Rising World - red51
Hey folks!

We're happy to announce that the Rising World Soundtrack is now available on Steam!



It includes two volumes, which contain the music of the game as downloadable audio files. Volume 3 is already in the works and will be added to the Soundtrack in the future free of charge!


https://store.steampowered.com/app/3501970/Rising_World_Soundtrack/


Please note: This is only the Soundtrack, i.e. downloadable mp3/flac files. It neither affects the main game nor is it required to play the game.

Stay tuned!
Rising World - red51
Hi folks,

Finally the new version is ready! This means that it is no longer in a separate beta branch, and we've also updated the store page accordingly.

If you're already playing the new version, or if you want to keep playing the old Java version, you can find more information at the bottom of this post.

We spent the last year reworking the game from scratch and move it to a new engine. We didn't simply want to port the game, instead we decided to use this opportunity to rework most game mechanics - especially those which weren't that great in the old version.

The new version not only provides better graphics and sounds, it also generates more credible and immersive landscapes, and most features are a lot more polished.








Compared to the Java version, the new version received some features which didn't exist in the Java version, e.g. seasons, flowing water, crafting progression and more.

The new version also provides more biomes, which are much more versatile compared to the biomes in the Java version.












While the new version doesn't feature the same animals as the Java version, it still has more animals than the Java version - and they're more polished, especially in terms of animations. For most animals, we now have a male, female and baby variant - so features like animal husbandry, breeding and taming are within reach.








Last but not least, we've reworked the building system. The new version provides a much more powerful building system compared to the Java version.

Every construction element can be freely resized, moved and rotated without any limitations. The new version also provides a powerful snapping tool, which is very helpful in order to create rounded or even organic surfaces.












This update also introduced some changes (compared to the previous update), but mainly smaller changes and bugfixes, because we mainly focused on replacing the Java version. Expect new content with the next update. However, you can find the changelog here.

Important features from the Java version, which are still missing, are dungeons and fishing. The latter will be added with the next update.

Stay tuned! If you want to get more information about development, you can check out our roadmap on Trello: https://trello.com/b/t5Leypcj/rising-world-development

-----

Technical information

This update changed the folder structure of the game. This has implications for players who already played the game before. Don't worry: All worlds and blueprints are still there.


Information for users who already played the new version

If you've already played the new version in the past (i.e. if the beta branch was active), the new version was installed in a separate "_New Version" subfolder. However, with this update, the new version gets installed into the main game folder (/Steam/steamapps/common/RisingWorld).

When launching the new version, it will move all previous worlds from the Java version into a separate "_Java Version" folder, and move all worlds and blueprints from the "_New Version" folder into the main folder.

If something goes wrong, the game will show a warning in the main menu. In this case, it could be necessary to move the game files manually.


Information for users who want to keep playing the Java version

The new version is shipped with the Java Version for now - the Java version gets installed into a separate "_Java Version" subfolder in the game directory. To launch the Java version, you have to navigate to that subfolder and launch the game from there.

If you don't want to get the new version and want to stay on the Java version, you can enable the "java - Legacy Version" beta branch - this will keep things untouched. To enable the Java branch, right-click on the game in your Steam library, select "Properties", go to the "Betas" tab and enable the "java - Legacy Version" branch (no code is required). Note: Don't do this if you want to play the new version as well!

If you run into any problems or if you have any questions, please create a new topic in our forums about that and we will gladly help you.


Steam Cloud Save

Unfortunately we had to disable Steam cloud save with this update. This means that save games won't be synced with your other computers anymore. Worlds will also no longer be recovered automatically if you uninstall Steam or format your computer.

We will add Steam Cloud support for the new version in an upcoming update.
Rising World - red51
Hey folks,

A new update is available, which adds a lot of new content and features, putting a bigger focus on survival and player progression!

One of the main features in this update are seasons: while the environment is now lush in spring and summer, foliage turns yellow and orange in the fall. In winter, you will experience snowfall and cold temperatures. Plants won't grow and animal spawn is also greatly reduced in winter.
Each season lasts 31 days. It's possible to disable seasons or to change it manually with the new "season" console command.

The game now also changes the current weather based on your region.





With this update, temperature now also plays a role. The current season and weather has a significant influence on the temperature. It will be necessary to get proper clothes before winter or before traveling to cold regions. Beware of blizzards in winter, which can be deadly.
If it's getting too cold, you can either get into a building or cave, or craft a campfire to warm yourself up.








This update changes how ore spawn works - ores like gold and aluminum are now only found in arid and arctic regions. If you want to craft more advanced items, it will be necessary to travel to these regions.

To get more information about where to find certain resources, you can check out the new journal: you can open it by pressing J. It serves as a guide for new players, but also provides information about various resources. In addition to that, you can add custom notes to your journal.




The update also introduces a first implementation of crafting progression. When starting a new world, most crafting recipes are unavailable and get unlocked the more items you craft. If you move your cursor over an unknown recipe in the crafting menu, the game will provide some hints about what's required to unlock the recipe. Please keep in mind that this is not yet the final implementation and that it may still be subject to change based on feedback.

Another feature of this update: most items now have a limited durability. When hovering an item in your inventory, the current condition will be visible. The condition also affects the appearance and the sounds of the items. If you keep using a broken item, it will eventually break.

Most tools can be repaired though (as long as they're not broken yet). The newly introduced grindstone can both repair and sharpen your tools and weapons.




In addition to the new features, this updates adds various new items and objects. A calendar object is useful to show the current day and season and a pocket watch shows the current ingame time. There is also a magnifying glass (which increases the max zoom level, which is useful while building with small parts).

We've also ported some objects from the Java version like the drawbridge or manhole covers. Apart from that, we've also added a beartrap, various primitive furnitures and also a new chainsaw. For the sailing boat, you can now craft an optional storage box. Speaking of sailing boats: you can now customize it by adding a custom image/logo to the sail!






Last but not least terrain materials are now obtainable in survival mode. Some of them are necessary to craft certain items (e.g. smelt sand to raw glass), but all terrain materials can be placed back in the world now. When placing terrain materials, you can either add them or replace existing terrain - in both cases a preview should show up, indicating how the change would look like.

As always, please find the full changelog below. If you run into any problems or if you have any questions, please let us know :)


Store Page Update

The new version is still kept in a beta branch for now. If you want to play the new version, make sure to have the Beta Branch enabled (see this topic for more information).

Once all remaining issues are sorted out, we will update the store page and replace the Java version with the new version (but the Java version will still remain playable of course - see below for more information). However, we will need a few more days for testing and to make sure that worlds will not be lost during the transition, so it will most likely happen after the holidays.


Java Version

If you still prefer the Java version and don't want to play the new version, we've added a new Beta Branch specifically for the Java version. If you enable the "java - Legacy Version" Beta Branch, you won't get the new version automatically when we update the store page. To enable the Java Beta Branch, just right-click on Rising World in your Steam library, select "Properties", go to the "Betas" tab and select "java - Legacy Version" from the drop-down list (no code required). Close the window and then you should be able to continue playing as usual.

_____________________________________

Changelog 0.8 (2024-12-17):
  • [New] Seasons (spring, summer, fall, winter)
    • Seasons affect overall color of vegetation and environment
    • Weather and temperature depends on season
    • Shorter and darker days during winter
    • Snowfall during winter (including snow storms/blizzard etc)
    • Saplings and seedlings no longer grow during winter
    • Each season lasts 31 ingame days
  • [New] Items like tools and weapons now have a limited durability
    • Item condition is visualized in inventory (when hovering the item)
    • If an item wears out, the appearance, sound and stats of the item change
    • Most items can be repaired to a certain degree (see grindstone)
    • If you keep using a broken/ruined item, it will fully break eventually
  • [New] Temperature now affects the player
    • Icon in status bar indicates if temperature is too cold or too warm
    • Cold temperature adds damage to the player, hot temperature dehydrates player
    • Icon also indicates if player temperature is currently falling or raising
    • Temperature is determined by weather, environment, season and region
    • If player is wet/damp, temperature will be lower
    • Temperature is lower at night or on high altitudes
    • Staying in buildings or caves have positive impact on temperature
    • Staying close to a heat source (e.g. fireplaces) increases player temperature
  • [New] If player is wet/damp, a status icon is now displayed
  • [New] You can now get terrain materials (e.g. stone, dirt, sand etc) in survival mode and place it in the world
  • [New] New crafting station: grindstone, which is used to sharpen and repair tools and weapons
  • [New] New item: chainsaw
  • [New] New item: pocket watch (to see the current time)
  • [New] New item: magnifying glass (to increase max zoom level when holding Z)
  • [New] New objects: primitive chest, primitive chair, table and shelf (craftable at primitive workbench)
  • [New] New object: calendar (showing current ingame day and season)
  • [New] New object: beartrap
  • [New] New object: rotating beacon light
  • [New] Added drawbridge
  • [New] Added 4 different manhole covers
  • [New] Added optional craftable storage for sailboats
  • [New] New clothes: wolf mask and skull mask (headgear)
  • [New] Added bacon, which is obtainable from pigs
  • [New] You can now add custom images/logos to the sail of the sailing boat (hold F while looking at the boat)
  • [New] Sand can now be smelted to raw glass (crafting requirement for various items)
  • [New] Added journal (J), which contains various information and help
  • [New] You can store custom notes in your journal (shared across worlds)
  • [New] Cold and arid regions now have separate weather effects and are no longer affected by global rain or snow
  • [New] Tools and weapons you loot can now have a modifier, affecting their stats (displayed when hovering)
  • [New] Added new weather effects
  • [New] Added new music disc track
  • [New] The map now shows the last location where you died
  • [New] Added several new map markers for multiplayer (also available in singleplayer by setting Game_MapEnableAllIcons to true)
  • [New] When building with blocks, you can now rotate the grid (i.e. change the grid orientation) with the new "gridrotation" command
  • [New] Terrain type and elevation settings in superflat worlds can now be changed on multiplayer servers (in server.properties file)
  • [Change] Updated engine to Unity 6
  • [Change] Improved rendering of volumetric clouds
  • [Change] Picking up ores from a furnace works a bit better now (reduced chance to turn on the furnace accidentally)
  • [Change] It's now possible to place blueprints (with some limitations) above the max vertical chunk limit (e.g in orbit)
  • [Change] You cannot plant saplings or seedlings anymore if the ground is frozen (relevant during winter season)
  • [Change] Player now has a shadow when riding horses
  • [Change] Increased minimum fall distance at which the player gets fall damage
  • [Change] Improved render quality of grass and certain plants
  • [Change] Grid (G) works more reliable now when placing objects (like furniture, doors etc)
  • [Change] If a door was obstructed, it will now keep the correct position after a reload
  • [Change] Interaction key (F) can now also be used to close chests or crafting menus
  • [Change] Creative-mode F8 edit tool (1) now remembers the previously used rotation
  • [Change] Game now shows an error message if saving a blueprint to disk fails
  • [Change] Skipping nights (by sleeping in a bed) now also affects the weather
  • [Change] Plants and grass now get wet during rain
  • [Change] Walking up on mountains is a bit more difficult now
  • [Change] Reduced speed reduction of sailing boat if inside a building or in a cave
  • [Change] Clothes now show their stats (insulation, protection etc) in inventory (when hovering them with the cursor)
  • [Change] Updated miningdrill sounds
  • [Change] Water is now no longer rendered in front of volumetric clouds
  • [Change] Add separate "rough refractions" setting to enable/disable blur on certain glass panes (e.g. milk glass)
  • [Change] Improved readability of chat and other hud texts
  • [Bugfix] Fixed perceived framerate being lower than actual framerate if it was above 60 (need feedback)
  • [Bugfix] Fixed bug which caused the game to ignore disabled npc settings for cave and hell npcs (affected spiders, ghouls and firewolves)
  • [Bugfix] Fixed bug which caused boats to become indestructible
  • [Bugfix] Fixed bug which allowed players to ride horses without a saddle
  • [Bugfix] Fixed wrong blueprint bounds when placing it if it contains resized objects (e.g. small doors etc)
  • [Bugfix] Fixed wrong render order of construction elements and transparent elements in blueprint previews
  • [Bugfix] Fixed map falling through the ground when throwing it away
  • [Bugfix] Fixed "renderconstruction" console command sometimes causing distorted icons in inventory
  • [Bugfix] Fixed visual artifacts on water splash effect
Rising World - red51
Hi folks,

A new update is available now! It introduces a lot of new content, including various enemies, new animals like wolves, a female character, a map and much more!

Enemies

This update introduces hostile bandits (which spawn at night) and barbarians (which spawn in arid regions). In addition to this, there are various new monsters which spawn in underground areas: there are firewolves and ghouls which spawn in hell, and spiders in caves.

This update introduces a new, experimental feature: an optional setting to let skeletons spawn at the surface at night. They despawn at dawn automatically. This feature is disabled by default, but you can enable it in the misc settings. Please give us some feedback about that!








Animals

Several new animals were added with this update, but the new wolves are particularly worth mentioning: unlike other animals, they have a defensive-aggressive behaviour. This means that they won't attack on sight (unlike bears, for example), instead they will try to warn the player. If the player ignores the warnings and still gets closer to the wolves, they will attack though.




Sailing

This update adds a new vehicle: a sailing boat! The game has a detailed sailing mechanic, but it isn't 100% realistic due to reasons of accessibility. Sailing is quite simple: just make sure that the sail is aligned to the wind. A small flag on top of the mast indicate the current wind direction.
If the sails are set, you can still leave your seat, but it's not recommended to jump off the boat (however, the sail is automatically furled if the player is too far away, so the boat does not sail on indefinitely).

You can also give a custom name to your sailing boat btw, which will then be visible on the hull. In a future update, you will also be able to set a custom image/emblem for the sail.




Map

Finally this update introdues a map. Unlike the Java version, this map mainly focuses on navigation: it provides a topological overview of the current island. Of course you can still create markers (like in the Java version), and in multiplayer, other players are also visible on the map (this can be disabled). If creative mode is enabled, you can teleport to any location on the map (via right-click).

An additional map view like in the Java version is still planned for a future update. However, there is a new command "renderworld" available which renders a top-down view of the currently generated world and stores this image in the screenshots folder in the game directory.

Female character

A female character is available now! A new tab "Character" is available in the main menu which enables you to change your character - including gender, hairstyle and colors, facial tattos etc. Changing your character has no impact on your progress in a world or a server, it only affects your appearance.
The current character editor is just a temporary solution: we're already working on a better version for that, but unfortunately it didn't make it into this update.




Npc editor

After spawning an npc, you can type "editnpc" into console (while looking at the npc) to bring up a small npc editor. It enables you to change the appearance of the npc, but you can also change their clothes or equipped item (only for humanoid npcs).

Apart from that, you can override their default behaviour towards the player, i.e make a hostile npc friendly or vice versa.

Building

This update introduces 15 new block shapes (almost every shape that was requested by the community in the past) and also terrain materials (like dirt, stone, gravel etc) for construction elements.
If you're still missing any shapes or if you run into any issues, please let us know!

Other

Of course there are also various other new features, changes and bugfixes. For example, vehicles can now be disassembled (to get the construction kits back), there are several new moon phases available during night and this update also introduces new items and objects. In addition to this, the inventory now contains a button in creative mode to bring up an item spawn menu. Alternatively this menu is also available when typing "item" into console.
This update also fixes the wrong player sync when riding a horse in multiplayer, and there are many changes and additions to the Plugin API (link).

To get an overview of all changes, please find the changelog below!

Please let us know if you have feedback or if you run into any problems with this update! :)


Changelog 0.7.5 (2024-08-30):
  • [New] Added map item
    • Map shows entire current island
    • Player position and orientation is always visible (TBD)
    • You can create various markers
    • Multiplayer: You can create global markers (visible for all players)
    • In creative mode, you can rightclick on a position to teleport there
    • Optionally you can visualize the terrain altitude/elevation (as color gradient)
    • Multiplayer: Other players are visible on the map (optional)
  • [New] New defensive-aggressive animal: wolves and arctic wolves (including several variants)
  • [New] New enemy: bandits (including several variants) which spawn randomly at night
  • [New] New enemy: barbarians (including several variants) which spawn in arid regions
  • [New] New monsters: firewolf and ghoul which spawn in hell
  • [New] New critter: scorpion which spawns in arid regions
  • [New] New animals: foal, fox cub and arctic fox cub
  • [New] Added sailing boat
  • [New] Implemented sailing mechanic (sail/wind direction, furl/unfurl etc)
  • [New] You can set up a custom name for your sailboat (which will be visible on the hull)
  • [New] Added 15 new block shapes (half sphere, hollow half sphere, hollow block, quarter cone etc)
  • [New] Terrain materials are now available for construction elements
  • [New] Added new swords (for bandits and barbarians)
  • [New] New objects: loom (required to craft clothes) and weather vane (shows current wind direction)
  • [New] Female character is available now
  • [New] Added character editor (in main menu) to change the visual appearance of your character (work-in-progress)
  • [New] Added various haircuts and beards/mustaches (see character editor)
  • [New] Added various facial tattoos (see character editor)
  • [New] Added various moon phases during night (full moon, new moon, waxing/waning moon etc) with different light intensities
  • [New] Added "editnpc" console command to edit an animal/npc (provides many new options compared to the Java version)
  • [New] You can override the behaviour of animals/npcs now (make them hostile or friendly etc), see "editnpc" command (experimental feature)
  • [New] You can now disassemble boats (hold interaction key)
  • [New] In creative mode, there is a new button in inventory to bring up an item spawn menu (also available when typing "item" into console)
  • [New] Melee weapons now show their damage and DPS value in inventory (when hovered)
  • [New] You can now get saplings from cotton plants
  • [New] Poster menu now has a search bar (to search for a particular image)
  • [New] Plant and texture selection menu in creative mode now also have a search bar
  • [New] Added "posterinfo" console command to get all information about a particular poster in the world
  • [New] Plants now support a "DisableSnowiness" and "ForceSnowiness" edit flag/attribute (to force or remove snowiness from a plant)
  • [New] Added support for non-latin characters (japanese, korean, chinese, greek and cyrillic characters). Please let us know if you still run into any problems
  • [New] Added sort options for the singleplayer world list in main menu
  • [New] Added "renderworld" console command to render a top-down view of the currently loaded world part (stored in "Screenshots" folder)
  • [New] Added option to always show the grid on construction elements
  • [New] Added permissions "changeskin" and "changeclothes" ("general" section)
  • [New] Added permission "destroyownvehicles" ("general" section)
  • [New] Added area permissions "create", "delete", "addplayer", "removeplayer", "setpriority", "setpermission", "setclaimable" ("area" section)
  • [Change] Updated engine to Unity 2023.1
  • [Change] Updated FMOD (audio engine) to 2.02.22
  • [Change] You can now get sticks from dead bushes
  • [Change] Reduced damage dealt by wild animals
  • [Change] You can now properly move single items in inventory via rightclick while dragging an item
  • [Change] The game now properly keeps settings which were changed manually in the config file, even if they're out of default range
  • [Change] Npcs no longer die due to fall damage when using the "toggleterrain" console command
  • [Change] Npcs now open their mouth when making noises
  • [Change] Locked doors or chests are now 4 times stronger (when trying to destroy them)
  • [Change] Nights are now a bit darker in general
  • [Change] Bears no longer spawn on grass fields
  • [Change] Sun and moon have smoother movement now
  • [Change] Empty blueprints now require paper instead of lumber
  • [Change] If creative mode water edit tool is active (F5->5,6,7), the flatten tool level is now properly aligned to the water surface
  • [Change] Cobblestone (terrain material) now properly keeps the underlying/surrounding material
  • [Change] Footprints are now also visible on sand and mud
  • [Change] Building radial menu now provides more precision values
  • [Change] Console command "size" works properly with window frames now
  • [Change] Areas in creative mode (F9) can now also be edited while standing inside them
  • [Change] Reduced flickering on overlapping areas (F9 in creative mode)
  • [Change] If area permissions override the "group" field (under "info"), it's now shown in the playerlist (i) in multiplayer
  • [Change] Slightly increased ore spawn rate on "high" and "very high" settings
  • [Change] Projectile ricochets can now occur again
  • [Change] Updated and improved various sound effects
  • [Bugfix] Multiplayer: Fixed wrong player sync when riding a horse
  • [Bugfix] Fixed dummy npcs sometimes wearing different clothes suddenly
  • [Bugfix] Fixed visual artifacts on clothes (specifically on medieval suit)
  • [Bugfix] Fixed wrong tooltip when using a knife on the tanning rack
  • [Bugfix] Fixed random crash at 10% when loading a world (caused by invalid npc data)
  • [Bugfix] Fixed wrong steering direction of the RIB (motorized boat) in reverse gear
  • [Bugfix] Updated some wrong item names
  • [Bugfix] Fixed underwater area sometimes being clearly visible for a brief moment when jumping into water
  • [Bugfix] Fixed player sometimes getting fall damage when dismounting a horse
  • [Bugfix] Fixed "reloadpermissions" messing up permissions if a player was inside an area
  • [Bugfix] Fixed colors not being correctly recognized in permissions if they didn't have a leading "#" or "0x"
Rising World - red51
Hi folks,

Finally, a new, massive update is available! It introduces new biomes, underground caves, ridable horses, aggressive animals, new items and much more!

First of all, the biggest change are the biomes: The game now has two new climate regions (dry and cold region), which consist of 14 new biomes, including deserts, savannahs, tundras, taigas etc.










Existing worlds will remain compatible! But if you experience any issues with your existing worlds, please let us know. The game also creates a backup of your world automatically, so even if something goes wrong during world conversion, the world can still be recovered.

To make sure the new regions are as varied as possible, this update introduces many new plants and trees as well as new animals.

Another new feature is that some animals will now attack you (bears, polar bears, wild boars, lions and snakes). Unlike the Java version, the game now indicates if an aggressive animal has detected you. To fight back, this update introduces many new swords (some of them cannot be crafted and can only be looted from chests).

Talking about loot: the arctic regions randomly contains a few frozen chests containing various items. More loot spots are planned for future updates.








In addition to the new biomes and animals, this update also introduces caves: the upper layers consist of caves similar to the ones in the Java version (but they're more branched and have less dead ends). The lower layers consist of big caves which are partly filled with water. Below these "deep caves", you'll find the hell.






Apart from caves and biomes, this update also adds ridable horses to the game! Horse movement is now more flexible compared to the Java version. In order to ride a horse, you just have to craft a saddle (optionally you can also attach some bags to it).




We've also done some improvements to the world generation: the game now generates bigger islands and less mountains. It should be easier now to find flat spots. If this isn't sufficient, the world creation dialog now has an additional slider to change the steepness of terrain. Furthermore, a new world type ("superflat islands") is available.

As mentioned above, there are various new items and objects in this update. One item worth mentioning is the toolbelt, which can be used to expand the available number of slots in your hotbar.

Of course there are also many new QoL changes and smaller features. There a few pieces of clothing available now, you can spawn a "dummy" human npc and there are new building options available (e.g. the ability to change texture alignment or to enable a local move mode).

To get an overview of all changes, please find the full changelog below.

The next update will now focus on a map as well as more npcs - stay tuned! :)


Changelog 0.7 (2024-02-02):
  • [New] New climate regions: cold and dry regions (including many new biomes, e.g. deserts, savannahs, tundras, taigas etc)
  • [New] Implement caves
  • [New] Deep elevations now consist of big caves filled with water
  • [New] Added hell (below deep caves)
  • [New] New ridable horses (14 different horse variants)
  • [New] Added saddle and optional saddle bags
  • [New] New item: toolbelt, which increases the number of available slots in your item hotbar
  • [New] New item: weed whacker
  • [New] New items: several swords
  • [New] When creating a world, you can now determine how flat or steep the terrain should be
  • [New] New world type: superflat islands
  • [New] New aggressive animals: bear (4 variants), polar bear, lion (2 variants), spider, snake
  • [New] New passive animals: penguin, elephant (2 variants), rhinoceros, zebra (2 variants)
  • [New] Bulls, goats, rams and mooses now attack you if you attack them first (also applies to rhino and elephant)
  • [New] Wild boars now always attack the player
  • [New] Aggressive animals play a "warning" animation first before attacking the player
  • [New] Heartbeat sound is audible when the player has been detected by an aggressive animal
  • [New] Added dummy human npc that can be spawned via console command ("spawnnpc dummy", optionally with "locked" parameter)
  • [New] New crafting station: tanning rack
  • [New] You can now get pelts and hides from animals and turn them into leather at the tanning rack
  • [New] Added optional craftable storage for inflatable boat (RIB)
  • [New] Added 2 doors (old wooden door from Java version)
  • [New] Added gift (including several variants)
  • [New] Added safe object (to store items)
  • [New] Added small trashcan object
  • [New] Added gramophone object (including 3 music discs)
  • [New] Added several special variants of some animals
  • [New] Added 20 new cacti (also removed the old ones)
  • [New] Added several new trees (mesquite, aleppo pines etc)
  • [New] Added several new smaller plants
  • [New] Added new music tracks
  • [New] Added medieval fur coat (clothing piece)
  • [New] Added new headgear/accessory items (vanity): pilgrim hat, felt hat, wizard hat, fedora, cowboy hat, redcoat hat, boonie, safari hat, sombrero, wooly, cappy, captain hat, chef hat, fez, jester hat, jockey helmet, crown, cylinder, ushanka, unclesam hat, xmas hat, pickelhaube, bear mask, goat mask, pig mask, teddy mask, bunny mask, aviator glasses, sunglasses, groucho mask
  • [New] Added diving goggles (which remove blurriness underwater)
  • [New] Northern lights (aurora borealis) are now visible in snow biomes, depending on weather
  • [New] Building radial menu (C) now enables you to change the texture alignment for the active construction element
  • [New] Building radial menu (C) now enables you to change the move mode (when manual positioning is active)
  • [New] New weather effect: blizzard (strong snowstorm)
  • [New] Repeating rifle now requires ammunition
  • [New] Cutting grass now adds grass blades to your inventory (to replant grass)
  • [New] Smoothing wet ground with a rake now randomly spawns earthworms
  • [New] You can now disable shadows for individual lamps and torches (hold F)
  • [New] Info text (lower left screen corner) now always shows the name of the element the player currently looks at (e.g. plant name, animal name etc)
  • [New] Added optional key to toggle voice chat (per key press)
  • [New] Added forbidden objects permission (to lock objects like furniture etc in multiplayer)
  • [New] Added forbidden crafting permission (to lock certain crafting recipes in multiplayer)
  • [New] Branches now spawn randomly on the ground (can be picked up to get sticks)
  • [New] Added setting to change the max resolution for custom images (posters)
  • [New] Added setting to change the sort mode for blueprint files
  • [New] Character preview is now visible in inventory screen
  • [New] Drag clothes on character to wear them (or vice-versa)
  • [New] Auto-Run setting is now available in controls setting
  • [New] World backups can now be restored from the world menu (to do that, rightclick on the world entry in singleplayer menu)
  • [New] Rightclick on world in world menu now gives an option to copy the seed to clipboard
  • [New] Rightclick on UID in main menu now gives an option to copy it to clipboard
  • [New] Added command "swapsize" to swap the size of two axes of your currently active building element
  • [New] Added command "deletesector" to delete/reset an entire sector/island (use with caution!)
  • [New] Added command "overrideregion" to change the climate region of a sector (use with caution!)
  • [New] Added command "togglewater" to enable/disable underwater rendering
  • [New] Added command "locknpc" and "unlocknpc" to freeze/unfreeze npcs
  • [New] Added command "gap" to set the gap size directly while placing multiple construction elements in a row
  • [New] Added commands "surfacescale" and "surfaceoffset" to edit the surface of the current construction element
  • [New] Added commands "texturealignment" to change the active texture alignment for construction elements
  • [New] Added command "renderplayer" to save a rendered image of the player model on the hard drive
  • [New] Added edit flag "DisableOffset" for construction elements (to disable offset to prevent flickering)
  • [Change] Updated moving behaviour of animals
  • [Change] Some animals will now attack if you attack them first (e.g. goat, ram, moose etc)
  • [Change] Wild boars are now aggressive
  • [Change] Game now generates less mountains by default (more flat areas)
  • [Change] When editing signs for the first time, the previously used settings (font, size etc) are now used
  • [Change] You can now also use the sledgehammer to dismantle and pick up objects/furniture
  • [Change] Elements are now picked up automatically when deconstructing them with a sledgehammer (can be disabled in config file)
  • [Change] Creative mode removal tools now show a confirmation dialog before removing any elements (can be disabled in game settings)
  • [Change] Slightly improved text editor for signs (hold font size buttons, added tooltips and help etc)
  • [Change] Plants are now always removed during large terrain edits in F5 creative mode (if plant gravity is enabled)
  • [Change] If a bow or rifle is equipped, the remaining amount of ammo is shown on the right side now
  • [Change] Player health is now also shown in inventory (next to character preview field)
  • [Change] Slighly increased interaction radius for chests
  • [Change] Improved falling-through-ground detection (player should now under no circumstances fall through the ground anymore)
  • [Change] Reworked weather snow effects
  • [Change] When driving a boat, the camera rotation is now updated depending on the driving direction (can be disabled in misc settings)
  • [Change] Collecting fruits from plants placed in creative mode (F6) will now cause the fruits to regrow
  • [Change] Preview element when placing construction elements now has the correct size (difference was visible when placing big elements)
  • [Change] Update ore detector text and it now also detects coal
  • [Change] Console command "sql" now supports queries/select-statements (result is printed to console)
  • [Change] Crafting glass doors now requires a modern workbench
  • [Change] Blueprints are now consumed when saving a structure in survival mode
  • [Change] Disabled sporadic player pain sounds in creative mode if bones are broken or health is low
  • [Change] Changed crafting recipe for rope (reduced required ingredients)
  • [Change] Changed crafting recipe for rope blocks and fabric blocks (reduced required ingredients)
  • [Change] "Manual positioning mode" status (active/inactive) is now also shown on the left side of the HUD (only while building)
  • [Change] You can now stack empty blueprints
  • [Change] Touching a tall cactus now inflicts damage
  • [Change] Improved snow rendering on steep cliffs
  • [Change] Increased light intensity of large flashlight and penlight
  • [Change] Improved visibility of selected item in hotbar (cursor around item)
  • [Change] When using the "Copy Block" key (middle mouse button) in creative mode, the block color is now properly taken into account (can be disabled in config file)
  • [Change] When searching a crafting recipe, a tooltip now shows the category of that recipe
  • [Change] Selecting a crafting recipe now also highlights and selects the according crafting category
  • [Change] When using the "commands" console command, the output is also stored in your system clipboard (use that to paste it into a text file, for example)
  • [Change] The game now automatically creates a backup of the world before performing a world conversion
  • [Bugfix] Fixed various issues with color picker
  • [Bugfix] Fixed custom console commands (see controls settings at the bottom) not being saved properly
  • [Bugfix] Fixed item animation sometimes being broken (e.g. after equipping an item which is identical to the currently equipped item)
  • [Bugfix] Fixed issues if "interaction" and primary/secondary action were bound to the same key
  • [Bugfix] Signs are now correctly rendered behind glass panes
  • [Bugfix] Fixed ingame permission overview (esc) not showing custom image permissions
  • [Bugfix] Fixed scroll issue in creative mode plant selection menu (F6)
  • [Bugfix] Fixed wrong ingredient requirement for crafting recipes if ingredient wasn't consumed (e.g knife when crafting a jack-o-lantern)
  • [Bugfix] Closing a chest no longer closes the chest UI for all other players in multiplayer
  • [Bugfix] Fixed a crash when loading certain blueprints containing terrain data
  • [Bugfix] Fixed some smaller translation issues
  • [Bugfix] Fixed low elevation of volumetric clouds when being far away from the world origin
Rising World - red51
Hi folks,

Another update is available now! It introduces posters, signs, new crafting stations and several new items.

Posters enable you to upload custom images from your hard drive and place them in the world. Of course this also works in multiplayer, so other players can see these images. And of course you can also change the poster color. In addition to that, the new version also features "decals": they are similar to posters, but they're projected on the surface - this is quite handy if you want to place an image on an uneven surface, for example. You could use that for markings, or smaller details like fallen leaves on the ground etc.




In addition to posters and decals, this update introduces several writable signs. A new features is that you can change both the font and font size, but you can also set an arbitrary font color. Signs support rich text, so you can set a different style or color for parts of your text.

Apart from posters and signs, this update adds a lot more content to the game: There are two new crafting stations - a grinder and paper press. The grinder is used to crush cloth to rags or certain other items (like coal or sulfur) to powder, while the paper press is used to turn rags into paper.






You can now find wheat, which spawns randomly in your world. Collect it and use a grinder to turn it into flour, which can then be used to create dough for bread or cookies. Fittingly, there is now a masonry oven to bake the dough.

Apart from various other new items (e.g. a bow and arrow, bomb etc) and objects (e.g. several new doors), this update finally introduces some headgear: A medieval miner's helmet and two modern helmets with a lamp. The handling for clothes isn't fully ready yet, so to wear them, rightclick on the item and select "Wear". When wearing any of these helmets, press L to enable the light.




Last but not least this update contains several changes and bugfixes. We've reworked the color picker, fixed some multiplayer-related issues, and now the new version should finally work on Apple Silicon hardware again!
In addition to that, we've added new methods and made a lot of changes to the Plugin API - you can find the full changelog here: https://forum.rising-world.net/thread/12721

Stay tuned for the next updates! We'll now put a bigger focus on mounts, aggressive animals and biomes & caves :)


Changelog 0.6.7 (2023-06-30):
  • [New] Posters, which enable you to place custom images from your hard drive in the world
  • [New] Decals, which act similar to posters, but align to uneven surfaces
  • [New] Writable signs, placard and text object
  • [New] Text editor for signs, including multiple fonts and rich text support
  • [New] New plant: wheat (including different growth stages)
  • [New] New crafting stations: paper press and grinder
  • [New] New cooking station: masonry oven (to bake bread)
  • [New] New ranged weapon: bow & arrow (including 3 types of arrows)
  • [New] New explosive items: bomb and explosive arrow (for bow)
  • [New] New items: paper and rags
  • [New] New food: baked steak, flour, dough, cookie and bread
  • [New] New gear: miner's helmet (medieval), 2 modern helmets and 2 modern helmets with a lamp
  • [New] Added 20 new doors, including glass doors and saloon doors
  • [New] Added several new music tracks
  • [New] New command "setofflineplayergroup" to set the permission group of offline players (multiplayer)
  • [New] New temporary command "undress" to remove all clothes (until proper handling is implemented)
  • [New] New command "rendernpcs" to render icons of all npcs
  • [Change] Updated to Unity 2022.2.21f1
  • [Change] Color picker now allows you to switch between HSV and RGB mode
  • [Change] Trash icon in inventory is now always visible in creative mode
  • [Change] The game now also detects regional languages (if you want to create custom localizations)
  • [Change] Changes to texture scale (in building menu) are now stored persistently
  • [Change] Increased timeout in loading screen (relevant when downloading lots of plugin assets when joining a server, for example)
  • [Change] Updated Steamworks SDK version (1.57)
  • [Bugfix] Fixed wrong nametags in multiplayer (need feedback)
  • [Bugfix] Fixed bug that caused certain music tracks to never play
  • [Bugfix] Fixed blueprint permissions ("create" and "createown") not working (multiplayer)
  • [Bugfix] Fixed bug that caused trees and other plants to not grow sometimes
  • [Bugfix] Fixed sporadic (and rare) error when joining a multiplayer server
  • [Bugfix] Fixed some issues with vehicle sync in multiplayer (still work-in-progress)
  • [Bugfix] Fixed underwater effect still being active after returning to the main menu
  • [Bugfix] Player should no longer get stuck when walking up scaffoldings
  • [Bugfix] Mac: Fixed engine crash on Apple Silicon (M1/M2)
  • [Bugfix] Mac: Fixed plugins not working correctly on MacOS
Rising World - red51
Hi folks,

The first (experimental) version of the new Plugin API is now available! It enables you to modify the game in many ways. You can hook into game events (e.g. if the player picks up an item or receives damage) and respond to them accordingly. You can also load custom 3d models, play custom sounds or internet streams or create new UI elements.

The Plugin API has a few advantages compared to traditional modding: In multiplayer, plugins are always executed on the server - this means the client does not have to download any plugins or mods in order to play on that server. This also increases the security for the client (because no - potentially malicious - code is executed on his end). In addition to that, the game handles sync between clients automatically, which makes it a lot easier to create multiplayer-compatible plugins.
Plugins usually remain compatible after a game update btw, and the risk of plugins interfering with other plugins is a lot lower.

Unlike the old API, the new Plugin API now supports Unity Asset Bundles: This enables you to load prefabs created in Unity, which may contain almost any Unity component (e.g. custom materials and shaders, particle effects, physical components etc).




Custom VFX particle effects created in Unity and loaded through the Plugin API (through an Asset Bundle)


But of course you can also load model files (like .obj or .fbx) directly. The API also enables you to modify the models (or any sub-component) retroactively.


Custom 3d model (fbx file) loaded through the Plugin API


Please bear in mind that this is still an experimental release! Some events and methods may still not work, and you may also run into other issues or bugs when using plugins. If you encounter any bugs or if you have any questions or requests for new API methods, please let us know! We have a dedicated section for the API in our forums: https://forum.rising-world.net/board/36

Old plugins from the Java version are not automatically compatible btw - but upgrading them to the new API should be quite easy (there were only minor syntax changes). However, this is something that can only be done by the plugin creator.

We'll provide updated example plugins and a detailed guide about how to set up your IDE soon, but in the meantime, you can find some basic information here: https://forum.rising-world.net/thread/12493

---

Apart from the new API, this update also introduces a few new other things. There are various new objects (scaffoldings, chests, seating, cooking grill etc) as well as several changes and bugfixes.

In addition to that, we've implemented some improvements to the network system. This should fix some lags some people were experiencing in multiplayer.

As always, you can find the full changelog attached. Stay tuned for the next updates :)


Changelog 0.6.5 (2023-04-12):
  • [New] Plugin API
  • [New] Added 10 scaffolding objects, including ladder elements and a trapdoor
  • [New] Added seat object (similar to the seat in the Java version, but now resizable)
  • [New] Added 3 new chests
  • [New] Added campfire grill (to grill meat)
  • [New] Cutting a tree or destroying an object now scares nearby animals
  • [New] Creative Mode F8 (1) tool now provides continuous editing (hold left mouse button)
  • [New] Added new music tracks
  • [Change] Updated to Unity version 2022.2.12f1
  • [Change] You can now paint boats (by using the paint roller)
  • [Change] Search bar in crafting menu now also accepts block ids (to search for a particular block material)
  • [Change] The "setp" console command now supports smaller values (0.0001 and smaller)
  • [Change] Reduced damage radius of campfires
  • [Change] You no longer get fall damage if fly mode gets disabled due to permission change (e.g. when entering areas etc)
  • [Change] Sent private chat messages are now also shown in your chat (multiplayer)
  • [Change] Placing objects no longer works if the spot is already occupied by an idential object with identical transform
  • [Change] Single construction element edits are now also covered by "undo"
  • [Change] Improved performance if lots of torches were placed in the world
  • [Bugfix] Fixed a bug that prevented plants from growing sometimes
  • [Bugfix] Fixed crash when trying to load a Demo world
  • [Bugfix] Blueprint selection area now gets reset after changing item
  • [Bugfix] Rake works properly underwater now
  • [Bugfix] Spawning blocks with an invalid id no longer clears the inventory
  • [Bugfix] Fixed warnings being spammed when placing certain inverted objects
  • [Bugfix] Fixed missing animation for locked doors
  • [Bugfix] Fixed stuttering if chunks with lots of objects (e.g. furniture) were loaded
  • [Bugfix] Fixed objects breaking when trying to pick them up (in multiplayer)
Mar 1, 2023
Rising World - red51
Hi folks,

A new update is now available which finally introduces the first animals to the new version!





In total, this update introduces 29 different animals as well as different variants for some animals (13 variants in total). This includes male and female animals for most animals as well as cubs.
Animals will spawn persistently in unmodified chunks - new animals will also respawn if the animal population becomes too small.







You can now get wool from sheeps by using shears and meat from dead animals by using a knife - currently there is only one type of meat available (as a placeholder), but more types of meat will be ready in the near future. To make the meat edible, you can either cook it on a campfire (by using a skewer), or use the drying rack to dry and preserve the meat (which is easier than cooking meat, but this also takes a lot longer).



Apart from animals, this update also introduces new items: A modern mining drill and an ore detector. Both items can be crafted at the modern workbench. There is also a new playable piano available with this update. We've also added a new creative mode edit tool (F8) - this acts like the "edit" console command, but you can modify multiple elements simultaneously. Right now this is only supported for constrution elements, but we will also make this tool available for objects like furniture or lamps.

It's now possible to store terrain in blueprints by the way. And of course this update introduces various other changes and bugfixes, please find the full changelog below.

We've now also finalized some preparations for releasing a first experimental version of the new Plugin / Modding API. We'll provide more information about that soon - probably within the next 2 weeks.

Stay tuned for the next update! :)


Changelog 0.6 (2023-03-01):
  • [New] Animals: pig, piglet, cow, bull, calf, goat, billy goat, goatling, sheep, ram, lamb, chicken, chick, hare, earthworm, deer, stag, deer calf, red deer, wild boar, wild sow, wild piglet
  • [New] 13 different variants for various animals
  • [New] New item: miningdrill
  • [New] New item: ore detector
  • [New] New item: steak/meat (raw, cooked, burned, dried)
  • [New] New item: wool
  • [New] New object: skewer (used to cook meat)
  • [New] New object: playable piano
  • [New] New object: snowman
  • [New] You can now use the drying rack to dry meat
  • [New] Added creative mode edit tools (F8) for construction elements (single edit and area selection)
  • [New] You can now also save terrain in blueprints
  • [New] Added IPv6 support for dedicated servers (multiplayer)
  • [New] You can now access and loot the inventory of dead players
  • [New] Added options to identify or hide dead bodies (radial menu)
  • [New] Added "DisableGravity" attribute (see "edit attribute" command) to objects (like furniture) and plants (to disable gravity per element)
  • [New] Main menu now shows a warning if there is a DirectX/graphics error caused by an outdated or broken graphics driver
  • [New] Blueprint menu now also shows the blueprint size / dimensions
  • [New] Added setting to graphics menu to enable/disable wind on grass and trees
  • [New] Added two new music tracks
  • [New] Added console command "toggleterrain" to hide/show the terrain
  • [New] Multiplayer: Player list (i) now has an option to teleport a player back to his last spawn point
  • [New] API: Added "uidebugger" console command to retrieve the path of any UI element on the screen
  • [Change] Updated to Unity version 2022.1.23f1
  • [Change] The item hotbar (when selecting an item with the mouse wheel) is more responsive now
  • [Change] Fire (torches, campfires etc) gets now extinguished when the area is flooded with water
  • [Change] Torches and other small objects are now stackable in inventory
  • [Change] Singleplayer settings (fly mode, stamina, fall damage etc) are now also applied in P2P multiplayer sessions ("Play with friends")
  • [Change] Hotkeys for compass and light are now exposed in controls settings
  • [Change] To change a block shape retroactively, a primitive workbench is now sufficient
  • [Change] Improved detection of nearby crafting stations (in crafting menu)
  • [Change] Color picker is now also available for windows in crafting menu
  • [Change] More shapes are now available in crafting menu for glass material (e.g. half cylinder, cone etc). NOTE: You can always use the "item pnb" command to get all shapes with glass material
  • [Change] If game gets stuck during load (e.g. due to out-of-video-memory error), you will now get an error message
  • [Change] "Rotate" key binding in controls settings now works (useful for controllers or to rotate elements in manual placement mode)
  • [Change] Texture selection (inventory key) is now also available for creative mode terrain area tool (F5 -> 4)
  • [Bugfix] Console command "findbase" now works properly
  • [Bugfix] Fixed texture issue on construction elements when you're far away from the world origin
  • [Bugfix] Fixed precision issues on blueprints when being placed far away from the world origin
  • [Bugfix] Fixed rendering issue of torch flame in front of glass (while holding torch in hands)
  • [Bugfix] Fixed fire not being visible behind glass panes
  • [Bugfix] Fixed "edit resize" command not working properly when editing mirrored elements
  • [Bugfix] Fixed size command not working properly if element had a negative size (need feedback)
  • [Bugfix] Fixed "Game_Username" setting in config.properties file not working in non-Steam versions
  • [Bugfix] Rain no longer quenches thirst if player is inside a building or cave
  • [Bugfix] Changing the color of a lamp or luminous block no longer resets the brightness
  • [Bugfix] Fixed crash when killing a player in a boat (in multiplayer)
  • [Bugfix] Fixed players being invisible sometimes in multiplayer
  • [Bugfix] Fixed players not being added to areas properly in multiplayer
  • [Bugfix] Fixed misplaced hairs from player models on screenshots (need feedback)
  • [Bugfix] Fixed stretched HUD on screenshots when playing in windowed mode (need feedback)
  • [Bugfix] Fixed resolution setting not working for screenshots
  • [Bugfix] Fixed wrong icon in inventory when exchanging two blueprint items
  • [Bugfix] Fixed wrong player nametags in multiplayer
Rising World - red51
Hey folks,

finally the world generation update is available! This is a real game changer, because the game now provides a very varied, randomly generated world.



The game now generates various huge islands surrounded by an infinite ocean. These islands contain many details like bays, lakes and mountains. Tall mountain peaks are covered with snow.
There are also temperate climate biomes available, like diverse forests, and the game also generates various terrain details to keep the landscape rich in variety.







Water is now dynamic (albeit still experimental), this means it will adapt to the terrain if you dig up the banks of a lake, for example. In creative mode, you can either place dynamic water or static water (which makes building a bit easier sometimes) - there are also various new water-related tools available in creative mode now. However, this isn't the final water implementation yet, so this still has some limitations. There will be another, dedicated water update in the future.

In order to travel between islands, this update introduces two boats: A rowboat and a rigid-inflatable boat. More vessels, especially larger ships are planned.





When creating a new world, you can now also create superflat worlds (similar to how they worked in the Java version). Old demo worlds (created prior to this update) also stay compatible. If you wish to create a new demo world, just use the seed "Demo" ;)

There are also new ores available (which spawn underground), a new pumpkin plant as well as various new items, including a measuring tape, which allows you to measure the distance between two points (which is quite helpful when building).
Another handy change affects the paint roller and paint brush: right click now brings up a color selection dialog, including a color picker.

There is now a ton of other Quality-of-Life features available (hotkeys for inventory, preview on blueprint items etc), backup functionality (especially relevant for multiplayer), we've done some optimizations to speed up the creative mode terrain and removal tools and of course we've also fixed a lot of bugs.

Apart from the new content, we've also reworked the Steam P2P multiplayer mode (i.e. the "Play with friends" option). It's now based on Steams new "Networking Sockets", which should provide better performance compared to the legacy P2P networking.







The game spawns a lot more vegetation now, which may have performance implications unfortunately, especially on lower hardware. We're aware of this problem and we're working on some optimizations which will handle vegetation much more efficiently. Unfortunately this wasn't ready in time, but we will get it ready as soon as possible.

As always, if you find any bugs or if you have questions or feedback, please let us know! Stay tuned for the next update, which will introduce NPCs! :)


Changelog 2022-10-31 (0.5):
  • [New] World generation
    • Random island generation
    • Infinite ocean
    • Random generation of bays and lakes
    • Random generation of tall mountains
    • High mountain peaks are covered with snow
    • Randomly distributed temperate climate biomes (forests, meadows etc)
    • Randomly generated terrain details
  • [New] Flowing water (experimental)
  • [New] Added 30 new terrain materials / textures
  • [New] New boats: Rowboat and RIB
  • [New] Rowboat is expandable with a storage compartment
  • [New] New item: Measuring tape to measure the distance between two points
  • [New] New ores: gold, aluminium, tungsten, coal and sulfur
  • [New] New cultivable plant: pumpkin plant
  • [New] New items: pumpkin, pumpkin slices and jack o' lanterns
  • [New] New items: cloth, fibers, yarn, rope, wires, circuitboard
  • [New] Spinning wheel, which is used for spinning yarn from fibers or cotton
  • [New] World creation dialog where you can change ore amount and world type (default and superflat)
  • [New] Paint roller now brings up a color selection menu on right click (which also enables you to select a custom color)
  • [New] New creative mode water tools (F5): Place water (5), Paint water (6) and Water area tool (7)
  • [New] New "edit attribute" console command to change element attributes (e.g. prevent doors from getting obstructed)
  • [New] New "recalculatelods" console command to regenerate currently loaded LOD chunks (to fix gaps between chunks, for example)
  • [New] Crafting menu now automatically scrolls to the last position
  • [New] Sort and merge buttons are now also available for storages
  • [New] Added teleport options to player list (i) context menu (multiplayer)
  • [New] Added option to duplicate an item in inventory in creative mode (rightclick on item in inventory or hotkey while hovering item)
  • [New] Added optional hotkeys to split items in inventory, duplicate item in inventory or change block shapes
  • [New] Added small lamp icon to the lower right screen corner which is shown when the creative mode light (L) is active
  • [New] If a world conversion is necessary, the game first creates a backup of the world (in case something goes wrong)
  • [New] New "worldbackup" command to create a backup of the currently loaded world (also works in multiplayer, compatible with scheduler)
  • [Change] Implemented new Steam P2P Multiplayer (based on "Steam Networking Sockets", which provides better performance)
  • [Change] Added more details to terrain materials
  • [Change] You get more stone now when mining terrain
  • [Change] Improved transition between various terrain materials
  • [Change] Added text showing the current elevation of the creative mode terrain (F5) flatten tool (enter)
  • [Change] Greatly sped up undo command for large blueprints
  • [Change] Sped up creative mode removal tool (when removing lots of elements simultaneously)
  • [Change] Sped up creative mode terrain tools when working with a large brush
  • [Change] Terrain tools in creative mode (F5) now show preview images of terrain textures
  • [Change] Increased max stacksize of cotton to 999
  • [Change] Blueprint item icons now contain a preview image of the blueprint content
  • [Change] When adding new items to inventory, the game first checks for any existing item stacks they could be added to
  • [Change] Update crafting recipe of bandages and certain other items (temporarily)
  • [Change] Elements now also align their rotation to the world element if manual pivot snapping is active
  • [Change] Hunger and thirst is now enabled by default
  • [Change] Creative removal tool now only removes elements if the selection area contains at least 50% of them
  • [Change] Increased range of paint roller
  • [Change] "Copy block" key now only adds a single item to your inventory (can be changed in config file)
  • [Change] Hotkey to drop an item now also works in inventory (press the key while hovering the item you want to drop)
  • [Change] You can now switch to inventory while you're in crafting menu (and vice-versa) by pressing the inventory/crafting hotkey
  • [Change] You now get damage when standing right on top of a smelting furnace or when getting too close to the fire
  • [Bugfix] Fixed bug that caused furnaces to smelt a single ore only (while smelting over night)
  • [Bugfix] Fixed bug that caused terrain to disappear in rare cases when using creative mode terrain tools
  • [Bugfix] Fixed wrong billboard (depending from view angle) of spruce
  • [Bugfix] Fixed error when joining a multiplayer P2P session through the Steam friend list
  • [Bugfix] Fixed blueprints not placing construction elements correctly if they contain a modified surface and the blueprint was resized
  • [Bugfix] Fixed various issues with the console and command suggestions
  • [Bugfix] Planting chili saplings no longer results in instantly fully grown plants
  • [Bugfix] You no longer fall through the ground after sleeping in a tent
  • [Bugfix] Fixed error when trying to send a report while using a large screen resolution
  • [Bugfix] Fixed mouse button input sometimes being suddenly no longer recognized
  • [Bugfix] Fixed bug that prevented you from climbing inclined ladders
  • [Bugfix] Fixed floating plants sometimes not being removed while using creative mode terrain tools
  • [Bugfix] Fixed server browser sometimes not finding LAN games
  • [Bugfix] Depth-of-field effect no longer blurs the night sky
  • [Bugfix] Fixed some smaller typos and other issues
Rising World - red51
Hi folks,

this update is a preparation for the upcoming world generation update - it introduces lots of new plants and trees, vegetables and fruits, farming and plant growth as well as volumetric clouds!

In total, this update introduces more than 60 new trees (including saplings and young versions), more than 30 plants and crops (without taking the various growth stages into account) and 11 rocks and dead tree trunks. This update also introduces more than 10 new edible fruits and vegetables as well as two new smelting furnaces (which are reworked versions of the furnaces from the Java version).




Various plants can be cultivated now: Similar to how it worked in the Java version, you can get a seedling from crops by using the sickle, which can then be planted on arable land (which can be prepared with a hoe).

Apart from the new content, this update also introduces a first version of volumetric clouds: Unlike a flat sky texture, they're actual "fluffy" 3D elements in the world. While you can't directly interact with them, it's still possible to have tall mountains or skyscrapers which soar above the clouds.
While the clouds are rendered very efficiently, they still have a small impact on performance, so if your machine is already struggling with the new version, it may be necessary to disable them - this can be done in the graphics settings.

Clouds already change depending on the weather. For instance, if you type "weather overcast" into console, you will see how the clouds will become bigger and more dense.

One note about the cloud altitude: The clouds may appear to be at a relatively low altitude currently, but actually the spawn point in the demo world is already at a relatively high elevation. This will change with the 2nd part of the world gen update.




We also took this opportunity to rework the vegetation shader - there is now a much better wind effect on trees and a better shader for snow. This also applies to plants and other elements like boulders or tree trunks.

Some of the new plants and trees will already spawn in the demo world, but if you want to check them all out, you can use the new creative mode vegetation placement tool: To do that, enable the creative mode by opening the console (press ~) and type "gm 1" (without quot. marks), then press F6 to enable the placement tool. Open your inventory to select one of the new plants, and hold C to bring up a radial menu with various settings.

The new content will provide a good foundation for the upcoming 2nd part of the world generation update. We've prepared two screenshots which will give you an idea of the how the upcoming forests will look like, for example:






As always, this update also fixes various issues, bugs and introduces some other improvements under the hood: For instance, terrain modifications will work considerably faster now. Please find the full changelog below.

------

The next update will be the 2nd part of the world generation: It will enable you to create randomly generated worlds, it will contain various islands and more diverse landscapes (forests etc), and it will also introduce flowing water - this also means the islands will no longer be surrounded by gravel, instead there will be actual oceans. Feel free to check out the development status on our Trello Roadmap :)


__________________________________________________


Changelog 2022-06-22 (0.4.8):
  • [New] Volumetric clouds
  • [New] First implementation of farming (use the hoe to prepare arable land, and use the sickle to collect seedlings from crops)
  • [New] New cultivable plants: tomato, chili, potato, watermelon, lettuce, corn, carrot, hemp
  • [New] New trees: acacia (x2), appletree, araucaria, birch, cactus (x4), cypress, hickory, london-plane (x2), palm, red maple, spruces (x6), weeping beech, willow oak
  • [New] New saplings, young versions and dead versions of almost all trees
  • [New] New saplings and different growth stages for all cultivable plants
  • [New] New plants: cotton, henbane, hogweed, monstera (x2), dandelion (x3), fern (x7), aloe vera, flowers (x7), ivy (x3), bushes (x5)
  • [New] New world objects: 9 new rocks, 2 tree trunks
  • [New] New food: bell pepper, carrot, chili, cookie, corncob, gingerroot, lettuce, pear, potato, tomato, watermelon
  • [New] New objects: Smelting furnace and big smelting furnace
  • [New] New creative mode tool: Vegetation placement (F6)
  • [New] New wind and snow shaders for vegetation
  • [New] Plant growth duration can be changed in the game settings
  • [New] Blocks with unit size which are placed in the grid can now be rendered more performantly
  • [New] New "Copy block" key: Adds a copy of the block in the world you're currently looking at to your inventory, or equips it if it already exists
  • [New] Pressing 1-5 while hovering an item in inventory moves it to the according slot in the hotbar
  • [New] Pressing the mouse wheel button while hovering an item in inventory equips the item
  • [New] It's now possible to set up a custom "JavaTextures.txt" file containing custom texture replacement definitions for Java blueprints
  • [New] Item count in crafting menu can now be entered directly by clicking on the count label
  • [New] Added "skyrotation" console command to change the sky orientation (affects direction where the sun rises and sets)
  • [New] Sleeping (skipping nights) now speeds up ore smelting and plant growth accordingly
  • [New] Added setting ("View adjustment") to enable optional cinematic black bars at the top and bottom of the HUD
  • [New] Added setting ("Misc") to change blueprint rotation pivot behaviour (toggle between center of object [default] or center of area [similar to Java version handling])
  • [New] Multiplayer: New "lock" and "unlock" input command (also available via Scheduler) to prevent players from connecting (may be useful during restarts, for example)
  • [New] Multiplayer: Added permissions "info_shownametag" and "info_nametagalwaysvisible"
  • [New] Multiplayer: Permission "forbidden_items" now supports "#inherit" entry to inherit all forbidden items from the parent permission
  • [New] Added "edit shape" command to retroactively change the shape of a block in the world
  • [New] Added "printkeybindings" console command to create a text file containing all current key bindings
  • [New] Update to Unity 2022.1
  • [Change] Terrain modifications (creative mode terrain tools) are considerably faster now
  • [Change] Improved rendering of distant trees
  • [Change] Reduced "tiling" on distant terrain textures
  • [Change] Greatly improved performance when trying to place lots of elements in a row
  • [Change] Count label when placing multiple elements in a row is now visible through walls
  • [Change] Texture IDs are now visible for window frames in crafting menu
  • [Change] When deconstructing construction elements with a sledgehammer, the original element size is taken into account when spawning the item
  • [Change] Glass pane size is now reset again after snapping to window frames
  • [Change] In P2P or LAN games it's no longer possible to kick or ban the host
  • [Change] If a view distance greater than the max value in options is set, changing graphics settings no longer override this value
  • [Change] Changed appearance of the planet when player is in orbit (Y > 5000)
  • [Change] Pressing enter in chat no longer interferes with building tools
  • [Change] Blueprints will now only be reloaded if the game detects any changes in the blueprints folder
  • [Change] Changed color of header labels in settings menu (increases visibility)
  • [Change] Increased precision of rock collision shapes (for large-scaled rocks)
  • [Bugfix] Fixed bug which prevented you from cutting down trees in multiplayer
  • [Bugfix] Fixed sandstone materials not being selectable in crafting menu
  • [Bugfix] Fixed minor precision issues when placing a block right after rotating it
  • [Bugfix] Fixed wrong texture alignment on blocks in inventory
  • [Bugfix] Fixed texture sometimes getting stretched on arc block shapes
  • [Bugfix] Fixed pivot / snapping issues on overlapping blocks (game sometimes couldn't decide which block to snap to)
  • [Bugfix] Fixed blocks in hands not always updating properly after exchanging them with another stack of blocks in inventory
  • [Bugfix] Fixed crash when placing lots of elements in a row (need feedback)
  • [Bugfix] Hopefully fixed bug causing sudden data loss, i.e. missing construction elements etc (need feedback)
  • [Bugfix] Fixed issue which caused the game to use more than 2 directions when placing elements in a row (despite different setting)
  • [Bugfix] Fixed black borders on panorama screenshots (use "panorama" console command)
  • [Bugfix] Using console commands no longer resets the game window size (when playing in windowed mode)
  • [Bugfix] Fixed "blueprints" console command
  • [Bugfix] Fixed "cleanup items" console command
  • [Bugfix] Fixed blocks being removed from inventory even though they could not be placed
  • [Bugfix] Fixed issue with dedicated server if it was launched from the Steam client
  • [Bugfix] Fixed error when game could not initialize an audio input device
  • [Bugfix] Fixed error when changing paint roller color
...

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