumps

    There was an issue where ground vehicles might behave weirdly when driving over small destructible objects like tables, chairs and fences. These objects should have turned into dust when run over and not affect a ground vehicle’s movement in any way — but instead, vehicles would sometimes ‘bump’ upwards. This has been fixed.

    Issues when minimizing the game
    There was a bug for PC players who minimized the game but left their ground vehicle driving in battle. If the game was minimized for a longer period of time while the vehicle was moving in battle, the turret rotated backwards, where upon tabbing back in, the turret was aimed in the wrong direction. This bug has now been fixed!

    That’s not all
    You’ll find the full list of improvements in separate update notes. Here’s some more: the sound of the nuclear siren no longer lags significantly behind the spawning of the nuclear weapon carrier, the principle of unconditional detection of enemies in ground vehicles has been reworked, and the hint about the enabled cyclic switching of radar targets no longer appears when using the horizontal targeting axis of the radar.

    Recent updates:
    Update 2.45.1.61
    Update 2.45.1.58
    Server Update 17.04.2025
    Today's Update 2.45.1.65:

    Aircraft
    • Spitfire Mk.IX (CW) (Israel) — an incorrect icon for the 250 lb bomb in one of the weapon presets has been fixed.
    • MiG-23 (all variants) — a bug which caused the radar to constantly cycle modes when faced horizontally whilst in horizontal flight with gyro stabilization switched off has been fixed (Rеport).
    Ground Vehicles
    • KV-7 (U-13) — incorrect armor values on the statcard have been corrected. (Report)
    • M8A1 GMC, M8 HMC (all variants) — a bug where the loader was transferred to the driver or gunner’s place instead of the commander after they were knocked out has been fixed. (Report)
    • Rapier — a bug where text keys were displayed instead of missile names in replays while in sensor display mode has been fixed.
    • Achilles (all variants) — thickness of cannon embrasure walls has been reduced from 100 mm to 63.5 mm. (Report)
    • Pz.Sp.Wg.P204(f) PaK — the name of the vehicle has been changed to Pz.Sp.Wg.P204(f) KwK 39/1. (Report)
    • Pz.Sp.Wg.P204(f) KwK — the name of the vehicle has been changed to Pz.Sp.Wg.P204(f) KwK 38. (Report)
    • The replenishment time for Scout UAVs at capture points in Realistic Battles has been reduced from 90 to 45 seconds.
    Naval Vessels
    • The replenishment time for scout Hydroplanes at capture points in Realistic Battles has been reduced from 90 to 45 seconds.
    Locations and Missions
    • [Operation] Kamchatka. East — a bug where there was a hill at the southern team’s airfield at Battle Ratings 3.0 to 7.3 has been fixed.
    • [Operation] Ladoga. Winter 1941 — in the mission version for Battle Ratings 1.0 to 2.7, the northern team’s airfield has been moved to land.
    • [Operation] City — a bug where the southern team’s airfield buildings could be partially submerged underground at Battle Ratings 3.0 to 7.3 has been fixed.
    • [Operation] Smolensk. 1941 — a bug where the western team’s airfield tents could be partially submerged underground at Battle Ratings 3.0 to 7.3 has been fixed.
    • [Operation] Berlin — a bug where there was an air defense system on the eastern team’s airfield runway at Battle Ratings 3.0 to 7.3 has been fixed.
    • [Operation] Vietnam — a bug where the buildings of the southern team’s secondary airfield could be partially submerged underground at Battle Ratings 3.0 to 7.3 (available in Custom Battles) has been fixed; the team’s main airfields have been replaced with mid-rank ones.
    • [Operation] Moscow. 42nd kilometer — a bug where there was a hill on the western team’s secondary airfield at Battle Ratings 9.7 and above (available in Custom Battles) has been fixed.
    Matchmaking
    • Ground Simulator Battles lineup 3_1: mistakenly left KW I C 756 (r) has been removed.
    • Ground SB lineup 9_2: CV 9035NL has been added.
    • Ground SB lineup 10_2:
      • MiG-27K, MiG-27M, Su-17M4, Su-22M3 (Italy), Su-22M4 (Germany), Su-22M4 WTD61 (Germany), Su-22UM3K (Germany), F-4E Phantom II, Kurnass, F-4EJ Phantom II, F-4EJ ADTW have been added;
      • Type 81 (C) has been removed.
    • Ground SB lineup 11_2: F-4E Phantom II, Kurnass, F-4EJ Phantom II, F-4EJ ADTW have been removed.
    Sound
    • A bug with engine RPM value updates that sometimes caused allied/enemy ground vehicle engines to sound unnaturally quiet has been fixed.


    Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
    War Thunder - Blitzkrieg Wulf


    Get your pilot helmets on, it’s time for a new challenge! Today, we’re presenting the “Suppression of Enemy Air Defenses” (SEAD) event — a new asymmetrical game mode where one team takes on the role of the attackers, and the other team defends strategically important S-75 SAM positions.

    Take part in this two day event and test out some new mechanics that we’re working on!

    When: From April 22nd (11:00 GMT) until April 24th (11:00 GMT).
    You can access the event from the hangar through: Events & Tournaments -> Suppression of Enemy Air Defenses

    How the event works



    The S-75 and Shilkas are primary targets!
    The defending team in this event must protect AI controlled Soviet S-75 surface-to-air missile systems. Helping to defend these systems are AI controlled ZSU-23-4 “Shilka” anti-air vehicles. Both of these potent air defense systems pose a deadly threat to the attacking team — they’ll need to learn the terrain, come up with approach tactics and use the right selection of weaponry to be successful.

    Roles and Objectives


    Attacking Team
    Your mission is to destroy all S-75 SAM positions at all costs! Not only do the attackers have aircraft, they also have helicopters, opening up new possibilities for stealthy attacks and pinpoint missile strikes. The F-4E Phantom II serves as the primary strike force, equipped with rockets and bombs for ground targets, along with air-to-air missiles for engaging enemy aircraft. The AH-1F is armed with ATGMs and rockets, capable of providing more precise air-to-ground fire to take out the air defense missile systems.



    Defending Team
    Your mission is to defend the S-75 positions from the attacking enemy! Coordinate your actions with other players and build a layered defense to counter the attacking team. You’ll be equipped with the MiG-21bis, armed with air-to-air missiles to repel the enemy.

    Event Features
    Here are some key event features that are useful to know:
    • The gameplay in this event is asymmetrical. One team attacks and the other defends. This requires you to adapt to different roles and strategies.
    • There’s no markers in this mode, so you’ll not see enemy markers on the map. Use your aircraft’s systems and piloting skills to find and destroy the enemy.
    • Each player has 3 respawns, giving both teams the flexibility to experiment with tactics, and giving the attacking players the ability to use different types of vehicles.
    • For the first time in an air mode, the attacking team has access to both helicopters and planes, offering unique opportunities in coordinating attacks to take enemies out from afar and support friendly planes.
    • All players that have an aircraft of rank V or higher in their hangar can participate in the event.
    • The vehicles that you’ll use in the event are automatically assigned and don’t need to be purchased.
    • Vehicles have the spawn cost in SL, which will be refunded if the plane is not destroyed when the mission ends or if you exit the plane in the safe exit zones. The amount of refunded SL depends on the condition of the aircraft.
    • Safe exit zones become available for aircraft once all the weapons of a certain type have been expended. If you have spawned in with air-to-ground weaponry, you will need to use all of it, air-to-air missiles are not taken into account, however, if you have spawned in with just air-to-air missiles, you will need to use all of them.
    • You’ll be able to earn research points and Silver Lions by taking part in the event.


    Why not in Random Battles?
    Asymmetrical modes are not for everyone, and they have their own specific approach. As players queue in random battles with their own custom lineup, if they were to randomly encounter a game mode like this, they may incidentally have an ineffective selection of vehicles that aren’t suitable for a more specialized mission like this one. “Suppression of Enemy Air Defense” requires certain vehicles and weapons for interesting and effective gameplay. In addition, the difficulty of the event (due to the presence of S-75s and a large number of very effective Shilkas) may be too high for random battles, where players often use a variety of vehicles to complete more general objectives.

    “Suppression of Enemy Air Defense” is just the beginning!
    We’re using this event as a testing ground for ideas that we plan to use in future large-scale modes. This scenario will be one of the missions in the “Aerial Warfare” operations, one of which will feature in the future in World War Mode. In Aerial Warfare, players will only have access to aircraft (ground vehicles will be AI), and the focus will be on aerial combat and the completion of strategic objectives. We’ll tell you more about Aerial Warfare at a later date!

    Developers note: We would like to note that ARMs (Anti-Radiation Missile) of the period reflected in the event were not as effective in many cases compared to their more modern counterparts. In some situations, they would simply not hit their intended targets without any mistakes from the pilot, and it would not be very clear to the player as to why the missile has missed. For this event, the combination of early SAMs vs aircraft with unguided weaponry works well and provides counteracting gameplay, so ARMs won’t be featured in it.

    We understand many of you wish to see ARM weaponry, and it is part of our longer term considerations, particularly in the modern gameplay era, however it is still too early to go into further detail about this right now. So stay tuned!

    Don’t miss the chance to participate in this unique event from April 22nd to April 24th! Make sure to prepare for intense air battles that require teamwork and excellent piloting — see you in the sky!
    War Thunder - Blitzkrieg Wulf


    Aircraft
    • A bug that caused holding down the “Fire flares” control to block the use of the “Fire chaff” control and vice versa has been fixed.
    • A bug that caused the point of interest to disappear when setting it through the Optical Seeker View has been fixed.
    • Seeker FoV reduction for AAM IR seekers now happens after locking onto the target and not after launch. (Report).
    • A bug where “Reset Radar/IRST direction to boresight” did not function correctly on radars with a vertically asymmetric scan area has been fixed. (Rеpоrt).
    Ground Vehicles
    • A bug that caused tank turrets to rotate backwards if the game stayed minimized for a long time while moving in battle has been fixed. (Report).
    Sound
    • A bug that caused the player in an aircraft to sometimes hear ground vehicles regardless of the distance has been fixed. (Report).
    • A bug that caused the nuke siren to sometimes start playing much later after the nuke-carrying aircraft spawned in has been fixed. (Report).
    Matchmaking
    • The rules for calculating the average Battle Rating in Air Arcade Battles have been simplified. Previously, the rounding of the rating could depend on the number of aircraft in the crewslots when a player used fewer than three aircraft. For more details on matchmaking based on average Battle Rating, please check out the article on the Wiki.
    Locations and Missions
    • Japan — a bug that caused the building in the E6/E7 grid squares (on capture point C in “Domination”) to sometimes disappear has been fixed.
    Interface
    • The notification about enabled radar cyclic target switching is no longer displayed on the input from the “Horizontal Radar/IRST target cue control axis”. (Report).
    • A bug that caused the nicknames of some players in replays to change to the nickname of the player who was watching the replay has been fixed. (Report).
    Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
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