Moonlit Reaper - AvocadoFactory

Soul Core upgrades, skill milestone perks, and new harvest effects enhance immersion and feedback. Enjoy smoother balance, better visuals, and clearer rewards.


🌀 Soul Core System: Refined from Shadows

🔹 Purify the Soul Shard, Gain True Strength

Corrupted Soul Shards now undergo purification, transforming into Soul Cores — crystallized power born from darkness, ready to be wielded by your will.

🔹 Pour In Power, Reap It Forever

Soul Cores are forged using Soul Shards and Action Points. The more you invest, the more efficient the process — growth that truly lasts.


🌀 Skill Milestones: Level Up, Unlock More

Skills now unlock special perks at levels 5 and 10 —
projectile bursts, invincibility windows, and more to sharpen your build.


🌀 Harvest Effects: See What You’ve Claimed

Enemies now release visible soul effects when harvested — with floating numbers showing exactly how many shards you've claimed.
If loot drops, it’s shown right at the spot, making every harvest feel rewarding and real.


🛠 Other Improvements and Fixes

  • Combo Keeper objectives now require fewer hits, making them less punishing.

  • Relics in your inventory will now carry over when Transcending, just like equipped ones.

  • Difficulty has been adjusted — as always.

  • The world map now displays names for each of the three realms.


🐞 Bug Fixes

  • Fixed an issue where hidden stages on the map were being shown too early.

  • Fixed a zombie process that sometimes remained after force quitting the game.

  • Fixed stage objectives not appearing correctly on cleared stages.

Black Light Kills - Aidenssey
🛠️ What’s New?

Fixed an issue where some sounds were playing too loudly.

Minor balance adjustments and performance improvements.

Small optimizations to improve overall experience.

💡 Note:
If you notice any new audio issues, please let me know!
One Lie - Vollezar

Hey guys.

There are now:

  • 385 images (45 new) + 202 reused, from the harem route,

  • 4 gallery images,

  • 1 animation + 7 reused, from the harem route.

The images and animations I am reusing are for a sex scene. The scene I wrote for this route was pretty much the same. The only big difference was going to be the location. Made no sense to rerender the whole thing just to change the location.

I hope you'll enjoy this ending.

This ends the route and the game.

I don't have a release date for you, just yet. I just finished proofreading and BadMustard has been hard at work coding it. We still need to translation and more testing. As soon as I am sure things are working the way they should be I will announce the release date.

From all of us:

Have an awesome and sexy weekend, or 534.

Sit tight, smile wide.

volle.

Rootin' Tootin' Lootin' & Shootin' - Raspberry Jam
  • Added Infinite Ammo gamemode
  • Added Upgrades
    • Energy Drink
      You gain charge 50% faster, but deal 15% less damage
    • French Fries
      Your bullets move 75% faster, but have slight random spread
    • Mirror
      Your bullets come back to you, dealing double damage on the way back
    • Lemon
      Waiting increases your damage by 100% up to 3 times. Moving will remove the buff
    • Catapult
      Your bullets deal 100% more damage, but only travel 4 tiles
    • Multiball
      You shoot 50% more bullets in a line
    • Prism
      Your bullets split into 5 colours, travelling at different speeds, dealing 1/3 as much damage
    • Foam Dart
      You can pick up your bullets after shooting, but they move 15% slower
  • Added Item - Pocket Pistol
    Shoot a bullet. It deals 1 damage and moves 4 tiles each turn
  • Changed Upgrades
    • Cracked Skull
      now only gives invincibility when an enemy is killed
    • Eightfold Steel
      Your melee attacks can destroy bullets -> Your melee attacks can destroy bullets and deal 25% more damage
    • Fireworks
      Only creates one pool of fire for each bullet, rather than the number of bullets that were shot
    • Mech Fist
      15% more melee damage -> 20% more melee damage
    • First Aid Kit
      You now have 1 more inventory slot
    • Random Spread
      Increased spread
    • Micro Mushroom
      You are 2/3 as large and deal 15% less damage -> You are 75% as large and deal 15% less damage. Enemy bullets are also 75% as large
    • Hotsauce
      Your bullets are fireballs, but only move 80% as fast -> Your fire deals +100% damage and lasts 2 more turns
    • Blueprint
      Now clearly shows what upgrade is being copied
    • Backup Buddy
      Renamed to Casing Shot and shoots a bullet casing
    • Shot Speed Plus
      25% faster bullets -> 30% faster bullets
    • Small Bullets
      50% faster bullets -> 60% faster bullets
  • Changed Items
    • Ice Blast
      Moves 2 tiles each turn -> 4 tiles each turn
    • Magic Missile
      Increased spread
    • Whip
      2 charge -> 1 charge, 10 uses -> 15 uses
    • Bowie Knife
      6 uses -> 8 uses
    • Longsword
      Hits in a much larger area
    • Sledgehammer
      Direct hit can destroy blocks
    • Bubble Wand
      5 uses -> 3 uses
    • Shotgun
      Reduced spread
    • Sawn-Off Shotgun
      Reduced spread
  • Added a fourth item upgrade to each shop
  • Improved held position of all items
  • Necromancer is smarter and now shoots
  • Swamp Hag no longer spawns a voodoo doll at half health
  • Swamp Hag's homing shot now only travels 10 tiles
  • Levels are more linear and have fewer side rooms
  • All melee weapons hit in a larger area
  • Adjusted various enemies' health
  • Trying to use an item while hovering over Flint will now result in waiting instead
  • Crates and pots are now spread more evenly throughout levels
  • The number of enemies in each level increases more slowly
  • Thrown items now stop when they hit a wall, instead of gliding along the wall
  • Thrown items that have pierced an enemy can no longer be picked back up
  • Power Pommel shots are bigger
  • Item upgrades now have an upgrade symbol next to them
  • Item collection stats are no longer increased by replay playback
  • Fixed Blueprint turning into copied upgrade when moved
  • Bandage price is now inversely proportional to how many hearts you have
  • Replays now track your aim over time and can play it back
  • Fixed Festive Potted Plant
  • Fixed a desync
  • Fixed Upgrade swap crash
  • Hiding the HUD now also hides tooltips and replaces the in-game cursor with the hardware cursor
  • Fixed Shell crash
Touch the Sky - ishikawa.tigers
【Update Contents】
🎮 In-Game Controls UI Added
Added an in-game UI that displays control instructions. This makes it easier for new players to get started with the game.

🎯 Fundamental Fix for Ball Escape Issues
We have implemented a fundamental solution to the issue where balls would escape outside the stage boundaries. We have focused particularly on areas where stage boundaries meet, where this problem occurred most frequently, and significantly improved the system to prevent balls from escaping outside the stage.

These improvements provide a more stable and comfortable gameplay experience.
ShootX - felix.tannerkeller

The community is important to RGE. So what do you as a community want to see in ShootX? Write to us at:

https://hardwareecke68@gmail.com

It can be feedback or wishes for what we should add. Whether it's a new map or ideas for existing maps. For the map ideas you send us and we implement them, your name will be at the bottom of the loading screen. It can be anything from your wishes.

Angeldust - Firefly
Here's the list of changes in Angeldust v3.35:

More Than a Feeling
Angeldust v3.35 brings emoji. All of them. Everywhere! You can directly type emoji characters, paste them from your clipboard or use the builtin shortcode picker:



After typing a colon and two or more characters, use the down and up arrow, or comma (,) and period (.) to select which emoji to enter. Confirm with the Return/Enter key or a colon (:).

The Angeldust emoji are identical on all platforms. They're based on OpenMoji, licensed under Creative Commons (CC) BY-SA 4.0. SVG source files are available in Angeldust Creator Kit, also including a handy list of all available emoji shortcodes:

https://angeldu.st/en/forums/topics/9179/AngeldustCreatorKit

Signal and Sign
Angeldust v3.35 lets you put all our 1,500 emoji to good use in a new "killer" feature: a placeable text sign. Click to place, pick one of the dozen cool sign styles and enter text.

Use text-based hints to set up colors, font sizes, line breaks and character styles like slanting and monospacing:



The text sign user interface lets you change the position, text alignment and style on the fly:



While typing and previewing your text sign, as you approach the size limits, the game lets you know that text signs can be about "yea big":



The in-game block picker lets you block pick any text sign's style, anchoring, text alignment and it will even automatically translate contents for you so you know what any sign says:



On PlayAngeldust.com you can also edit text sign contents post-placement. Just sign in with your player name and password and go to the 'Placed text' page. This lets you find and edit the contents of your text signs, holo scrolls and NPC markers.

But wait! There's more!
ngl no cap fr fr the text sign was supposed to be this update's main feature, but during development it got completely overshadowed by its twin: the tailored panel. The tailored panel lets you place a custom-sized panel with any design you can dream up, with a special, interactive user interface:



Scale your panel all the way from 1/4 x 1/4 up to 4 x 4. The range is like from a jeep to a peej (inverted jeep, get it!). You can anchor panels anywhere on a block face:



And you can then also make them expand in any direction you like, even outside of the block you placed them on. And every texture gets lovingly cropped, stretched, scaled, rotated on the fly. Just look at this magnificent, horizontal bamboo strip:



There are over 190,000,000 (that's 190 million) different panels that you can create. Combined with the text sign this adds an admittedly ridiculous amount of customization to Angeldust. And to make things even easier, the block picker also copies tailored panel properties so you can quickly copy existing designs.

Hole in my Life
The tailored panel is amazingly cool. But like most 2D in-world Angeldust things, it doesn't have solidity to it. To plug this hole, Angeldust v3.35 brings the "barrier". An invisible block that does nothing. Ha ha. Got ya! It's super handy to fill up the space of tailored panels, and the barrier will cast shadows.

More importantly, the barrier lets you place decorations on top of tailored panels, because it slightly offsets stuff that's placed on it:



In the example above the giant crate is a tailored panel. The "pet snack" drawing is placed on top because it's on a barrier block. Layering decorations is going to be the new pastime in Angeldust!

The Two-Time World Champion
Angeldust v3.35 brings a shameful amount of improvements to the world map. First, just look at this map of Ruan4K's Valessi:



Beautiful, right? That's because the world map now has material color mixing, bidirectional shadows, long shadows, block decorations and larger objects. Next look at this map from Rob12's Equatoria:



Beautiful, right? That's because the world map now has transparency, correct colors for palm trees, better color rendering of functional blocks and it shows players and NPC names by default.

Finally, the world map is more responsive during rendering and also shows creature markers, a marker for your "mount" and much more:



But wait again! There's still more!
All these world map improvements perform double duty in a new "killer" feature: a minimap! Something that I considered entirely impossible, but that is here thanks to @obi- and @Hummm.

The (resizable and hideable) minimap is rendered top-right while playing and shows everything the world map does: a beautiful view of the world and real-time markers for many things:



There are markers for your "mount", for the "inland" direction, for "North". And when you start moving, the minimap zooms out. Stop moving and it zooms in. Get into a fight and it also zooms in so you can see your surroundings. Press the N-key (customizable) to change minimap sizes, or select one in the Options menu. It's great.

The Gigashadow
Best kept secret: all previous Angeldust versions rendered incorrect shadows for heroes riding on creatures. This is fixed now. Once you knew it was impossible to unsee. I spared you this frustration.

Good things come in threes
Somewhere in the past months I added "creature nests" to Angeldust. Surprise encounters where you have to fight a ton of creature. It's a lot of fun!

Know your place
While placing decorations you will now see a small gizmo in the block placement box. This indicates to which face your decoration will stick. Especially helpful when placing text signs and tailored panels:



Sometimes… you won't forget things anymore
Uhm. Angeldust used to just delete any text you entered in a text field. No longer. If you click or tap a text input box, the text is now retained and you can edit the text instead of having to retype it. Ooh boy, very nice!

Additional changes
  • fixed "overridden" items like the saddle affecting user interface state
  • improved font outline smoothness
  • improved responsiveness of user interface in most common game scenarios
  • changed screen background color when in hotbar assignment or item blueprint assignment mode
  • improved appearance of transparent user interface elements
  • improved rendering performance at Normal energy saving
  • fix photon mimics not initializing correctly when visiting a new area
  • fix scroll bars making a hover sound when they're invisible
  • added text hint blueprint to chat log
  • moved item blueprint to hotbar to fix it overlapping scroll controls
  • moved corner and edge buttons exactly to corners and edges to improve usability
  • improved touchscreen input handling
  • improved soft keyboard handling on Android
  • optimize appearance of game world when in free flight cinematic mode
  • fixed Z-fighting of in-hand transparent chair block bottom face (thanks @Loki The Witful)

    Community note
    Angeldust has a great community that I'm insanely happy to be allowed to partake in. This update has taken almost half a year to perfect and it's my love letter to everyone involved with Angeldust. Whether you're a builder, a fighter or a lover, there's something new and cool here to enjoy.

    I couldn't have done this without the support of all of you, the players. Know that you are loved and appreciated. Contributors, (GM)s, Wonder Builders, Donators, Lottery Winners, Pioneers and all others—you're all champions!

    Be social!
    If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance:
KovaaK's - DrUninstall
🎯 WALLHACK x KovaaK's Aim Challenge 🎯

Compete in KovaaK's and Win the Limited Edition SP-004 FUTUREFALL Mousepad!

Join this exciting Community Aim Challenge and put your aiming skills to the ultimate test! This time we're teaming up with WALLHACK to offer you a chance to win a Limited Edition SP-004 FUTUREFALL mousepad, featuring stunning artwork by SOLANI.

How to Enter:

Complete these 3 KovaaK’s scenarios:

  • WALLHACK FF - Clicking

  • WALLHACK FF - Switching

  • WALLHACK FF - Tracking

Submit your scores and prove you have the sharpest aim in the community.

Play through "Online Scenarios", "Online Playlists":

Or through the "Competitions" section:

🗓️ Event Ends July 7th

This global event is open to everyone but WALLHACK's shipping policy has some limitations: https://wallhack.com/policies/shipping-policy

🔥 Prize 🔥

  • 1st Place: 1x Limited Edition SP-004 FUTUREFALL Mousepad + KovaaKs.com Profile badge. Video required.

  • 2-5th Place: 1x Limited Edition SP-004 FUTUREFALL Mousepad raffle.

  • 6-100th Place: 1x Limited Edition SP-004 FUTUREFALL Mousepad raffle.

  • 101-1000th Place: 1x Limited Edition SP-004 FUTUREFALL Mousepad raffle.

More Info

Learn more about the exclusive FUTUREFALL SP-004 drop happening July 10th on WALLHACK's official product page.


📣Your Voice, Our Inspiration

As always, if you run into any issues or have feedback, let us know. Happy training! 💪 X (Twitter), Discord, Instagram, YouTube, and Reddit!
If you'd like to make translation corrections or suggestions, we invite you to visit our Translation Project: https://crowdin.com/project/kovaaks

deathkrew Playtest - jm
- When a player damages the bank manager the manager will hide and the player / players will be added to a enemy list that contains all players that have damaged the current bank manager.

- When the bank manager is damaged the bank doors will close and turrets will target any players in range untill the enemy player/players have been eliminated after which the doors will open and the manager and turrets will become passive
Bread & Butter - DaniDanger
🆕 New Enemy

Pumpky
• Heavy tank unit
• Drops into the map dealing damage on impact
• Does not move
• Deals damage again on hit while stationary
• Starts appearing at Wave 17

⚖️ Balance Changes

Reworked reroll cost system
• Wave 1 to 10 rerolls are cheaper
• Wave 10 to 20 roughly the same with a slight increase towards 20
• Wave 20+ rerolls are more expensive

First reroll per wave

Wave 1 2 → 1 (-50%)
Wave 5 7 → 5 (-29%)
Wave 10 16 → 15 (-6%)
Wave 15 25 → 29 (+16%)
Wave 20 36 → 51 (+42%)
Wave 25 46 → 85 (+85%)

5th reroll per wave

Wave 1 6 → 3 (-50%)
Wave 5 15 → 11 (-27%)
Wave 10 39 → 36 (-8%)
Wave 15 59 → 70 (+19%)
Wave 20 87 →123 (+41%)
Wave 25 110 →203 (+85%)

10th reroll per wave

Wave 1 11 → 6 (-45%)
Wave 5 28 → 20 (-29%)
Wave 10 71 → 65 (-8%)
Wave 15 105 →125 (+19%)
Wave 20 156 →222 (+42%)
Wave 25 197 →363 (+84%)

• Reduced move speed of Broccoli and Salad by about 10%
• Reduced enemy health from Wave 1 to 9 by about 10%

🥕🩸 Happy killing vegetables!
...

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