Vital Shell Playtest - MarvinWizard
  • Fixed a crash from trumpet buffer enemies
2:22pm
Dead Take - rtaylor
Patch Notes

  • Fixed soft-lock issue in the cinema related to diorama spawns.
    This fix should also unblock players who have already been soft-locked.
  • Fixed minor inventory issues.
OUTBRK - MOARNial (David)
BUG FIXES

Contracts
  • Improved resource management to prevent potential errors.

Graphics
  • Refined compute-shader resource handling to mitigate rare GPU crashes observed on some systems.

Paws Against the World - GGG

Hey paw lovers,
The latest Paws Against the World update is live, bringing boss improvements, boost tweaks, and key fixes. Here’s what’s new:

  • Tank Boss Upgrades:

    • Now destroys trees in 2 hits.

    • Displays HP for clearer battle tracking.

    • Fires knives for a deadlier challenge.

  • Pills & Adrenaline Boosts:

    • Extended duration by +1 second.

    • Slightly increased loot drop probabilities.

  • Slot Machine Cooldown: Added cooldown to prevent rapid re-entry.

  • Ability Removal: Can now remove chosen abilities (except the starting main ability).

  • Bug Fix: Fixed Tank Boss relocating incorrectly during fights.

Take on the revamped Tank Boss and stock up on boosts! Let us know how it plays.
Stay tuned for more!

Punch Planet - Early Access - Sector-K Games
PUNCH PLANET - VERSION 0.8.3.b

Version 0.8.3.b is now released!

  • Gameplay and Character Adjustments

Full Change-Log

Camera
  • Zoomed camera out slightly

  • Added camera shake to various attacks

Crumples
  • Initial crumple state now considered airborne instead of knocked down

Input
  • Holding Left + Right now considered valid input for standing (neutral) moves

CID
  • Dash.Forward: Now a run, increased active frames

  • St.MP.Charged: Increased hit stun

  • St.HP.Charged: Now special cancelable

TYARA
  • Health: Increased health

  • St.HP: Now chargeable (causes crumple)

AGENT-G
  • Tactical Agent: Added special move "Tactical Agent", Input Forward+PPP or Backward+PPP, projectile invulnerable

MAXX
  • Health: Increased health

ARN-01D
  • Health: Increased health

GAT
  • Dash.Forward: Now a run

  • Dash.Backward: Now a run

  • Walks: Decreased move speed

  • St.LP: Extended hit box range

  • Levitate -> Air Reaper: Now hits against standing opponents (whiffs against crouching)

Full Change-Log

Ship Miner Playtest - arielsan
0.6.8

* Changed: removed trading station for now, and reduced tech install costs.
* Changed: levels have more empty space around asteroids now to make small levels more enjoyable by reducing the confinement feeling.
* Changed: Vsync is on by default now, later I will add more graphics options.
* Fixed: unstable mining ship damage reduced to just 0.1hp (it was doing 2hp but was a bug) only if inside some close distance, otherwise it just does the pushback.
* Fixed: dpad navigation inconsistencies on Steam Deck.
* Fixed: control instructions now visually cover the game.
Six Orders - Slashstep
What has happend?

Six Orders started as an enthusiastic idea in 2019. In the following years, I had enough time to develop the game further and further—up to a point where I felt comfortable planning a release on Steam.

However, an important career step caused some major time restraints, and in the end, I kind of neglected the project for over a year.

Initially, I had some problems with the enemy AI that I couldn't solve, which was very demotivating. But overall, I think I just didn’t feel like I was making enough progress.

What is the plan for the future?

Luckily, today I can announce that I’ve found new energy to look into the game again. I’ll now be reserving time in my schedule to continue development.

I organized my notes, fixed an old bug with the world map, and played a few matches against the (still really dumb) AI.

The world map had a recursive issue that caused the game to crash when starting a new simulation. That’s now fixed.

From now on, I’ll continue development and try to post regular updates about my progress.
A release in 2025 is quite optimistic—but let’s see. The next major hurdle is the enemy AI, which desperately needs a complete overhaul.

Thanks for reading this update!

Kind regards

Slashstep

Cult of Abaruth - codenamepierogi
Hello cultists! Patch 1.0.5 is now live and introduces the following fixes:
- changed events: “Army of the undead,” “Mysterious glade,” “Force solution part 2,” “Dead evil”
- fixed the display of action points for beer
- changed the ability “Hiding” in the ability tree, now requires an additional 1 action point to reduce suspicion by 1.
- fixed the display and translation of text in actions and the ability tree
Rock Hoppers - stately

Join us on twitch at once again at 2 Pacific / 4 Eastern / 10 BST for the first in our weekly series of Rockhoppers streams. As we build towards releasing a demo in the not-too-distant future, I'll be talking about the current state of the game and where we're going with it while showing off survival gameplay. Join me, artist Leisa, and executive producer and lead tester Pete on my twitch channel.

1:41pm
Project Werewulf - FTR Game Studio
- Fixed a switch in the Underwater level
...

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