Unturned - SDGNelson
Stacks of Crafting Supplies

We're excited to reveal that we're collaborating with Dogfood, the creator of some of the most popular Unturned mods of all time, like More Farming and the Oldie Firearm Pack!

In this update he's introduced stacking to the vanilla crafting supplies, and he's only just getting started! Keep an eye out for more of his upcoming vanilla changes—we're looking forward to sharing what he's working on next.

More Farming Mod
Oldie Firearm Pack

Changelog

Added New Placeable Stacks of Crafting Supplies
  • Stacked Logs. [IDs 1900-1902]
  • Stacked Planks. [IDs 1903-1905]
  • Stacked Sticks. [IDs 1906-1908]
  • Stacked Metal Scraps. [ID 1909]
  • Stacked Metal Sheets. [ID 1910]
  • Stacked Metal Bars. [ID 1911]
  • Stacked Wires. [ID 1912]
  • Stacked Cloths. [ID 1913]
  • Stacked Ropes. [ID 1914]
  • Stacked Bricks. [ID 1915]
Other Items
  • The Rio Team added 19 more countries' soccer/football jerseys to playtime drops.
  • Updated textures for Coastguard Top and Coastguard Bottom.
Performance
  • Vanilla street lights and traffic lights are included in static batching now, slightly improving rendering performance.
  • Far away visibility regions (grid cells dividing up the level) are more aggressively culled slightly outside the max visible distance which slightly improves culling performance.
  • Landmarks (lowest quality fallback LODs) and roads now use above-mentioned visibility regions to slightly improve culling performance.
  • Roads are now included in static batching which can slightly reduce draw calls, especially on maps with lots of roads.
Level Editor
  • Paint foliage tool mode bypasses tree/resource obstruction check, allowing placement on objects.
  • Added "-PreviewLevelBatchingMeshExclusions" command-line option to highlight non-CPU-readable meshes excluded from static batching.
Fixes
  • Moved settings saving to application quit to prevent hitching in settings menus. [Thanks QERT2002!]
  • Blending out-of-range player spotlight color with normal color. [Thanks CatzTimes!]
  • Unable to bind mouse side buttons after last update. [Thanks Kevin and Haopan7!]
  • Level foliage file unable to shrink when foliage was removed. [Thanks DanielWillett!]
  • Airdrops landing in the wrong spot on "insane" (8x8 km) size maps. [Thanks RBMKBlaze!]
  • Rio Belgium, Mexico, and Sweden soccer/football jersey fixes.
  • Stumps visible after tree respawns broken during speedtree removal.
  • Vehicle propeller motion blur staying enabled while inactive.
  • Playing animations now interrupt inspect animation audio.
Playtime Drops

In consideration of the additional country jerseys to collect, we're extending playtime drops availability an extra week through April 16th! We've also added the ability to craft a random Rio de Janeiro Remastered playtime drop from the crafting menu!
Unturned - MoltonMontro
Catch up on the latest curated map, share your feedback with a quick survey, and more!

Rio de Janeiro Remastered
Come to Brazil in the newest curated, community-made map – Rio de Janeiro Remastered. Following last week's launch, the map's creators have released a number of performance improvements and bug fixes.


If you haven't tried Rio de Janeiro Remastered yet, consider this quick overview by Restore Monarchy before hopping in!

Feedback Survey
We are looking for your feedback! Help us improve the game by spending a few minutes to take our Feedback Survey.

Unturned – Spring 2025 Survey

This survey covers a broad range of topics—from crafting mechanics to playtime drops—and your input is essential as we continue to develop Unturned and these ideas!

Screenshot Contest
There's only a couple weeks left to participate in our Screenshot Contest! From scenic views to action scenes—we'd love to see your cinematic screenshots via the Submission Form.

Screenshot Contest – Submission Form


Winning submissions may be featured as loading screens, on the game's store page, and in other locations. As a reward, winners also receive Mythical Shutterbug Screenshot Contest Sweater and Mythical Shutterbug Instant Camera cosmetics!

Submissions are still open until April 15th!

Artwork Showcase



"Rate my Armory" by u/BobsUrUncle2306.



Screenshots by Miller ≽^•⩊•^≼.




Screenshots by 九九.

Q&A

Q. How long are playtime drops active?
Playtime drops have been temporarily enabled from March 19th to April 9th!

Q. Can free playtime drops return permanently?
This is something we frequently receive requests to do. If you have a few minutes, our latest survey includes a question about playtime drops!

Q. I've copied the vanilla notes, but my custom note doesn't have a model. What am I missing?
If you're simply looking to reuse the same model as vanilla notes, simply make sure your object as the following lines included:
Master_Bundle_Override core.masterbundle
Bundle_Override_Path /Objects/Medium/Furniture/Note


Q. Can my mods reuse vanilla audio clips?
For any item properties that look for a Master Bundle Pointer, you can search the core.masterbundle (vanilla game files) for an asset to use. For example, core.masterbundle:Sounds/WoodenPlacement.mp3.

Send Us Your Questions!
Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).
Unturned - SDGNelson

Welcome to Rio (Remastered!)

Rio de Janeiro aims to feel like a classic curated map while adding new features, new challenging spins on the gameplay, and quality-of-life improvements from newer maps.







By popular request, playtime drops are returning for the duration of the update event!
(March 19 through April 9)

Map Details

For the full details on the map, check out the workshop page here:

View Rio de Janeiro Remastered on the Steam Workshop

To host a server running the map add its workshop file ID (3416057692) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Rio de Janeiro Remastered" (without quotes) in Commands.dat.

This project was created by Zefirka, Leprechaun12, Nolamo, Flodo, JienSultan, and L2. If you enjoy the map and would like to support them, consider checking out their items in the Stockpile:


Rio Mystery Box
Rio Map Bundle
Skull Sergeant Bundle

Other links:

Feedback Thread
Bug Reports
FAQ

Base Game Changelog

Added
  • Rio de Janeiro Remastered curated map.
  • 49 new Rio-related playtime drops available during the release event.
  • Rio-themed main menu takeover.
  • Rio Map Mystery Box and Bundle with 20 items.
  • Rio's Skull Sergeant premium bundle.
Changed
  • Weekly free item drops are re-enabled for the Rio release event.
Fixed
  • Animals broken attack cooldown. [Thanks Владимир and Mark15612!]
  • Missing line under Gold suit arm and inconsitencies with Luck o' the Irish suit. [Thanks Zefirka!]
  • Missing newlines in server missing asset kick message.
Playtime Drops Note

Players frequently ask us if playtime drops will return to the game. We acknowledge that this feature provides a lot of value to players, so we have considered a few options for reintroducing playtime drops to the game.

To further gauge player interest, playtime drops are temporarily active for the Rio de Janeiro Remastered update event (March 19 through April 9). Your feedback during this period, and in any future survey(s), will help us decide if/how playtime drops could be permanently reimplemented.

Note for Achievement Hunters

Players with 100% completion status who moved on from the game (Unturned is more than 10 years old now!) have shared feedback they want to maintain their 100% status without playing new maps. As a compromise, we've added an "-UnlockSteamAchievements" command-line flag to unlock all Steam achievements. To use this, add the flag (without quotes) to the game's launch options and run Unturned.

Our best wishes and good luck to everyone playing through the map to unlock the achievements, have fun!

3.25.3.1 Patch Changelog

The Rio community team is currently focusing on performance improvements, popular requests, and bug fixes. Thank you to everyone sharing feedback!

Changes
  • Rio Butterflies, Cascading Chips, and Toxic mythicals effects should use omnidirectional variant on backpacks and vests. [Thanks Feel!]
  • Fixed Blueprint identical warning when input amount was different. [Thanks Rio Team!]
  • Added "-LogAutoPlayAnimsInServerPrefabs" command-line option to help find Animation components with Play Automatically enabled in objects using Has_Clip_Prefab false.
  • Added Editor Asset Redirector support for trees/resources, terrain materials, and foliage.
Unturned - SDGNelson
Changelog

Added
  • T-Pose gesture option.
  • Crafting supply AllowEmpty and Prioritization options.
Changed
  • Trap damage includes owner for events.
  • Plugin UIs now support GUIDs.
  • Cargo data is now exportable for more assets (consumeables, placeables).
  • Improved client-side performance of farmable items.
  • Improved server performance of connection to player lookup.
  • Server kicks players exceeding threshold of "bad packets." This aims to address some cases exploited by cheaters to waste server performance.
Fixed
  • Unable to place traps which damage tires. [Thanks DerpyHoowes!]
  • Unable to bind controls to Insert. [Thanks Jdance, Karma, and Freddyhun!]
  • Unable to salvage empty magazines. [Thanks analizin!]
  • Prevent inputs from firing on the same frame as rebinding keys. [Thanks Jdance, Karma, and Freddyhun!]
  • Prioritize salvaging magazines with lowest ammo first. [Thanks Naamell8!]
  • Exploiting plugin UIs to load cheat effects. [Thanks Darker-empty-cF and BoomViz!]
  • Player destroyed error during server shutdown when client hadn't finished disconnecting. [Thanks PandahutMushy!]
  • Duplicate visual bullets with several Ace skins. [Thanks analizin!]
  • Potential fix for a terrain hole cutting bug. [Thanks AdamDN!]
  • Editor loading multiple copies of the level simultaneously. [Thanks DanielWillett and Jdance!]
  • Train bug at very start of non-looping track. [Thanks Flodo!]
  • Traps no longer wearing down with use. [Thanks 一只大橘喵喵!]
  • Purple Paintball Hopper missing salvage blueprint. [Thanks WW-TC!]
  • SNS transport checks connection Steam ID blocklist before accepting connections.
  • Animal errors when animation variant count was set to zero.
  • Incorrect spawn table invalid error when referencing redirector asset.
  • Germany mine spawn table not spawning dirtbikes.
  • Farm growth progress bar not updating properly.
  • Decal-type-object renderers being created on dedicated server.
Server Bad Packet Kicks

By default, the server kicks clients sending intentionally invalid data. However, in some cases the server would ignore unintentionally invalid data. This could be abused by cheaters to waste server performance. To address this, the update adds per-IP and per-SteamID rate limiting to those cases. Called "bad packet rate limiting" in the server configuration file, hosts can adjust the window and threshold needed to close a connection. We'll keep an eye out for reports of false positives and adjust the defaults if necessary.
Unturned - MoltonMontro
Dear Nelson,

I wasn't sure what you meant by "take a vacation to someplace south of Canada". But, I did find a helpful brochure left at my door, and immediately booked my trip!


Hello, from Rio de Janeiro! I must admit – the place looks quite different than I remember. Everything seems a lot bigger, and there's so many places to visit! Though, the brochure did say there was a "plethora of new and remastered experiences to enjoy".


Given the short notice, I was a bit concerned about finding a hotel! Fortunately, I think I can get a room at the Copacabana Plaza by the end of the day.

For now, I'm writing to you from the famously sunny beach of Ipanema, as I listen to some classic bossa nova and enjoy this feijoada.


Have you seen these iconic cable cars? The brochure said to "ride along the scenic views, and follow a culinary adventure down at the Sugarloaf Gourmet". Maybe I'll wait for you to visit, and we can check that out together!



Of course, we'll also have to visit Corcovado. Did you know that it has one of the "New 7 Wonders" of the world? I've heard that a lot of people T-pose for their photos!

It's a shame that you won't be able to join me in Rio de Janeiro today. Hope to hear from you soon!

—Tyler

PS: It's getting late, but I received your letter not too long before getting ready to send this one off. When you fly over next week, would you mind booking the hotel room? Thanks!
Unturned - MoltonMontro
A short community blog post! Watch a neat animation, check out a mod that adds some animal variants, and consider participating in our Screenshot Contest!

Video: Fury | Unturned Animation
Content warning: strong language, war.

Nicklies니케 has created several Unturned animations, including a parody of a scene from Fury.

If you enjoy this animation, you may also enjoy some of their other ones!

Screenshot Contest and 3.25.1.0 Update
If you missed it, yesterday we released the 3.25.1.0 Update for Unturned. This updates includes a few minor balance/QoL changes and bug fixes, along with some new modding features (mostly intended for upcoming curated maps).

View the Screenshot Contest & 3.25.1.0 Update Notes

We also announced a new Screenshot Contest! It's definitely been a while since the last one.


From scenic views to action scenes—capture your cinematic screenshot(s) and submit them through our Submission Form.

View the Submission Form

Winning submissions may be featured as loading screens, on the game's store page, and in other locations. As a reward, winners also receive the Mythical Shutterbug Screenshot Contest Sweater and Mythical Shutterbug Instant Camera cosmetics.

Submissions are open until April 15th! Get creative, and good luck!

Mod: New Vanilla Animals

The New Vanilla Animals mod by created god.

Looking for a bit more diversity in animal behaviors? This mod adds multiple AI variants of the vanilla animals to the game. You'll find some some wolves flee from you, while other animals may let you get closer than before!

These animals spawn on most vanilla maps, along with any compatible Workshop maps.

Artwork Showcase

Screenshot by SoloMaestro.


Screenshot by Tuna.


Screenshot by I lov6 this 9osition.


Screenshot by Hydromancer.

Q&A
Q. I created a custom song but it's not working!?
When creating custom assets, there's a few different points where an issue could stem from. As a starting point, it's good to double-check that your file hierarchies are consistent between Unity, your mod's Bundles, and any relevant .dat or .asset files! Aside from manually going into Unity to compare these paths, you can also check your master bundle's .manifest file to see the paths (and ensure that your asset has been bundled properly).

Q. Where do I find the "satellite screenshot" folder in the map editor?
If you open your map's folder, and you've generated a satellite view, you'll see a file named Map.png (for the satellite view) and Chart.png (for the chart view). (Answered on Steam.)

Q. How do I add vehicles with gun turrets? They won't rotate!
For turrets to rotate, they need Yaw and Pitch transforms in Unity. I recommend looking at a vanilla example, e.g., the Tank!

Q. Help!! How do I get the HMD cosmetic?
Currently, the HMD is unlocked by playing an eligible VR game for at least 1 hour. Previously, simply owning certain eligible titles was sufficient. However: this doesn't work when a game is free-to-play (which Tilt Brush recently became), so we've updated the unlock criteria accordingly.

Send Us Your Questions!
Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).
Unturned - SDGNelson
Screenshot Contest

It's been a while since the last Screenshot Contest–and with some of the graphical changes over the years, it definitely shows!


Welcome to the 2025 Screenshot Contest. From scenic views to action scenes—capture your cinematic screenshot(s) and submit them here:

Submission Form

Winning submissions may be featured as loading screens, on the store page, or in other locations. As a reward, winners will receive the Mythical Shutterbug Screenshot Contest Sweater and Mythical Shutterbug Instant Camera cosmetics. Submissions are open until April 15th!

Find the complete submission guidelines on the Submission Form. Get creative, and good luck!


EDIT: Submissions have closed! We're happy to see so many participants – with nearly 1,800 submissions!

Now – we're beginning to review the submissions. This process will take some time. Stay tuned for a future game update which will include many of the winning submissions. We're also looking to include some winning submissions out-of-game (such as on the game's store page) in the future as well!

Once we've reviewed all submissions, we will begin distributing the Screenshot Contest Sweater and Instant Camera (Shutterbug) cosmetics to any winning participants. Those items can take up to 72 hours (after we've begun distribution) to arrive in your inventory. You should automatically receive a Steam notification once the item has arrived in your Steam inventory.

Thank you for participating! :)

Changelog

Balance Tweaks
  • All vanilla magazines can be salvaged.
  • Increased player movement air strafing acceleration.
Quality of Life
  • Added a separate keybind [Left Shift] for skipping item context menu action crafting menu.
  • Added a HUD element when outbound voice chat is turned off (optional). Helpful if multiplayer safety menu was skipped.
  • Prevent quick-salvaging mythicals or items with kill counters or ragdoll effects. This should help reduce cases of accidentally deleting valuable items, but we can still assist through our support site when/if it happens.
  • Ping display now shows Steam Networking Sockets client transport calculated ping. This is more accurate than the (now fallback) ping calculation.
Anti-Cheat
  • Show a disconnect message for HWID spoofer ban. (Previously a "shadowban.")
  • Removed once-per-input-frame limit on server-side line-of-sight checks. This better protects against bullet hit spoofing at the cost of higher server CPU usage.
  • Increased server hit validation leniency against players in vehicles. Reduces false negatives when shooting fighter jet pilots.
Servers
  • Added warning on loading screen when game connection ping is higher than in server browser.
  • Changed default admin commands Internet server list filter to Any rather than No.
  • Servers with a GSLT can be bookmarked without setting "bookmark host." This makes it easier to reconnect to private servers.
  • Clarified anycast proxy is often used for DDoS protection in warning.
  • Added an option for server host to indicate an anycast A2S proxy is in use. When manually indicated the ping warning isn't red.
Server Curation
  • Added support for built-in "recommended" curators. This will allow us to convert some of our moderation lists to the newer curation feature.
  • Added server curation option for default action: Show, hide, or move to bottom.
  • Curation list shows web list dat parsing errors.
  • Entering a workshop file URL in server curation field subscribes to it.
Modding
  • Added NPC Vendor options to override item descriptions.
  • Added Destructible object option to alert nearby zombies.
  • Added animal option to prevent move during startle animation.
  • Added support for traps requiring power to deal damage.
  • Added gun option to require aiming to shoot.
  • Added gun default magazine support for spawn tables allowing paintball guns to spawn with a hopper attached.
  • Added Lunar New Year holiday event support for NPCs.
  • Added NPC reward volume option to affect vehicle passengers.
  • Added Gun Attachment Event Hook for gun visuals corresponding to items in attachment slots.
  • Added Mob Alert Spawner component for mods to more easily startle nearby zombies and animals.
  • Included Russia quest chamber door in example assets.
Misc
  • Changed a variety of damage-related effects from unreliable to reliable replication mode because it was misleading if an explosion effect wasn't received.
  • Added More kill volumes in glitch spots on Washington.
  • Clarified "Too Far From Town" message as "Too Far From Zombies", and "Out Of Bounds" as "No Building Here".
  • Added "-UnlockSteamAchievements" command-line flag to unlock all Steam achievements. This is intended for achievement hunters who've moved on from the game but want to maintain their 100% completion status.
  • Added "-ResetSteamStatsAndAchievements" command-line flag to reset all progress on Steam achievements and stats.
Fixed
  • Scorpion cosmetic showing the wrong item slot in type. [Thanks elsultaan!]
  • Freecam up/down and scroll inputs while using menus. [Thanks Molt!]
  • Stop leaning when holding both lean inputs. [Thanks Colby!]
  • Hostile sentries ignoring unlocked vehicles. [Thanks Emir12345k!]
  • Incorrect caliber listed in HMG box description. [Thanks Zombs-R-Cute!]
  • Throwables able to play throwing sound twice. [Thanks Senior-S!]
  • Crawler tracks able to steer without fuel and underwater. [Thanks Berny747 and elsultaan!]
  • Abandoning quest not refreshing list in multiplayer. [Thanks Zombs-R-Cute!]
  • Incorrectly using the lower of Max_Instances and Min_Natural_Vehicles. [Thanks CatzMR!]
  • Default to saving vehicles outside ±40 km back into the level [Thanks Ankumo and Jdance!]
  • Mistake with CanParentVehicleBePickedUp property name. [Thanks MrGoBi!]
  • Recalculated normals on several buildings. [Thanks AdamDN!]
  • Name rich text tag check not strict enough. [Thanks BoomViz!]
  • Hide frame rate limit options when VSync is enabled. [Thanks AdamDN!]
  • Not using vehicle exit position when saving player in vehicle. [Thanks Zombs-R-Cute!]
  • Defaulting to walking sideways when first loading into server. [Thanks Zombs-R-Cute!]
  • Player destroyed if exiting vehicle on same frame as vehicle destroy requested. [Thanks Paradox304, DanielWillett, asineth0, Jdance, GazziFX, aerodakdev!]
  • Rio guard hat incorrectly hiding beards. [Thanks Flodo!]
  • Leaning state not sent reliably. [Thanks Arturbraun1408!]
  • Synchronize which animal attack animation is played. [Thanks DerpyHoowes, Gamingtoday093, Spyjack!]
  • Duplicate buttons for updating published workshop files. [Thanks Jdance!]
  • Explorer and Tank steering wheel models not visually turning. [Thanks analizin!]
  • Zombie attack damage not interrupted by stun. [Thanks Gion!]
  • Server not kicking for holiday redirects modified on client.
  • Some inconsistencies in cargo export data types.

Special thanks to DanielWillett for their help resolving a couple of issues while this update was on the preview branch!
Recent News

We started discussing plans to overhaul the map curation program, making it more accessible and promoting a wider variety of developers and content:
Map Curation Program

We announced our intention to prioritize releasing Unturned's source files:
Open Source Plans

Changes to Anycast Proxies

This update changes how we handle "anycast proxies" to better balance server hosts' need for DDoS protection (a primary use for anycast proxies) with player concerns about accurate connection quality.
  • Currently—to avoid misleading players—servers found to be using an anycast proxy are flagged. This has two effects: (1) ping has a red warning label about "anycast", and (2) 50 ms is added when sorting by ping to prevent these servers from incorrectly showing amongst the lowest ping servers.
Server owners have expressed that this solution feels too punishing, as anycast is often used to mitigate denial of service attacks. Changing in this update:
  • The warning label clarifies anycast is typically for DDoS protection: "Warning: this server uses an "anycast" proxy for DDoS protection, so in-game ping may be higher than shown."
  • Server hosts can flag their own servers with a new "Is_Using_Anycast_Proxy" option in Config.json. To incentivize this, when the host opts-in the ping isn’t shown in red.
  • When there is a significant difference (>50 ms) between server browser ping and in-game ping, a warning is displayed on the loading screen. This reads: "Warning: the in-game ping (X ms) is higher than the server browser ping (Y ms), likely due to a DDoS protection mechanism. High ping may cause laggier gameplay than expected."
Unturned - MoltonMontro
Celebrating the Lunar New Year, featuring FouN’s “Yukon Remastered” mod, highlighting custom server filters, and more. The Community Blog returns for 2025!

Video: "THE KING OF UNTURNED IS BACK"


Take a trip through some funny moments in this new video by DizzyD.

Curation, Commissions, and More
We're excited to announce several upcoming changes to the curated map program. Any change here is obviously going to be substantial – and is subject to change – so we wanted to lay out some of our plans early on.

This announcement is too long to include here. To learn about our current plan, tentative ideas, and other information:

https://steamcommunity.com/app/304930/discussions/0/601894864482792245/

Mod: Yukon Remastered

The Yukon Remastered mod by FouN.

The Yukon Remastered mod by FouN is an impressive map redesign and rebalance of the vanilla Yukon map, with a plan to eventually add NPC and quest content as well. They shared some insight into why they created the map, below:

Hey everyone!

Not so long ago, I released my map Yukon Remastered, which as the name implies it is a remaster of Yukon. I decided to remaster the map since a lot of the other official ones have already been remastered [by other players]. I feel like Yukon was always the overlooked map, so I wanted to give players a reason to come back to this map. I remade all of the locations with much more detail, added some NPCs and quests, as well as added a few more locations to be on par with the much more recent maps.

For me, Yukon holds a special place in my heart since it was always a survival map, and I love survival games. Nowadays, Unturned is mostly about PvP and RP, but when it first released it was all about survival, which I miss to an extent. I would recommend the map to anyone who wants to experience something different from the typical Unturned.

—FouN


Whether you're a fan of the vanilla experience, or want to try something new in this harsh arctic landscape, consider downloading the mod!

Mod: Chinese Spring Festival

The Chinese Spring Festival Mod, by 烟雨, 周润发, and Catz.

烟雨, 周润发, and Catz, in collaboration with the Unturned Chinese Community, created a mod to celebrate the Lunar New Year!

Light up the sky with fireworks; or decorate your home with lanterns, couplets, and a maneki-neko.

Community-made Server Filters
Did you miss this new feature? Players can create and share their own server list filters with other players. Label servers that you recommend, or only show servers belonging to your server network!

Some players have already created lists that label servers based on their content, follow certain guidelines, or are hosted in a specific region like China.

Find more Server Lists on the Steam Workshop, or learn to create your own with our official documentation.

Screenshots

Christmas screenshot by BobsUrUncle2306.


BananaCat and Mufeng.


Screenshot by FoxZinho.


Screenshot by Solayr.


Screenshot by 𝐅✘𝐍𝐊𝐎𝐑.

Q&A
Q. How can I reuse vanilla audio that isn't in the ExampleAssets for my mod?
Some assets have properties for assigning an AudioClip to certain interactions, such as when placing a structure. These use the Master Bundle Pointer data type. By including core.masterbundle as part of the property's value, you can reference vanilla AudioClips. For example: PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3.

Q. When are the Artisan's Box and Bundle being removed from the crafting list?
We're not planning to remove either of these from the crafting list as this time. (Answered on our Forum.)

Q. Can I make zombies take less damage?
When changing the difficulty settings of your world, you can toggle weapons to use their Player Damage values against zombies instead of their normal Zombie Damage values. This makes most weapons less effective against zombies.

Q. Do masks (like the Balaclava) provide armor?
Masks don't provide any armor to players, despite supporting the armor property. However, zombies can benefit from any masks with an otherwise unused-armor value.

Send Us Your Questions!
Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).
Dec 19, 2024
Unturned - SDGNelson
Crawler Tracks



Previously, the Explorer and Tank essentially had four invisible wheels and handled similarly to a regular car. Now, you can spin yourself dizzy, and they should be much more adept at crossing uneven terrain!

Trees



New tree models (version 3?) balancing the older vanilla art style with the (recently-removed) SpeedTree models. With these replaced, we're planning to run a new screenshot contest at the start of 2025! But first, we'd love to hear your thoughts on the models:

Steam Discussions Trees Feedback Thread
SDG Forum Trees Feedback Thread

Credit for the new tree models goes to Toothy Deeryte! Contracting her to upgrade the trees was my first experience sharing the game's Unity project with a member of the modding community. She's a lovely, kind person and was patient with me as we experimented with collaborating this way. I'm feeling optimistic to work further with community members to upgrade the game in 2025! Huge thanks as well to Flodo for providing tons of helpful feedback to Toothy - I'll go more in depth about the story here in a "behind the scenes" blog post later.

Gameplay Changes

This update restores the grip to the Maplestrike! The previous change was intended to help other weapons keep up, as the Maplestrike has dominated PvP since its addition. However, many players felt this change detracted from its identity, and it felt worse for non-PvP players than simply tweaking the base recoil. We only slightly increased the recoil in consideration of the other recoil-related changes in this update.

Other notable changes to balance and gameplay include:
  • LMGs are now more effective at suppression, shooting 3-4x as many bullets at a time. We'd previously been considering specializing LMGs into suppression with near-miss effects, but are curious to see whether this is a more fun alternative.
  • Vanilla sentry guns are now "ammo efficient", with only a 25% chance (was 100%) to actually consume ammo/quality when firing. Hostile sentries gained an additional use, now being able to directly target enemy vehicles. We're hoping these changes will further encourage their use.
  • Explosions were rewritten to be more reliable and consistent. Small explosions like precision charges and explosive bullets in particular should see noticeable improvement.
As above, we've started dedicated feedback threads to hear what you think of the gameplay changes:

Steam Discussions Balance Feedback Thread
SDG Forum Balance Feedback Thread

Server Browser Curation

Players, server hosts, and modders now have much more control over the server list! Anyone can create a curation list for everything from sharing recommendations, to regional filtering, to protecting your network against spoofing. We'll be curious to see the novel uses published to the workshop!

Read Documentation

Combo Crate Event

The items chosen from the Combo Crate 2024 Workshop Event are now available. There were quite a few new creators with lots of great submissions - thank you to everyone who entered! All of the items are available in a box or complete set bundle: the Business Briefcase through the Stockpile, and the Artisan's Makeshift Mystery Box through crafting.

Winter Sale

By popular request, the new items are releasing with the classic pricing, and the bundles are launching at a 25% discount. Additionally, items that we don't typically put on sale (like boxes) are discounted to the classic pricing, and if it's well-received we will revert the newer pricing!

Changelog

Added
  • Improved physics for the Explorer and Tank vehicles. They can pivot in place, and their treads conform to the terrain while moving.
  • Brand new tree models, aiming to strike a balance between the old models and (recently-removed) SpeedTree models.
  • "Server Browser Curation" feature allows anyone to create lists of filters/labels for the server browser. For example, to label servers based on region, or to hide impersonators. These lists can be shared through the Steam Workshop.
  • Added the craftable Artisan's Makeshift Mystery Box and Bundle. Contains 16 items from ComboCrate 2024.
  • Added the Business Briefcase Mystery Box and Bundle. Contains 16 items from ComboCrate 2024.
  • Left-click while zoomed in with Binoculars to set your waypoint to the targeted location.
  • Min_Natural_Vehicles gameplay config option allows for guaranteeing a minimum amount of naturally-spawned vehicles should always exist, regardless of the number of player-built vehicles on the map. (Even when it'd normally exceed the max instances of vehicles allowed.) Defaults to 16.
  • Objects can use the Rubble_Can_Zombies_Damage and Rubble_Zombie_Damage_Multiplier properties to make themselves attackable by zombies. Defaults to false.
  • Can_Target_Objects gameplay option for Zombies to attack certain objects in their path. Defaults to true.
  • Interactability_Animation_Component_Path property for objects to override animation component path.
  • Objects can use Load_Nav_On_Server and Load_Nav_In_Editor [bool] properties to choose when the the Nav gameobject is instantiated. Useful for objects that should (or shouldn't) affect navmesh baking while (or without) affecting collision with zombies. Defaults to true for Medium/Large objects.
  • Barricades and structures can use the Can_Zombies_Target [bool] options to make themselves attackable by zombies. Defaults to true.
  • New LeaningForce properties for vehicles, to scale steering leaning force with speed.
  • DriverTurretViewmodelMode property for guns to control how first-person arms are moved for turrets in the driver's seat.
  • Command-line "-UnredactedLogs" flag to turn off IP redaction in log files.
  • New script component to spawn explosions with all parameters available. ("Explosion Spawner" replaces the unintended Grenade/Rocket script usage.)
  • Red maple trees for use in the level editor. (Toothy found these in the old files. We're not sure what they were originally for!)
  • Asset data can now be exported into a MediaWiki template-readable format from the [F1] Workshop menu. This is intended for use on the official Unturned Wiki in conjunction with Cargo to help automate pages/templates, but could be useful for third-party projects.
Changed
  • Reworked how explosion hits are found and sorted. Hit detection and damage falloff should now be significantly more consistent with player's expectations.
  • Bushes (including berry bushes) have snow variants for the winter holiday.
  • Hostile-mode sentries can target vehicles directly.
  • Sentries are now ammo efficient, with only a 25% chance (was 100%) to actually consume ammo/quality when firing.
  • Increased Hell's Fury pellets per shot from 1 to 4. Damage has been split between these pellets, but is roughly the same if all pellets hit.
  • Increased Nykorev and Dragonfang pellets per shot from 1 to 3. Damage has been split between these pellets, but is roughly the same if all pellets hit.
  • Reduced HMG direct damage and increased explosion damage.
  • HMG Box requires High-Cal Military or Ranger ammunition. HMGs have become more prevalent in raiding following the aircraft requisition change on Russia, so we wanted to bring it more in line with the Dragonfang but with splash damage.
  • Increased Attack Heli and Fighter Jet price on Liberator from 13,000 to 16,000 experience. We don't want them to be too easy to get.
  • Skycranes / towing vehicles cannot hook vehicles with barricades on them unless all barricades specify CanVehicleHookWhileAttached. This was primarily to address physics issues, but RP servers can override with the property mentioned or OnHookVehicleRequested event.
  • Updated Tank model slightly, to better fit the new treads.
  • Redact IPs in BattlEye debug logging by default.
  • Interactable objects can toggle Nav object active.
  • Caliber_# attachment hook and bullet gravity multiplier supported for all attachment types.
  • Mostly finished deprecating older vehicle replication system.
  • Updated Json.NET to 13.0.3.
  • Increased Industrial Generator's fuel capacity by 50%. When completely filled, it can provide power for ~42 hours.
  • Increased Grenade salvaging to Explosives from 2:1 to 4:1.
  • Holding CTRL when clicking an item action linked blueprint crafts it if possible.
  • Maplestrikes can accept grip attachments again. To compensate, its recoil has been slightly increased instead.
  • Reduced Sharpshooter skill benefits from +50% to +40% at max level. This skill is a big contributor to weapon imbalance, and shortening the gap between max and unleveled should keep gunplay more consistent.
  • Reduced Horizontal Grip horizontal recoil control from +60% to +40%.
  • Reduced Vertical Grip vertical recoil control from +60% to +40%.
Fixed
  • Don't show item sale in news feed with IMGUI mode enabled. [Thanks RBMKBlaze!]
  • Log asset paths which exceed 260 characters (Windows MAX_PATH). [Thanks asineth0!]
  • Useable full type name wasn't supported. [Thanks iBowie and DerpyHoowes!]
  • Foliage baking exception if surface collider was destroyed. [Thanks asineth0!]
  • No icon for stockpile button. [Thanks LocoCZ!]
  • "/copycameratransform" when looking up. [Thanks Toothy!]
  • Sandbox folder name instead of path in origin name. [Thanks Molt!]
  • Not playing ignition sound when switching from passenger to driver seat. [Thanks Tiway!]
  • Color tags in exported vendor asset file names. [Thanks Molt!]
  • Trailing space on a few item names. [Thanks Molt!]
  • Exploit using an old GUI component to subscribe to other workshop files. [Thanks Jdance!]
  • Keep third-person bullet casings visible in first-person for turrets. [Thanks Renaxon!]
  • Sight attachments not using scope sway multiplier. [Thanks GazziFX!]
  • Zombies not turning while chasing a vehicle passenger. [Thanks Diddlyono!]
  • Snow glitter not shown on Washington and Germany. [Thanks Flodo!]
  • Memory leak generating skin icons in cosmetic inventory. [Thanks Desmond!]
  • Exception handling type request with null version. [Thanks DanielWillett!]
  • Explosion closest point test was including colliders on navmesh layer. [Thanks Renaxon!]
  • Don't use client Fake IP in ReadyToConnect per-address rate limiting.
  • Replaced vanilla uses of deprecated dat file properties with their newer equivalents. (E.g., Spread_Hip → Spread_Angle_Degrees.)
Special thanks to Diddlyono, DiFFoZ, Flodo, iBowie, Kopfstroh, Molt, and TSB for their help resolving a variety of issues while this update was on the preview branch!

3.24.7.1 Patch

Fixed
  • Unable to open server lobby screen in IMGUI mode. [Thanks Blaze!]
  • Auto-coverted old wheel configurations steering broken. [Thanks vduin1233 and Aiden9034!]
Nov 29, 2024
Unturned - MoltonMontro
Last chance for ComboCrate 2024 submissions, updates to the Tales of Terror mod, a parody experience from the Five Nights at Nelson’s mod, and more!

ComboCrate 2024 – Last Chance!
Submissions for the ongoing ComboCrate 2024 event close on December 1st @ 11:59 p.m. Central Time (CT). There’s only a few days left!

View the original announcement for more information. Even if you aren’t participating, check out other people’s submissions!

View Original Announcement
View ComboCrate 2024 Submissions

Video: Are Unturned Players Friendly?

MTN visits a random Escalation server, eager to make friends—or at least secure a new fishing partner. Will he find what he’s looking for?

Mod: Tales of Terror – Difficulty Update!

The Tales of Terror mod, by Spyjack.
Even as Halloween passes, one cannot escape the horrors of Spyjack’s Tales of Terror! Experience the In The Fading Moonlight expansion alone or with friends. With smoother gameplay and a dynamic difficulty system, it’s the perfect time to return to this roguelite, dungeon-crawling experience by Spyjack.

Mod: Five Nights at Nelson’s

The Five Nights at Nelson’s mod, by Prostate and biedaktokox.
Can you survive (at least) five nights at Nelson’s?

This mod by biedaktokox and Prostate is a faithful parody of a familiar, pizzeria-featuring horror game. You will need to watch the cameras, close those doors, and manage your power usage in order to survive until 6:00 a.m.

Tree Models

In case you missed it: we recently removed the “SpeedTrees” graphical setting. This offered higher fidelity trees, but came with a number of issues that we touched on in the 3.24.6.0 Update Notes.

As part of this change, we are planning to replace all of the vanilla “legacy” tree models. You may have seen some older (and now outdated) revisions teased on our Forum. Updated tree models are planned to release in an upcoming update.

Once the trees have been sorted out, we look forward to running another Screenshot Contest!

Artwork Showcase

AWP Graphite with harp and winged stickers, by Bili_3885209.


‘Pain’ at Somewhere (Ural Mountains LN #6.5), by Dark_player2013.


Four Generations, Still, Unturned., by Diddlyono.


“Just vibing, and admiring the small things…”, by Mr. Ch3m4s.

Q&A
Q. Why are there red numbers everywhere in the level editor?
There’s a few reasons this could happen. 1) You might have toggled the visibility of Manual Object Culling volumes, which also displays the number of culled objects. 2) You might be in the Visibility tab; red numbers represent very object dense areas that could cause performance issues. (Answered on our Steam Discussions.)

Q. How can I add custom spawn tables to preexisting maps?
This is a fairly straightforward mod to create nowadays! You can create a custom SpawnAsset—similar to how someone might do so for their map—and then add the GUID of a map’s preexisting spawn table as a root. For example, adding 424d1cd228a4493890f3d7f101612447 as a root would add items from your custom spawn table to the preexisting Vehicle_Spraypaints spawn table.

Read More

Q. Is there a way I can view all GUIDs (or legacy IDs) when other peoples’ guides aren’t updated?
You can generate a spreadsheet of all GUIDs from the Workshop menu screens, by pressing F1 and choosing “Export Asset IDs”. This includes modded content!

Q. Can I increase the vehicle spawn limit?
This spawn limit is determined by the map’s size, and can be configured just like any other difficulty option! For example, the Max_Instances_Large setting affects Large-size maps such as Russia, Germany, and Hawaii. More information can be found on the “Gameplay Config” wiki page.

Q. How do Redirector Assets work?
When the game looks up an asset by GUID (or legacy ID), it will instead return the target asset configured in the Redirector. This is useful for maintaining backwards compatibility, e.g. if you’ve removed an item from your mod. This feature has official documentation. (Answered on our Forum.)

Read More

Send Us Your Questions!
Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).

View Blogpost
...

Search news
Archive
2025
Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002